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  • File : 1316048456.jpg-(154 KB, 900x600, birth_of_the_king_by_blade_fury-d2zuoig.jpg)
    154 KB Zerg Quest LVIII Cerebrate Anon 09/14/11(Wed)21:00 No.16298685  
    http://suptg.thisisnotatrueending.com/archive/16219389/

    My name's Jim Raynor.

    And that ship, dead in space ahead of me, belongs to Corvus Kingston, former Supreme Chancellor of the Confederacy of Mankind. My flyboys are mopping up his wraiths, but that's just a little light show in the background.

    The main event is lookin' me in the face. My orders are to take Kingston alive, deliver him to the Big Slug in person. They've had what you might call a bit of bad blood. And by bad blood, I mean they've been fighting an interstellar war that's cost billions of human lives, including mine.

    I guess when you put it that way, I've got a bit of a vested interest in this game. Question is: how do I finish this up?

    (Reusing this image because it's awesome)
    >> Anonymous 09/14/11(Wed)21:09 No.16298713
    >>16298685
    Scan for active weapon systems, grab some ghosts and get a drop-ship to deliver us. I doubt Kingston will just give up if we ask for his surrender, not after all the work he has done to stay on the run
    >> Cerebrate Anon 09/14/11(Wed)21:14 No.16298774
    >>16298713
    Scans just show people rushing around, trying to put out engine fires, barricading doorways, and a couple of people in an empty corridor doing things they've probably always wanted to do to each other. Nothing you wouldn't expect to see.
    >> Kobald !1jPEJ87kV. 09/14/11(Wed)21:14 No.16298785
         File1316049294.jpg-(251 KB, 796x1054, 1315443333588.jpg)
    251 KB
    Flood the ship with a neuro-toxin that is airborn and based on skin contact.

    If not possible, then send in things with cloaks, watch for goliaths in the rafters, and be ready for anything.
    Then vent every single compartment after youve finished searching them, exposing them to vacuum.

    Set up a line of lights that will allow you to watch shadows to see if you're getting creeped up on, and stick as many zerglings in there as possible, on both ceiling, wall, and floor.

    Cloaks? not unless you got Phase-shifting tech!
    Wars thentrac
    >> Anonymous 09/14/11(Wed)21:17 No.16298811
    >>16298785
    You missed the part with "take him alive"?

    Also, I don't think we have any zerglings, just infested terrans.
    >> Kobald !1jPEJ87kV. 09/14/11(Wed)21:18 No.16298819
    >>16298811
    whatever works then.

    And Didn't rainor die, and we brought him back?

    And we will take him alive, thats why you vent AFTER youve searched each compartment.

    So you don't have to worry about seeing a man about a dog.
    >> Anonymous 09/14/11(Wed)21:19 No.16298834
    >>16298774
    Prepare for boarding action, bring the marines and a contingent of ghosts, then hail the ship as we dock demaning immediate surrender.
    >> Cerebrate Anon 09/14/11(Wed)21:20 No.16298849
    >>16298819
    (Raynor was infested, captured, separated from the Swarm, put into a box in a public square, reattached to the Swarm, and then given his sentience back. He's had a wild ride. You make 2 for going aboard, btw)
    >> Cerebrate Anon 09/14/11(Wed)21:30 No.16298971
    >>16298834
    I always feel a bit badass standing on a ship-to-ship transport with a squad of marines. They mindlessly stare into space, their very hearts beating as I command. If it weren't for the skin lesions, they might as well just be average marines.

    We land in the main hangar. The ghosts got here first. There are a few bodies piled in the corner. Didn't even see what killed 'em. Probably a bit of mercy.

    The first few hallways are empty. The ghosts go one compartment ahead of the rest of us, and we decompress them behind us. No going back, if I were human.

    We start hitting resistance the closer we get to the Bridge. Scattered marines. Some nutjob in a firebat suit. Then it's all serious barricades. Things start gettin' slow. They start shooting corridors as soon as there's trouble, and the ghosts start taking hits, so I pull 'em back. Time for the infantry.

    (Tactics suggestions, or should I just keep going?)
    >> Anonymous 09/14/11(Wed)21:32 No.16299000
    >>16298971
    Send the ghosts to try and go around the barricades if possible, finding other ways while we trot on on the main avenue of attack.
    >> Kobald !1jPEJ87kV. 09/14/11(Wed)21:33 No.16299010
    >>16298971
    Gernades in first, Flashbang, or whatever we have, then move in.

    Send a squad through maintenance passages.
    Rotate damaged troopsers to the back so they can cover the ones in front while they regenerate.
    >> Cerebrate Anon 09/14/11(Wed)21:34 No.16299018
    (Coincidentally, between Scarlett Johannson and the new Minecraft, you guys are damn lucky I'm here at all)
    >> Anonymous 09/14/11(Wed)21:35 No.16299040
    >>16298971
    Do not assume that Kingston is actually at the bridge.
    Run another scan, identify either blind spots in our scan (indicating places where Kingston might be hiding) and places where Terrans are grouped together.
    And this time, make sure that all escape pods are disabled, and that the only ship that can leave is the dropship we arrived on, and that has a squad of Ghosts to keep an eye on it.
    >> Anonymous 09/14/11(Wed)21:37 No.16299062
    >>16298971
    Interrogate survivors?
    >> Anonymous 09/14/11(Wed)21:38 No.16299085
    How are the Wraiths doing? If they're done have them patrol the outside of the ship catching any life boats that may get out.
    >> Anonymous 09/14/11(Wed)21:39 No.16299094
    rolled 14 = 14

    >>16299010

    Seconding this.

    Jimmy's got a LOT of I-Gegs (infested & genetically engineered ghosts) and a handful of infested marines with him. While they're probably tougher and more well-equipped than their Terran counterparts, they have more or less the same roles.

    Have Jimmy try to have one of the I-Gegs hack a nearby computer terminal. If he's got a direct link to the big slug in the sky, maybe he can request a hack job from the cyberslug.
    >> Cerebrate Anon 09/14/11(Wed)21:44 No.16299146
    The ghosts attempt to slip into a crawlspace to circumvent the barricades, and narrowly avoid setting off one hell of a bomb up there. From the look of it, they're sealed off anyway, just left with open access ports rigged to blow a compartment if somebody tries to be clever.

    Kingston's made some modifications.

    Of course, this gives me a brilliant idea involving a very precisely aimed bullet. Come to find out, rigging explosives in the ceiling above every compartment is kind of stupid once the enemy figures out they can snipe the bomb over your barricade.

    Onwards and upwards. We dance around a bit, and there's some epic heroics on my part, of course, but we make it to the Bridge. Door's sealed tight. I'm sure there's the mother of all ambushes waitin' for us in there.

    Any idea how I should get through this without a lot of decorative holes?
    >> Anonymous 09/14/11(Wed)21:47 No.16299181
    >>16299146
    Have a Wraith do a flyby so we can see how the situation is inside.
    >> Kobald !1jPEJ87kV. 09/14/11(Wed)21:49 No.16299216
    >>16299146
    Nothing subtle about it.

    Can we get a visual confirmation from a wraith if Kingston is even in the bridge, if he isnt, then get the door ready to breach with high-explosives Kingston so conviently left for us, and then shoot the windows out with a passing wraith an eighth of a second before blowing the door open and shooting everyone in there (trying to take as many prisoners as possible.

    If he is in there, open a comlink with the people in there, asking for Kingston alive, and ready for transport, and they all get to go home and see their families. (After youve rigged breaching charges and are ready to storm in anyways.)
    >> Cerebrate Anon 09/14/11(Wed)21:50 No.16299226
    >>16299181
    Blast screen's shut.

    It's almost like they don't trust me not to just blow the windows in from outside or something...
    >> Kobald !1jPEJ87kV. 09/14/11(Wed)21:51 No.16299236
    >>16299146
    decorative holes are nice, and work when trying to make cracks in spore defenses.
    >> Anonymous 09/14/11(Wed)21:51 No.16299238
    rolled 91, 32 = 123

    >>16299146
    Send a Ghost outside the hull and take a look into the bridge from the outside. Use a Marine if none of the Ghosts are vacuum-proofed.
    >> Anonymous 09/14/11(Wed)21:53 No.16299261
    >>16299146
    >>16299181

    Seconding. Battlecruiser bridges have an awful lot of transparent windows overlooking the outside.
    >> Kobald !1jPEJ87kV. 09/14/11(Wed)21:55 No.16299291
    >>16299226
    problamatic.

    Cut a hole in the ceiling from on top (Via vacuum ready ghost).

    The plan can continue. ((Also, doubly important to try negotiating now.))
    >> Anonymous 09/14/11(Wed)21:55 No.16299294
    >>16299226
    Cutting torches? Maybe have a couple Marines cut it open while everyone else stands out of the line of fire, then mop up while they reload?
    >> Anonymous 09/14/11(Wed)21:58 No.16299337
    >>16299226

    Perhaps we could attempt to use some good old fashioned zerg acid to burn a hole through the ceiling of the bridge from a floor up?
    >> Cerebrate Anon 09/14/11(Wed)22:04 No.16299398
    >>16299291
    >>16299294
    >>16299337
    (2 for dropping in from above, 1 for cutting the door open. 2ish for negotiation?)
    >> Anonymous 09/14/11(Wed)22:07 No.16299451
    >>16299398
    What's on the level above the bridge? Is it a heavy weapons bay, like back on the Magellan?

    But anyway, voting to cut open a hole from above, drop flashbangs and the corpses of those crewmen we've killed so far first. Then followup with our Ghosts (cloaked) and Marines.
    Hopefully, Kingston's men will shoot at the bodies without realizing that they're dead if we throw them in right behind the flashbangs.
    >> Generic Overlord No. 68 09/14/11(Wed)22:09 No.16299481
    >>16299398
    Add me into dropping in from above

    It's just such a zerg thing to do
    >> Kobald !1jPEJ87kV. 09/14/11(Wed)22:15 No.16299584
    >>16299481
    And everyone expects us to come from underneath them!
    Silly sentients!
    >> Generic Overlord No. 68 09/14/11(Wed)22:16 No.16299603
    >>16299584
    I got yer zerg right here
    >> Cerebrate Anon 09/14/11(Wed)22:21 No.16299673
    >>16299451
    (The heavy weapons bay was above the docking bay on the Magellan. I don't know if we ever toured the bridge, there)

    Well, I'm a monster anyway. I might as well act like one.

    I set one marine to very slowly weld the door open. On the other side, it'll eventually throw off sparks and look real dramatic. The rest of us hoof it to the observation deck. It looks like it's recently been used as an office, possibly even Kingston's. Either way, it's right above the Bridge. I have one of the more Zerg-lookin' marines vomit up his acid onto the floor plating. It's about as much fun to watch as it sounds, and the smell...!

    It gets the job done, though. A man-sized hole burns through most of the deck plating. Underneath, they might notice a couple of slimy droplets of acid dripping from the ceiling, but it doesn't go all the way through. That's good. It makes the next part even worse.

    I have the boys drop all the bodies we could recover on the trip into the hole. Two or three pile up before the acid-weakened plating collapses, dumping bodies onto the heads of those below. There's gunfire down there, then a bit of silence. I wait just long enough for something to poke around the edges, like he's going to look up to see if we're there, then we toss two more bodies.

    The top one's holding a grenade. Not a big one, just enough to shock people, maim whoever was poking his nose into hole in the ceiling that's raining bodies, and spread those bodies liberally across the walls.

    Then we drop in. Knees and shoulders, mostly. Positively ID'ed folk who are not Kingston take less precision, but we're looking for talkers.

    They put up a decent fight, but they didn't really stand a chance. We gather them all up and start checking faces.

    It takes a few minutes to realize Kingston ain't one of these faces.
    >> TUCAMP 09/14/11(Wed)22:23 No.16299696
         File1316053389.jpg-(115 KB, 500x410, kerrigan.jpg)
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    >>16299094
    I like that Igeg has caught on... somewhat.
    >>16299451
    I agree, we drop in on the bridge with Jimmy in a goliath.
    >> Kobald !1jPEJ87kV. 09/14/11(Wed)22:25 No.16299732
    >>16299673
    .....KIIIIIIIINNNNNNNNNGGGGGGSTTTTTTTTTTTOOOOOOOOOOONNNNNNNNNNN!!!!!!!!!!

    okay. Now that we conrol the ship, shut everything down but life support, and lower the temperature to below 30 degree's Farenheit.

    And scan the ship for any and all heat signatures.
    >> TUCAMP 09/14/11(Wed)22:26 No.16299749
         File1316053614.jpg-(165 KB, 500x526, broodlord.jpg)
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    >>16299673
    I am shocked, make sure nothing has left the ship. Then we head for engineering.
    >> Anonymous 09/14/11(Wed)22:31 No.16299817
    >>16299673
    >>16299732
    >>16299749

    Seconding all of these.

    Have one of the infested marines infest one of the security staff there. If they know anything about where Kingston is, we need to know it NOW.
    >> Anonymous 09/14/11(Wed)22:37 No.16299874
    >>16299673
    "From: Cerebrate
    To: Jimmy
    Oh yeah, just to let you know. Last time Kingston got away from me, he set up a distraction and hoofed it to the hangar. Stole one of my dropships and escaped. I hope you have your dropship secured."

    Slippery sum'bitch is likely hiding somewhere. Have one of the Marines infest the survivors, find out where Kingston is. Assume that the information left behind is contaminated and is false. Kingston likely anticipated us Infesting his crew.
    >> Cerebrate Anon 09/14/11(Wed)22:37 No.16299875
    >>16299673
    You know, I'm really startin' to dislike this guy.

    The big screen flashes to life as soon as we realize he's missing. And there he is, big shit-eating grin on his face.

    "Ah, Cerebrate. We meet again. Or rather, we don't. Oh. I didn't expect you to use Raynor again. Looks like his skin's a little greener than I recall. I must've forgotten to clean out his tank. Silly me."

    "I figured you'd trace the ship eventually. I haven't used it in months. Damn fine effort, though. Tell that snake, Sakai, he's not the only one who can't keep up."

    The screen shuts off. Cocky little bastard.
    >> Cerebrate Anon 09/14/11(Wed)22:42 No.16299941
    >>16299673
    You know, I'm really startin' to dislike this guy.

    The big screen flashes to life as soon as we realize he's missing. And there he is, big shit-eating grin on his face.

    "Ah, Cerebrate. We meet again. Or rather, we don't. Oh. I didn't expect you to use Raynor again. Looks like his skin's a little greener than I recall. I must've forgotten to clean out his tank. Silly me."

    "I figured you'd trace the ship eventually. I haven't used it in months. Damn fine effort, though. Tell that snake, Sakai, he's not the only one who can't keep up."

    The screen shuts off. Cocky little bastard.

    (Failed the Captcha. Repost. Flood post detected. SHUT UP AND TELL THEM HE'S BRAGGING!)
    >> Cerebrate Anon 09/14/11(Wed)22:44 No.16299964
    >>16299875
    >>16299941
    I hate you, 4chan.
    >> Kobald !1jPEJ87kV. 09/14/11(Wed)22:46 No.16299978
    >>16299941
    >>16299875
    hehehe...

    Have Cyberbrate track the last known location that signal came from.

    And then keep tracking it to its source (bounce bounce, encrypt, disperse, bounce)

    And what was kingstons background? (when he made the call.)


    Keep searching the ship though. (last place we would expect him to be? the ship...)
    >> Anonymous 09/14/11(Wed)22:46 No.16299979
         File1316054779.jpg-(31 KB, 302x319, I AM SO ANGRY 2.jpg)
    31 KB
    >>16299941
    KKKIIIIIIIIINNNNNNNGGGGGGSSSSSTTTTTOOOOOOOOOOOONNNN!!!!

    Can we get a lock on where that transmission came from? Call up Cyberbrate for some computer expertise?
    >> Cerebrate Anon 09/14/11(Wed)22:47 No.16299994
    >>16299978
    Backdrop looked like an office. He was sitting at a desk. Could be anywhere.
    >> TUCAMP 09/14/11(Wed)22:49 No.16300012
    Step 1: Get Fedora
    Step 2: Go back to office
    Step 3: Drink
    Step 4: Clever Plan
    >> Generic Overlord No. 68 09/14/11(Wed)22:49 No.16300016
    >>16299941
    And here I wanted to catch that bastard and drag him back to Xenta for a tea party with our physical form and Artisanlord. Next time, Kingston, next time.

    See if there's any way to trace the signal.
    >> Kobald !1jPEJ87kV. 09/14/11(Wed)22:51 No.16300035
    >>16299994
    Ah, good.

    well then, Kingston has sensors in place, camera's and whatnot on the ship. So lets take it in sections and deliver one section to the evil-bad parasite race (not us) and one to Bernie (And tell him its not us.) And then one to a civilized planet, and the last to our civilized planet.

    A roundabout way though. Explain why we do what we do, and tell him that as formiddable of an opponent he is, he is literally nothing more than a side quest. And offer him a chance to join us, free of charge and no fine print, to help save sentients in the galaxy.
    >> Cerebrate Anon 09/14/11(Wed)22:51 No.16300036
    (I'm going to allow you to roll a d20. If it is above a 17, Raynor realizes something about that transmission. Go.

    Or, as we say on Battle.Net, ogogogogogogogogogogoggogogogogogogogogogogogogoog)
    >> Anonymous 09/14/11(Wed)22:54 No.16300061
    Kingston is a problem. One we need to devote more resources to.

    I suggest that we dedicate an Overlord to planning out his exact fate once we get our hands on him. Bernie-strains should be involved.
    >> Anonymous 09/14/11(Wed)22:55 No.16300069
    rolled 4 = 4

    TRACE THE BASTARD
    >> Generic Overlord No. 68 09/14/11(Wed)22:55 No.16300072
    rolled 9 = 9

    >>16300036
    I'm a high roller
    >> Anonymous 09/14/11(Wed)22:56 No.16300079
    rolled 16 = 16

    >>16300036

    TRACE
    >> Anonymous 09/14/11(Wed)22:56 No.16300087
    rolled 18 = 18

    >>16300036
    Come on, Jimmy!
    >> Anonymous 09/14/11(Wed)22:57 No.16300097
    rolled 7 = 7

    The will of the Overlord will not be denied.
    >> TUCAMP 09/14/11(Wed)22:57 No.16300098
    rolled 19 = 19

    >>16300036
    Would my paying attention have mattered?
    >> Anonymous 09/14/11(Wed)22:57 No.16300105
    >>16299978
    >>16299979

    No. Kingston expects that we would have the latest in Artificial Intelligence and every other technology in tracking. We would get to that place eventually, but it would be too late.

    Kingston is clever and prepared. He can roughly understand how Zerg think. Since he climbed the political ladder, it is safe to assume that he is every bit the cunning (and probably corrupt) politician. If we are to outsmart Kingston, we must consult people who do not adhere to conventional thought processes.

    Send word to Jimmy. Tell him that we are sending one of our best and brightest minds to help him track that dog-of-a-crow Kingston.

    We will send... Artisanlord.
    >> Cerebrate Anon 09/14/11(Wed)22:58 No.16300118
    >>16300069
    >>16300072
    >>16300079
    >>16300097
    (Why don't you guys want to catch Kingston?)
    >> Anonymous 09/14/11(Wed)23:00 No.16300134
    >>16300118
    He has hacked the 4chan dice system.

    KIIIIIIIIIIIIIIINNNNNNNNGGGGGGGGGSSSSSSTTTTTTTTTOOOOOOOOOOONNNNNNNN!
    >> Cerebrate Anon 09/14/11(Wed)23:00 No.16300141
    (Last chance. 1d100 for somebody else to have been watching and point out what Raynor just missed)
    >> Generic Overlord No. 68 09/14/11(Wed)23:00 No.16300149
    >>16300118
    2 out of 6 isn't bad, considering the odds!
    >> Anonymous 09/14/11(Wed)23:02 No.16300162
    rolled 38 = 38

    >>16300141
    >> Anonymous 09/14/11(Wed)23:02 No.16300163
    rolled 74 = 74

    >>16300141
    >>16300105

    ARTISANLORD THINK-TANK IS GO!
    >> Generic Overlord No. 68 09/14/11(Wed)23:02 No.16300170
    rolled 1 = 1

    >>16300141
    What could go wrong
    >> Anonymous 09/14/11(Wed)23:02 No.16300173
         File1316055763.jpg-(43 KB, 640x480, 1316046048544.jpg)
    43 KB
    rolled 13 = 13

    >>16300141

    BLOOD FOR THE BLOOD GOD.
    >> TUCAMP 09/14/11(Wed)23:02 No.16300174
    rolled 46 = 46

    >>16300141
    >> Generic Overlord No. 68 09/14/11(Wed)23:03 No.16300180
    >>16300170
    You know I'm really glad those other two posts came in first
    >> Anonymous 09/14/11(Wed)23:04 No.16300192
         File1316055848.gif-(931 KB, 210x118, 1315938682689.gif)
    931 KB
    rolled 18 = 18

    >>16300173
    >> Anonymous 09/14/11(Wed)23:07 No.16300248
    >>16300173
    >13
    Your blood god is a failure!
    >> Cerebrate Anon 09/14/11(Wed)23:12 No.16300307
    >>16300170
    (Wow. Turns out, Dyles was watching and is invading since he allied with the UED and the Protoss...)

    >>16300163
    The Planet-Computer-Slug talks in my mind, which I'm not fond of. It tells me that the delay between our attack and the transmission means it was either recorded or sent from inside the star system.

    Since it mentioned me in particular, I'm going to guess Kingston's still around here, somewhere.
    >> TUCAMP 09/14/11(Wed)23:16 No.16300340
    rolled 29 = 29

    >>16300307
    Strip the ship. Start removing and jettisoning the walls and floors.
    >> Kobald !1jPEJ87kV. 09/14/11(Wed)23:17 No.16300349
    >>16300307
    Probabbly still on the ship.

    But still, Scan the system for any and all ships, and catch em.
    >> Kobald !1jPEJ87kV. 09/14/11(Wed)23:17 No.16300358
    >>16300340
    AGREED!
    >> Generic Overlord No. 68 09/14/11(Wed)23:18 No.16300362
    >>16300307
    Full sweep of the ship first of all.
    >> Anonymous 09/14/11(Wed)23:19 No.16300375
    >>16300307
    He's probably on a cloaked Valkyrie or Wraith, unless he read our book and cloaked an entire battlecruiser.
    The office implies a battlecruiser, science vessel, some other big ship, or something down on the planet.
    Of course, he might have just spliced the office background in order to throw us off.

    Regardless, any Overlords and Dropservers we have should fan out and look for where Kingston is hiding.
    Call up the Big Slug and ask for more detectors. We're going to need something to scan the planet for a hidden bunker or base.
    >> Cerebrate Anon 09/14/11(Wed)23:21 No.16300414
    >>16300375
    >>16300349
    I don't have any detector units. I'd have to call Old Slimey. He might even take charge of the situation.

    (You can totally switch to Cerebrate mode now, if you want)
    >> Anonymous 09/14/11(Wed)23:25 No.16300449
    >>16300414
    I'm okay with letting Raynor handle things on the ground. He's done a lot better than we have in tracking down Kingston.

    Give Jimmy whatever he needs. He's basically got a blank check; any resource he says he needs, he gets.
    >> Anonymous 09/14/11(Wed)23:31 No.16300508
    >>16300307


    Humm....

    If Kingston is still on the ship, he must be very well-hidden. He'd probably anticipate thermal imaging or attempting to trace the message or life-scans on the ship (which probably rely on thermal imaging). Thus, we must think simpler than all this technology. What's something that Kingston does all the time, involuntarily and biologically? Or more generally, what are the things that the human body does all the time that is not traditionally tracked by the ship?
    >> Cerebrate Anon 09/14/11(Wed)23:31 No.16300511
    >>16300449
    (Only opinion of the Hivemind?)
    >> Anonymous 09/14/11(Wed)23:33 No.16300523
    >>16300511

    Currently wracking my brain thinking of ways we could track Kingston on the ship without relying heavily on computer logs and/or scans made by computers.
    >> Generic Overlord No. 68 09/14/11(Wed)23:34 No.16300539
    >>16300414
    >>16300449
    I agree with this, I am too tired to think too hard
    >> Cerebrate Anon 09/14/11(Wed)23:35 No.16300559
    (Moving along...)

    The Over-Worm sends a buttload of overlords. They cloak and start combing the system.

    From the Bridge, we've got control of the battlecruiser. We check life signs versus the security cameras, and open airlocks for each not-Kingston. It'll take a little time, but it's not like they can fight back or anything.

    I feel like I'm missing something.
    >> TUCAMP 09/14/11(Wed)23:36 No.16300562
    >>16300523
    Just start removing the walls and floors.
    >> Anonymous 09/14/11(Wed)23:41 No.16300617
    >>16300562
    >>16300559
    Agreed. There are places that the security cameras don't look at.

    Also, make sure the reactor isn't going to overload on us. If memory serves, he's done that trick before.
    >> TUCAMP 09/14/11(Wed)23:45 No.16300640
         File1316058325.jpg-(199 KB, 500x459, corruptor.jpg)
    199 KB
    Before I forget again.
    >> Cerebrate Anon 09/14/11(Wed)23:45 No.16300641
    >>16300617
    Hell, the reactor's toast. It'll have to be replaced entirely if this ship's ever gonna move again on its own.

    Well, that's the last of the O2. Ship's now completely without atmosphere. If he's aboard, he's either in a space suit or really, really wishing he was. The ghosts cloak and head out with their visual heat scanners.

    The overlords are making good time outside, but so far, nothing.

    (Hint: What did the ship do that led you here?)
    >> Anonymous 09/14/11(Wed)23:46 No.16300644
    >>16300559
    Have we tried having one of the marines Infest surviving Kingston followers?

    There's also the planet below that needs to be scanned. It's supposed to be abandoned, but the fact that this ship was here shows that it wasn't.
    >> Anonymous 09/14/11(Wed)23:46 No.16300645
    Assuming that Kingston is still on the Battlecruiser and tracking our efforts in real-time:

    1.) Kingston breathes. He also wants to stay alive in case something bad happens on the battlecruiser and he can't escape off the ship.

    Solution 1: Shut down the life support systems on the Battlecruiser. Have our techy Zerg scan for power spikes throughout the ship or power from an independent generator as an independent life support system flares on. If we are right, we might be able to see where Kingston's hidden office is. If not, we can search for his body.

    Solution 2: Track life support systems, see if we can check where CO2 is coming from in the ventilation system. This will take a while.


    2.) Kingston's private secret hidden office is very secure, and he is prepared for everything. It probably has independent power systems. It may even be fortified against acid and explosives.

    Solution: Try to do a density scan of the battlecruiser's structure vs. its schematics. If the office is fortified, it is probably surrounded by dense material. It might present an anomaly when the structure is scanned against the schematics.
    >> Anonymous 09/14/11(Wed)23:48 No.16300658
    >>16300641

    There was an attempt to hack Jimmy's... uh... investamigating computerizer when he was tracking Kingston. A quick counter-hack by Jimmy showed that Kingston was in this system, and ergo, this ship.
    >> Cerebrate Anon 09/14/11(Wed)23:51 No.16300677
    >>16300658
    (Nope. We already had a planet name.)
    >> Anonymous 09/14/11(Wed)23:52 No.16300680
    >>16300641
    >>16300641

    WAIT

    THE REGISTRY NUMBERS!

    Maybe there were numbers on a piece of furniture or something in the office, or some other sort of identifying mark in the transmission that acts like a type of transponder code or registry number for that transmission.
    >> Anonymous 09/14/11(Wed)23:52 No.16300685
    >>16300658
    We got pinged by an automated maintenance program when this ship's ID popped up on the space dock systems on the planet below. We should check to see if Kingston is on the surface; he's either in a fortified bunker, or he could be on another, hidden ship.

    We should probably call in those mantalisks and blockade the planet.
    >> Cerebrate Anon 09/14/11(Wed)23:55 No.16300714
    >>16300685
    (Ding ding ding)
    >> Anonymous 09/14/11(Wed)23:57 No.16300722
    >>16300680
    Shit, that's right!
    We found this ship by following the registry numbers that were welded into the airlock; maybe if we examine Kingston's transmission, there'll be a similar registry number on a piece of furniture or something.
    >> Anonymous 09/15/11(Thu)00:00 No.16300750
    >>16300685
    >>16300714

    Then let's send in our ground forces. Aerospace assets blockade the planet.
    >> Anonymous 09/15/11(Thu)00:00 No.16300751
    >>16300714
    >>16300685
    So let's call in those reinforcements and check out the colony down on the planet. See where the battlecruiser had set down, and start our search there.

    And nothing gets off the planet. NOTHING.
    >> Anonymous 09/15/11(Thu)00:02 No.16300774
    I vote we move 100% of our zerg air forces that are fit for combat into that system (Barring overlords, man of which might be busy).

    No sense being as thorough as reasonably possible.
    >> Generic Overlord No. 68 09/15/11(Thu)00:05 No.16300803
    >>16300774
    Warbrate should personally lead the assault, imo. This has been a long time coming. He can get revenge for that time on Dylar.
    >> Cerebrate Anon 09/15/11(Thu)00:07 No.16300812
    >>16300751
    >>16300774
    >>16300750
    Doesn't look like there's anything left alive up here, which means anything left "in-system" has to be down there.

    After a leisurely walk to the docking bay through airless halls, I get on another dropship. Sweeps from my battlecruiser (you know, the one that's still running) bring back nothing. There's a big mesa where the other ship came from, but none of the equipment necessary to land a bird her size, and no structures.

    Certainly nothing with a bulls-eye on it with Kingston's face at the center.

    Something fishy is going on.
    >> Cerebrate Anon 09/15/11(Thu)00:09 No.16300843
    >>16300803
    (You guys can have somebody other than Jimmy in charge if you like. :P Means I won't have to be in character all the time.)
    >> Anonymous 09/15/11(Thu)00:12 No.16300865
    >>16300812
    Probably an underground facility, and shielded against scans.
    Time for Ghosts to go down, and check the area. We need eyes on the ground.
    Land a distance away from the mesa though; it's probably got anti-air defenses. The IGEGs will need to approach the suspected facility on foot.

    As the Cerebrate watching all this, prep some nukes (40) from Nuke World and have them brought in-system. Better if we have them ready in case Jimmy asks for them, than if they arrive too late to the party.
    >> Anonymous 09/15/11(Thu)00:16 No.16300884
    >>16300843
    Who, like Duke? Sure, could be a good change. He's a military guy, and would know the layout of top-secret facilities and such.
    >> Anonymous 09/15/11(Thu)00:17 No.16300899
    >>16300812

    No structures or landing gear. It might be possible that Kingston's battlecruiser just hovered a safe distance off the ground while it got refueled or re-supplied. Or perhaps Kingston got carted off by another vehicle while the Battlecruiser did so.

    While futuristic machines can hide from cloak detection and such, they still use fuel and presumably have some sort of emission. Have an overlord or other Zerg unit of very sharp senses go down there and see if they can sniff out any fuel traces or spot any geographical anomalies.
    >> Cerebrate Anon 09/15/11(Thu)00:17 No.16300908
    >>16300884
    (So, like Jimmy, only less interesting because he was barely even in the game and I didn't read the prequel novels?)
    >> Cerebrate Anon 09/15/11(Thu)00:25 No.16300961
    >>16300899
    >>16300865
    Overlords cloak and descend toward the mesa. Almost on top of it, they slow and start moving toward each other. The SlugMaster has them group really close together, and then it shows me what they're seeing: a very small spot of cloaked matter. As they move, the spot moves.

    Man, nothing has a cloaking field that intense. Who knows how much stuff is hidden down there?

    The voice tells me more detectors are on the way. Overlords are already arriving, as well as one of those goofy-looking dropship things, before they cloak.

    So, there's stuff down there, it's just cloaked so strong we can't tell what it is. Or how big it is. Or where its cloaking field is coming from.
    >> Anonymous 09/15/11(Thu)00:28 No.16300992
    >>16300961
    Welp, only way to find out is to put some boots on the ground.
    Get some Ghosts down there, and start nosing around like a Customs agent looking for contraband.
    >> Anonymous 09/15/11(Thu)00:30 No.16301010
    >>16300961

    Welp. I guess there's ONE way to find out how to disrupt cloaking.

    Detonate a nuke above the mesa. Not close enough to damage it, but enough to get it caught in the EMP wave that nukes generate. EMP waves from nuke detonations ravage any unshielded electronics; EMP waves also disrupt cloaking fields in SC2 or discharge the generators to a point that they cannot maintain cloaking fields.
    >> Cerebrate Anon 09/15/11(Thu)00:32 No.16301027
    >>16300992
    >>16301010
    (1 for feeling around, 1 for nuking around)
    >> Generic Overlord No. 68 09/15/11(Thu)00:37 No.16301064
    >>16300992
    Second. I wanna make sure we nab this bastard alive, so we can send him to Bernieworld.
    >> TUCAMP 09/15/11(Thu)00:42 No.16301109
    We can feel around first, nuking is a back-up plan.
    >> Cerebrate Anon 09/15/11(Thu)00:44 No.16301122
    >>16301064
    >>16301109
    (2 and 2, of course.)
    >> Anonymous 09/15/11(Thu)00:44 No.16301129
    >>16301064
    >so we can send him to Bernieworld.
    Are... are you sure? I was all for having him be ArtisanLord's pet and art critic.
    >> Anonymous 09/15/11(Thu)00:49 No.16301166
    >>16301129
    Nope. Straight to Bernie world from the free will removal clinic. Only the best for Kingston.
    I vote for throwing a bunch of basic lings down to crawl about the place and do the feely thing.
    >> Anonymous 09/15/11(Thu)00:51 No.16301185
    >>16301122
    I think that's 2 more for sending Ghosts down.
    TUCAMP was just saying to keep the nukes on standby as a backup plan.
    >> Cerebrate Anon 09/15/11(Thu)00:59 No.16301242
    >>16301185
    (Ah. My bad. Ok, then)

    It's very hard to drop a cloaked unit out of a cloaked unit onto a cloaked target. It's basically like closing your eyes and trying to piss into a cup without aiming.

    What I'm saying is, it's hard.

    We give it a go, though. Most of the ghosts end up on the ground. A few end up on top of buildings they can't see.

    Feeling around, they find a few walls. The overlords crowd around them. It takes about an hour (and a few blind shootouts with residents who are cloaked, and shoot blindly at our invisible units), but we find our way to what looks like the main building of this place.

    There appears to only be one door, with a digital lock. We could try to force the door and probably set off an alarm, or try to hack the lock while barely able to see and maybe not set off the alarm.

    (Either vote to break it open, or roll 1d100 to try blind hacking)
    >> Anonymous 09/15/11(Thu)01:02 No.16301265
    rolled 36 = 36

    >>16301242
    Dice gods, please don't fail us this time.
    >> TUCAMP 09/15/11(Thu)01:03 No.16301275
    >>16301242
    I vote blind hacking, because the concept is too amusing not to.
    >gorky onvourc
    Captcha thinks we should blind hack in russian.
    >> Anonymous 09/15/11(Thu)01:04 No.16301284
    rolled 23 = 23

    >>16301242
    Might as well try blind hacking.
    >> Anonymous 09/15/11(Thu)01:07 No.16301303
    rolled 84 = 84

    >>16301242

    Let's see what button mashing gets us.
    >> Cerebrate Anon 09/15/11(Thu)01:12 No.16301335
    >>16301303
    (You are so lucky I decided that since I was mixing voting and rolling, I'd take the best of three. So lucky)

    I'm not even gonna pretend this was skill. This was blind luck. The door shot open, but the alarm didn't go off.

    My ghosts slipped in the front door of the building, now inside the cloaking field, they could see the building. Thank God for that.

    The ghosts creep along, like they do. I'm not sure if I should try to find something related to the cloaking field, or just track down Kingston and be done with it.
    >> Anonymous 09/15/11(Thu)01:16 No.16301361
    rolled 32 = 32

    >>16301335
    Cloaking field. Definitely cloaking field. As it is, Kingston can hide anywhere because of that super strong field; if we lose him we're going to have to take it down anyway, and that might give him time to escape. If the field is down, we can at least see any dropship he tries to leave in.
    >> TUCAMP 09/15/11(Thu)01:16 No.16301363
    >>16301335
    Yes, either, whichever happens first.
    >> Anonymous 09/15/11(Thu)01:20 No.16301387
    Oh hello Cerebrate Anon!


    Man, after seeing the Zerg Quest on /tg/ for over a year I FINALLY decided to sit down and read it. I think I spent 2 or 3 days reading the archives to read the whole damn thing.
    I must say it was an entertaining read.

    I love the char we play. All the crazy shit we do is pretty damn funny and strangely within character since that was the way the overmind made Anon.
    I especially like when Kerrigan wondered why the hell we always go for diplomacy when we have clear upper-hand. The only answer could be crying and shouting "I DON'T KNOW!".
    I suspect that Anon secretly is afraid to kill of the other races lest it will be left alone in the universe.

    Reading the quest and seeing how the players keep forgetting important stuff or plain out doing dumb shit was... taxing, to say the least. Sometimes I wanted to scream at the screen "NO! You FOOLS!".
    Of course, I had the advantage of reading the entire thing at once and the memories were still fresh, I cannot really blame the players without being in their stead.
    But still, some pretty damn stupid things were done like not fixing the Cyberbrate to maximum efficiency (and perhaps boosting his processing powers by making more computer cores and having Labrate, Inter and Natir improve the techno-organic being) BEFORE messing with Xel'naga mothership. I mean, fuck, stop being so heavy-handed for once and take a step back after destroying several folders of info. Or when first going to the VoidGate bunker, they made beeline to power the whole thing on BEFORE making sure that the central core is disconnected with the rest or before stealing a dozen or so terminators with their plasma guns to study and "infest".
    Also, we never looked through VoidGate databanks or reverse-engineered its tech.

    Anyway, way too much to talk about. Now, I will be also participating whenever I get chance to :D
    (why don't you have more threads per week?)
    >> Anonymous 09/15/11(Thu)01:21 No.16301394
    >>16301335
    I say go with finding the cloaking field generator. If it goes down, it'll make finding Kingston easier.
    >> Anonymous 09/15/11(Thu)01:21 No.16301396
    >>16301361
    >>16301335

    We've blockaded the planet. But it'll be hell to try to find him under the cloaking field unless we're within smelling distance of him.

    Try to focus on finding stuff related to the cloaking field. If you run into Kingston while that's happening, nab him.
    >> Cerebrate Anon 09/15/11(Thu)01:33 No.16301487
         File1316064793.jpg-(51 KB, 600x337, Alamar_SC-G_Cncpt1.jpg)
    51 KB
    >>16301361
    There doesn't seem to be a central field generator for the cloaking device, which is really weird. Instead, I just hit up the next thing you need to keep something cloaked: the power. The building's power generator is underground, of course. Three or four reactors. Real clean-looking ones, too. You don't get this sort of thing out on the fringe worlds, like Mar Sara. No, sir.

    My first instinct is to blow them the hell up.

    http://suptg.thisisnotatrueending.com/archive/16298685/

    (Hey, quit freaking out. He hasn't blown it up, yet. You can stop him next week. I really expected you to have Kingston by now. You guys had better step up, or he might get away. Don't let him get away. Anyway, see you next week. May you always find water and shade.)
    >> Anonymous 09/15/11(Thu)01:33 No.16301495
    >>16301387
    [cont..]
    Aw, damn, we still with Raynor?
    I was going to have a list of questions that need answering, a re-check of our assets and then propose a lot of stuff to do at once (opposed to how we focus on one small thing while other projects sit around twiddling their thumbs)

    By the way, the ship that was just boarded was going to Warp somewhere before we took out its engine. Did anyone try to find out its destination? The bridge should have the coordinates typed in.
    >> Anonymous 09/15/11(Thu)01:36 No.16301518
    >>16301487
    Dammit, this is already over?

    And why did you make a thread today didn't you do the threads on Thursdays?

    Also, you really should make more threads per week ;)
    >> Anonymous 09/15/11(Thu)01:43 No.16301588
    rolled 54 = 54

    >>16301242
    lol, invisible guys shooting at invisible guys in invisible-town. This is fun.

    Rolling to hack
    >> Anonymous 09/15/11(Thu)01:46 No.16301612
    >>16301487
    What are we going to do, besides land an entire planetary assault force and fight through Kingston's bunker, hallway by hallway?
    >> Cerebrate Anon 09/15/11(Thu)01:51 No.16301653
    >>16301387
    Welcome! I'm always happy to hear that people are reading, and I'm not just annoying all of /tg/!

    >Why don't you do more threads per week?

    It started almost as a daily quest, actually. That was kind of silly, since I really should have expected to have less free time at some point. I have way less, now, but I always keep my Wednesdays free for Zerg Quest whenever possible (I delayed running like a madman toward sex for you people, damnit). Whenever this ends, it'll take a while to adjust to having Wednesdays...free.

    Anyway, I hope you enjoy what's to come!

    >>16301495
    I like to focus on one thing for your convenience and mine. Whenever I try to have multiple lines of thought going on, I get mixed up and/or we focus so totally on one that the others all seem stupid. Every time.

    >>16301518
    Nope. Wednesday at 21:00 servertime, which is 8 pm Central. They look like Thursday on the archive because they always end after midnight.
    >> Cerebrate Anon 09/15/11(Thu)01:54 No.16301671
    >>16301612
    Hell, I dunno. I thought as soon as you hit the Bridge, you'd immediately be all up on the planet. Shows what I know.
    >> Anonymous 09/15/11(Thu)02:09 No.16301806
    >>16301653
    >It started almost as a daily quest, actually. That was kind of silly, since I really should have expected to have less free time at some point. I have way less, now, but I always keep my Wednesdays free for Zerg Quest whenever possible (I delayed running like a madman toward sex for you people, damnit). Whenever this ends, it'll take a while to adjust to having Wednesdays...free.

    Haha, okay.

    Still it is great that you have kept a steady schedule for a year and have always warned in advance when you cannot make it. Much better than disappearing without a word.
    >> Anonymous 09/15/11(Thu)02:27 No.16301947
    >>16301806
    Though I do hope that if you ever find yourself not having anything to do for weeks, you will think of your /tg/ brethren and come here more often.
    >> Anonymous 09/15/11(Thu)12:43 No.16304641
         File1316105032.jpg-(33 KB, 573x414, Viking_SC2_DevStory1.jpg)
    33 KB
    Mk I Viking in Sons of Korhal hangars



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