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  • File : 1318356770.gif-(637 KB, 2443x2000, Jurassic Quest.gif)
    637 KB Jurassic Quest 37 Emergency Chair Warmer 10/11/11(Tue)14:12 No.16592188  
    http://suptg.thisisnotatrueending.com/archive.html?tags=Jurassic%20Park

    SKILLS
    Athletics [Basic]
    Mechanics [Basic]
    - [Maintenance]
    Computers [Basic]
    Survival [Basic]
    - [Willpower]
    Park Knowledge [Basic]
    Dinosaur Knowledge [Basic]
    First Aid [Basic]
    Firearms [Basic]
    - [Small Arms]

    INVENTORY
    - Yellow Level Security Card (Eric Watts)
    - Orange Level Security Card (Daniel Ryan)
    - Orange Level Security Card (Frank Porter)
    - Maintenance PDA
    - JP Maintenance Dept. Hard Hat w/ headlight
    - JP Maintenance Dept. Coveralls
    - Chainmail
    - Utility Belt
    - Flashlight [Pwr: lllll]
    - Walkie-Talkie [Pwr: lllll]
    - Compressed Air Pistol x2
    - Tranq Rifle
    - x16 Tranquilizer Darts
    - Toolbox
    - 2 Rechargeable batteries (Flashlight/talkie compatible)
    - Recharging station (Battery)
    - .44 Magnum
    - x19 .44 Magnum rounds (HP)
    - M1911
    - x24 rounds
    - Jury-rigged Flamethrower (WD-40 and Lighter)
    - Gas Mask

    - First Aid Kit
    - x2 shots of adrenaline
    - AB ointment
    - Bandages
    - x30 7.62 rounds (HP)
    - x30 7.62 rounds (Incendiary)
    - Taser

    Stash:

    - Emergency medical supplies
    - Medkits x3
    - Tranq darts x20
    - Tranq pistols x2
    - Tranq rifles x3
    - Rocket launcher
    - x6 Rockets (HE)
    - Portable gas-powered air compressor
    - Taserbow
    - Shotgun
    - 12g (Solid Slug) x20

    You just got finished torturing the tie-dye people in the old hydro plant.
    >> Anonymous 10/11/11(Tue)14:29 No.16592381
    Alright. What's happening on the Maintenance channel?
    Have our workers been able to barricade themselves in the employee bungalows?

    Also, we were divided on whether to go directly to the bungalows and the emergency bunker, or to go to the desalination plant in order to get more guns.

    As Head of Maintenance, are we aware if the shotguns in the emergency weapons locker in the desalination plant were restocked, or if they were removed?
    >> Anonymous 10/11/11(Tue)14:33 No.16592413
    Jurassic Quest returns! YES!

    OK, summary of the current problems/situation: there are ecoterrorist "free the imprisoned animals!" idiots running around the island knocking out cameras and taking out (knocking out, sometimes killing) Maintenance staff. They probably also want to kill/capture all of the administration and resort guests. Dispatch has been taken out (prisoner or dead we can assume) and the Ecos (ecoterrorists) were in the Emergency Bunker last that we knew.

    We are near the old Hydro Plant, and just finished taking care of 5 Ecos. (They're tied up and will be eaten by Compys soon.) We have Adrien, Aidan, Jacob, and Emmanuel with us, and need to decide where to go and what to do next.
    >> Anonymous 10/11/11(Tue)14:33 No.16592414
    >>16592188
    Hmm....as much as I enjoyed the idea of leaving them to die in the hydroplant, I wonder if we should go back and remove the compies.
    I'm not advocating sparing the lives of the eco-terrorists, I'm saying that we should keep them alive a little longer so that we can torture them some more.
    Maybe even commit some Balkan-level crimes against Humanity. Like that girl. What did she look like? Was she attractive looking?
    I mean, after all, most people don't come out to the old hydro-electric plant. It's usually just Porter.
    >> Emergency Chair Warmer 10/11/11(Tue)14:33 No.16592416
    >>16592381

    The Maintenance workers have gathered into groups. Some are in the bungalows, others are heading towards HQ.

    They'll have been replaced in the intervening months.
    >> Emergency Chair Warmer 10/11/11(Tue)14:38 No.16592476
    >>16592413

    You only have Aidan and Jacob with you.
    >> Anonymous 10/11/11(Tue)14:40 No.16592502
    >>16592414
    I've really, really got to argue against further torture here.

    This shit is starting to creep our workers our a bit, and will look really bad if anyone reports this to the higher-ups. I know these idiots have killed our guys, and have threatened to kill a hell of a lot more people, but the last thing we need is a morale breakdown because they're starting to think their boss is nuts.

    I'm totally okay with letting them get killed by dinos, however. Especially velociraptors. This sort of behavior is up there with "letting lions out of the zoo while wearing a steak". But we might also need a few survivors--in part so that we can prove to management that shit was going down, and in part so that management can (theoretically) bury them in legal tape, and hopefully convince a few local governments to start major prosecution on anyone showing up with stolen/"freed" dinos. The latter idea is a long shot--management might not even go for it, out of fear of bad PR, but it might ease up the problems we've been having of late.
    >> Anonymous 10/11/11(Tue)14:40 No.16592508
    Since we know that some of the Ecos have Maintenance radios, let's tell the Maintenance guys that the Ecos may be listening to what they transmit. However, we do this IN SPANISH. This will at least make it less likely that the Ecos will know that we're on to them - they don't seem to have much for brains, and we can hope that none or few of them speak Spanish.

    Also, WE NEED THE BUNKER BACK. It has controls for too many things to allow the Ecos more time to %&(# things up than we can help. Problem is, the Bunker has lots of supplies, including a lot of real guns and armor. We can probably use some help. So, on that note, we should try to hook up with Muldoon and/or the DRT guys, or at least get more Maintenance guys.

    One more thought on taking back the Bunker - since we're the Maintenance head, what do we have for schematics of the Bunker and surrounding buildings? Any sneaky ways in? Maintenance tunnels or similar?
    >> Anonymous 10/11/11(Tue)14:49 No.16592598
    >>16592502
    We locked them up in a room full of compies, and made sure that they're bound and gagged.
    They're going to die horrible, painful deaths, and my regret is that we won't get to watch.
    We do have to make sure that they all die, though. They've seen too much to be allowed to survive.
    >> Emergency Chair Warmer 10/11/11(Tue)14:49 No.16592604
    >>16592508

    Nothing in the way of tunnels. The only entrance is the front entrance.
    >> Anonymous 10/11/11(Tue)14:51 No.16592621
    >>16592416
    Alright, let's go to the Desalination Plant, and the taser crossbows and shotguns.

    On the way, tell all the Maintenance workers, in Spanish, that the terrorists have Maintenance radios and that they've taken the Emergency Bunker. Keep radio use to a minimum and keep in mind that the terrorists are listening in. If they meet any other Park workers like Security or DRT, let them know to not trust the radios.
    >> Anonymous 10/11/11(Tue)15:02 No.16592736
    We should also warn Maintenance that Ecos are headed towards the Inn and the Maintenance HQ (what we overheard the guys in the Hydro Plant saying before we dropped in).

    Only a front door to the Emergency Bunker? Crap. Do we have any way to get in touch with the DRT guys? We need more people to take back the bunker - if the Ecos have any brains at all, they'll have a lot of heavily-armed guys there and we'll need anything we can get to help get in there. If we can get DRT, who hopefully have their own emergency equipment stashed, we'll have a better shot. Smoke grenades, gas grenades, ANYTHING that can help us get into the bunker without getting blasted will help. Our rocket launcher is good for intimidation, but we want the Bunker controls intact, so using it directly will hurt us in the long run.
    >> Anonymous 10/11/11(Tue)15:06 No.16592771
    >>16592736
    The Emergency Bunker is where all the radio equipment is centered, and our radios are locked into the Maintenance channel. The only way we could contact the other departments would be to find one of their radios.
    Even then, the terrorists would be listening in on the conversation since they control Dispatch's radio.
    >> Emergency Chair Warmer 10/11/11(Tue)15:12 No.16592825
    So you're heading to the Desalination Plant and you're warning your Maintenance teams about them listening in?
    >> Anonymous 10/11/11(Tue)15:21 No.16592892
    >>16592825
    Yes.
    Also, I think we should say that we're going to the 'primary weapons cache' located in the center of the Raptor Pen.
    Our guys should know us well enough that we'd never put something that important in the middle of the Raptor Pen, and how much we hate the raptors.
    I'd like to see if any of the terrorists are dumb enough to take the bait, and go into the Pen to get eaten by raptors.
    >> Anonymous 10/11/11(Tue)15:25 No.16592921
    >>16592825

    Heading to the Desalination Plant sounds good. Also watching for more Ecos holed up inside, since they seem to be holing up in buildings for the night. Where was the last camera to go down in that area? Near the plant?

    Also, do the DRTs have a headquarters of their own, and if so where? I keep going on about getting with these guys because 1. I'd guess that they have the training and attitude to handle this better than Maintenance, 2. They've shown that they have some brains and have been bros in the past, 3. They may have heavier/more useful stuff stashed than we do (that rocket launcher was from months ago, I'm betting they've gotten more stuff cached by now, they can tell that this park is one slip away from a cluster-$#@& as well as we can), and 4. MULDOON. An actual competent administrator, as compared to friggin' Dispatch. Getting him clued in, if he isn't already, and getting Maintenance and DRT working together will make getting these Ecos off of the island a lot easier.

    >>16592892

    Also THIS, in ENGLISH, and telling our guys that real messages from us will all be IN SPANISH until this shit is over. (All or most of Maintenance speaks Spanish, right?)
    >> Anonymous 10/11/11(Tue)15:32 No.16592966
    >>16592921
    >Also THIS, in ENGLISH, and telling our guys that real messages from us will all be IN SPANISH until this shit is over.
    No, that's way too obvious. The terrorists might be stupid, but I doubt they're THAT stupid.
    Suddenly switch mid-conversation from Spanish to English? Way too convenient for it to NOT be a trap.
    Also, we don't know if any of the terrorists speak Spanish. What if they do?

    Hm...this would actually be a good question to beat the answer out of one of the next terrorist we capture, or we could go back inside the plant real quick to ask one of the prisoners. Hey, first one to answer we'll lock in the store room instead of with the compies!
    >> Emergency Chair Warmer 10/11/11(Tue)15:37 No.16593003
    >>16592921

    The DRC is based at the Safari Lodge.

    You head off towards the Desalination plant, leaving your prisoners to their fate.

    You relay a message over Maintenance that the radios are not secure. Since just about your whole crew only speaks Spanish, they get the message.

    You reach the gate between the park and the island, but you notice a vehicle blocking the road. A large red and black Explorer is sitting lengthwise across the road.
    >> Anonymous 10/11/11(Tue)15:43 No.16593044
    >>16593003
    Which department has those colors?

    Here's the plan.
    Porter and Aidan take tranq rifles and exit the Explorer, and go into the treeline. Jacob takes the shotgun and chambers a shell. Have Jacob drive up and call out to see if anyone's there, that he's part of Maintenance. Porter and Aidan provide overwatch and tranq anyone who opens fire.
    >> Anonymous 10/11/11(Tue)15:52 No.16593122
    >>16592966

    Why in the heck would I switch languages mid-stream? Let the Maintenance guys know what's up, wait a few minutes, THEN give the fake message in English. Who do you think I am, Dispatch?

    >>16593044 This sounds like a decent idea. Can we see anyone near the Explorer, or any likely ambush spots? If we do see anyone, AND they don't look like Park employees/are wearing tie-dye, use the tranq-rifles on 'em. By the way, how much Adrenaline do we (us and our guys) have left? Don't want to run out and have someone we want alive more than the Ecos die.
    >> Emergency Chair Warmer 10/11/11(Tue)15:54 No.16593133
    >>16593122

    You're hemmed in by jungle on either side of the road. You can't see anyone, but they could be hiding.

    You have 10 adrenaline shots with you.
    >> Anonymous 10/11/11(Tue)16:01 No.16593190
    >>16593133
    Alright, go with the plan from >>16593044
    >> Emergency Chair Warmer 10/11/11(Tue)16:05 No.16593237
    rolled 36, 27 = 63

    Survival check please.
    >> Anonymous 10/11/11(Tue)16:10 No.16593271
    rolled 12 = 12

    >>16593237
    Come on, Frank, we've got more people to torture!
    >> Anonymous 10/11/11(Tue)16:12 No.16593294
    >>16593271
    Okay, that's just abysmal.
    >> Anonymous 10/11/11(Tue)16:13 No.16593310
    rolled 93 = 93

    Uh-oh. C'mon, Frank, SURVIVE!
    >> Anonymous 10/11/11(Tue)16:14 No.16593327
         File1318364073.png-(202 KB, 289x424, SUCCESS.png)
    202 KB
    >>16593310
    >> Emergency Chair Warmer 10/11/11(Tue)16:19 No.16593375
    rolled 90, 69 = 159

    >>16593310

    As you drive up, you notice something moving in the trees just in front of either side of the Explorer.
    >> Anonymous 10/11/11(Tue)16:20 No.16593388
    >>16593375
    how big are they and can we make out what they are?
    >> Emergency Chair Warmer 10/11/11(Tue)16:21 No.16593395
    >>16593388

    They are people shaped.
    >> Anonymous 10/11/11(Tue)16:22 No.16593404
    >>16593375
    Stop the car, draw and aim tranq rifle.
    "Freeze! This is Park Maintenance! Come out with your hands up, and you get to live! Don't comply and we can't guarantee you'll get out of this alive!"
    >> Anonymous 10/11/11(Tue)16:24 No.16593424
    rolled 5 = 5

    >>16593404

    This is NOT a good idea. We're up against violent idiots, and we're likely to get bullets, not surrenders. We shoot first, and hope they don't get to shoot back.

    Alert our bros and dart them. I'm guessing it's more Ecos, but if it's Park guys we can still give them some adrenaline and apologize. And if it IS Ecos, we can get a situation update from them. One way or another . . .

    Roll is for Firearms if we agree to shoot.
    >> Anonymous 10/11/11(Tue)16:26 No.16593437
    It seems the dice roller has decided to even out my earlier success. Can anyone else help Frank out?
    >> Anonymous 10/11/11(Tue)16:27 No.16593452
    >>16593437
    don't shoot
    >> Anonymous 10/11/11(Tue)16:33 No.16593493
    >>16593404

    We still need to protect guest.

    At least do this behind the cover of the vehicles and have someone ready to drive us out of trouble.
    >> Emergency Chair Warmer 10/11/11(Tue)16:41 No.16593579
    So what's the plan? Shooting or warning?
    >> Anonymous 10/11/11(Tue)16:44 No.16593620
    >>16593579
    Warning.
    >> Anonymous 10/11/11(Tue)16:50 No.16593666
    >>16593493

    Protect guests? Yes. Are guests going to be lurking around an Explorer that's set up as a roadblock? No. Are these likely to be any other Park guys? No. The Ecos are in the main areas of the island; the roadblock would block off people trying to get to them. It's almost certainly the Eco-idiots.

    My shoot roll may have been crap, but I still think we should shoot, not talk. We're using tranq guns, here - we aren't going to kill anyone unless we DON'T give them adrenaline after they're darted. Are we seriously going to go "Please shoot me!" before we tag these guys?
    >> Anonymous 10/11/11(Tue)16:52 No.16593687
    >>16593579

    Warning. With guns drawn and behind cover.
    >> Emergency Chair Warmer 10/11/11(Tue)17:08 No.16593785
    >>16593620
    >>16593687

    You shout out a warning from behind your car door.

    "Don't shoot, we're coming out!"

    Out come a pair of Security officers.
    >> Anonymous 10/11/11(Tue)17:13 No.16593822
    >>16593785

    Make sure one of our team is covering our 6, just-in-case.

    Do we recognise them? Is their uniform ruffled or very unkempt, missing stuff, etc. Are they carrying arms or IDs?

    If they're not wearing ID's tell them to toss them over so that we can verify their status since all IDs should have photos.
    >> Anonymous 10/11/11(Tue)17:15 No.16593832
    >>16593785
    "Where's Head of Security? And you guys know that the Bunker and all of the radios have been compromised?
    "And what's with the roadblock?"
    Keep our guns ready in case of treason.
    >> Anonymous 10/11/11(Tue)17:20 No.16593869
    >>16593785

    OK, I guess the diceroller was right, hopefully. Just hope they're really Security.

    >>16593822

    Seconding this, and showing Frank's own ID to show that we're who we say we are if they don't show hostilities and appear to be real Security.
    >> Emergency Chair Warmer 10/11/11(Tue)17:26 No.16593922
    >>16593822

    Their uniforms seem in good condition, if a little dirty. They have sidearms in hip holsters. You don't recognize them. You don't see IDs on them.
    >> Anonymous 10/11/11(Tue)17:35 No.16594015
    >>16593922
    "Hold up! Let's see some ID!"
    >> Anonymous 10/11/11(Tue)17:40 No.16594065
    >>16594015

    Show off our ID also, in response.

    A quick look at our surroundings. Any movement in the bushes?
    >> Library Lass 10/11/11(Tue)17:58 No.16594225
    >>16594015
    >>16594065
    Just to be sure, seconding we both show ID. If everything seems on the up-and-up, apologize and suggest working together. If anything seems amiss...
    >> Emergency Chair Warmer 10/11/11(Tue)18:28 No.16594471
    They throw their IDs at you, they're legit.

    Samuel Evans
    Ryan Eckmann.

    They relax on seeing your ID.

    "Glad we found someone sane. Got a handful of these creeps in custody and they're crazy. Seemed like we were the only ones left."
    >> Anonymous 10/11/11(Tue)18:29 No.16594483
    Where's the beef?
    >> Anonymous 10/11/11(Tue)18:32 No.16594508
    >>16594471

    "Great to see you guys, what are you packing and where are those bastards?"
    >> Library Lass 10/11/11(Tue)18:34 No.16594525
    "Good to see a friendly face. Just a suggestion, maybe we should stick together for a while. The more eyes we have the easier it'll be to watch each others' backs."

    Either way, exchange information with them, see if either of us have information useful to the other.
    >> Emergency Chair Warmer 10/11/11(Tue)18:45 No.16594611
    >>16594525

    Gonna be on and off for a little while, doing something. Apologies,
    >> Emergency Chair Warmer 10/11/11(Tue)18:52 No.16594672
    >>16594508
    >>16594525

    "We just got our sidearms, the Bunker has the heavy stuff, and only Dispatch can open them up. Head of Security is at the Safari Lodge with Muldoon. We've been trying to capture more of these crazies."
    >> Anonymous 10/11/11(Tue)18:54 No.16594694
    >>16594672

    "Any word from those two about any sort of plan?"

    Should we ask for the radio to speak with Muldon directly? Not sure what we can tell him.
    >> Emergency Chair Warmer 10/11/11(Tue)18:57 No.16594720
    >>16594694

    "They want to round up as many of these people as possible, get an idea of what they want and how many there are, and then see about getting the Bunker back."
    >> Anonymous 10/11/11(Tue)18:59 No.16594739
    >>16594720

    "Right. Have you guys interrogated your loonies? Pass over your radio, let me speak to muldon."
    >> Library Lass 10/11/11(Tue)19:07 No.16594815
    >>16594720
    "They want to liberate the animals, as far as I can tell. We saw a loose Pteranodon a while back."
    >> Emergency Chair Warmer 10/11/11(Tue)19:29 No.16595037
    >>16594739

    "We've been trying to get stuff, but they refuse to talk. Muldoon wants to beat them till they talk."

    >>16594815

    You were in the Pterosaur paddock, they're always around in there.
    >> Anonymous 10/11/11(Tue)19:31 No.16595066
    >>16595037

    We do at least know what they want. Get them to pass over the radio and speak with muldon.
    >> Emergency Chair Warmer 10/11/11(Tue)19:35 No.16595089
    >>16595066

    They give you their radio.

    "*static*Yeah, what is it this time?" You don't recognize the voice.
    >> Library Lass 10/11/11(Tue)19:45 No.16595168
    >>16595089
    Oh. Derp. I had mistaken us for being at the wrong plant.
    "It's Porter. Tell Muldoon I've managed to get some information on these idiots."
    >> IRRELLEVANT YET AMUSING Anonymous 10/11/11(Tue)19:47 No.16595191
    >SKILLS
    >Athletics [Basic]
    >Mechanics [Basic]
    >- [Maintenance]
    >Computers [Basic]
    >Survival [Basic]
    >- [Willpower]
    >Park Knowledge [Basic]
    >Dinosaur Knowledge [Basic]
    >First Aid [Basic]
    >Firearms [Basic]

    >[Basic] [Basic] [Basic] [Basic] [Basic] [Basic] [Basic]

    http://www.youtube.com/watch?v=6WJFjXtHcy4
    >> Emergency Chair Warmer 10/11/11(Tue)20:06 No.16595366
    >>16595168

    You hear the shuffling of feet and the radio changing hands.

    "*static* Go ahead, Porter. What is it?"
    >> Anonymous 10/11/11(Tue)20:12 No.16595418
    I'm assuming that we recognize Muldoon's voice so we can be pretty sure that we're not talking to one of the Ecos, right?

    Does Muldoon or anyone in the Lodge know Spanish? If so, let's use Spanish for this. Spanish may not be code, but the harder we can make it for the Ecos to know what we're up to, the better. For that matter, ask whether any of the idiots they've caught have appeared to know Spanish.

    If we do decide to give a briefing over the radio, make sure that they know that the Ecos are likely to be heading towards the Inn and Maintenance HQ. That should help our guys find the Eco-idiots and help out our Maintenance guys.

    Also, that the Ecos are eco-terrorist, "free the animals" types, though they've probably figured that part out already.

    I'm off to dinner, have fun and roll high!
    >> Library Lass 10/11/11(Tue)20:23 No.16595547
    >>16595366
    Fill him in on everything we got out of the guys we dropped off and the guys we interrogated.
    >> Anonymous 10/11/11(Tue)20:25 No.16595578
    >>16595547
    >dropped off

    heh. Those fools are dino chow by now.
    >> Library Lass 10/11/11(Tue)20:27 No.16595608
    >>16595547
    Actually, hold on, let's make sure we've got the real deal.
    "Muldoon, what dinosaur did you use a rocket tranq on when we first met during the breakout three months ago?"
    >> Emergency Chair Warmer 10/11/11(Tue)20:39 No.16595735
    "*static*No, the ones we got refused to say why they were here. One moment, Porter." You hear sounds of walking, a door opening, screams, repeated impacts, snarled curses. This goes on for a couple minutes before you hear more walking and a door closing.

    "Thank you for letting me know. I'll have Edward send some of his men to guard the Inn and Maintenance HQ. Was there anything else?"
    >> Emergency Chair Warmer 10/11/11(Tue)20:53 No.16595856
    I'm getting off for the night, everyone.

    I've got three tests this week, so I think the next game will be next Tuesday at 2 PM.
    >> Library Lass 10/11/11(Tue)20:54 No.16595874
    >>16595735
    "I think the heads of staff should meet in order to coordinate the task of reclaiming the park."
    >> Emergency Chair Warmer 10/11/11(Tue)21:42 No.16596335
    Oh, and I'd appreciate it if someone would archive this thread.
    >> Anonymous 10/11/11(Tue)22:16 No.16596725
    Archive request entered; name is Jurassic Park Quest 37.



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