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  • File : 1309379552.jpg-(93 KB, 788x619, Chaos1.jpg)
    93 KB The Chosen of Chaos: Warriors of the North Quest The Will of the Gods !EabccEYuUs 06/29/11(Wed)16:32 No.15425268  
    Before we begin, choose your God, /tg/. Roll a d12 with the name of a Chaos God (yes, even Malal can play), the highest of the first 4 posters will decide which of the Ruinous Powers that will be followed.

    Now decide, sons of Norsca!
    >> Anonymous 06/29/11(Wed)16:33 No.15425274
    rolled 5 = 5

    Zuvassin up in this
    >> Anonymous 06/29/11(Wed)16:34 No.15425287
    rolled 12 = 12

    Tzeentch up inis!
    >> Anonymous 06/29/11(Wed)16:36 No.15425303
    rolled 11 = 11

    Let's undivided this up!
    >> Anonymous 06/29/11(Wed)16:37 No.15425313
    >>15425287
    Just as planned...
    >> Anonymous 06/29/11(Wed)16:37 No.15425319
    rolled 2 = 2

    >>15425287
    Well fuck you, Tzeentch! Rolling for Slaanesh in hopes of cockblocking that dumb bird.
    >> Anonymous 06/29/11(Wed)16:45 No.15425383
    >>15425319
    JUST

    AS

    PLANNED
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)16:46 No.15425392
         File1309380387.jpg-(986 KB, 1500x1768, WarriorofTzeentch.jpg)
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    >>15425287

    Lo and behold, child of the Raven God! The twisted old seers of your tribe have bent the ear of your warlord, casting you out past the village gates and into the wilderness! Their envy is of little matter to you, though, even as you shiver in the cold, naked save for your dogfur cloak and the pittance of a dagger they have given you. Though this may be misfortune to some, you know that this is but another test from your patron. Too long has your village drawn from the other three Chaos Gods, and soon you shall prove their folly in placing Tzeentch on the same pedestal as his lesser brothers! For now, though, you are hungry and the leering eyes of the archers patrolling the tops of the palisades do little to comfort you. The wild woods are to your left, the beaten road barely indistinguishable from the snow lies ahead, and the sea roars to your right.

    Where do you go acolyte of Tzeentch?

    (First post after this gets to pick which direction).
    >> Anonymous 06/29/11(Wed)16:50 No.15425412
    >>15425392
    To the sea! Sailor on the Seas of Fate!
    >> Anonymous 06/29/11(Wed)16:50 No.15425415
    To the sea!
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)17:00 No.15425491
         File1309381248.jpg-(46 KB, 640x504, 3216511397_c6bf94aa57_z.jpg)
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    >>15425415
    >>15425412

    Follower of the Changer you may be, still you are Norsca! Mother Sea has called, and her draw is more than compelling than any other of this land. Your forefathers have made their fortune on the waves, and so shall you! You make your way to the sound of the surf, purpose laying your hunger to rest for the moment. Soon you reach the craggy rocks and grey sands mixed with snow of the Northland beach.

    But wait!

    You scurry behind a moss covered rock, peering past it's side. A skiff is moored at the beach, but it's fine lines and elegant carvings are not the spartan designs of any Norscan ship.

    You peer in the darkness, trying to see if you can recognize the markings.

    Roll a d12 to see what kind of presence is on the beach with you now!
    >> Anonymous 06/29/11(Wed)17:02 No.15425506
    rolled 9 = 9

    >>15425491
    Rolling
    >> Anonymous 06/29/11(Wed)17:03 No.15425513
    rolled 9 = 9

    >>15425491
    >> Anonymous 06/29/11(Wed)17:03 No.15425515
    rolled 6 = 6

    >>15425491
    I hope it's Elves. They have such wonderfully musical death rattles...
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)17:12 No.15425568
         File1309381954.jpg-(941 KB, 1180x1358, Mounted_Dark_Elf_by_MikhailD.jpg)
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    >>15425513
    >>15425506

    (heh, guess that's that.)

    The inky black gilding blends a bit too well into the night, and the movements of the occupants are too graceful of any man that you have seen. You know they are elves, and as you see them haul weighted iron nets from their boat, dread begins to form in your gullet. Dark Elves, and slavers! It is too late to withdraw without their notice. Be it by guile, the favor of the Raven God or force, you must act soon while they still find themselves encumbered with their tools and without weapons. There are only so few, and only one is armed with a crossbow.

    What do you do? (2 D12 and your action. The second number is the effectiveness of your action. The first number is going to be what I'm looking at from the first four posts. Greatest number will be taken, unless it's toooooo idiotic for the context.)
    >> Anonymous 06/29/11(Wed)17:17 No.15425597
    rolled 2, 4 = 6

    >>15425568

    Some kind of magic disguise? Even three dark elves are three dark elves too many.
    >> Anonymous 06/29/11(Wed)17:20 No.15425617
    rolled 5, 9 = 14

    >>15425568
    I look for any possible protection or weapon to use
    >> Anonymous 06/29/11(Wed)17:26 No.15425662
    >>15425568
    BLOOD FOR THE BLOOD...wait no thats not right ... look for a weakness in ther ship/personel
    >> Anonymous 06/29/11(Wed)17:28 No.15425677
    >>15425662
    roll
    >> Anonymous 06/29/11(Wed)17:35 No.15425727
    rolled 6, 10 = 16

    Call upon the powers of the raven god
    >> Anonymous 06/29/11(Wed)17:42 No.15425784
    Already rolled. Just bumping now.
    >> Anonymous 06/29/11(Wed)17:50 No.15425849
    rolled 4, 5 = 9

    Change to Khorne and give them a righteous thrashing.
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)18:03 No.15425984
    >>15425727

    You offer up a plea for the aid of your patron. Silently, you mumble his name in the many forms it has been revealed to you, imploring for a solution eventually, you feel suffused with his nebulous power, and you feel the spell release from the nether. For scant moments, you wonder what has happened, and you peek to see if the enemies have been struck down by the Raven's God's awesome might! But they still seem to be unscathed, still unloading their gear on to the beach. You curse yourself, wondering what could have possibly gone wrong when you hear a flap of wings beside you.

    "My my, I think I heard a lost little whelp calling out for assistance? I don't see anything here that would have the mental capacity for it. Perhaps you've seen a priest of the illustrious Tzeentch's cult, mortal?"

    You look up to see a raven staring down at you from the top of the rock. Though diminutive and slight, the unnatural turn of its beak gives off a sinister grin, and its eyes burn with a shimmering corona of colors.

    "Well then? Speak up, fool." it caws again.

    What do you say to the bird? (d12 with words. First 4 posters again).
    >> Anonymous 06/29/11(Wed)18:07 No.15426020
    rolled 6 = 6

    >>15425984
    "I require power if I am to serve the changer of ways. Also it'd be nice if you could kill those dudes over there.
    Both would be nice, but I can do with one or the other"
    >> Anonymous 06/29/11(Wed)18:10 No.15426042
    rolled 9 = 9

    >>15425984

    "Your servant seeks only your aid in overcoming these adversaries, whether it be through trickery or magical power."
    >> Anonymous 06/29/11(Wed)18:13 No.15426071
    rolled 7 = 7

    >>15426042
    "I demand power. You are to give it to me, otherwise a loyal servant of the Raven Lord dies this day"
    >> Anonymous 06/29/11(Wed)18:19 No.15426126
    rolled 12 = 12

    Trying something else out.

    "Yes. Maybe you can summon a flamer or pink horror? You're not really what I was imagining..."
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)18:24 No.15426154
         File1309386262.jpg-(74 KB, 510x640, abb13a55d2e3e39f.jpg)
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    >>15426126

    The raven boggles at you, his eyes glowering red for a moment before his crooked grin widens and he lets out an ever louder caw.

    "HAH! I expected many replies. That one too, of course, but the chances of that one stumbling from your lips were very slim in this lifetime! You deserve a reward, cheeky little acolyte."

    The raven preens and ducks its head under its wing, plucking one multi-colored feather and letting it flutter to your hands.

    "Use it well. Perhaps you may find yourself in the possession of another!"

    It caws and flies off, leaving your with the mysterious plume.

    What do you do now? (d12 again, first 4 rollers, etc etc.)
    >> Anonymous 06/29/11(Wed)18:27 No.15426167
    rolled 1 = 1

    >>15426154

    And we have no fucking clue what it does. I suppose this is our first trial in our journey then, figuring out how to use it.

    I suppose saying thanks to our patron, then seeing if we can concentrate on it or feel any sort of power coming off of the feather.
    >> Anonymous 06/29/11(Wed)18:28 No.15426177
         File1309386499.gif-(866 KB, 240x192, 1308406557027.gif)
    866 KB
    >>15426167

    SON OF A BITCH
    >> Anonymous 06/29/11(Wed)18:31 No.15426197
    rolled 4 = 4

    >>15426154
    Charge the enemy holding this mighty artifact of our patron aloft!
    Just because we are followers of Tzeentch does not mean we are sages.
    >> Anonymous 06/29/11(Wed)18:31 No.15426198
    rolled 12 = 12

    >>15426154

    Well fuck, didn't think the first stupid shitty thing would work. How about another?

    Eat the feather!
    >> Anonymous 06/29/11(Wed)18:32 No.15426205
    >>15426198
    I...
    Oh god.
    >> Anonymous 06/29/11(Wed)18:34 No.15426216
    >>15426210
    That thing you are feeling.
    Like right below your left ear.
    That's me, attempting to hate you to death.
    >> Anonymous 06/29/11(Wed)18:36 No.15426233
         File1309386983.jpg-(41 KB, 349x420, 1308509610614.jpg)
    41 KB
    Holy shit whatever happens next, it's going to be sweet.
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)18:42 No.15426260
         File1309387326.jpg-(62 KB, 640x480, RIMG1219.jpg)
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    >>15426198

    So your patron enjoys unexpected actions from you? So be it. You think of the most arbitrary and idiotic thing to do with the icon of power you have in your hand. Taking a deep breath, you swallow the feather, gagging as it goes down your throat. You hold back the urge to vomit as an explosion of flavor rocks through your mouth, like tasting a rainbow.

    But now, you feel a change overcoming you. Your bones begin to crack and your muscles shift and tingle. You can't help but scream in pain, and you know that the elves have heard you, the clanking of iron nets a din in the background of your agony.

    You writhe on the ground on all fours, but as you close and open your eyes in pain, you find that the sand and snow is getting further and further from you.

    You find yourself, for lack of a better term, in the form of a mammoth tusker, staring down at the shocked dark elf corsairs.

    What do you do now? (d12 etc etc first four rolls)
    >> Anonymous 06/29/11(Wed)18:42 No.15426262
    Whisper a litany in thanks of our god.
    >> Anonymous 06/29/11(Wed)18:43 No.15426267
    rolled 1 = 1

    >>15426260
    Charge them and crush them beneath our feet!
    >> Anonymous 06/29/11(Wed)18:43 No.15426272
    >>15426260
    Time to rip/tear
    >> Anonymous 06/29/11(Wed)18:43 No.15426273
    rolled 9, 3 = 12

    >>15426260
    We fuck their shit up with our Tusks and Trunk.
    >> Anonymous 06/29/11(Wed)18:44 No.15426275
    rolled 11 = 11

    >>15426262

    This.

    THEN charge the fucker and stomp their pointy-eared heads in.
    >> Anonymous 06/29/11(Wed)18:44 No.15426277
    rolled 10 = 10

    >>15426260
    Start a new happy life as a mammoth.
    Content with the change we have undergone, surely Tzeentch will be pleased.
    >> Anonymous 06/29/11(Wed)18:44 No.15426280
    >>15426260
    Savagely maim them except for one.
    >> Anonymous 06/29/11(Wed)18:50 No.15426307
    rolled 5 = 5

    >>15426280

    Actually, this is a better idea. Cripple the last one, but leave him alive so we can question him. Best to get some knowledge about the area and other possible enemies before wandering off again.
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)18:52 No.15426327
         File1309387937.jpg-(90 KB, 500x493, 322959022_1d375e8095_z.jpg)
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    >>15426275

    What begins as a whisper comes out as a mighty trumpet. One of their number is stamped under foot, a satisfying crunch of bone and armor. Another is gored and hangs lifelessly from your tusk. The last two dark elves scream in their tongue, one desperately trying to push off their skiff, while the other raising a crossbow and firing uselessly on to your shaggy pelt. Your trunk swats the one with the weapon away and you hear a thud on the snow.

    You trumpet again in the name of Tzeentch and smash their boat with your massive bulk, impaling the last dark elf on to your free tusk.

    Relish in your victory and make thunder on the ground. Soon enough, though, the spell ends, and your form shifts back to that of a meager human, shivering and naked in the cold.

    You look around in all the chaos and destruction. (d12 with what to do next. Highest of the first 4 posts)
    >> Anonymous 06/29/11(Wed)18:53 No.15426337
    rolled 11 = 11

    >>15426327

    Loot the bodies, see if there are any armor or weapons we can use, or anything else of value left behind.

    Is the boat salvageable?
    >> Anonymous 06/29/11(Wed)18:55 No.15426348
    rolled 3 = 3

    >>15426327

    Burn the bodies in a sacrifice to Tzeentch. See if you can summon the raven again.
    >> Anonymous 06/29/11(Wed)18:56 No.15426350
    rolled 8 = 8

    >>15426327
    Scavenge the dark elf clothes, weapons and supplies. Give Tzeentch a thumbs up.
    >> Anonymous 06/29/11(Wed)18:57 No.15426356
         File1309388250.jpg-(35 KB, 469x428, trollface.jpg)
    35 KB
    rolled 9 = 9

    Looting the bodies is too obvious. Eat the corpses.
    >> Anonymous 06/29/11(Wed)18:59 No.15426361
    >>15426356

    Really glad that didn't get a 12 again.
    >> Anonymous 06/29/11(Wed)18:59 No.15426362
    rolled 3 = 3

    >>15426327

    Say a prayer to your god and then sail the boat to raid and plunder
    >> Anonymous 06/29/11(Wed)19:03 No.15426387
    rolled 1 = 1

    >>15425268
    BLOOD FOR THE BLOOD GOD!
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)19:08 No.15426421
         File1309388917.png-(428 KB, 400x642, art_tzeentch2.png)
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    >>15426337

    You find yourself in a daze for a moment, unable to comprehend if what just happened was reality or not. Two thuds in the snow, the bodies of the dark elves that had been until that moment suspended by your tusks, break your concentration and bring you back to reality as they land next to you one after the other.

    Shouting praises to your god while blubbering at your good fortune with snot and tears of joy running down your face, eventually you compose yourself enough to take stock of your situation.

    Already by a glance you can tell that their armor would not fit your frame, and besides, who would want a breastplate with a gaping hole, anyway? But you do make off with one of their longer, curved daggers, much better than the needle that your tribesmen gave you for your journey into the wilderness.

    You look to the remains of the boat. Your prodigious size had collapsed a good half of the skiff, and from where you stand you can see the innards of its hull. Apparently, the slavers had already been successful as of late. Strewn about the sand and snow are the body parts of what you assume to be more dark elves and their slaves. Still, as you go nearer, you can see the inside of the hold.

    Chained to the remains of a post, a dwarf and a human girl stare back at you, only marginally better clothed than you. From the look of the girl, the Dark Elves had passed through Brettonia to pick up one of their diminutive red-haired slips, while the dwarf looks to almost boil over in rage as he tugs at his chains and screams curses at you.

    What now? (2 d12 and action, first dice being the one I base which to chose from, and the second dice being the effectiveness of your action.)
    >> Anonymous 06/29/11(Wed)19:10 No.15426431
    rolled 4 = 4

    >>15426421
    Take the red-head as a slave. Kill the dwarf to make an example to her if she resists.
    >> Anonymous 06/29/11(Wed)19:11 No.15426433
    rolled 7, 12 = 19

    >>15426421
    Release them both.
    >> Anonymous 06/29/11(Wed)19:12 No.15426441
    >>15426431
    This.
    >> Anonymous 06/29/11(Wed)19:12 No.15426446
    rolled 7, 11 = 18

    Sacrifice the dwarf to Tzeentch (too troublesome), keep the girl as a pet/sex slave/companion/emergency food.
    >> Anonymous 06/29/11(Wed)19:13 No.15426449
         File1309389184.gif-(544 KB, 242x242, 1302381787838.gif)
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    rolled 11, 9 = 20

    >>15426421

    Another OBVIOUS test from Tzeentch. Ignore the call of Slaanesh. Sacrifice the girl, then fuck the dwarf for the glory of the Raven God.
    >> Anonymous 06/29/11(Wed)19:14 No.15426460
         File1309389265.jpg-(107 KB, 500x838, 3495.jpg)
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    >>15426449

    Goddamnit, you fucker...
    >> Anonymous 06/29/11(Wed)19:15 No.15426470
    >>15426449

    YOU FOOL THAT IS EXACTLY WHAT SLAANESH WANTS!
    >> Anonymous 06/29/11(Wed)19:15 No.15426471
    >>15426446

    Can you tell me how you roll without the email field going all blue? I've been away from /tg/ for quite a while and forgot. I know "noko" goes first.
    >> Anonymous 06/29/11(Wed)19:16 No.15426475
    >>15426471

    >Look at top of page
    >sticky
    >> Anonymous 06/29/11(Wed)19:17 No.15426482
    rolled 10, 7 = 17

    >>15426421
    Have consenting missionary sex with girl for the purposes of procreation. Kill dwarf and skin him.
    >> Anonymous 06/29/11(Wed)19:17 No.15426484
         File1309389461.jpg-(59 KB, 528x384, 1000x500px-LL-da25e412_that-po(...).jpg)
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    >>15426449

    >implying fucking a dwarf is less Slaaneshi than fucking an attractive girl.
    >> Anonymous 06/29/11(Wed)19:19 No.15426501
    >>15426475

    Oh sorry. Reflex of ignoring the sticky has been on. Thanks. And now I'm outta of your thread.
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)19:24 No.15426533
    Need a little DMing here.

    Ignoring >>15426431 due to lack of second roll and >>15426449 for trolling stupidity. One more roll to go, guys.
    >> Anonymous 06/29/11(Wed)19:25 No.15426544
    rolled 9 = 9

    Kill them both.
    No one must know of your powers... yet.
    >> Anonymous 06/29/11(Wed)19:26 No.15426550
    rolled 4, 3 = 7

    >>15426533
    Search the boat and take anything that seems useful. Free any of your countrymen you can find, and then torch the boat.
    >> Anonymous 06/29/11(Wed)19:26 No.15426551
    rolled 10 = 10

    >>15426544
    second roll for effectiveness
    >> Anonymous 06/29/11(Wed)19:29 No.15426574
    rolled 7, 7 = 14

    >>15426533
    Use dwarf as a host and girl as ingredients to summon a lesser daemon. Go on adventure with daemon.
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)19:36 No.15426630
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    >>15426482

    While you have been blessed with the favor of Tzeentch, your attachment to a single Ruinous Power has left you ostracized from your former tribe even before the seers had exiled you in their jealousy. The taste and feel of girlflesh is a distant memory, and seeing such a ripe young woman, you can't help but fall to the lure of Slaanesh for a bit. You make your way towards her, a hungry gleam in your eye. She cowers before you though, and she kicks and screams as you finally approach her. Try as you might, you can't make her do anything that you wish.

    As you struggle with the girl, you feel something wet and gooey fit your face. You look to the side, and are met with another wad to your eye. You curse out loud. The damned dwarf has spat on you twice now, and you can see he wishes to murder you as much as you do to him.

    You smile and draw out your knife. Perhaps a sacrifice for the favor of the Raven God again will be in order, you think, as the dwarf's eyes go cold.

    You don't give him the chance for a struggle, screaming and lunging at his throat. The knife does not land true, though, but still sinks squarely into the dwarf's chest. Still, in his death throes, the dwarf butts you in the nose, breaking it and causing you to stumble backwards. He cackles one last time and hocks another glob of spittle and blood at you, though it only falls a few feet in front of the dwarf instead of your face. The light slowly dims in his eyes and you sit, bleeding and nursing your ruined face.

    What now?( 2d12 and action, first die for your priority and second die for the success of your action, etc etc etc.)
    >> Anonymous 06/29/11(Wed)19:39 No.15426665
    rolled 8, 3 = 11

    >>15426630
    Use dwarf's body as a host and girl as ingredients to summon a lesser daemon. Go on adventure with daemon.
    >> Anonymous 06/29/11(Wed)19:39 No.15426669
    rolled 2, 12 = 14

    >>15426630

    Call a favor from the Raven God from your sacrifice of the dwarf. The girl can wait. I like smut as much as the next guy, but first things first.
    >> Anonymous 06/29/11(Wed)19:41 No.15426685
    rolled 5, 9 = 14

    Ask for another feather from your dwarf sacrifice. Those things are pretty kick ass.
    >> Anonymous 06/29/11(Wed)19:44 No.15426705
    rolled 7, 9 = 16

    Find something to eat. I like how this is going but all this hunger imagery makes me think that there might be some DM dickery if we don't get to eat something soon.
    >> Anonymous 06/29/11(Wed)19:44 No.15426706
    rolled 10, 4 = 14

    Offer your sacrifice to Tzeentch, then tell the girl to either starve chained to the hull, or come with you to relative freedom and (depending on her behaviour) maybe a little comfort.
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)19:55 No.15426796
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    >>15426665

    That blow has cleared your mind. No time for pleasures of the flesh when the work of Tzeentch beckons as well as your revenge. Standing shakily, you retrieve the dirk from the dwarf's chest. Painting his chest with the flaming eye of Tzeentch, you look maliciously at the girl. Perhaps it would have fared better for her if she accepted your advances, but no matter. You take no risks this time, and you come at her from behind. Taking a handful of her red hair, you cry out the seven names of the Raven God revealed to you, and you slit her throat cleanly!

    As she writhes weakly in her death throes, you can see her body start to shrivel and shrink to dust. You laugh again, feeling the power surge through you. The dwarf's body begins to jerk and twitch like a macabre puppet, and the corpse's lips begin to echo your words of Tzeentch's name!

    However, just before he says the final name that has been revealed to you, his eyes roll back and stares at you, and in an unearthly gravel he says "I changed my mind..." and his eyes roll backward in death again. His mouth continues to work, though, and beak and two technicolored eyes begin to wriggle out. The raven bursts out from the dead dwarf's mouth, laughing at you as it alights on a broken beam.

    "Now now, you didn't think that you would have so many favors in a day, did you?" the bird sneers.

    What do you do now?(2d12 again. First for priority, second for effectiveness)
    >> Anonymous 06/29/11(Wed)19:56 No.15426803
    rolled 7 = 7

    >>15426706

    I second this suggestion.

    She either sit here in chains and starve to death in the cold, or come with us and hope that her death will be postponed just a little longer.
    >> Anonymous 06/29/11(Wed)19:58 No.15426821
    rolled 8, 4 = 12

    >>15426796
    Eat the bird.
    >> Anonymous 06/29/11(Wed)19:58 No.15426826
    rolled 10, 6 = 16

    >>15426796
    Take his jesting in good nature. It is the way of Chaos and the Changer of Ways. Now let's search that boat and hopefully find some armor and weaponry, maybe even fellow Norse.
    >> Anonymous 06/29/11(Wed)19:59 No.15426831
    rolled 7 = 7

    >>15426796

    "I suppose looking for so much power beyond what I can earn for myself is a bit presumptuous. But in order to spread your will throughout the land I will need all the aid I am able to scrouge up.

    That you still see me as worthy enough to speak to is enough."
    >> Anonymous 06/29/11(Wed)19:59 No.15426837
    rolled 8 = 8

    >>15426831

    Derp, forgot my second roll. Here it is.
    >> Anonymous 06/29/11(Wed)20:10 No.15426889
    rolled 10, 7 = 17

    Ask for another feather!
    >> Anonymous 06/29/11(Wed)20:10 No.15426893
    Bumping
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)20:13 No.15426920
         File1309392802.jpg-(14 KB, 500x400, chaos_vehicle_tzeentch_symbol_(...).jpg)
    14 KB
    rolled 1 = 1

    >>15426826
    >>15426889

    Rolling between these two. Evens means search, odd mean ask for another feather.
    >> Anonymous 06/29/11(Wed)20:22 No.15426989
    >>15426796
    >>15426665
    Well fuck this shit, I'm out of here.
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)20:25 No.15427011
         File1309393516.jpg-(849 KB, 1000x1441, 12192006_17.jpg)
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    >>15426920

    You implore the bird once more. After all, wouldn't having servants in better positions of power do better in the Great Game?

    "Presumptuous presumptuous. You're veeeery fortunate that you haven't been turned into a spawn right here and now!" The bird tuts, using it's claw to tap at it's beak.

    "But, as for feathers...." it grins again.

    The bird lets out a caw and you feel something materializing on your back. A shawl of black feathers fits snuggly on you, and you grovel and thank the raven for it's generosity.

    "Perhaps you will be of some use... if you can survive the night..." The bird smiles again before flapping it's wings and disappearing into the darkness.

    What next? (2d12 and an action, for priority of roll and success.)
    >> Anonymous 06/29/11(Wed)20:26 No.15427020
    rolled 11, 10 = 21

    >>15427011

    We really should be thinking about finding some shelter and food for the night. We can use the remains of the boat and the wood from it to build a fire. Maybe do some hunting for dinner.
    >> Anonymous 06/29/11(Wed)20:28 No.15427032
    >>15426989

    umad cus the quest didn't devolve into having a pet loli?
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)20:29 No.15427040
    >>15427011

    Oh, forgot to mention etc etc first 4 rolls. 3 more rolls to go, btw.
    >> Anonymous 06/29/11(Wed)20:33 No.15427072
    >>15427011
    Do we know any magic OP?
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)20:34 No.15427082
    >>15427072

    No real spells yet. Just a vague idea of what to do and 7 of the infinite names of Tzeentch that we can say to try and have him help.
    >> Anonymous 06/29/11(Wed)20:34 No.15427084
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    >>15427032
    >> Anonymous 06/29/11(Wed)20:35 No.15427086
    rolled 4, 4 = 8

    >>15427020

    This. Because it's the sensible thing to do.
    >> Anonymous 06/29/11(Wed)20:35 No.15427094
    rolled 9, 2 = 11

    >>15427011
    collect the body parts of the dwarf, human and the elves and form a little pile
    or, instigate a little symbol of OUR LORD with it
    >> Anonymous 06/29/11(Wed)20:36 No.15427095
    Man this thread makes me sad warhammer online didn't end up better. It had really good art direction and graphics, too bad the gameplay didn't hold up.
    >> Anonymous 06/29/11(Wed)20:36 No.15427098
    >>15427011
    Search the ship.
    >> Anonymous 06/29/11(Wed)20:37 No.15427108
    rolled 12, 6 = 18

    roll for: >>15427098
    >> Anonymous 06/29/11(Wed)20:39 No.15427122
    >>15427108
    Didn't.. we already do that?
    >> Anonymous 06/29/11(Wed)20:39 No.15427126
    rolled 8, 5 = 13

    >>15427108
    >>15427020

    Can we possibly combine these two suggestions? Search the ship for usable stuff and then set up camp for the night?
    >> Anonymous 06/29/11(Wed)20:40 No.15427127
    rolled 9, 5 = 14

    >>15427011
    Prop up the corpses as drinking buddies and sing a drunken song to them
    >> Anonymous 06/29/11(Wed)20:42 No.15427144
    rolled 3, 6 = 9

    >>15427122
    No we stabbed a dwarf, got cockblocked by a ginger and then got trolled by tzeentch.
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)20:43 No.15427147
    >>15427108

    The absence of the raven's taunts make you realize that you are so very, very alone. No without the distractions of the girl and the dwarf, you can see at least what the ship's hold contains. At the very least you won't be reduced to eating the flesh of the dwarf or the elves as you see salted meats hanging from broken racks. You can't seem to see much more than that, though, as the very dead of night nears, Morrslieb and Manslieb obscured by the heavy clouds in the sky.

    You sit with a seasoned ham, chewing thoughtfully at the raven's words. What could he mean by surviving the night?

    What do you do now as you sit and eat in the wrecked ship? (2d12 and action. First number for priority of roll, second for the success of action. First four rolls)
    >> Anonymous 06/29/11(Wed)20:44 No.15427157
    rolled 2, 10 = 12

    >>15427147

    Build a fire, preferably one sheltered out of the elements. It'll keep up warm and hopefully keep away any predators for the night.
    >> Anonymous 06/29/11(Wed)20:46 No.15427173
    rolled 7, 3 = 10

    >>15427147
    self flagellate
    >> Anonymous 06/29/11(Wed)20:47 No.15427175
    rolled 2, 10 = 12

    >>15427157

    Well fuck you too, /tg/ dice.
    >> Anonymous 06/29/11(Wed)20:47 No.15427178
    rolled 8, 6 = 14

    >>15427157

    Seconding this suggestion.
    >> Anonymous 06/29/11(Wed)20:47 No.15427179
    rolled 4, 2 = 6

    >>15427147
    Spread the iron nets over the hole in the ship as best we can. We can then use them as a support to layer up dead people's clothes and spare sailcloth. With luck, the rig will keep out the chill, as well as any low-grade scavengers, and give us warning enough to wake up if something big or determined comes along.
    >> Anonymous 06/29/11(Wed)20:48 No.15427180
    >>15427173

    Sounds like Sigmarite talk there, buddy...
    >> Anonymous 06/29/11(Wed)20:48 No.15427181
    >>15427175
    >>15427157
    >> Anonymous 06/29/11(Wed)20:48 No.15427182
    rolled 9, 7 = 16

    >>15427147
    Make preparations to burn the ship along with the bodies. Hell, burn it all.
    >> Anonymous 06/29/11(Wed)20:49 No.15427199
    rolled 10, 9 = 19

    >>15427179

    Ah crap, >>15427157
    here, this sounds like a much better course of action. Can I change add my support to it instead?
    >> Anonymous 06/29/11(Wed)20:50 No.15427205
    rolled 3, 2 = 5

    >>15427011
    Take the dwarf's and the girl's clothes and adjust them to your body.
    >> Anonymous 06/29/11(Wed)20:52 No.15427216
    rolled 9, 12 = 21

    skin the corpses for clothes
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)20:53 No.15427220
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    >>15427157
    >>15427178

    With what little skill you remember, you make a hasty little fire with some of the timber from the skiff where the ship ends and the beach begins anew. Stoking it, you try to set your nose, but wince an save that for a later day. The bleeding has stopped anyway, mostly. Now all that is left is to think on the words of the raven. Knowing Tzeentch is to know nothing, and the bird could easily be testing you once again by making you stay up jumping at shadows, weak and weary come morning, or sleep in certain danger...

    What do you do? (2d12 and a plan, first die for priority and second for effectiveness of implementation. First four rolls considered.)
    >> Iron Lung 06/29/11(Wed)20:53 No.15427221
    >>15427095
    Agreed, btw.
    I had much love for WAR, perhaps too much and was blinded to it's faults.
    >> Anonymous 06/29/11(Wed)20:55 No.15427235
    rolled 1, 5 = 6

    >>15427220

    Do what this guy suggested. >>15427179
    Rig some of the iron nets to make noise if something enters our camp, so we'll at least be awake if something's coming.
    >> Anonymous 06/29/11(Wed)20:55 No.15427237
    rolled 1, 5 = 6

    >>15427220
    Man up and set your nose.
    >> Anonymous 06/29/11(Wed)20:56 No.15427242
    rolled 8, 4 = 12

    >>15427235
    i agree
    >> Anonymous 06/29/11(Wed)20:56 No.15427246
    >>15427237
    Well, fuck you dice.
    >> Anonymous 06/29/11(Wed)20:58 No.15427259
    rolled 11, 10 = 21

    >>15427248
    Agreed, I propose we change allegience to Khorne.
    >> Anonymous 06/29/11(Wed)20:58 No.15427260
    rolled 1, 2 = 3

    >>15427220
    Set up a few corpses next to the fire as decoys while you rest warily, hidden not far away with knife ready.
    >> Anonymous 06/29/11(Wed)21:01 No.15427272
         File1309395664.gif-(1.6 MB, 350x197, 1295820337320.gif)
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    >>15427157
    >>15427175
    This seems unlucky.

    >>15427235
    >>15427237

    Tzeentch! You have abandoned us! Why do you forsake us?!

    >>15427235
    >> Anonymous 06/29/11(Wed)21:01 No.15427276
    rolled 12 = 12

    >>15427259

    NOPE.

    >>15427242
    >>15427235

    Agreeing with this as well.
    >> Anonymous 06/29/11(Wed)21:02 No.15427281
    rolled 9 = 9

    >>15427276

    Oh goddammit, forgot my second roll again. Here you go.
    >> Anonymous 06/29/11(Wed)21:02 No.15427285
    rolled 9, 1 = 10

    >>15427259
    I agree
    >> Anonymous 06/29/11(Wed)21:03 No.15427294
    >no one is serving Tzeentch
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)21:04 No.15427302
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    >>15427259 (Forgive this simple DM, but even that would be too much of a character change. Here's a big, burly Tzeentch Chaos Warrior that's kinda halfway...)

    >>15427242

    A plan hatches in your mind and you set out to rig the hole in the ship to better protect you from the outside world. However, though you may be fortunate and skilled enough to call forth the Changer's powers, it seems as if the manipulation of the metal nets and cloths is beyond you. At the very least, the nets do dangle and cover most of the hole of the wreckage, and you still have all the clothes for blankets. Now you are faced with the decision to sleep or to wait.

    Which do you make, or do you have another idea? (2d12 and action, first being the priority, second being the effectiveness. First four rolls considered)
    >> Anonymous 06/29/11(Wed)21:06 No.15427311
    rolled 9, 11 = 20

    >>15427302
    With nets in place, now do this
    >>15427260
    >> Anonymous 06/29/11(Wed)21:06 No.15427314
    rolled 7, 3 = 10

    go to sleep already
    >> Anonymous 06/29/11(Wed)21:08 No.15427320
    >>15427314

    Would a roll of 3 mean that he fails at sleeping? :P
    >> Anonymous 06/29/11(Wed)21:13 No.15427355
    Bumping.
    >> Anonymous 06/29/11(Wed)21:18 No.15427395
    rolled 2, 12 = 14

    hang the corpses up outside as warnings
    >> Khorne 06/29/11(Wed)21:21 No.15427421
    >>15427302
    I will tolerate this lackey of the trickster god. For now.
    >> Anonymous 06/29/11(Wed)21:26 No.15427461
    >>15427302
    Sleep sounds good. Position decoy corpses around the fire with strings attaching them to loud metal things to serve as a crude alarm if they're disturbed.
    >> dice+2d12 06/29/11(Wed)21:26 No.15427463
    Wait and meditate upon the workings of Tzeentch. Sleeping in the cold could kill us, and waiting with no aim is a waste of time.
    >> Anonymous 06/29/11(Wed)21:27 No.15427467
    rolled 12, 3 = 15

    Roll for: >>15427461
    >> Anonymous 06/29/11(Wed)21:27 No.15427470
    rolled 12, 6 = 18

    >>15427463
    Wrong Field, hopefully this will work.
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)21:28 No.15427479
    >>15427311 (BTW, whenever you relink back to a previous suggestion, I take the success of the most recent post instead of the original)

    Perhaps it would be better to use a bit of guile for the night. You reason that staying awake for the entire night would be as dangerous as sleeping in the wilds of Norsca anyway. A decoy or two would be most wise. Unfortunately, the only corpse left in one piece is the dwarf that you had sacrificed earlier. Propping him up next to the fire in a squat, you reluctantly cover yourself in the rags and discarded cloth, hiding away in a corner of the ruined hull.

    Your shallow sleep is disturbed, however, as you hear a commotion outside. Curses of another language fill the air, and you can hear the stabs of metal on flesh.

    What do you do now? (2d12, you guys should know the drill by now.)
    >> Anonymous 06/29/11(Wed)21:30 No.15427496
    rolled 2, 2 = 4

    Use our cloak to cover our movements in the night and go investigate the commotion. Involve ourselves only if it seems like we'll be able to overpower the winning side.
    >> Anonymous 06/29/11(Wed)21:36 No.15427538
    rolled 4, 7 = 11

    Hide in a barrel.
    >> Anonymous 06/29/11(Wed)21:37 No.15427548
    rolled 3, 7 = 10

    >>15427479

    Surprise ambush attack! They'll never expect it!
    >> Anonymous 06/29/11(Wed)21:38 No.15427556
    rolled 5, 2 = 7

    creep out from your hidey hole and try and see whats going on
    >> Anonymous 06/29/11(Wed)21:38 No.15427560
    rolled 7, 3 = 10

    Find the fight, cut off the dwarf corpse's head and throw it into the melee. Then observe the reaction and forma plan.
    >> Anonymous 06/29/11(Wed)21:42 No.15427584
    rolled 4, 5 = 9

    Yell out: ZWEI HANDERS
    THIS IS YOUR DEATH
    and then yell out
    YOU VILL NEVER KILL UHZ KAYOZ SKUM
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)21:44 No.15427605
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    >>15427556

    You try to creep out of your corner, but you stumble on the covers and clatter down on to the floor of the ship, making a terrible sound as your dagger skitters off to the side. Lying prone on the ground, at least you can see the intruder. Much to your surprise it seems as if a dark elf has survived! The elf seems to be favoring its side, though, hunched and straining as it tries to pull out the sword that it had used to stab the dwarf corpse in the back. Unfortunately for you, the gaze of the elf falls on you, and it struggles even more to pull out the blade.

    Both of you are in terrible positions, but perhaps the next few seconds can make the difference! What do you do? (2d12 with an action, first being the priority, second die being the effectiveness of the action. First four posts considered.)
    >> Anonymous 06/29/11(Wed)21:47 No.15427622
    rolled 7, 7 = 14

    Lunge at the elf's legs as best we can from our prone-ish position. If we can get him before he gets to his sword, a Dark Elf slave would please the Master in an ironic fashion.
    >> Anonymous 06/29/11(Wed)21:47 No.15427626
    >>15427622

    A dark elf as a slave? Brilliant!
    >> Anonymous 06/29/11(Wed)21:48 No.15427627
    rolled 5, 2 = 7

    >>15427605
    Oh god! We forgot to check the guy we knocked away with our trunk to see if he was alive! Oh fuck!

    Tackle that elf's legs out and grab his sword!
    >> Anonymous 06/29/11(Wed)21:51 No.15427645
    >>15427622
    Enslaving the slaver would seem to be a good Tzeentchian twist.
    >> Anonymous 06/29/11(Wed)21:51 No.15427648
    rolled 5, 5 = 10

    scream at him skyrim style
    >> Anonymous 06/29/11(Wed)21:54 No.15427662
    rolled 10, 3 = 13

    Tackle and headbutt him.
    >> Anonymous 06/29/11(Wed)21:54 No.15427663
    rolled 2, 5 = 7

    Fall on Sword
    >> Anonymous 06/29/11(Wed)21:56 No.15427673
    rolled 11, 8 = 19

    >>15427622
    This one
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)22:05 No.15427702
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    >>15427662

    You attempt to jump up from your position on the floor, but unfortunately for you, a few rags still hang from your body, catching on to the metal nets. You disentangle yourself as best as you can, but the dark elf has already succeeded in freeing the sword from the dwarf corpse!

    What now?! (2d12, first die for priority, second for effectiveness of the action. First four as usual.)
    >> Anonymous 06/29/11(Wed)22:07 No.15427709
    rolled 2, 6 = 8

    Kick him in the balls, subdue and take his sword and then enslave him.
    >> Anonymous 06/29/11(Wed)22:12 No.15427735
    rolled 7, 3 = 10

    Pull the weighted nets down onto the elf. We didn't secure them very well to begin with, and capturing the slaver elf in his own net would please the Master.
    >> Anonymous 06/29/11(Wed)22:13 No.15427740
    rolled 4, 7 = 11

    >>15427702
    Forget the knife, go with what's closest, a wooden stick with splinters and a chain from the net.
    Now stand up and fight and hope the elf has as much trouble moving around as you did the last two moves.
    >> Duskull !!uYPXHGg2gyl 06/29/11(Wed)22:13 No.15427741
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    rolled 12, 12 = 24

    >>15427702
    wait for him to strike, then use whatever opening we can find to strike back
    >> Anonymous 06/29/11(Wed)22:14 No.15427747
    rolled 6, 11 = 17

    >>15427735
    This one
    >> Duskull !!uYPXHGg2gyl 06/29/11(Wed)22:14 No.15427748
    >>15427741
    TZEENTCH REWARDS TACTICS
    >> Anonymous 06/29/11(Wed)22:15 No.15427753
    rolled 12, 10 = 22

    >>15427702

    Also voting for kicking him in the balls and taking his sword.
    >> Anonymous 06/29/11(Wed)22:15 No.15427754
    rolled 9, 9 = 18

    >>15427735
    supporting
    >> Anonymous 06/29/11(Wed)22:17 No.15427766
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    >>15427741
    PRAISE TZEENTCH, THE CHANGER OF WAYS!
    >> Anonymous 06/29/11(Wed)22:17 No.15427768
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    >>15427741
    >>15427741

    Bracing for epic
    >> Anonymous 06/29/11(Wed)22:25 No.15427812
    The changer may be caught in his own web of deciet >.>
    >> Anonymous 06/29/11(Wed)22:29 No.15427836
    >>15427812
    Leave this place
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)22:31 No.15427845
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    >>15427741

    Already the elf is recovering from the momentum of pulling the blade from the dead dwarf. You hear an unearthly battle cry from it's helmet, as it pulls back its sword to skewer you through!

    You have no weapons, and you have no more spells of magic tokens of Tzeentch left to you. The elf charges and you blindly reach for anything to defect the elf's oncoming rush! You grab at something furry and raise it up, adrenaline aiding you heft whatever load it is up against the mad charge.

    A soft thunk of flesh being pierced reaches your ears. You open your eyes warily, fully expecting to see a sword through you stomach. Instead, you meet the surprised gaze of the elf behind the black visor, and you take stock of what has happened.

    In your panice, you had grabbed the corpse of the dwarf an lifted it with the instinct of a desperate man! A third stab wound now reddens as blood drips from the elf's sword, and the disbelief starts to leave the both of you. Acting fast, you remember the most painful attack that had been dealt to you today, and with the same offending skull, you ram the dwarf's head into the elf's helmet, a resounding clang ringing through the wrecked ship as your enemy falls back, knocked out cold even with the armor and sprawled out on the sand.

    Well done!

    (2d12 with what to do now with all the same rules as we've been using so far etc etc)
    >> Anonymous 06/29/11(Wed)22:34 No.15427872
    rolled 12, 7 = 19

    >>15427845
    remove armour and tie him up and gag him to replace the dwarf if anyone/thing shows up
    >> Anonymous 06/29/11(Wed)22:34 No.15427876
    rolled 1, 9 = 10

    >>15427845

    Tie up the elf (securely!) and wait for him to come around. Make sure to strip him of his armor and weapons and any other tools first.

    We will question him when he wakes up.
    >> Anonymous 06/29/11(Wed)22:34 No.15427881
    rolled 4, 8 = 12

    >>15427845
    Inspect corpse
    >> Anonymous 06/29/11(Wed)22:35 No.15427887
    rolled 7, 3 = 10

    >>15427845
    Make him a slave!!! Tzeentch would be pleased
    >> Anonymous 06/29/11(Wed)22:36 No.15427893
    rolled 8, 11 = 19

    >>15427881
    whoops, meant to say inspect his wound
    a dead slave is a bad slave
    >> Anonymous 06/29/11(Wed)22:36 No.15427896
    rolled 8, 1 = 9

    >>15427845
    realize that as Tzeentch has endless names, every single combination of letters you say is one of them.

    be rewarded for this fact

    enslave the dark elf.
    >> Anonymous 06/29/11(Wed)22:42 No.15427957
    rolled 2, 8 = 10

    >>15427893

    I'm pretty sure the only wound he recieved was the blow to the head. He stabbed through the corpse that we held up, we headbutted him, he went nighty-night.

    Tie him up, THEN inspect wound.
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)22:52 No.15428043
         File1309402322.jpg-(1.32 MB, 1500x2305, CT1207_33.jpg)
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    >>15427872

    You try your best to remove the warrior's armor, but to no avail. Either your hands are too nervous after the heat of battle or too cold from sleeping away from the fire, but for now, the armor stays. You do relieve the dark elf of the nasty sword, and you're fairly certain that you've secured the warrior to the mast with the old manacle chains to the same post the dwarf had occupied and one of the iron nets. You do notice that the latch on the elf's helmet has been beaten away, and you slowly slide off the iron.

    You are much (un)surprised to see that the elf is a woman! The idea of women warriors is not unknown to you and your Norscan people, but it is jarring to see such a dainty elf, pale as she is, to be a part of a raiding party. Perhaps unconscious she does not have the characteristic sneer of her people, but you have in your possession a dark elf slave.

    What do you do now? (2d12 and an action, first being priority and second being effectiveness of action. First four posts etc.)
    >> Anonymous 06/29/11(Wed)22:54 No.15428064
    rolled 8, 5 = 13

    >>15428043

    Wait for her to wake up. We will question her to see if there are any other dark elves in the area that we need to be wary of.

    Also, take this time to prepare something intimidating to say. The fact that we handily beat her in combat should help our case.
    >> Anonymous 06/29/11(Wed)22:55 No.15428079
    rolled 12, 10 = 22

    >>15428043

    Much as I am pleased by this turn of events, it will only be so long before some douche comes in with "sacrifice her" or "eat her" or some stupid shit, so pre-emptive roll.

    Firmly place the irony of having a Dark Elf slave in your head as more pleasing in irony to Tzeentch than eating her or sacrificing her. Oh, and wake her up if you can, I guess.
    >> Anonymous 06/29/11(Wed)22:55 No.15428086
    rolled 4, 12 = 16

    >>15428043
    Continue with previous plan of sleeping with decoy.
    When she wakes, ask her if she would die or be your slave.
    Proceed to do the opposite of her choice.
    If she is willing to be a slave, sacrifice her.
    If she would rather die, keep her in chains as your slave after eliminating immediate methods of suicide.
    >> Anonymous 06/29/11(Wed)22:56 No.15428099
    rolled 8, 8 = 16

    Wait for her to wake up and interrogate her about whether there are any of her fellows elsewhere on the shore.
    Leave the threats for the Khorne worshippers, instead tauint her about her weakness and trick her into revealing more about herself and her mission.
    >> Anonymous 06/29/11(Wed)22:57 No.15428100
    >>15428079

    >reasonable response to trolling
    >12 and 10

    /tg/ dice I forgive you.
    >> Anonymous 06/29/11(Wed)22:57 No.15428106
    rolled 5, 2 = 7

    >>15428043
    set your nose and then realize this.
    >>15427896
    >> Anonymous 06/29/11(Wed)22:59 No.15428123
    rolled 12, 9 = 21

    >>15428099 Here

    I would like to second >>15428079, more as a general decision than a course of action.
    >> Anonymous 06/29/11(Wed)22:59 No.15428132
    rolled 10, 12 = 22

    Let's not forget to take the sword as well!

    Also, do we have a name yet?
    >> Anonymous 06/29/11(Wed)23:00 No.15428143
    rolled 4, 4 = 8

    >>15428079
    >>15428106
    these 2
    >> Anonymous 06/29/11(Wed)23:00 No.15428148
    >>15428123

    I think we can easily combine the two suggestions. The first one for overall direction, and the second for immediate action.
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)23:02 No.15428164
         File1309402933.jpg-(1.54 MB, 1500x2305, CT1207_29.jpg)
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    >>15428079

    To have the slaver be the slave? What a novel proposition! You rub your hands in glee at your original and uniquely inspired thought. You are shaken from your revelry, though, as you hear a groan from your prisoner's direction. It seems as if you had bound her just in time before she came to!

    What do you do now? ((2d12 and an action, first being priority and second being effectiveness of action. First four posts etc.)
    >> Anonymous 06/29/11(Wed)23:04 No.15428188
    rolled 2, 9 = 11

    Repeating this now that we've got that squared away!

    Wait for her to wake up and interrogate her about whether there are any of her fellows elsewhere on the shore.
    Leave the threats for the Khorne worshippers, instead taunt her about her weakness and trick her into revealing more about herself and her mission.
    >> Anonymous 06/29/11(Wed)23:07 No.15428214
    rolled 7, 4 = 11

    Beat her and demand she becomes your slave, if she refuses kill her.
    >> Anonymous 06/29/11(Wed)23:07 No.15428223
    rolled 2, 9 = 11

    >>15428164
    Inform our new guest in a level and reasonable tone that she is now our creature, to live and die by our command, for our own personal glory and the greater glory of Tzeentch; then slash her lightly across the cheek with her own sword to drive the point home.

    By the by, I think it's introduction time all around here. What's her name, and what the hell is ours?
    >> Anonymous 06/29/11(Wed)23:07 No.15428225
    rolled 2, 12 = 14

    >>15428164

    "Ah, so the proud dark elf slaver comes to, only now it seems that you are the slave. And I am your master. So I would advise you to listen to me, or you shall be tasting my whip."

    To make our point, give her a good slash across the face. Show that we are in charge here and we are not afraid to draw blood if necessary.

    Then once we have her attention, question her about anything in the area that we need to watch out for, more dark elf patrols, monsters, etc.
    >> Duskull !!uYPXHGg2gyl 06/29/11(Wed)23:08 No.15428233
         File1309403311.jpg-(408 KB, 1002x2117, ConArt20070905_08.jpg)
    408 KB
    rolled 4, 12 = 16

    >>15428164
    carve on her forehead the mark of Tzeentch so that all will know who truly owns her
    >> Anonymous 06/29/11(Wed)23:09 No.15428240
    rolled 11, 7 = 18

    >>15428225
    >>15428223

    I'm liking these suggestions.

    As for our name? I haven't a clue. Anyone got a good fantasy name generator we can use?
    >> Anonymous 06/29/11(Wed)23:09 No.15428244
    rolled 1, 3 = 4

    The worst fate for an Dark Elf is to let someone else have power over them, so torment her with what will happen to her as a slave. Formulate a plan to scout further down the coast.
    >> Anonymous 06/29/11(Wed)23:09 No.15428246
    >>15428188
    >>15428223
    >>15428225
    Tzeenntch plays his trickery once again
    >> Anonymous 06/29/11(Wed)23:11 No.15428266
    >>15428244
    >>15428225
    >>15428233
    A combination of the above. Souls and ironic cruelty for our master, Great Tchar!
    >> Duskull !!uYPXHGg2gyl 06/29/11(Wed)23:11 No.15428276
    >>15428214
    I guess beating her it is

    then can we cave a mark into her? also, who's to say she'll be able to even speak Norsca?
    >> dice+2d12 Anonymous 06/29/11(Wed)23:11 No.15428278
    Since dark elves crave power offer her a proposition: she can choose to work for you and help you on your quest for power and she can share in the gifts that Tchar has already shown to favor you with. She will not easily forget the mammoth that savaged her. As Tzeentch is also the god of scheming and planning her attempts to betray you and schemes to steal power for herself will please Tchar as much as your own.
    >> Anonymous 06/29/11(Wed)23:12 No.15428286
    >>15428266

    I'm also liking the idea of carving Tzeentch's mark into her forehead. Let her forever be branded as our slave and a slave to our god.
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)23:13 No.15428294
    >>15428214

    The elf blinks awake and she stares at you with the more familiar look of vile revulsion that her kind has of humans. You politely tell her of her situation as your property, but she just swears and once again you feel spit on your face. You feel anger boiling up inside you and you smack her on the side of the face. Again she just snarls and curses at you.

    You try again and again to inform her of her position, and again and again she aggravates you into teaching her respect for her owner. Unfortunately, by the time you realize that she can't understand you, you've knocked her out once more, and the sun has started to peek through the horizon.

    What now? (2d12 and an action, first being priority and second being effectiveness of action. First four posts etc.)
    >> Anonymous 06/29/11(Wed)23:14 No.15428305
    rolled 11, 2 = 13

    >>15428278
    I have failed at rolling /derp
    >> Anonymous 06/29/11(Wed)23:15 No.15428316
    rolled 5 = 5

    >>15428294
    Set her on fire.

    FIRE: THE GREAT COMMUNICATOR
    >> Anonymous 06/29/11(Wed)23:15 No.15428324
    rolled 12, 4 = 16

    >>15428316
    durr
    >> Anonymous 06/29/11(Wed)23:16 No.15428334
    rolled 7, 12 = 19

    >>15428294
    Fuck it. She's too much trouble. Kill her and set out, hopefully finding a warband we can join, or some way we can prove ourself to Tzeentch.
    >> Anonymous 06/29/11(Wed)23:16 No.15428339
    rolled 8, 9 = 17

    It is a new day, and we have a new sacrifice!
    Subdue her, carve the sigil of our God into her skin and sacrifice her for the glory of Tzeentch!
    >> Duskull !!uYPXHGg2gyl 06/29/11(Wed)23:16 No.15428340
         File1309403787.jpg-(540 KB, 1093x1488, CA0707_01.jpg)
    540 KB
    rolled 1, 2 = 3

    >>15428294
    she doesn't speak our language and is unlikely to be broken

    as such, I say we carve Tzeentch's symbol onto her forehead and drag her back to either our village or some other settlement in attempts to sell her

    if she struggles too much, we just lop her feet of so she cannot escape
    >> Anonymous 06/29/11(Wed)23:16 No.15428343
    rolled 2, 6 = 8

    >>15428294

    If she cannot understand our words, then she will understand our actions.

    Demean her and treat her like the slave she is. Eat yourself and give her only the scraps, If we leave camp, drag her in her chains. If she protests, make it even more painful.

    She will learn her new place or die in her futile struggle.
    >> Duskull !!uYPXHGg2gyl 06/29/11(Wed)23:18 No.15428356
    >>15428340
    truly, I've lost Tzeentch's favor
    >> Anonymous 06/29/11(Wed)23:18 No.15428362
    rolled 12, 11 = 23

    >>15428294
    Okay, here's how we do it up.

    First, we carve the Flaming Eye into our palm (carefully, mind, we'll need that hand later) and let the blood pool up.

    Then we pluck a single feather from our blessed cloak and run it through the blood in our hand.

    This accomplished, we recite our seven Names as we force her mouth open and place the bloodied feather on her tongue.

    Because if that isn't a Chaos-flavored Comprehend Languages spell, I don't know what is.
    >> Anonymous 06/29/11(Wed)23:20 No.15428379
    >>15428362
    Nine names. Nine is our master's sacred number, after all. Every little bit helps.
    >> Anonymous 06/29/11(Wed)23:20 No.15428381
    rolled 8, 10 = 18

    Fuck no, we are not sacrificing her this early on.

    Seconding this >>15428343

    And also adding that we carve the mark of Tzeentch on her forehead.
    >> Anonymous 06/29/11(Wed)23:20 No.15428383
    rolled 9, 3 = 12

    >ELF SLAVE WAT DO

    Rape her. With magic.

    Duh?
    >> Anonymous 06/29/11(Wed)23:21 No.15428396
    rolled 8, 12 = 20

    >>15428340
    Seconding this
    >> Anonymous 06/29/11(Wed)23:22 No.15428405
    rolled 11, 11 = 22

    Wake her up and carve the mark of Tzeentch on her.
    >> Anonymous 06/29/11(Wed)23:23 No.15428418
    rolled 10, 1 = 11

    >>15428294
    Well, tie her up, carry her along.
    A dark elf has their uses, food at the least.
    >> Anonymous 06/29/11(Wed)23:23 No.15428426
    So I think we can all at least agree that this morning for our new slave will involve A.) more pain and B.) carving the mark of Tzeentch into her.

    The beatings will continue until morale improves.
    >> Anonymous 06/29/11(Wed)23:25 No.15428452
    >>15428426
    >>15428426
    Agreed
    >> Anonymous 06/29/11(Wed)23:26 No.15428462
    >>15428426
    Hey, I rolled a 12 for setting her on fire.
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)23:27 No.15428472
    >>15428316
    >>15428305

    (humoring these)

    She comes to soon enough, probably feigning unconsciousness as a trick she picked up from her own slaves. Again you try in vain to communicate with her, but it's made abundantly clear that she has no grasp of the Norscan language. You entertain the thought of setting her on fire and being done with her, but the embers are already dying and what little kindling and oil that you found from the ship is all but spent.

    What now? (2d12 and an action, first being priority and second being effectiveness of action. First four posts considered.)
    >> Duskull !!uYPXHGg2gyl 06/29/11(Wed)23:30 No.15428505
    rolled 7, 3 = 10

    >>15428472
    retrying
    >>15428340
    >> Anonymous 06/29/11(Wed)23:30 No.15428512
    rolled 9, 6 = 15

    Carve onto her the mark of Tzeentch. Then drag her with you, she might be useful later.
    >> Anonymous 06/29/11(Wed)23:32 No.15428533
    rolled 7, 2 = 9

    >>15428472
    Kick her in the face.
    >> DaQuestOrk !!zLTJPOVdr4t 06/29/11(Wed)23:33 No.15428539
    rolled 3, 12 = 15

    Drag her to closest village.
    Sell for profits.
    >> Anonymous 06/29/11(Wed)23:33 No.15428545
    rolled 2, 1 = 3

    >>15428472
    Best quest thread in a while.

    Carve an eye into our forehead, using anything shiny as a mirror and press it against her own forehead, see what happens.
    >> Anonymous 06/29/11(Wed)23:33 No.15428548
    rolled 11, 2 = 13

    >>15428043
    lop of her limbs and see how she writhes. perhaps we may get some entertainment by neutralizing this woman.
    >> Anonymous 06/29/11(Wed)23:35 No.15428558
    rolled 6, 3 = 9

    Carve the sigil of Tzeentch on her torso, or head if her armor prevents the former.
    >> Anonymous 06/29/11(Wed)23:36 No.15428571
    rolled 10, 4 = 14

    >>15428558
    d12, not d6, a durr.
    >> Anonymous 06/29/11(Wed)23:37 No.15428580
    rolled 10, 12 = 22

    ELF RAPE: THE OTHER GREAT COMMUNICATOR
    >> Anonymous 06/29/11(Wed)23:38 No.15428591
    rolled 11, 9 = 20

    >>15428558
    do this except carve sigils on all exposed skin. It might take a wile but at least it shows dedication.
    >> Altair !!JuHUqycctxo 06/29/11(Wed)23:39 No.15428606
    >>15428580
    >rape
    >super effective
    ...bueno
    >> Anonymous 06/29/11(Wed)23:40 No.15428612
    rolled 8, 4 = 12

    Someone archive this shit.

    I feel a series coming.
    >> Anonymous 06/29/11(Wed)23:42 No.15428628
    >>15428612
    already one bro
    http://suptg.thisisnotatrueending.com/archive/15425268/
    >> Anonymous 06/29/11(Wed)23:44 No.15428647
    rolled 2, 3 = 5

    >>15428628
    Delicious.

    Now OP, hurry up.
    >> Anonymous 06/29/11(Wed)23:47 No.15428670
         File1309405653.jpg-(54 KB, 500x528, Double Bueno.jpg)
    54 KB
    >>15428606
    >>15428589
    >> Anonymous 06/29/11(Wed)23:47 No.15428672
    rolled 2, 9 = 11

    >>15428580
    YOU FOOL! She'll probably LIKE it!
    >> The Will of the Gods !EabccEYuUs 06/29/11(Wed)23:48 No.15428675
         File1309405715.jpg-(86 KB, 434x720, SlaaneshofZealots.jpg)
    86 KB
    >>15428512

    You take the moment of silence as she glowers at you. Grinning evilly, you think of just how to transcend the barriers of language. You've been going on instinct so far to defile and call upon Tzeentch's influence, but a marvelous idea happens upon you. Taking her own sword, you carve Tzeentch's all seeing eye into your palm. You carve the same image on to her forehead, after of course you apply an "anesthetic" to stop her from struggling by way of the butt of her sword. You feel the power coursing through you, and through the palm. Her eyes shoot open with unearthly light, and you hear her cries in agony. This, you did not expect. Of course you knew that such actions would result in a spell by the winds of magic, but an act of cruelty would not bring out such a change!

    You take a faltering step back as she thrashes in her bonds, and you suddenly see what is causing the disturbance. In her wild throes, you catch a glance of another symbol tattooed on to the elf's skin! Already it burns with a suffused pink light, but there is no question. She has been marked in ink with the brand of Slaanesh! You see the blue spider marks like veins crawling down from her forehead and pink tendrils worming their way underneath her skin from the Slaaneshi tattoo. Small items begin to shudder and float around you as the two chaos marks struggle against each other!

    You slave is proving to be far more interesting than what you have thought! What do you do now?(2d12 and an action, first being priority and second being effectiveness of action. First four posts considered.)
    >> Anonymous 06/29/11(Wed)23:51 No.15428700
    rolled 5, 10 = 15

    >>15428675
    Chop off her head and use her blood to tattoo our arm in the marks of the changer of ways, hoping to encur a mutation.
    >> Anonymous 06/29/11(Wed)23:51 No.15428702
    rolled 8, 3 = 11

    >>15428675
    Carve some more marks!
    >> Glen !!1oxIItQRuq7 06/29/11(Wed)23:51 No.15428704
    rolled 10, 7 = 17

    Wait and see what happens, if it appears that the mark of our glorious God falters, eviscerate her. If our mark begins to win, begin chanting the seven names of the Changer of Ways!
    >> Anonymous 06/29/11(Wed)23:52 No.15428712
    rolled 2, 8 = 10

    >>15428675
    punch her in the cock she invariably has.
    and then say "the only rape that will happen today, is the rape of your mind, dark elf."
    >> Anonymous 06/29/11(Wed)23:52 No.15428716
    rolled 5, 10 = 15

    Quickly sharpen several quills from your cloak, dip them in your blood, and pierce the Slaaneshi tatoo.
    >> Duskull !!uYPXHGg2gyl 06/29/11(Wed)23:52 No.15428719
         File1309405976.jpg-(1.05 MB, 1500x1476, chaos_symbol.jpg)
    1.05 MB
    rolled 3, 9 = 12

    >>15428675
    interesting indeed...

    carve as many marks of tzeentch into her as we can

    dip one of the feathers from our coat into our blood and force her to eat it

    worst comes to worst she explodes into chaos energy or something
    >> Anonymous 06/29/11(Wed)23:54 No.15428740
    rolled 12, 1 = 13

    >>15428675
    Cut off the patch of skin with the Mark of Slaanesh on it.
    >> Anonymous 06/29/11(Wed)23:55 No.15428750
    rolled 10, 11 = 21

    add a mark of Khhorne and Nurgle to her
    >> Duskull !!uYPXHGg2gyl 06/29/11(Wed)23:55 No.15428752
         File1309406131.jpg-(127 KB, 500x706, Slaanesh.jpg)
    127 KB
    >>15428704
    ooh, I like this one

    I'm glad it won

    these raiders (or at least her in particular) must have been part of some dark elf Slaaneshi cult
    >> Anonymous 06/29/11(Wed)23:55 No.15428754
    >>15428704
    Nine. Nine names. Nine is our master's sacred number. Seven is the number of accursed Onogal, the Pestilent Beast.
    >> Anonymous 06/29/11(Wed)23:57 No.15428772
    >>15428754

    We only know seven names, not that we think there are only seven names.
    >> Glen !!1oxIItQRuq7 06/30/11(Thu)00:00 No.15428787
    rolled 7, 10 = 17

    >>15428754
    >Taking a handful of her red hair, you cry out the seven names of the Raven God revealed to you, and you slit her throat cleanly!

    Read the thread goddamnit, I'm a stupid fucking chaos warrior and I only know 7 names.
    >> Anonymous 06/30/11(Thu)00:01 No.15428799
    >>15428787
    >>15428772
    THEN WE FUCKING MAKE UP TWO MORE, THE ARTIFICE WILL PLEASE OUR MASTER GREATLY
    >> Anonymous 06/30/11(Thu)00:01 No.15428800
    >>15428787
    >I'm
    that's WE'RE, bro

    lots of other people in here
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)00:01 No.15428802
         File1309406510.jpg-(594 KB, 975x1736, 112006_cart_03.jpg)
    594 KB
    >>15428675

    You watch in morbid fascination as the elf continues to struggle. It seems the scars you've carved into her head and the blood that you've spilled is more powerful than any simple ink. Still, her thrashing is making you worry as more and more of the debris begin to float and the embers of the dead fire burst into life again.

    What do you do now in the slow struggle as the mark of Tzeentch begins to work its way through the elf?(2d12 and an action, first being priority and second being effectiveness of action. First four posts considered.)
    >> Anonymous 06/30/11(Thu)00:03 No.15428812
    rolled 9, 10 = 19

    >>15428802
    Praise the Changer of Ways and chant what names we know of our God.
    >> Anonymous 06/30/11(Thu)00:03 No.15428817
    >>15428802
    Our faith lends strength to our master, does it not? Chant his names and lend our will to the metaphysical struggle.
    >> Duskull !!uYPXHGg2gyl 06/30/11(Thu)00:03 No.15428820
    rolled 5, 7 = 12

    >>15428802
    chant the names of Tchar

    try to strengthen the effects of whatever is happening

    again, worst case scenario she just explodes

    THROW MAGIC AT THE WALL, SEE WHAT STICKS
    >> Anonymous 06/30/11(Thu)00:03 No.15428822
    rolled 10, 1 = 11

    >>15428802
    Carve more sigils!
    >> Anonymous 06/30/11(Thu)00:04 No.15428825
    rolled 10, 4 = 14

    >>15428802

    Wrap her within your raven cloak and restrain her as best you can while chanting oaths to the Lord of Change. A few moments in our Lord's embrace will quiet any resistance from the pleasure-filth in her veins.
    >> Glen !!1oxIItQRuq7 06/30/11(Thu)00:04 No.15428826
    rolled 6, 5 = 11

    >>15428800
    Get the hell out of my head! I only know seven goddamnit, and you fucking warp anomolies are fucking messing with my dedication to the Changer of Ways!
    >> Anonymous 06/30/11(Thu)00:04 No.15428827
    rolled 5, 5 = 10

    >>15428802
    Use her own soul as a vessel to power us, hoping to bring on a change in ourself.
    >> Altair !!JuHUqycctxo 06/30/11(Thu)00:05 No.15428832
    rolled 3, 7 = 10

    >>15428802
    I support
    >>15428716
    >> Anonymous 06/30/11(Thu)00:06 No.15428847
    rolled 10, 6 = 16

    >>15428754
    9 is right, http://wh40k.lexicanum.com/wiki/Tzeentch

    Pray to Tchar to take this feeble offering and make it a worthy tool to help further his plans and your own schemes of power... rape is why we can't have nice things.
    >> Anonymous 06/30/11(Thu)00:09 No.15428867
    >>15428826
    DO YOU HEAR THE VOICES TOO??!?!
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)00:12 No.15428895
    rolled 1 = 1

    >>15428825
    >>15428822

    Odds: Carve more
    Evens: Chant names
    >> Anonymous 06/30/11(Thu)00:16 No.15428922
         File1309407401.jpg-(12 KB, 271x234, okay.jpg)
    12 KB
    >>15428675
    >no elf rape
    >> Anonymous 06/30/11(Thu)00:19 No.15428945
    rolled 7, 7 + 2 = 16

    Shout praises to Tzeen'neth, Grand Architect of Fate!
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)00:21 No.15428953
    >>15428895

    You approach her and try to carve even more insignias of your God into her flesh, but the lack of any proper place and her constant shifting do you no good. Instead, as you try to tighten her bonds to secure her for your blade, a blast of pink energy pushes you back into shipwreck. Slowly, you see the mark of Slaanesh being surrounded by Tzeentch's blue veins, but the tattoo seems to glow even brighter. The elf howls in pain as her armor cracks and chinks, and the head of a daemonette explodes from ther breastplate staring at you in beautiful fury.

    You gasp, clutching the sword tightly, backing away from the horrific sight, and once more, you hear the sound of wings.

    "Hahaha... you've survived, you've survived! Oh dear me, you are an entertaining one. Now can you survive this, little cultist?" a familiar voice cries out in the din, and you see the raven circling above you. The daemonette sees the bird and lashes out with a whiplike tongue, but the raven easily dodges it and cackles once more.

    "Hahaha! What shall you do, acolyte? What shaaaall you dooooo?" he taunts.

    Well, what shall you do?(2d12 and an action, first being priority and second being effectiveness of action. First four posts considered.)
    >> Anonymous 06/30/11(Thu)00:23 No.15428966
    rolled 2, 12 = 14

    Our steel will be of little use. Plunge raven quills into the daemon's eyes and hope for the favor of our Lord.
    >> Duskull !!uYPXHGg2gyl 06/30/11(Thu)00:23 No.15428968
    rolled 2, 11 = 13

    >>15428953
    UTTER TCHAR'S SACRED NAMES AND FOCUS OUR WILL IN THE PAIN IN OUR PALM

    TAKE ADVANTAGE OF THE STRONG MAGICAL WINDS AND BLAST HER
    >> Anonymous 06/30/11(Thu)00:23 No.15428969
    rolled 4, 10 = 14

    >>15428953
    DISEMBLOW HER.
    >> Anonymous 06/30/11(Thu)00:24 No.15428975
    rolled 3, 4 = 7

    >>15428966
    Tzeentch wills it!
    >> Anonymous 06/30/11(Thu)00:24 No.15428976
    rolled 6, 10 = 16

    >>15428968
    !!!
    >> Anonymous 06/30/11(Thu)00:24 No.15428977
    rolled 2, 9 = 11

    >>15428953
    FOR THE LOVE OF TCHAR, CHANT. If it's only the head of a daemonette so far, we might be able to drive it back in if we're loud enough.
    >> Anonymous 06/30/11(Thu)00:24 No.15428980
    rolled 3, 10 = 13

    >>15428953
    Drive our sword into the demon-stomach-face's eye nine times!

    Try care not to kill the elf before it leaves, though. Doing that might make the demonette manifest fully, and then we'd be superfucked.
    >> Glen !!1oxIItQRuq7 06/30/11(Thu)00:24 No.15428981
    rolled 5, 4 = 9

    >>15428966
    I second this, for the glory of Tzeentch!
    >> Anonymous 06/30/11(Thu)00:26 No.15428991
    If we need a name Umhang may suffice for now... It means "cloak". Maybe Vogel Umhang the Cloaked One?
    >> Anonymous 06/30/11(Thu)00:28 No.15429008
    rolled 4, 1 = 5

    >>15428966

    This might work, Go Quills!
    >> Anonymous 06/30/11(Thu)00:29 No.15429019
    >>15428969
    I don't know what disemblow is, but it's going to be awesome!
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)00:32 No.15429046
         File1309408365.png-(116 KB, 297x317, Tzeentch_mark.png)
    116 KB
    >>15428968

    As much as you relish the idea of your suffering entertaining your patron, you do have the enough presence of mind to think that your continued existence may prove to be more amusing than a bloody death to a daemonette. The lash-tongue wraps around your hand, and it's pain is addicting. Already you can see fever visions of pain and pleasure in your mind, but the cackling raven brings you back to your senses. You grasp the tongue with your hands, and you scream out the names of your God as the blood trickles on to the daemonett's whip. She howls and tries to withdraw, but from your hand the same spidery veins glow and travel like electricity down the tongue and engulfs the daemonette in azure lightning. She screams again and burns away, and the tattoo at the elf's neck stops glowing as it too is wrapped in Tzeentch's wrappings.

    Though you are broken and bloody, you have dispelled the pleasure creature back to the Warp, and both you and your slave are still in one piece (even if you yourself are a fair amount more battered and bruised while the elf only suffers from the carvings on her forehead).

    "Excccceeeelleeeennntttt..." the raven drawls out, landing on the elf's shoulder and inspecting the tattoo.

    What now?(2d12 and an action, first being priority and second being effectiveness of action. First four posts considered.)
    >> Anonymous 06/30/11(Thu)00:33 No.15429050
    dice+2d12
    Jack your knife right into it's forehead. Be careful of the tongue!
    >> Anonymous 06/30/11(Thu)00:33 No.15429053
    >>15428953

    Step 1: Offer up our body as a new host

    Step 2: Trap demon in our body and chain it down mentally

    Step 3: ???

    Step 4: Demonic Abilites
    >> Anonymous 06/30/11(Thu)00:34 No.15429057
    >>15429050
    oh apologies I am a newfag.
    >> Anonymous 06/30/11(Thu)00:34 No.15429064
    rolled 2, 9 = 11

    Victory dance... if this is a 1, I'm gonna laugh.
    >> Duskull !!uYPXHGg2gyl 06/30/11(Thu)00:35 No.15429069
    rolled 3, 10 = 13

    >>15429046
    >>15429046
    praise Tzeentch and ask if you may be rewarded for your efforts
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)00:35 No.15429070
    >>15429046

    (Argh, I messed up. Sorry, but let's just go with this and exorcising a daemonette is the same as disemblowing.)
    >> Anonymous 06/30/11(Thu)00:35 No.15429074
    rolled 3, 9 = 12

    Cut off the piece of flesh bearing the Slaaneshi tattoo and burn it in the newly-awakened fire, chanting a prayer of thanks to your patron.
    >> Anonymous 06/30/11(Thu)00:37 No.15429085
    rolled 7, 11 = 18

    >>15429046
    Ask the raven if there are any warbands nearby that we may join and continue to serve the Raven God.
    >> Anonymous 06/30/11(Thu)00:37 No.15429087
    I fear if we ask too much of our patron he'll make us a spawn. That could be bad for our quest for glory and power.
    >> Altair !!JuHUqycctxo 06/30/11(Thu)00:37 No.15429088
    rolled 7, 4 = 11

    Supporting with rolls.
    noko+dice+2d12 in the email field, kiddo
    >> Anonymous 06/30/11(Thu)00:38 No.15429096
    rolled 1, 7 = 8

    >>15429074
    This, but cauterize the wound afterwards. no sense tempting Nurgle.
    >> Duskull !!uYPXHGg2gyl 06/30/11(Thu)00:39 No.15429105
         File1309408761.png-(152 KB, 305x465, 1305328762789.png)
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    >>15429085
    aww yeah
    >> Anonymous 06/30/11(Thu)00:39 No.15429106
    rolled 6, 7 = 13

    >>15429085
    Supporting this fellow

    >noko+dice+2d12 in the email field, kiddo
    thanks brah, I think I got it now
    >> Anonymous 06/30/11(Thu)00:42 No.15429123
    Also, we need a name. What's a good Norsey name that's not overused.
    >> Anonymous 06/30/11(Thu)00:42 No.15429126
    rolled 9, 9 = 18

    >>15429085
    >>15429074
    Do both.
    >> Anonymous 06/30/11(Thu)00:43 No.15429139
    rolled 4, 10 = 14

    >>15429123
    I think Vogel Umhang was pretty decent. I don't think we're impressive enough yet to have a title though.
    >> Anonymous 06/30/11(Thu)00:43 No.15429141
    rolled 12, 9 = 21

    >>15429123
    We should ask Tzeentch to bestow a special name upon us as a mark of his favor.
    >> Anonymous 06/30/11(Thu)00:45 No.15429154
    >>15429141
    >Just_as_planned.png
    >> Anonymous 06/30/11(Thu)00:45 No.15429157
    >>15429141
    No damn it. No more asking the raven. It's going to get tired of us, and then it's spawn-time.
    >> Anonymous 06/30/11(Thu)00:46 No.15429164
    >>15429139
    Umhang sounds hesitant. How about Vorgel Urhang?
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)00:46 No.15429165
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    99 KB
    >>15429085

    The raven laughs and looks down on you.

    "In travelling distance? Nowhere that your feet can take you. All those that fight are already bound at sea, and your village would never take back one such as yourself. No... no warbands at all..." The raven mocks.

    "Unless..." he smirks, preening again as he stares at you. "You are prepared to take more risks? You do wish to serve, don't you?"

    (2d12 with reply)
    >> Altair !!JuHUqycctxo 06/30/11(Thu)00:46 No.15429168
    rolled 1, 2 = 3

    >>15429141
    Why? All we did was kill some slavers and forcibly convert a slave. Let's just ask the Warp Aberration (since it obviously speaks our language) if it can relay commands to our new slave wench.
    >> Duskull !!uYPXHGg2gyl 06/30/11(Thu)00:48 No.15429175
    rolled 2, 10 = 12

    >>15429165
    risks are nothing compared to the glory of serving Tzeentch and the power he can offer
    >> Altair !!JuHUqycctxo 06/30/11(Thu)00:48 No.15429178
    rolled 9, 3 = 12

    >>15429165
    MY LIFE FOR THE RAVEN GOD, etc.
    >> Anonymous 06/30/11(Thu)00:48 No.15429182
    rolled 12, 3 = 15

    >>15429165
    "Yes, yes, oh herald of the Raven God!"
    >> Anonymous 06/30/11(Thu)00:49 No.15429190
    rolled 7, 6 = 13

    We always shall server the changer of ways!

    "For the Changer of Ways, I will take any risk! I shall serve the Raven God!"
    >> Anonymous 06/30/11(Thu)00:49 No.15429191
    >>15429165
    Respectfully decline, saying that you do not wish to tax your amsters patience any longer and will spin your own schemes without his aid. Then wander in search of food...and glory.
    >> Anonymous 06/30/11(Thu)00:49 No.15429192
    rolled 4, 7 = 11

    >>15429165
    Laugh derisively, and say "My life is forfeit. What would you have me do?"
    >> Anonymous 06/30/11(Thu)00:49 No.15429194
    We have to really earn a title, so far we've only blasted one demon so far. If we ask for a title we may have some !!FUN!! in store for us. I'm using the DF interpretation of fun here to clarify.
    >> Anonymous 06/30/11(Thu)00:50 No.15429198
    rolled 6, 1 = 7

    >>15429165
    "Sure, I could use a change of scenery."
    >> Anonymous 06/30/11(Thu)00:51 No.15429208
    rolled 8, 3 = 11

    "What is required of me, raven?"
    >> Anonymous 06/30/11(Thu)00:53 No.15429224
    rolled 9, 8 = 17

    >>15429191

    Supporting this option.
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)00:57 No.15429257
         File1309409838.jpg-(29 KB, 220x224, Tzeentch_Icon_small.jpg)
    29 KB
    >>15429182

    "Stop grovelling, worm. I don't want you to spoil my appetite..." the raven mutters, hopping down from the elf's shoulder and pecking at one wriggling chunk of the daemonette's tongue that still clings to the material realm.

    "To the woods with you, then. You wish for a warband? Then make one, acolyte..." The raven says, pecking once more before picking up the tendril and flipping it in the air to swallow it whole.

    "Oh, yes...." he says, eyeing the unconscious elf. "Good work on that one. Deplorable creatures, these dark elves. You'd think they'd be more in line with your way of thinking what with their plots and schemes. But no, they live for that ponce Slaanesh..." the raven sighs, flapping once and landing on the elf's shoulder again

    "Here's what I think of that." it chuckles, bending it's legs and grunting, voiding itself on the tattoo. As disgusted as you are by the display, you are amazed to see the tattoo wash off as the bird dropping slide down her neck.

    "Perhaps this one will be a start..." the bird laughs, flapping away as the elf begins to wake up.

    What now? ((2d12 and an action, first being priority and second being effectiveness of action. First four posts considered.)
    >> Anonymous 06/30/11(Thu)01:00 No.15429290
    rolled 7, 6 = 13

    >>15429257
    Slap her for the hell of it. Slap her several times. She made us go to all that effort, after all, and we need to teach her her place while she's still making the transition from one god to another.
    >> Anonymous 06/30/11(Thu)01:02 No.15429302
    rolled 9, 9 = 18

    >>15429257
    Give her a casual wakeup slap and ask her how she's feeling about her conversion.
    >> Anonymous 06/30/11(Thu)01:02 No.15429307
    rolled 11, 10 = 21

    "Any beastmen make their lairs nearby? They are always willing to serve the Gods."

    Just remember to show them our cloak and our mark.
    >> Anonymous 06/30/11(Thu)01:03 No.15429316
    rolled 9, 7 = 16

    finish searching the ship for goods (including more slaves), give the elf a leash and kick it awake
    >> Anonymous 06/30/11(Thu)01:04 No.15429327
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    >>15429302
    Double nines?
    This option is clearly favored by the master.

    Also, I think we've hit autosage. Who's up for a new thread? The night is young yet!
    >> Anonymous 06/30/11(Thu)01:04 No.15429329
    rolled 5, 8 = 13

    >>15429257
    >forming our own warband
    Awww yeaaah, fucking shit up for Tzeentch and going where ever the wind takes us!

    As for right now? Wake that bitch up and tie her hands behind her back, we're going back to the village. Throw her at the gates, give the sentries the finger, and swagger on out of there.
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)01:09 No.15429380
    Making a new thread. Give me a second.
    >> Anonymous 06/30/11(Thu)01:17 No.15429459
    >>15429450

    New thread.



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