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  • File : 1320541860.jpg-(18 KB, 224x224, Fantastico.jpg)
    18 KB TG Quest 13: I Feel Lucky OP 11/05/11(Sat)21:11 No.16852204  
    "Look at that!!! Look at that shit, Storm! JUST LOOK AT IT!!! That much time-space back to normal after you took out that mish-mashed rainbow of terrible that had the nerve to call itself a world. It's enough to make a man feel good about himself without resorting to copious amounts of alcohol! Hahahaha! What's more, I just read a report from the lab boys. They think that you took out a 'lynchpin' of sorts. You took out another with the death of the Royal Pain. The thought is that there are a few of these distortions scattered around like support beams of insanity. You take one out, it causes a chain reaction that causes time-space to straighten itself out within a nice radius. Things are looking UP!"

    Last thread: http://suptg.thisisnotatrueending.com/archive/16843819/

    Holtz grins madly. "If this keeps up, I might be able to actually get a night's sleep in the near future! Fucking KUDOS, men! Uh, and women. The Transpace Guard is an equal opportunity employer and blah blah blah. WHO WANTS BOOZE?!"
    >> Anonymous 11/05/11(Sat)21:14 No.16852246
    >>16852204
    >"WHO WANTS BOOZE?!"
    I know I do!
    But none of the stuff you were drinking; I doubt you've got enough left to share!
    >> Anonymous 11/05/11(Sat)21:15 No.16852252
    >>16852204
    High five Holtz.
    And if our silly rambling about the whole station been manned by Holtzes turns out true, high five all of them.
    >> Anonymous 11/05/11(Sat)21:17 No.16852261
         File1320542229.png-(118 KB, 933x408, all of my feelings reaction.png)
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    >>16852252
    > high five all of them.
    >MFW our hand is going to be a numb mess after the first five minutes.
    >> Anonymous 11/05/11(Sat)21:19 No.16852276
    >>16852204
    Holy shit, man! Take a look at that!
    We are fucking GODS of STABILITY!

    Alright, I've got two ideas:
    1. That green world all the way on the left looks like it might be another lynchpin world, either that one or the red one next to it.
    I think we should make one of those worlds our next target.

    2. The TSAB is keeping up a defense line against the Chaos battlefleet. Maybe we should check out the TSAB's Dimensional Navy, see what kinds of fuckery Chaos is up to, and swipe some magical equipment for our Aurors when no one's looking. Things like their magical protection suits and Cartridge weapons.
    >> Anonymous 11/05/11(Sat)21:21 No.16852296
         File1320542470.jpg-(66 KB, 600x532, afro paladin in the wild west.jpg)
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    >>16852276
    > Cartridge weapons.
    >Their faces when we transform their wands into revolver wands
    >> Anonymous 11/05/11(Sat)21:21 No.16852303
    >>16852204
    "Holtz! Get some beers from from storage for me and Holtz, kay!"

    Now time to pick our next target...
    >> Anonymous 11/05/11(Sat)21:22 No.16852313
    >>16852276
    I was thinking maybe that grey spot just to the right of those. Thoughts?
    >> Anonymous 11/05/11(Sat)21:23 No.16852329
         File1320542611.jpg-(12 KB, 225x224, near_quarantine.jpg)
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    >>16852204
    I want to investigate the world circled in green next.

    Just questioning: What are our options for heros/troops/equipment/staff that would fall under:
    SCIENCE!
    Fact and Information gathering (whether by sensors, psionics, magic, or just good ol' intuition)
    Psionic protection
    Magic protection

    We'll be fighting Chaos sooner or later. I want protection before that happens. If not on a ship-wide scale, then at least for our ground troops.
    Our SCIENCE! Team has been worth their weight in gold. I'm wondering whether Mr. Fantastic, Batman, or Commander Data are within our pay grade. Also, whether our recruiters can find Aino Virta or not.
    Most of the other questers don't like the idea of getting anything that uses psionics to find information, but nonetheless I'd like to ask.

    Oh, and we need more nanite bags and recovery tanks.
    >> Anonymous 11/05/11(Sat)21:26 No.16852369
    >>16852276
    >>16852313
    Woks for me. I notice the large black blob just up-left of the center has reality circling it in a spiral; I hope that our entire sector doesn't go down it like a toilet.
    >> Anonymous 11/05/11(Sat)21:29 No.16852399
    That reminds me Holtz, do you have any news about that one anomaly the TSAB mentioned was heading right for us?
    >> OP 11/05/11(Sat)21:32 No.16852427
    Holtz hits a button on his desk and a large refrigeration unit slides up from a hidden panel in the floor, absolutely packed with bottles of all sorts. A low crawling mist seeps out from the unit as cold escapes. Holtz begins picking out bottles, saying over his shoulder.

    "Come up to my office, we'll have a little party before we call it a day. You'll need to stick around at base for tomorrow at least anyway, while we repair and resupply your ships. And bring that recording!"


    >In reference to the post asking Mouse if he got the recording of Vader saying "Noooooooo!"

    Mouse grins as you ask him. "Guess I'm kinda transparent, huh? Yeah, I used an ear implant to record it. I'll transfer the file from my headware to a disk."
    >> OP 11/05/11(Sat)21:33 No.16852437
    >>16852399
    "Not yet, waiting on the probe to report in. Give it a little time."
    >> Anonymous 11/05/11(Sat)21:33 No.16852438
         File1320543213.gif-(158 KB, 640x373, euclidean grid - Aino's Time G(...).gif)
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    >>16852369
    Black blobs are known Warhammer 40k sub-sectors, areas around there we need to prepare for Chaos fuckery. We should have full anti-Chaos equipment ready before going to any worlds close to them.

    >>16852329
    Aino is from Mutant Quest, if people aren't familiar with her. I heartily recommend you read through the archives when you can; the quest runner did a very good job in making it feel like a 90's Marvel comic series.
    http://suptg.thisisnotatrueending.com/archive.html?tags=Mutant+Quest

    As much as I like Aino, her specializations in SCIENCE! were in temporal mechanics and exotic particle theory; I don't know if her expertise will be of use to us.
    Though her Za Warudo type powers might be interesting to see in action.
    >> Anonymous 11/05/11(Sat)21:37 No.16852479
    >>16852427
    Alright, I think that everyone has earned some rest. The Antaeus and the EMH can repair all of our machines and injured, respectively, while everyone else is given some down-time. They all earned it.

    Make sure to get that disk from Mouse later to give to Holtz.

    And have the replicators on the Indefatigable churn out as much alcohol as we can: drinks for everyone! Break out the Romulan ale and Saurian brandy!
    >> Anonymous 11/05/11(Sat)21:39 No.16852497
    Just copy pasting my previous post.

    Thinking on that. We should go for the maximum number of Heroes we can get. After all, once we get back the Antaeus cruiser, we can produce as much artillery as we want for every mission. I therefore Vote for Char and Amuro as selections.

    For the ISDs... I'm torn. Really, I am. But... I would suggest keeping them for the firepower. While they could provide a bigger credit/mission funding, they can provide firepower that we wouldn't be able to get with the money we'd get for them. We'll need that firepower to deal with Chaos fleets (as much as I would like to use Retribution class BBs, ISDs offer far more bang for our buck).

    I would once again urge my colleagues to take the 2 Tactical Squads of Knights Inductors. That's 48 Space Marines, guys. The Knights Inductors have 24 Marines per Tactical Squad (and 3000 Marines overall). They are also highly resistant to Chaos and prone to being Nulls or Blanks (utterly immune to Warp Powers/outright denying Warp powers in their vicinity)

    I agree with the nanny-bags and recovery tanks. We need enough to cover up to... let's say 25% of our ground forces. That should allow for a decent number without being overtly expensive.

    For the BattleMechs, it's up to the guys that know them more than I.

    As for the extra Science and Investigation, we already have a pretty good Science team going with Egon and the X-Com Scientists, while Investigation is covered by Spike, Tosh, the Delta Green and SCP Agents and the UNIT and X-Com troopers. If/when we have funds available however, we should consider expanding these assets with specialities that would supplement the weaker areas of Egon and the X-Com scientists.
    >> Anonymous 11/05/11(Sat)21:39 No.16852502
    How long until we can contact Elder God versions of Kurou and Al and at least hammer out an agreement? We might need some Elder God assistance against Chaos.
    >> Anonymous 11/05/11(Sat)21:43 No.16852537
    >>16852427
    Neat. Wonder where we're off to next.
    Last worlds were C&C / Star Control, Drowtales / Shadowrun, Fallout / Furries, Dark Matter, and ... some truly horrible bullshit.
    I wonder if we'll enter a D&D world where Katanas have a greatly improved statblock, or Tamriel/Cyrodil but where female argonians are taking over, or perhaps Bioshock where people have spliced themselves into horrid abominations from Homestruck, Adventure time or My little pony.
    >> Anonymous 11/05/11(Sat)21:44 No.16852549
    >>16852497
    I don't think we should be hitting WH40K sectors right now. We need to get back to buying Shin Getter Robo and other super robots first before we do that.

    Thinking we need to get one of those versions of Demonbane and the more advanced R-Types (R-90, R-13) before we even head in.
    >> OP 11/05/11(Sat)21:44 No.16852553
    >>16852537
    Yes. YES. FEEEED me your nightmares.
    >> Anonymous 11/05/11(Sat)21:48 No.16852597
    >>16852497
    Egon and the X-COM scientists will be much more effective if we get a Lab Module Upgrade for the Storm, something we've been eyeing for a while now.

    Other ideas for SCIENCE! Heros and Troops are Commander Data (but as a main character, I don't know if we could get him), Federation Engineers (those famous engineers, said to be able to make a replicator from some wire and a couple rocks), and the aforementioned Aino Virta.

    As for magical support, I again bring up Bob Howard from the Laundry Files series of books, and his NecronomiPhone. He has access to Mythos spells controlled by SCIENCE!, and he can even show you how to make invisibility fetishes from pigeon legs.
    >> Anonymous 11/05/11(Sat)21:48 No.16852603
         File1320544115.jpg-(14 KB, 222x220, horrifying.jpg)
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    >>16852537
    Or a Warcraft world where Goldshire has become the capital of the alliance and Silvermoon the center of power for the horde.
    >> Anonymous 11/05/11(Sat)21:49 No.16852611
    What's the key for the map?
    >> Anonymous 11/05/11(Sat)21:49 No.16852612
    I'm thinking that it's about time for our luck to run out and get sent to a ye olde fantasie world, and one that possesses enough stability for us to at least try to blend in.
    >> Anonymous 11/05/11(Sat)21:49 No.16852615
    >>16852597
    Might as well get the Lab module upgrade. Can we get a Psi Lab to go along with the Lab, and hire more X-com scientists so that both are staffed?
    >> Anonymous 11/05/11(Sat)21:50 No.16852624
    >>16852329

    >Hero Choices & Criteria

    As I suggested in an earlier thread, there was the option of attempting to recruit Data from the Star Trek canon.

    He's probably immune to psionic influence, has ungodly computational ability due to being an android, is naturally very strong and durable (being a super-advanced android even by Star Trek standards), and has a significant amount of investigatory ability due to his tenure as Lt. Commander on the Enterprise (i.e. being on a ton of away missions). In addition, he can be easily modified to look more like a standard human being if his pale skin and eyes will freak locals the hell out. He probably also has received combat training from the Federation. In addition, his experience on serving on Federation starships probably means that we may be able to get some extra mileage when we need to modify systems and/or go into overdrive on the Indefantigarblibble.

    However, he's about as vulnerable as the next guy when it comes to resisting magic. And we have no idea how corruptive horror-influences such as Chaos or Old Ones would affect him.
    >> Anonymous 11/05/11(Sat)21:51 No.16852638
    Could we recruit Touma and his Imagine Breaker?
    I know main characters are off limits, but due to his abnormally low luck and tendency to be a pawn of fate, I figured there might be a loophole?
    >> Anonymous 11/05/11(Sat)21:52 No.16852646
    >>16852329


    Another option would be Fall-From-Grace, from the Planescape: Torment canon. As a succubus, she is naturally resistant to magic. As a chaste godless priestess who could be described as more of some sorta weird worshiper of the concept of belief, she can prepare a set number of cleric spells that can buff people's general ability to resist harmful effects, heal wounds/lost limbs, and resurrect the dead. Since she is already an extra-planar outsider who has seen some sick shit in the Abyss before she was sold off to the Baatezu, she probably has a degree of resistance to otherworldly influences. If we are allowed to accept 3e+ revisions to the succubus race, she can potentially gain several more racial abilities/resistances relating to psionics.

    She's also very wise and has spent most of her time in Sigil as a sort of counselor; this means that she is probably has a lot of experience dealing with a wide range of beings from different planes of existence. Also, she can probably act as a ship counselor to help even people out if they're on the brink of freaking the hell out.

    However, while she was able to give sage advice to the Nameless One despite him probably having a maxed out wisdom stat (thus indicating that she can solve a problem from weird angles), she is not a detective, nor is she an investigator. Also, she's not very durable. She may also stand out in a crowd without magic disguising, and will certainly show up on demon detection / evil detection due to her nature as a Succubus regardless of her alignment.
    >> Anonymous 11/05/11(Sat)21:52 No.16852655
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    >>16852612
    >one that possesses enough stability for us to at least try to blend in.
    Not being able to use all of this firepower we just bought? Being forced to blend in and not able to use our advanced technology?
    >mfw
    Truly, horror of horrors.
    >> OP 11/05/11(Sat)21:53 No.16852657
    The impromptu party lasts for a few hours, with everyone participating generally having a good time, whether it be the officers in Holtz's office or everyone else aboard the ships.

    Holtz regales you with tales of his years as a field agent at one point. It gets a little somber when you learn that Base Commander Kellers used to be his partner, but the moment passes and the subject changes to just how absolutely idiotic one of their comrades was.

    "Idiot kept trying to deploy Scopedogs wherever we went," Holtz grumbles. "Didn't matter what the mission was. Check out weird readings in a medieval capital? Scopedog. Rescue some poor saps that feel through a wormhole into a haunted nuclear power plant? Scopedog. Take down a gene-spliced King Kong with laser beam eyes? Scopedogs, hundreds of them! Don't get me wrong, the 'dog's a nice machine for what it does. But there's a time and a place. This guy went so much funding throwing Scopedogs at everything they busted him down to..." Holtz grins as he puts a shotglass to his lips. "Let's just say he has to play guardian angel to a teenager and her stalker vampire for the next decade." Holtz thumbs a button on his persa-comm and sighs with delight as a familiar voice issues from it.

    "NOOOOOOOooooooo!"

    Holtz grins. "Some days I don't hate my job."
    >> Anonymous 11/05/11(Sat)21:53 No.16852661
    Is Chaos vulnerable to anti-magic?
    Because if so, a very valuable (and easily reproducible) weapon would be the Warlock's Wheel.
    >> Anonymous 11/05/11(Sat)21:54 No.16852668
    Might I make a suggestion for when we go after Chaos-infested areas?

    We need people fluent in Gellar fields and hexagrammatic warding. I'd suggest seeing if there's Techmarines and Chaplains in the Reasonable's contingent that can handle that. Working with Egon, I'm betting we can set something up to keep our ships from being infested with Chaos possession or worse.
    >> Anonymous 11/05/11(Sat)21:56 No.16852697
    >>16852497

    Battlemechs:

    I'd lean toward the four Hellstars since they have 4 Clan ER-PPCs and can fire them continuously. That's a face full of hurt no matter how you slice it. However, if the surviving Atlas pilot becomes a hero due to surviving some weird shit and gets a custom Atlas to go along with it, that may change things.

    2 Madcats VS. 3 Rifleman-IICs: I'd be more inclined to accepting the Madcats/Timberwolves. The Rifleman-IICs are godly fire support, but they're slow as hell. The Madcats are fast and have a varied range of weaponry, and are better armored than the Riflemen; their generalist nature will probably be better for us in the long run.
    >> Anonymous 11/05/11(Sat)21:58 No.16852707
    >>16852668
    >Working with Egon, I'm betting we can set something up to keep our ships from being infested with Chaos possession or worse.
    If we can get an example of a Gellar Field Generator, Egon and the X-COM lab boys should be able to research the fuck out of it, and not only make a version that's compatible with our Reality Emitters, but also weaponize it somehow. Like Gellar Field rockets that are man-portable, and instead of a daemon laughing off a rocket to the head, it suddenly get a field of forced reality.
    >> Anonymous 11/05/11(Sat)22:03 No.16852767
    >>16852553
    Well, OP, if you want some bad fanfics...
    http://tvtropes.org/pmwiki/pmwiki.php/Horrible/Fanfic
    I'm sure this will keep us busy as we prepare to fight Chaos.
    Oh, and do we know what the Combine are doing? Can't let those bastards catch us by surprise.
    >> Anonymous 11/05/11(Sat)22:03 No.16852769
    I have a question, Chaos Daemons are kind of like Alucard aren't they? Like in that they're an amalgamation of countless souls and some very very bad magic, but with only one dominant personality?
    >> OP 11/05/11(Sat)22:04 No.16852774
    Results of the voting:

    Both ISDs are kept and put into dock for refurbishing.
    You gain 4 Hellstar Battlemechs
    You retain Char and the Hyaku Shiki
    You gain 4 M270 MLRSes
    You gain 2 Mad Cat Battlemechs
    You retain 2 Reasonable Marine Tactical Squads
    You retain BLU team.

    You get a ship upgrade.
    >> Anonymous 11/05/11(Sat)22:06 No.16852798
    >>16852774
    >You get a ship upgrade.
    LABS! Get a Lab Module upgrade!
    Egon and the X-COM lab boys need it for the shit that's about to come our way.
    >> Anonymous 11/05/11(Sat)22:06 No.16852799
    >>16852774
    Laboratories. Preferably both regular and Psi-Labs.
    Psi-Labs will be great for fighting against chaos, and who knows if some of the DGs, UNITs or SCPs might be good with Psi-amps.
    >> Anonymous 11/05/11(Sat)22:06 No.16852801
    >>16852657
    Oh god, poor Chirico.
    >> Anonymous 11/05/11(Sat)22:09 No.16852828
         File1320545389.jpg-(31 KB, 493x367, oh god no no no not again no.jpg)
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    >>16852657
    >"Let's just say he has to play guardian angel to a teenager and her stalker vampire for the next decade."
    Oh god.
    He got Twilight Duty.
    >> Anonymous 11/05/11(Sat)22:10 No.16852838
    >>16852769
    http://wh40k.lexicanum.com/wiki/Daemon#.TrXsXtQrcow
    Best start be reading up on W40K.
    >> Anonymous 11/05/11(Sat)22:14 No.16852868
    Alright, is that our entire requisition?
    Can we get more nanny-bags and reconstruction tanks?
    >> OP 11/05/11(Sat)22:14 No.16852876
    >>16852767
    Bahahahaha, I recognize some of those fics! Too bad the ones I have earmarked aren't there. One of them was enough to make me physically ill, and I've seen some shit.

    If you get the Lab module, it includes a Psi-Lab as part of the set up. Egon and the X-COM science team can now research the following long term projects.

    Reality Emission Defenses: Investigating applications of Reality Stabilization Fields for greater defensive purposes.

    Reality Emission Offense: Investigating application of Reality Stabilization Fields for offensive purposes.
    >> OP 11/05/11(Sat)22:17 No.16852903
    >>16852868
    You can get another 10 nanny bags and six recon tanks to be installed in the Medbay.

    You also get one Al'Kesh transport.

    The rest of your funding is tied up in repairing/retrofitting the Executor, the two ISDs, and the Antaneus. (Which would've taken up even more resources if you hadn't given HQ your Omega Trap.)
    >> Anonymous 11/05/11(Sat)22:19 No.16852913
    >>16852774
    >Char and the Hyaku Shiki

    Oh god, so useless. I can't wait for him to get mindraped.
    >> Anonymous 11/05/11(Sat)22:20 No.16852927
    >>16852876
    >Earmarked fics

    Now I'm curious as to whether or not we'll run into Shinji and Warhammer 40K.
    >> Anonymous 11/05/11(Sat)22:20 No.16852928
    >>16852903
    >>16852876
    >Reality Emission Defenses: Investigating applications of Reality Stabilization Fields for greater defensive purposes.
    I think we need defenses first, and so vote for this.

    >get one Al'Kesh transport
    Okay, do we get Stargates with it? Or will we need to wait for the next round of funding in order to introduce an enemy battlefleet to either a black hole's event horizon or a star's corona?
    Also, is this one going to be equipped with Ring Transporters or Asgard beaming technology?
    >> Anonymous 11/05/11(Sat)22:21 No.16852934
    >>16852876
    Can we research standard X-com things, e.g. Psi Amp or Grav Shield?
    Start research on Reality Emission Offense.
    >> Anonymous 11/05/11(Sat)22:21 No.16852945
    >>16852903

    I guess we can take some downtime then we can turn to research and upgrading our VF-25's with add-on packs when the retrofits start to wind down.
    >> Anonymous 11/05/11(Sat)22:22 No.16852949
    >>16852828

    can some one tell me the context of this image? sauce?
    >> Anonymous 11/05/11(Sat)22:24 No.16852968
    >>16852903
    >You can get another 10 nanny bags and six recon tanks to be installed in the Medbay.
    Okay, that's good. The more tanks we have, the faster we can resuscitate our currently nanny-bagged agents.
    Also, 20 nanny-bags in total...yeah, that makes me feel good.
    >> Anonymous 11/05/11(Sat)22:26 No.16852989
    >>16852903
    >>16852876
    Personally, I would like stronger Defense, but there has been a lot of rumbling about more Offense oriented developments.

    At least we could swing one Al'kesh, we should pick up a second whenever we can.

    Important question: How are we on captured secondary craft and fighters from the SSD and the ISDs? If the budget is tightening up again, we'll need to transfer some of those over to the rest of the fleet to help make up for our losses.
    >> Anonymous 11/05/11(Sat)22:26 No.16852990
    >>16852329
    Map key please.
    >> Anonymous 11/05/11(Sat)22:31 No.16853026
    >>16852989
    Yes, let's find out about those other smaller craft. Figure out which ones are useless (like those Starfuries)
    >> Anonymous 11/05/11(Sat)22:32 No.16853032
    >>16852707
    You know what? I think I know how we can do just that!
    Invert the Omega Trap!
    Keep spirit/metaphysical forces out instead of in.
    Booyah.
    >> OP 11/05/11(Sat)22:32 No.16853034
    >>16852990
    The big black blobs are Warhammer40K-infested zones.

    The area within the pink circle is being fought over by Chaos and the Void Engineers, but you don't know what's in there.

    The two circles on the lower right side are areas of influence for the Void Engineers and Chaos, with the light green circle being Chaos.

    You have not managed to identify any other trends to my knowledge.
    >> Anonymous 11/05/11(Sat)22:33 No.16853042
    >>16852949
    >sauce?
    I dunno either bro, but it makes for a good reaction image, now doesn't it?

    >>16852927
    >Now I'm curious as to whether or not we'll run into Shinji and Warhammer 40K.
    If we do...
    Well, they ALREADY are capable of Meta Travel, so I don't see how we would be able to rewrite-bomb them.
    Perhaps another useful temporary ally? We no longer have the Orz with us, and they are...
    Well, they aren't going to outright MURDER us at first glance, anyways.
    >> OP 11/05/11(Sat)22:34 No.16853054
    >>16853026
    There actually weren't that much fighter craft aboard. They appear to have been scrambled in the fleet battle and destroyed by you. What was left was given over as salvage to pay for the extensive retrofitting needed for these ships. There were no assault vehicles aboard. Presumably they were all planetside.

    You can choose between Ring Transporters and Asgard tech, but you do not yet get a Stargate.
    >> Anonymous 11/05/11(Sat)22:35 No.16853061
    If we have some downtime, perhaps its time to reveal to our heroes the true nature of the Meta?
    Star-Lord and Spike should probably be able to handle it, and we can just obliviate anyone who has an adverse response.
    >> Anonymous 11/05/11(Sat)22:36 No.16853063
    >>16853026
    Dude, why the hate on the Starfuries? They have great maneuverability.
    Also, remember there are two types of Starfury, one being a bit more heavy duty than the other.

    What I'm really crossing my fingers for is some sub-capital ships.
    >> Anonymous 11/05/11(Sat)22:36 No.16853071
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    >>16853054
    >Stargate.
    I wonder if they are capable of linking between Canons...

    >Linking
    THAT'S IT! We need to get in contact with Atrus!
    >> OP 11/05/11(Sat)22:36 No.16853074
    >>16852934
    With the Science Team, you already have all X-COM 1 projects researched. If you get more X-COM scientists, each group of 20 will unlock the UFOpedia for another game in the franchise, except for Enforcer.
    >> Anonymous 11/05/11(Sat)22:37 No.16853079
    >>16853054
    Asgard Teleporters. Those things are in the same league as Starfleet Transporters.
    >> Anonymous 11/05/11(Sat)22:39 No.16853098
    >>16853054
    Asgard teleporters. Faster than ring transporters and aren't limited by requiring a destination pad.
    >> Anonymous 11/05/11(Sat)22:40 No.16853106
    What about recruiting Dr. Ivo Robotnik? The mass of a man can build like a humanoid Arm Commander!
    >> Anonymous 11/05/11(Sat)22:42 No.16853111
    >>16853098
    Admittedly, the ring version can probably ignore more kinds of jamming, since we're dropping a ton and a half of platform down on the location.
    But those Asgard porters have gone through mountains and enemy ships, and do it faster than Trek porters.
    >> Anonymous 11/05/11(Sat)22:42 No.16853114
    >>16853074
    Alright. So where are we going to go next? Either we go after more SUEs, or we man up and try to take on Chaos. Or the Combine.
    >> Anonymous 11/05/11(Sat)22:43 No.16853121
    >>16853063
    There's a ton of shit out there (stuff we already have --even the Hyaku Shiki) that outperform and outmanuver an Aurora Starfury. If you wanted a Thunderbolt Starfury then something like an ARC-170 is a better choice, it seems.
    >> Anonymous 11/05/11(Sat)22:43 No.16853124
    >>16853106
    No evil backstabbing world conquers please, thank you.
    >> Anonymous 11/05/11(Sat)22:44 No.16853134
         File1320547465.png-(937 KB, 678x563, what is this old tyme faggotry.png)
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    >>16853121
    Wait, why are we even getting starfuries?
    They don't even have shields!
    >> Anonymous 11/05/11(Sat)22:46 No.16853152
    >>16853121
    Seems the point is moot, the enemy shot all it's load.

    >>16853054
    I almost want to beg for an Imperial shuttle, but then I slap myself and remember that the Al'kesh is much nicer.
    >> Anonymous 11/05/11(Sat)22:47 No.16853166
    >>16853114
    We have 4 options right now:
    1. Green world all the way to the west of the sector.
    2. The red world next to #1.
    3. The gray world next to #1 and #2.
    4. We check the outer perimeter of the Chaos battlefleet, see what kinds of numbers we're dealing with, see how the TSAB's Dimensional Navy is handling things, and swipe some Cartridges and Devices from battle sites when no one's looking.
    >> Anonymous 11/05/11(Sat)22:48 No.16853173
    >>16853114
    I say we focus on trying to hit linchpin locations, whatever there might be there.
    >> Anonymous 11/05/11(Sat)22:49 No.16853176
    >>16853114
    SUEs, for now. Restoring reality a bit more will hinder Chaos, while we still don't know much about the Combine's plans.

    Plus, it'll allow us to get our troops a bit more experimented in working with each other. Working like a true unit will take some time and shared battle experience, and I'd rather not have to do so while fighting Chaos. Our troops have to get to know each other in battle so that against Chaos they can be detect possible subversion attempts or Chaos lies. SUEs are typically deathly, but brainless, allowing us to experience a real challenge while still controlling the scenario fairly well. Chaos promises to be a tough enemy, and so does the Combine.
    >> Anonymous 11/05/11(Sat)22:49 No.16853179
    >>16853166
    I'm thinking #3 looks linchpiny.
    >> Anonymous 11/05/11(Sat)22:50 No.16853189
    >>16853166
    What about the black dot in the very center?
    >> Anonymous 11/05/11(Sat)22:52 No.16853209
    >>16853179
    Works for me. We might get a hint as to what a Grey world means.
    >> Anonymous 11/05/11(Sat)22:56 No.16853255
    >>16853176

    I agree with this assessment.

    SUEs seem to be mostly sheer brute force with little to no strategy, though we might encounter some that are more subtle than others. We can cut our teeth on them and gain funding through axing them, and build up our forces in preparation for the other choices.

    From what I've read on Chaos, they also have brute force, but also with cunning strategists and highly corruptive influences. We may want to hold off on engaging until we're better prepared to combat psionic attacks and/or spiritual corruption.

    The Combine are a bit of a wild card. We know they can breach dimensions/canons as a part of their baseline technology, but most of what we know of them is based on the human forces integrated into the Combine's ranks. I'm not sure if there are any real examples of the Combine's space navy in the Half-Life series, but we can assume it's some sort of union of organic and mechanical tech. Not unlike the Polaris from the Escape Velocity: Nova canon.
    >> Anonymous 11/05/11(Sat)22:56 No.16853258
    >>16853209
    Indeed.
    Hey, what was the 'world color' of that SUE crapsack we just fixed?
    >> Anonymous 11/05/11(Sat)22:58 No.16853273
    >>16853166
    I agree. Let's check out the grey worlds.
    >> Anonymous 11/05/11(Sat)22:59 No.16853281
         File1320548389.jpg-(61 KB, 336x290, good-ideas-mustache-cigar-bril(...).jpg)
    61 KB
    >>16853032
    >> Anonymous 11/05/11(Sat)23:01 No.16853298
    >>16853258
    Green.
    >> Anonymous 11/05/11(Sat)23:04 No.16853319
    >>16853255
    Yeah, we need to secure funding until we get enough advanced R-Type models all around, get more heroes, high end super robots, et cetera.

    If we can coax SUEs and the Combine to pick fights with and weaken Chaos, why not?
    >> Anonymous 11/05/11(Sat)23:05 No.16853328
    >>16853298
    Alright, so we hit the grey one, and then hit a red one later on to see what that indicates.
    >> Anonymous 11/05/11(Sat)23:05 No.16853334
    Oh, almost forgot.

    Let's get Spike a phaser and a pistol that's more suited for taking on armored targets.
    >> Anonymous 11/05/11(Sat)23:06 No.16853339
    >>16853334
    Actually, let's give spike one of everything, because he's a wild card like that.
    It's why we got him, after all.
    >> Anonymous 11/05/11(Sat)23:07 No.16853343
    >>16853255
    They may not even have a space-force to speak of.
    Their focus might be on transiting directly onto worlds and taking over.
    >> Anonymous 11/05/11(Sat)23:07 No.16853346
    >>16853334
    Right, we need to take care of this.
    Spike needs weapons that can take down armored foes.
    Get him a Fallout gauss pistol, and a Federation hand phaser.
    >> Anonymous 11/05/11(Sat)23:12 No.16853394
    >>16853343
    >Their focus might be on transiting directly onto worlds and taking over.
    As far as I am aware that is precisely the case. The actual Combine(the species) are very corporatized in their outlook on things, and care more about profitable results than domination. The only reason Humanity wasn't wiped out immediately was because the Administrator managed to convince them that humanity could be a profitable investment.
    The only reason they use extra-dimensional portals is because it's cheaper and faster than building and maintaining space navies.

    Admittedly, they did not have in-universe teleportation technology in spite of having the framework for it, but that's laziness on their part.
    >> OP 11/05/11(Sat)23:15 No.16853415
    Confirm this. You are headed to the westmost grey point?

    Spike can be equipped with a phaser no problem.
    >> Anonymous 11/05/11(Sat)23:17 No.16853429
         File1320549432.jpg-(13 KB, 230x151, Discs_of_tzeentch.jpg)
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    >>16852838
    >Lexicanum wiki
    >Wiki Force compels me to follow the links
    >Find this
    Wow. This was definitely made in the 80's.
    >> Anonymous 11/05/11(Sat)23:17 No.16853431
    >>16853415
    Confirming.
    Also, confirming giving Spike a phaser for when fighting things not affected by bullets.
    Keep in mind to get him a gauss pistol or mass pistol later.
    >> Anonymous 11/05/11(Sat)23:18 No.16853445
    >>16853346
    >>16853339
    >>16853334
    Fallout Gauss Pistol is a good choice.
    A good StarWars hand blaster.
    Trek phaser might be a bit odd to him, but if he'll use it, sure.
    Babylon 5 Phased Plasma Gun is a nice compact number with a lot of kick too.

    And those are just things we should have on hand.

    Maybe we can squeeze a special order out to get him something nicer.
    >> Research Fag 11/05/11(Sat)23:18 No.16853449
    While they relax, have our troups study our meta-Tvtropes.org equivilant. We want them to be genre savvy.
    Also, can we make it policy to only put heads in nanny-bags? The medic can supposedly keep keep body parts alive with a mixture of blood, sandvitch, and pills.
    http://www.youtube.com/watch?v=NIU1GCR1S_E&noredirect=1
    >> Anonymous 11/05/11(Sat)23:19 No.16853456
    >>16853346
    Approve, let's equip that weeaboo son-of-a-bitch with the best weapons our mounting deficit can buy. Does Spike have any melee weapons, or hand-to-hand combat skills?
    >> Anonymous 11/05/11(Sat)23:19 No.16853460
    >>16853415
    Oh, this time, instead of transiting out over Earth, can we transit out of Meta approximately 10 lightyears from Earth?

    This way, we can send in the Inde and the Al'Kesh to look around first, make sure the coast is clear of hostile battlefleets, before we bring in the Relentless and the Storm.
    >> Anonymous 11/05/11(Sat)23:20 No.16853466
    >>16853449
    >We want them to be genre savvy.
    Put them on a timer, too! I want my men to not be compelled by the Wiki Force into forgetting to sleep!
    >> Anonymous 11/05/11(Sat)23:20 No.16853473
    >>16853415
    There seems to be agreement that grey one looks well positioned.
    >> Anonymous 11/05/11(Sat)23:22 No.16853485
    >>16853449
    The problem of putting the heads in the bags, is regrowing the bodies.

    We don't have the magic cryokit; so we're limited to civilian (but high-end!) nanite tanks that would take a week to reconstruct the body.

    Taking only the heads should be a desperate move only.
    >> Anonymous 11/05/11(Sat)23:23 No.16853494
    >>16853456
    Spike melees with a pistol.
    With a fair amount of skill I might add.

    >sub-team Abodan
    Captcha is trying to tell me something, I swear.
    >> Anonymous 11/05/11(Sat)23:23 No.16853500
    >>16853494
    >advanced eglasti
    I think so too.
    >> Anonymous 11/05/11(Sat)23:24 No.16853504
    >>16853429
    That thing looks like it flew off a Lisa Frank folder.
    >> Anonymous 11/05/11(Sat)23:24 No.16853507
    >>16853456

    Spike is very proficient in hand-to-hand combat.
    >> OP 11/05/11(Sat)23:24 No.16853511
    From your spare arms, you can give Spike a phaser rifle, phaser, A280 Blaster, and a M41A Pulse Rifle.

    >>16853460
    You and your ships form up for the transit jump. With a few farewells and wishes of good luck, you depart the base and hit the button.

    You transit out 10 light years from your target planet. Long range sensors do not detect anything major.
    >> Anonymous 11/05/11(Sat)23:25 No.16853517
    >>16853511
    >Long range sensors do not detect anything major.
    Not even the Reality Detectors?
    >> Anonymous 11/05/11(Sat)23:30 No.16853574
    >>16853511
    No ships or space stations, and no reality distortions?

    Have the Indefatigable cloak and warp to Earth.
    Have it run a scan of the system, and if everything's clear, then the Relentless and the Oncoming Storm will make the jump and come out behind the Moon, in order to stay hidden while the Storm's reality sensors get to work, and the Inde looks for comsats to hack into.
    >> Anonymous 11/05/11(Sat)23:30 No.16853576
    >>16853511
    All that B5 stuff floating around that world and no PPGs? Man, they deserved that rewrite more than I thought.

    Send the Inde out, hold on to the Al'kesh for the time being.
    >> Anonymous 11/05/11(Sat)23:31 No.16853579
    >>16853511
    Yes, continue OP.
    >> Anonymous 11/05/11(Sat)23:33 No.16853608
    >>16853574
    I'd say this, but come out behind Jupiter first. Then behind Mars if it look clear to there.

    No need to jump directly into the pot.
    >> Anonymous 11/05/11(Sat)23:41 No.16853690
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    >>16853608
    We should cloak between planets, just to be safe. We don't know what's out there.
    >> OP 11/05/11(Sat)23:42 No.16853710
    >>16853517
    Your space-time sensors have trouble getting precise readings at this range. They'd be able to pick up moderate to large distortions from here, but if it's a smaller one you'll have to go in closer.

    >>16853574
    The first thing the Indefatigable notices is that the continents are significantly different than Earth's. The second is that there are no signs of satellites or orbitals, or indeed of any technological signals coming from the planet at all!
    >> Anonymous 11/05/11(Sat)23:43 No.16853713
    >>16853690
    Only the Inde and the Al'Kesh transport bomber have cloaking devices.
    >> Anonymous 11/05/11(Sat)23:43 No.16853724
    >>16853690
    Indeed.

    Unrelated note: Recently rewatched the 'Meet the Medic' video. Remember to inform the Medic to keep his experiments limited to his teammates, unless given express permission otherwise.
    >> Anonymous 11/05/11(Sat)23:44 No.16853740
    >>16853718
    We're broke again.
    >> Anonymous 11/05/11(Sat)23:45 No.16853741
    >>16853710
    Have the Inde continue to scan for structures, energy sources, and signs of civilization.

    Have the Inde and the Relentless warp in and begin scanning the planet for reality distortions.

    Also, FUCK, this is a high-magic fantasy setting, isn't it? Just as my worst fears realized!
    >> Anonymous 11/05/11(Sat)23:45 No.16853745
    >>16853511
    Might as well approach cautiously. See if anything's happening.
    The Inde can cloak, jump in, then jump back.
    Then we jump in somewhat closer, seeing what's up.

    Since Aurors can apparently Scry, I want to make use of that. See if they can look into spots such as New York City, London, and Tokyo to check what's there.
    >> Anonymous 11/05/11(Sat)23:45 No.16853747
         File1320551144.jpg-(1.18 MB, 2205x1700, Binky__Horse_of_the_apocalypse(...).jpg)
    1.18 MB
    Can we hire a few of these fellows from Shadowrun later?
    >name in filename
    >> Anonymous 11/05/11(Sat)23:46 No.16853750
    >>16853710
    What is the moon situation?
    or the rest of the system for that matter?
    >> Anonymous 11/05/11(Sat)23:47 No.16853765
    >>16853710
    Warp in. Scan the surface for life forms. Get a closer look at large clusters of them via sensors or scrying.
    No Tech At All tells me it's not D&D which has artificers.

    Wait.
    Please tell me we didn't just gate straight over E.V.O. quest.
    >> Anonymous 11/05/11(Sat)23:47 No.16853766
    >>16853750
    Don't forget to scan for magical or psychic presences!

    >grey world
    Maybe the Orz already *pulled* this planet.
    >> Anonymous 11/05/11(Sat)23:47 No.16853770
    >>16853747
    No.
    >> Anonymous 11/05/11(Sat)23:48 No.16853772
    >>16853745
    I didn't refresh. Ignore commands to scry non-existant cities and instead just scry where-ever life or magic may be.
    >> Anonymous 11/05/11(Sat)23:49 No.16853785
    >>16853750
    Well, the planet has different continents. Is it possible to bring up a (rough) map of the continents that are present?
    >> Anonymous 11/05/11(Sat)23:51 No.16853808
    As soon as we arrive in-system and begin scanning, A.N.O.N. needs to go through our archives and find a match between this planet and all known Canon profiles.
    >> Anonymous 11/05/11(Sat)23:52 No.16853822
    >>16853750
    The rest of the system is analogous to the Sol system.

    >>16853741
    There are settlements and signs of civilization aplenty, but none seem to have progressed further than the late Middle Ages in technical level.

    >>16853765
    It would be sweet to have a crossover quest that crosses over into another quest, but I don't want to step on another Questmaster's toes.
    >> OP 11/05/11(Sat)23:52 No.16853828
    >>16853822
    This was me.

    >>16853808
    >>16853785
    ANON: "Working..."
    >> Anonymous 11/05/11(Sat)23:53 No.16853831
    >>16853765
    Woah. That would be Meta-Meta.
    "Double Meta, what does it mean?"
    >> Anonymous 11/05/11(Sat)23:53 No.16853833
    >>16853822
    You lost your name.
    >> Rynex !KCQoFj8ntM 11/05/11(Sat)23:53 No.16853840
    >>16853822
    I want to see /tg/quest crossover into Zeonquest, personally.

    THE NACHTMAREN SHALL RIDE AGAIN
    >> Anonymous 11/05/11(Sat)23:54 No.16853844
    >>16853828
    >>16853822
    Get the Aurors scrying s bit to get a feel for it.
    Magically inclined world?
    >> Anonymous 11/05/11(Sat)23:54 No.16853848
    >>16853822

    in b4 the fleet is actually looking at Westeros' planet.
    >> Anonymous 11/05/11(Sat)23:57 No.16853869
    >>16853828
    We don't do anything until A.N.O.N. comes back with a match, or says that there's no match.

    Also, no scrying. Most scrying spells can be detected, and until we know what we're dealing with, we should take that chance.

    >>16853840
    Oh man, and having the Char on our payroll meet up with the Char in that timeline? HILARIOUS!
    >> Anonymous 11/05/11(Sat)23:58 No.16853871
    >>16853828
    Wonder where we are. We still might be safe if it's a D&D world, because despite being low on magic, a lot of our troops have strong willpower, and armor is effective against more than one kind of force. Plus, we sort of have really big guns. Can't beat really big guns.
    >> Rynex 11/05/11(Sat)23:59 No.16853883
    >>16853869
    whynot.jpg

    Although having the entire Nachtmaren from Strauss to Hovis to Zolomon would be awesomesauce to have on our team.
    >> Anonymous 11/05/11(Sat)23:59 No.16853887
    >>16853871
    DnD might have Sphere's of Annihilation and Peasant Railguns, but we've got one better:
    The Singularity beam! It's a Annihilation Railgun, no peasants required!
    >> Anonymous 11/06/11(Sun)00:01 No.16853895
    >>16853869
    You know, it wouldn't really surprise me... Someone kept trying to uphold the Canon in the Zeonquest universe. Destiny refused to change quite a lot. You never know...
    >> Anonymous 11/06/11(Sun)00:01 No.16853898
    >>16853883
    >Hovis
    >Zolomon
    Ah, dammit. That made me sad for a moment.
    >> OP 11/06/11(Sun)00:01 No.16853901
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    >>16853833
    You got me. I'm the Nameless One.

    "Search complete." ANON reports. "World identified: Middle Earth."
    >> Anonymous 11/06/11(Sun)00:04 No.16853936
    >>16853901
    Ah, middle earth.
    What part of the timeline are we at? A look at Mordor and Rohan and the Shire should give us a rough idea of when we are.
    Sauron doesn't tend to look at the sky so we should be safe from his control until we land. X-com veterans would be useful for this because they resist mind control.
    >> Anonymous 11/06/11(Sun)00:05 No.16853942
    >>16853895
    >Destiny refused to change quite a lot
    Yeah. The Gryps Conflict is set to go off, and with even MORE casualties, if that could be believed.

    And with a Side 3 that never surrendered, and a Federation that felt that it had victory pulled out of its grasp, there's even less likely to be peace.

    Good business if you're a mercenary, though.
    >> Anonymous 11/06/11(Sun)00:06 No.16853952
    >>16853901
    Did this world have a Transpace Guard base?
    Also, any reality distortions?
    If "No" to both then all is well and we might as well gtfo.
    >> Anonymous 11/06/11(Sun)00:07 No.16853954
    >>16853901
    At what point in the Canon are we?
    Hobbit?
    Two Towers?
    Battle of Helm's Deep?
    >> OP 11/06/11(Sun)00:08 No.16853962
    >>16853936
    The Shire and Rohan are intact. Bara-dur is rebuilt and filled with orcs. Orcish armies march from the Black Gate.
    >> Anonymous 11/06/11(Sun)00:08 No.16853964
    >>16853901
    Balls.

    What sue shit is going to be screwing this place up..

    I'm actually almost surprised that it is round.

    Well, let's do an orbital survey and see if we can get some hints as to what might be wrong.
    Any hits on out reality sensors?
    >> Anonymous 11/06/11(Sun)00:09 No.16853969
    >>16853901

    A SUE in Middle Earth?

    But... how can we tell the SUE from the extraordinarily powerful legends that exist and walk there even to this day?
    >> Anonymous 11/06/11(Sun)00:11 No.16853982
    >>16853962
    The SUE is going to be an elves, and it's up to us and our manly dorf freinds to fight the evil gay elves. Yawn.
    Let's go to another world, this one is too cliche.
    >> Zeta Zaku 11/06/11(Sun)00:11 No.16853983
    >>16853969
    Find Legolas, kill whoever he's currently in a relationship with.

    Fucker's a goddamn SUE magnet.
    >> Anonymous 11/06/11(Sun)00:12 No.16853992
    >>16853962
    That's a normal point in the Canon, isn't it?
    >> Anonymous 11/06/11(Sun)00:12 No.16853996
    >>16853962
    Has anything shown up on our reality sensors?

    We need to confirm if there are any S.U.E.'s first and foremost.
    >> Rynex 11/06/11(Sun)00:12 No.16853998
    >>16853895
    It's haters from /m/ who were sabotaging Zeonquest. It would be ironic that trying to fix "canon" Zeonquest would push everything further to Zeon's favor.

    That being said I think picking up Nachtmaren as a team for the Storm is good.
    >> Anonymous 11/06/11(Sun)00:13 No.16854001
    >>16853962
    Survey, see in ANON can pinpoint a where in the timeline we are.

    Actually, the easiest might be an intense scan on the Shire. Who is in Bags End will tell us a lot.
    >> Anonymous 11/06/11(Sun)00:13 No.16854002
    >>16853983
    Who was the character that Liv Tyler played as?
    Check who she's bonking, too.
    >> OP 11/06/11(Sun)00:13 No.16854005
    >>16853952
    >>16853964

    No base, but you detect a mild reality distortion near Rivendell.

    How will you be identifying what point of the timeline it is?
    >> Anonymous 11/06/11(Sun)00:16 No.16854037
    >>16854005
    Damn Tolkien elves, we'll have to be careful around them.

    Have the Storm concentrate its sensors on that reality distortion.

    We may need to send the Al'Kesh down there for a closer look.
    >> Anonymous 11/06/11(Sun)00:17 No.16854045
    >>16854005
    The distortion could just be the ring....
    Or Gandalf.
    A Fixer Sue would probably play as Sam, Gandalf, or Boromir to redeem his horrendous 'mistake'.
    >> Rynex !KCQoFj8ntM 11/06/11(Sun)00:19 No.16854061
    >>16853942
    I was hoping that the Gryps conflict would be derailed for the better though.
    >> Anonymous 11/06/11(Sun)00:19 No.16854065
    >>16854005
    Aw balls, I know fuck all about The Hobbit.

    Rivendell - that's where the Fellowship was formed. It's where Gimli, Legolas and Aragorn first appear in the movie. If there's anyone to look for, it's those three.
    >> OP 11/06/11(Sun)00:19 No.16854068
    >>16854037
    Your sensors detect an odd gateway with heavy wards around it designed to prevent magical scrying in a secluded grove near the elven town. The gateway itself is an arch of stone and gold, with cruel spikes and screaming faces molded into it. Pinkish-purple energy throbs within its arch.
    >> Anonymous 11/06/11(Sun)00:20 No.16854071
    >>16854005
    >How will you be identifying what point of the timeline it is?
    >>16854001
    >> Anonymous 11/06/11(Sun)00:23 No.16854106
         File1320553381.jpg-(297 KB, 1214x820, nurgle.jpg)
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    >>16854068
    That sounds kinda like...
    >> Anonymous 11/06/11(Sun)00:23 No.16854113
    >>16854068
    >odd gateway with heavy wards around it designed to prevent magical scrying
    Okay, sounds like that's what our target is using.

    >gateway itself is an arch of stone and gold, with cruel spikes and screaming faces molded into it
    That, doesn't sound good.
    First two ideas are Diablo, and Chaos.

    "A.N.O.N., does the gate's structure match that of known magical constructs?
    "Egon, could you take a look at this? Does anything like this show up in Tobin's Spirit Guide?"

    Also show it to the Auror team; they'll need to be exposed to alternative magic systems, and this is a good chance.
    >> Anonymous 11/06/11(Sun)00:23 No.16854115
    >The gateway itself is an arch of stone and gold, with cruel spikes and screaming faces molded into it. Pinkish-purple energy throbs within its arch.
    That sound disturbingly Chaos-y..
    >> Anonymous 11/06/11(Sun)00:26 No.16854144
    >>16854068
    Fly over for a closer look in a cloaked dropship, see how many forces there are. Also, look for any other positions on the planet with similar gates.

    I'm thinking the solution is "Capture a few prisoners to interrogate then burn the rest from orbit".
    >> OP 11/06/11(Sun)00:27 No.16854160
    >>16854113
    "I've never seen anything identical to it, though it bears some vague resemblance to the architecture used by certain cults of Elder Gods."

    The Aurors grimace. "It looks like something running on souls..."

    ANON: "No known structure matches. However the general building style matches up that of Chaos."
    >> Anonymous 11/06/11(Sun)00:29 No.16854181
    >>16854115
    I'm thinking pink-purple reminds me more of Slanesh then Nurgle.

    Scan for life signs there, are many bunched together in one room?
    >> Anonymous 11/06/11(Sun)00:30 No.16854188
    >>16854113
    Stone and Gold doesn't sound like Diablo, all of Diablo's hellish portals are made from Bone and are colored Red.
    Sounds an awful lot like Chaos, though.
    >> Anonymous 11/06/11(Sun)00:32 No.16854214
    >>16854160

    Chaos architecture!?
    OH FUCK.
    >> OP 11/06/11(Sun)00:33 No.16854220
    >>16854181
    There are no sentient lifeforms around the gateway.

    >>16854144
    Are you loading an away team into the dropship or just having it do a fly by?
    >> Anonymous 11/06/11(Sun)00:33 No.16854224
    >>16854160
    Aw balls. Chaos, and here we are without any Psi protection.
    Cancel any ideas of mind controlling one to interrogate. Chaos demons are -MADE- of Chaos and -MADE- of obedience to their demon lords, and you can't control them. You'll blow up if you try.
    I wonder how the fuck this portal got here. Is it possible to perform a series of jumps a light-day or light-month out and look at that spot on the planet to see what changes, or are our sensors not able to detect anything at such great ranges?
    >> Anonymous 11/06/11(Sun)00:33 No.16854228
    >>16854214
    At least they don't have a military presence.
    Tell the Knights Inductor to have their Silencers ready their drop pods! They have a warp gate to seal!
    >> Anonymous 11/06/11(Sun)00:33 No.16854231
    So what's the protocol here regarding how low our profile is supposed to be?
    Like should we attempt to match Middle Earth's tech level, or is it okay to use our fancy future guns?
    >> Anonymous 11/06/11(Sun)00:35 No.16854247
         File1320554106.jpg-(9 KB, 200x187, scared-guy.jpg)
    9 KB
    >>16854160
    http://www.youtube.com/watch?v=sKiAzMx8N7Y&feature=related
    >> Anonymous 11/06/11(Sun)00:35 No.16854253
    >>16854220
    Just look at it from orbit. We should be able to see anything moving on the ground near it.
    Search for other buildings of a similar color or similar distorting style in the world.

    I fear that one of the Canon characters has entered a portal into the Warp, and we'll have to go in there to rescue them.
    The ring was trusted to the hobbits for their 'pureness', or their souls are hard for chaos to taint. That's a plus, if they've got Frodo.
    >> Anonymous 11/06/11(Sun)00:35 No.16854254
    >>16854228
    >drop pods
    Nope. Indefatigable cloak in close, then telport down with Reality emitters and Silencers nullifying chaos.
    >> Anonymous 11/06/11(Sun)00:36 No.16854256
    >>16854160
    >general building style matches up that of Chaos
    >matches up that of Chaos
    >Chaos

    I want firing solutions on that gate!
    Egon, Star-Lord, Spike, Tosh, and the EMH are to get ready along with the Reasonable Marines, Delta Green, SCP, Aurors, and X-COM teams in the Al'Kesh. I don't know how Chaos might interact with the Engineer's respawning technology, so have them, the Mobile Infantry, and UNIT on standby on the Indefatigable.

    Plan is have the Oncoming Storm scan the area again from the sky, searching for Chaos traces.
    The Al'Kesh is to cloak and do a low-level fly-by of the area using Egon's PKE meter to see if there's any spirit activity that could be Chaos.
    >> Anonymous 11/06/11(Sun)00:36 No.16854258
    >>16854220
    And the lifesigns at Rivendell?
    >> Anonymous 11/06/11(Sun)00:37 No.16854264
    >>16854228
    I want to check where the Canon characters are before I seal that gate. If someone's missing and there's a gate open, then I have a fairly good guess where they are.

    Anyone familiar with The Hobbit know exactly where the Canon characters would be at this time:
    >The Shire and Rohan are intact. Bara-dur is rebuilt and filled with orcs. Orcish armies march from the Black Gate.
    >> Anonymous 11/06/11(Sun)00:37 No.16854268
    >>16854256
    >I want firing solutions on that gate!
    Get the Omega Trap aligned and ready to close it down!
    If we have to, we can do what the original Ghostbuseters did and cross the streams on the otherside of the threshold.
    >> Anonymous 11/06/11(Sun)00:38 No.16854270
    >>16854220
    >no sentient lifeforms
    Obvious trap, respond accordingly.

    With overwhelming force.
    >> OP 11/06/11(Sun)00:38 No.16854276
    >>16854253
    You don't detect anything moving around the gateway out to a distance of a mile.
    >> Anonymous 11/06/11(Sun)00:38 No.16854280
    >>16854231
    We're clear to use our guns as long as it's away from the locals. We're not supposed to be seen by the locals at all, and if we need to kill someone where it'll be seen, we need to make it look like it was done with native technology or magic.
    >> Anonymous 11/06/11(Sun)00:39 No.16854289
    >>16854258
    Is there any LACK of sentient life where there would normally be some? Focus close to the gate first.
    >> Anonymous 11/06/11(Sun)00:39 No.16854290
    >>16854280
    Remind me to requisition some Neuralizers from the MiB when we head back to base.
    >> OP 11/06/11(Sun)00:40 No.16854296
    >>16854258
    Rivendell is full of lifesigns. It does not appear to have been intact.

    By analyzing the position of the globe, ANON is able to determine it is late October here.
    >> Anonymous 11/06/11(Sun)00:40 No.16854298
    >>16854264
    That's not The Hobbit.
    Barad-dûr was rebuilt when Sauron reformed after the defeat of the Necromancer. So we're closer to trilogy. Particularly with the Orcs on the march.
    >> Anonymous 11/06/11(Sun)00:40 No.16854299
    >>16854276
    What about at Rivendell?

    This sounds like it may be before The Two Towers, so we should be picking up quite a few elven lifesigns there.
    >> OP 11/06/11(Sun)00:41 No.16854308
    >>16854296
    GODDAMN. I am off the ball here.

    It does not appear to have suffered an attack. It is whole and intact.

    I'm going to grab a coffee. Be right back.
    >> Anonymous 11/06/11(Sun)00:42 No.16854311
    >>16854290
    Why bother? We have the obliviate spell with the aurors, which is much, much better because it can actually be fine-tuned to remove distinct memories, and isn't just a blanket erasure.
    >> Anonymous 11/06/11(Sun)00:42 No.16854312
    >>16854296
    >Rivendell is full of lifesigns. It does not appear to have been intact.
    >it does not appear to have been intact
    Do you mean that it does not appear intact, indicating that Rivendell was attacked?
    Are the life-readings human, elven, dwarven, or Chaos?
    >> Anonymous 11/06/11(Sun)00:42 No.16854316
    >>16854296
    > It does not appear to have been intact.
    As in, Rivendell looks like it has suffered damage?
    Perhaps Chaos has be skirmishing with them..
    >> Anonymous 11/06/11(Sun)00:43 No.16854322
    >>16854316
    >>16854312
    re read
    >>16854308
    >> Anonymous 11/06/11(Sun)00:45 No.16854337
    >>16854322
    We were typing our posts when he posted that.
    >> Anonymous 11/06/11(Sun)00:46 No.16854347
    >>16854296
    Let's get a count on any non-elven life readings. See if anyone stands out.
    >> Anonymous 11/06/11(Sun)00:47 No.16854355
    >>16854256
    >>16854268

    If we're in a universe that's being primarily distorted by a SUE, it may be likely that he or she is using some sort of crossover power. Or taking inspiration from WH40K to create or incorporate into his/her own "OC DO NOT STEAL!!!!!!"
    >> Anonymous 11/06/11(Sun)00:49 No.16854368
    >>16854355
    Dark Elfdar crossover in Rivendell?
    Argh.
    >> Anonymous 11/06/11(Sun)00:49 No.16854369
    >>16854355
    Ah but there is no distortion that would signify a S.U.E.
    However, Chaos is almost worse, because Chaos is SMART.
    >> Anonymous 11/06/11(Sun)00:50 No.16854371
    >>16854355
    However, it might not be a S.U.E. at all, but a reality distortion caused by The Event.

    Before we do anything, I think we need to review anything that we have that can be used to close that gateway, and making sure that there aren't any other damages to the Canon.
    >> Anonymous 11/06/11(Sun)00:50 No.16854372
    we must recruit tom bombadil, for great shenanagins
    >> Anonymous 11/06/11(Sun)00:51 No.16854381
    >>16854296
    Lemme google up a Timeline of the Hobbit.

    Council of Elrond, October 25th. All of the main characters are in Rivendell.
    Search for Reality disruptions, no matter how minor, in Rivendell. Also search for Life signs. Have the Aurors search for magic.
    Gandalf should be the easiest to find. Frodo (well, the ring he holds) and Elrond might also be findable. We should talk to them and find out if anything happened with the gate yet.
    >> OP 11/06/11(Sun)00:52 No.16854392
    >>16854371
    ANON: "I will begin analyzing the gateway with Mr. Spengler and our science team."

    Rivendell is mainly full of elves, but you detect a few humans, hobbits, and even dwarves within it.
    >> Anonymous 11/06/11(Sun)00:53 No.16854398
    >>16854372
    This might be considered. Tom is very much a non-player, and keeps secrets like a motherfucker.
    I have no doubt he wants to keep things in order as well, assuming we don't go with the Tom=Witch King theory.
    >> Anonymous 11/06/11(Sun)00:54 No.16854406
    In what ways is it possible to detect the taint of Warp corruption? I get the feeling there may be cultists infiltrating this world.
    >> Anonymous 11/06/11(Sun)00:55 No.16854414
    >>16854392
    Multiple Hobbits and October.
    Confirmed for: Council of Elrond

    That is a high concentration of major characters there.
    >> OP 11/06/11(Sun)00:55 No.16854418
    >>16854406
    The Storm's sensor suite can detect Chaos corruption on the large scale, and its lab facilities can safely detect it on personal scale items brought in for analysis.
    >> Anonymous 11/06/11(Sun)00:56 No.16854421
    >>16854406
    Psychics, and nothing else.
    >> Anonymous 11/06/11(Sun)00:57 No.16854431
    I am very glad we took those two Reasonable Tactical squads right now.

    Confer with them heavily on this matter.
    >> Anonymous 11/06/11(Sun)01:01 No.16854463
    We need intel something fierce right now.
    Do we have any kind of drones or bugs we can send into town?

    Failing that, I'm putting serious thought toward sending Spike in.
    >> Anonymous 11/06/11(Sun)01:04 No.16854483
    >>16854463
    in b4 Chaos-tainted Spike.

    Oops.
    >> Anonymous 11/06/11(Sun)01:05 No.16854491
    >>16854418
    Alright, since there's no Chaos taint showing up on sensors, that means we don't have a full-on invasion yet.

    We need to get a command meeting with our Heroes and the captain of the Reasonable Marines to come up with a scouting plan.
    >> Anonymous 11/06/11(Sun)01:05 No.16854492
    >>16854421
    I'd say now's a good time to scan Rivendell more intensely, get cloaking and invisibility up, and poke in.
    First things first: Check a calendar.
    Next tings next: Check if anyone's talking about the chaos gate.
    This is all to be done passively - i.e. don't get spotted, and fuck off immediately if you do get spotted.
    Tosh has the added benefit of being able to detect (to a degree) if chaos is fucking with someone's mind.

    So, plan: Send Tosh down to plant bugs to overhear conversations and check a calendar to see the date.
    Yes, I know it's not the most glamorous job ever, but we can't just kick down the door and go in swinging until we know what we're up against.
    >> Anonymous 11/06/11(Sun)01:05 No.16854494
    >>16854483
    That's a scary thought.
    Keep Tosh away, unless he has a reality emitter attached.
    >> Anonymous 11/06/11(Sun)01:07 No.16854508
    >>16854494
    >>16854483
    Spike and Tosh are the two that I'm worried about getting contaminated by Chaos, until we can get some psi-nullification headbands or something that can grant Will Save bonuses.

    I think for this, we're going to need to use the Reasonable Marines mostly, possibly include Star-Lord, and the EMH.
    >> Anonymous 11/06/11(Sun)01:07 No.16854511
    >>16854371
    The Event? Looks like the plot is finally moving foreward.
    NOTE: The Chaos we are dealing with here is the REAL DEAL. These aren't SUEs, they're honest to god daemons.
    Read up and freak out.
    http://warhammer40k.wikia.com/wiki/Daemon
    The Reasonable Marines are now the most important guys on the ground.
    >> Anonymous 11/06/11(Sun)01:09 No.16854529
    >>16854431
    Seconded. The Knights Inductors are (until we can get a Librarian) our foremost experts on Chaos. We'll have to rely on their experience and knowledge to contain this threat.
    >> Anonymous 11/06/11(Sun)01:10 No.16854537
    >>16854492
    After that, we should try to locate specific people - Elrond, Boromir, Frodo, Sam, Gandalf, Aragorn (calling himself Strider), Gimli, and Legolas should be in that area. It may be worth sending someone in period-approppriate garb down to say Hi to one of them and ask if they and their friends are doing well.
    >> Anonymous 11/06/11(Sun)01:13 No.16854563
    >>16854537
    Hm. We could try programming the EMH to look elven, not sure how to get anyone else in there other than someone that can BS beautifully.
    >> Anonymous 11/06/11(Sun)01:13 No.16854567
    >>16854508
    Xcom Psi troops also have great Psi resistance.
    >> Anonymous 11/06/11(Sun)01:14 No.16854577
    >>16854508
    Agreed. I was really hoping to finally see that Japfag kicking daemon ass, but there's too much risk of warp-taint, and we don't need another hero killed due to our cockiness.

    Look what happened to Gaunt...

    Stick with the Knights Inductor for now, if we're going to go near the portal.
    >> Anonymous 11/06/11(Sun)01:17 No.16854595
    >>16854563
    Invisibility, cloaking fields, superior sensors, and teleportation. We do need a bit of a BS story, but "Tourists with teleport magic touristing around" is enough to preserve canon, even if it's more in place in Discworld than here.
    >> Anonymous 11/06/11(Sun)01:18 No.16854599
    >>16854563
    Spike's good at lying isn't he?
    >> Anonymous 11/06/11(Sun)01:20 No.16854610
    I have an idea: Beam down a sheet of paper, written in elvish, to Aragorn or Gandalf:
    "There is a hole in your world located tot he west. The forces of Chaos have already established a portal. We are working to secure a perimeter and cleanse the contamination before fixing the this little rip in reality. Keep quiet, but if you hear things exploding, grab everyone and RUN."
    >> OP 11/06/11(Sun)01:20 No.16854615
    So you're sending Tosh in cloak down to gather information in Rivendell?

    "If you were seriously about sending someone down there dressed up to snoop around I guess I'm game," Spike says. "If there were demons in the settlement I don't think I'd be the first to fall, and I doubt people change that much from this Earth to mine. I'll need some gold coins or something though, I doubt they'll take woolongs down there."
    >> Anonymous 11/06/11(Sun)01:22 No.16854634
    >>16854610
    I think this will make them MORE likely to investigate, not less, and as such is not a good idea.
    Plus, we don't know if Aragorn's been warp-tainted or not. Sending your enemy a "we know you are here" message causes shit to hit the fan.

    For now, we spy on the world and its inhabitants, watching to see if anything's up. If we talk to them, it'll be in a manner that WON'T immediately cause them to check out this portal thingy.
    >> Anonymous 11/06/11(Sun)01:23 No.16854642
    >>16854615
    >So you're sending Tosh in cloak down to gather information in Rivendell?
    Woh woh woh!
    What the fuck?

    We just all agreed to keep Tosh and Spike the fuck away from Chaos for now, and any scouting to be done either via ship sensors or Reasonable Marines.
    >> Anonymous 11/06/11(Sun)01:24 No.16854646
    >>16854634
    That's why i also said Gandalf. You know, persons who would know what to do in case of an emergency, and also has a greater understanding of NOT MESSING WITH THINGS MAN WAS NOT MEANT TO KNOW.
    Still, I'm also assuming there is no one contaminated yet.
    >> Anonymous 11/06/11(Sun)01:24 No.16854651
    >>16854615
    ...I don't see why not, as long as he remains cautious and doesn't charge headlong into danger.
    Although then gain, the elves probably won't take kindly to a human stranger appearing out of nowhere in one of their only remaining sanctuaries.
    >> Anonymous 11/06/11(Sun)01:24 No.16854659
    >>16854615
    IF we do either of those, make sure to have an open comm at all times, and keep the Al'kesh above ready to port them out at a moment's notice.

    Do we have any other ideas? Suggestions from the Reasonables?
    >> Anonymous 11/06/11(Sun)01:24 No.16854662
    >>16854615
    Tosh and Spike it is, but have them beam up the INSTANT they start hearing whispers in their head or feeling something intruding on their minds. Like, the very instant.
    Replicate Spike up some Dosh and some Threads (Money and Clothes), get as much anti-detection magic on Tosh as possible, and some generic "everything is fine here and there is nothing unusual" magic on Spike, and off you go.
    Keep track of them with the Storm's sensors as they do this. If reality starts to distort, get them the fuck out.

    Tosh can plant listening devices (bugs) reliably, right?
    >> Anonymous 11/06/11(Sun)01:25 No.16854664
    >>16854651
    WE could always send a Sandman. They can shapeshift a little and make themselves look and talk elvish, right?
    >> Anonymous 11/06/11(Sun)01:26 No.16854677
    >>16854646
    Easiest way to stop people from messing in things Man was not meant to know, is just to never tell them.
    If they don't know about the existence of the gate yet, we have 0 reason to tell them. If they -do- know, then they're likely chaos tainted, and we nave no reason to let them know that we know.

    The instant that gate starts shitting demons, it gets a Singularity cannon shoved up its ass.
    >> Anonymous 11/06/11(Sun)01:27 No.16854680
    >>16854664
    There's an idea. Any of the sandmen noteworthy, other than Mouse?
    >> Anonymous 11/06/11(Sun)01:27 No.16854681
    >>16854662
    No, we are not sending them into a situation that can be catastrophically disastrous without more planning!
    Your preparations are insufficient to the dangers that we are facing.
    >> Anonymous 11/06/11(Sun)01:27 No.16854687
    >>16854664
    Good point, Sandman should resist Warp compulsion too. But do we have any Sandmen that are good at bullshitting and schmoozing with the local populace without letting on that they're actually Reality Police?
    >> Anonymous 11/06/11(Sun)01:28 No.16854689
    >>16854677
    >Easiest way to stop people from messing in things Man was not meant to know, is just to never tell them.
    I'm more concerned about them noticing the noise and investigating, thus opening themselves to furhter Chaos.
    >> Anonymous 11/06/11(Sun)01:29 No.16854702
    >>16854615
    I thought we just agreed it was too risky to send anyone without resistance against the Warp. Guess not.
    OK, Tosh, but if you even get a goddamned headache, we'll beam you up. NO GODDAMNED EXCEPTIONS.
    >> Anonymous 11/06/11(Sun)01:29 No.16854705
    I think we're going to need some advice from the Reasonable Marines to break this deadlock.
    >> Anonymous 11/06/11(Sun)01:30 No.16854716
    >>16854681
    You act like they're the Bydo or something.
    Hell, there's a possibility that we're dealing with Warhammer brand Chaos instead of the 40K version. You know, the same Chaos that failed to conquer a single middle fantasy world?
    >> Anonymous 11/06/11(Sun)01:31 No.16854724
    >>16854702
    Why the fuck are you saying to go ahead, if you know that we had agreed to not go ahead?

    We have a cloaked Al'Kesh and Egon's PKE meter. We can check the area by air for Chaos taint without interacting with the locals.
    >> Anonymous 11/06/11(Sun)01:31 No.16854729
    >>16854681
    What do you suggest we do to gather more information about the situation?

    >>16854689
    Have the Storm watch for anyone leaving Rivendell and heading towards the Chaos Gate, and also look for anyone approaching the Chaos Gate. We may need to stop people if they try to do so.
    >> Anonymous 11/06/11(Sun)01:32 No.16854738
    >>16854716
    >You act like they're the Bydo or something.
    Well, there IS a strong similarity.
    >You know, the same Chaos that failed to conquer a single middle fantasy world?
    You forget that Warhammer Fantasy is a world who's reality was altered by the Old Ones. The Warp is STRONGER there. One warhammer fantasy Chaos Berserker can take out a squad of Chaos Marines.
    >> Anonymous 11/06/11(Sun)01:34 No.16854751
    >>16854729
    Use the Al'Kesh and the PKE meter, as stated here >>16854724

    >>16854716
    On what evidence are you basing the, quite frankly overly-optimistic, idea that this is a Warhammer Fantasy and not a Warhammer 40k incursion?

    When just to the east of this world is a blob of Warhammer 40k worlds?
    >> OP 11/06/11(Sun)01:36 No.16854768
    >>16854642
    I thought you meant in regards to investigating the gateway itself.

    >>16854705
    The Reasonable Marines confer and state that Spike and Tosh SHOULD be safe if they are careful and we are ready to retrieve them at a moment's notice. Though Chaos is powerful indeed, its minions vary in such. There have been many examples of men of strong mind and faith able to resist the Chaos taint... for a time at least. So long as they do not linger where there is taint or confront a daemon, they SHOULD be fine.

    >>16854687
    Other than Mouse, you have no Sandman heroes, but all are able to act covertly to a degree thanks to their shapeshifting and hypnotic voice abilities.
    >> Anonymous 11/06/11(Sun)01:37 No.16854780
    >>16854768
    Oh yeah, they do have mild hypnosis don't they?
    Actually this could be a role the Sandmen would thrive in.
    >> OP 11/06/11(Sun)01:38 No.16854784
    >>16854724
    You detect no Chaos taint within Rivendell using this method.
    >> Anonymous 11/06/11(Sun)01:39 No.16854797
    >>16854784
    See what I said guys? No worries!
    Let's beam down that note for someone in the Council to notice.
    >> Anonymous 11/06/11(Sun)01:39 No.16854800
    >>16854768
    >OP, you are not even trying to hide the fact that this is a trap, are you

    OK, Tosh and Spike go down and investigate that shit, with KI as backup when things go wrong.
    >> Anonymous 11/06/11(Sun)01:39 No.16854806
    >>16854751
    There may very well be a strong warp presence just waiting to fuck the planet. We need to work out to what extent the planet is already fucked.

    Waaait a minute, in Warhammer Fantasy, were the Orcs the allies of Chaos, since both are forces of Destruction?
    >> Anonymous 11/06/11(Sun)01:41 No.16854814
    >>16854768
    >>16854780
    Hm. Send Spike and some Sandmen in as travelers, and have Tosh poke around quietly?
    >> Anonymous 11/06/11(Sun)01:43 No.16854835
    >>16854814
    Also have the Reasonable Marines take up positions around the Gate. If shooting breaks out, our team in Rivendell can try to keep the locals from responding to the noise.
    >> Anonymous 11/06/11(Sun)01:44 No.16854840
         File1320558240.png-(624 KB, 1024x1004, fractal apotheosis.png)
    624 KB
    >>16854835
    Make sure to beam down some Reality Emitters!!!
    >> Anonymous 11/06/11(Sun)01:44 No.16854841
    >>16854784
    >>16854797
    No note yet ffs. So they're not tainted, BUT we don't need to tell this world about out-of-canon shit that we don't need to. Keep quiet for now.

    So, go Sandmen, Spike, and Tosh (cloaked). Sandmen and Spike bullshit up local info, Tosh plants bugs. In the middle of this, we should get the exact date.
    Brief the people who go down on the major canon figures here. Tosh should try to sense if there's anything messed up in their heads or not, and the bullshit team should just ask them how life's going without revealing or asking anything specific.
    How many Sandmen should we send? 6?
    >> Anonymous 11/06/11(Sun)01:45 No.16854855
         File1320558357.jpg-(109 KB, 715x634, fractal jetplane.jpg)
    109 KB
    >>16854841
    So we beam in the note when things look to get hairy?
    Because, you know, you can't ignore the written word, and you most certainly don't have to worry about rescuing a piece of paper from Chaos.
    >> Anonymous 11/06/11(Sun)01:46 No.16854856
    >>16854840
    Seems like a plan.

    Reasonable marines guard the gate, Sandmen + Spike bullshit up local info, Tosh stealths around planting bugs and checking if anyone's mind's fucked.
    Make note if anyone sees the major lore characters (Gandalf, Strider, Boromir, Elrond, Legolas, Sam, Frodo) because it's comforting to know that they're where they should be.
    >> Anonymous 11/06/11(Sun)01:46 No.16854860
    >>16854768
    Tosh, Spike, and the EMH go down.
    They are to have the appropriate clothing and local currency. Federation universal translators to let them talk with the locals, and emergency transporter armbands.

    The Al'Kesh will be on standby with a squad of Reasonable Marines, cloaked and shadowing the ground team.

    Tosh shouldn't bother with a cloak, because the elves will hear the sound of his footsteps and will know he's there. These are Tolkien elves we're dealing with.

    Cover story is that they're some travelers.

    Have them look for evidence of Chaos incursions, or missing Main Characters.
    >> Anonymous 11/06/11(Sun)01:49 No.16854885
    >>16854841
    Let Spike pick out the Sandmen to bring with him, perhaps he'll chance upon the best ones for the job.
    4-6, don't want to appear as too large a group.

    I would caution Tosh against trying to scan Gandalf, there is some strong mojo tied up in that character.
    >> Anonymous 11/06/11(Sun)01:50 No.16854888
    >>16854860
    It's been a while since I read the books, but I'm pretty sure that one does not simply walk into Rivendell either, do they?
    Like aren't the Elves kind of paranoid or whatever?
    >> Anonymous 11/06/11(Sun)01:52 No.16854905
    >>16854855
    The Note, as it stands now, is a pile of ass that speaks of reality distortions and Chaos.
    A simpler one is "There is a hole in your world located to the west. Getting within 10 kilometers (or whatever middle earth uses for distance) will burn your head from the inside out. Wait for the hole to close itself before travelling here."
    The less the natives know of the Meta, the better.
    >> Anonymous 11/06/11(Sun)01:53 No.16854917
    >>16854860
    No, Tosh needs to go cloaked or not at all.
    Trying to explain why a oddity like a man from the far south is here would be tricky and attention drawing.
    >> Anonymous 11/06/11(Sun)01:53 No.16854918
    >>16854860
    >>16854888
    You're right. Can Aurors reduce the noise generated by Tosh's footsteps? If not, he might as well tag along with Spike.
    >> Anonymous 11/06/11(Sun)01:54 No.16854933
    >>16854917
    Ah. I change my above post to "Unless Tosh finds a way to reduce the noise of his footsteps (preferably via Auror magic), he sits this one out". No point pissing off the elves.
    >> Anonymous 11/06/11(Sun)01:55 No.16854938
    >>16854905
    Why are we discussing the note still?
    That sort of thing just puts a 'Look over there' arrow over it for heroes and troublesome hobbits.
    >> Anonymous 11/06/11(Sun)01:55 No.16854940
    >>16854918
    What I meant was that the Elves seem like the kind of people who would be suspicious to see either humans or elves they don't recognize at Rivendell, without having been noticed by the sentries or whatever.
    >> Anonymous 11/06/11(Sun)01:59 No.16854958
    >>16854940
    Which is why the main group is arriving as travelers, and why we'd like Tosh to do independent snooping and bug placing.
    If Tosh doesn't think he can be quiet enough, see if the Aurors can do more for him.
    >> Anonymous 11/06/11(Sun)01:00 No.16854965
    >>16854940
    You know more about the LotR trilogy than I do, so you provide the best course of action for finding out whether the main lore characters are okay.
    >> Anonymous 11/06/11(Sun)01:01 No.16854975
    >>16854938
    So we haven't wrapped our arms around it and gave it a gentle, reassuring squeeze? /tg/ I am dissapoint.
    >> OP 11/06/11(Sun)01:03 No.16854992
    So the plan is...

    Spike and some Sandmen beam down a nice distance away in period appropriate garb and hike to Rivendell to avoid sentries getting suspicious.

    Tosh cloaks and is put in a silence field by the Aurors. He snoops around.

    Reasonable Marines guard the gateway in case nasty things spill out.

    Is this correct? Y/N
    >> Anonymous 11/06/11(Sun)01:03 No.16854993
    >>16854938
    >That sort of thing just puts a 'Look over there' arrow over it for heroes and troublesome hobbits.
    That's why it would be in elvish, preferably Sindarin, something that only people like Elrond or Gandalf would read, and they would know better than to tell the others.
    >> Anonymous 11/06/11(Sun)01:04 No.16854999
    >>16854965
    I don't know, the whole council of Rivendell was supposed to be a big secret. Like I'm not sure how Elrond spread the word or whatever, to tell various people to show up, but I'm pretty sure it's a 'by invitation only' affair.
    >> Anonymous 11/06/11(Sun)01:04 No.16855002
    >>16854992
    I'm okay with this plan, but I'm waiting for others' inputs.
    Also, it's getting kind of late.
    >> Anonymous 11/06/11(Sun)01:06 No.16855016
    >>16854992
    ...Yeah alright. Let's try this out.
    >> Anonymous 11/06/11(Sun)01:06 No.16855026
    >>16854992
    OK, let's do it already.
    >> Anonymous 11/06/11(Sun)01:08 No.16855041
    >>16854992
    Include:
    Everyone wears emergency transporter armbands under their clothing.
    Have the Al'Kesh provide overwatch for the Reasonable Marine squad, and emergency beam-out if something goes wrong.
    >> Anonymous 11/06/11(Sun)01:09 No.16855049
    >>16854992
    Y
    With the Al'kesh in close support to the Rivendell team, and the Indefatigable in close support to the Reasonable Marines, while the rest of the fleet scans and stands ready.
    >> Anonymous 11/06/11(Sun)01:12 No.16855067
    >>16854999
    True, but travelers could still come by.
    If Spike's BS and the Sandmen's hypnotic voice can't get anything useful, then we still have Tosh.
    >> Anonymous 11/06/11(Sun)01:12 No.16855070
    In before Op rolls a 1, Tosh and Spike fall to chaos, and the Sandmen get arrow'd.
    >> Anonymous 11/06/11(Sun)01:12 No.16855072
    Geeze, are we auto-saging already?
    >> Anonymous 11/06/11(Sun)01:13 No.16855081
    >>16855072
    nope, got a little while yet, we're at 278 posts. I think our max is 350.
    >> Anonymous 11/06/11(Sun)01:15 No.16855087
    >>16855081
    Odd, doesn't seem like we're appearing on the main page after posts. Unless the other threads are just really busy.
    >> Anonymous 11/06/11(Sun)01:15 No.16855088
    >>16855081
    300. Probably best to call the thread for the night soon, as it's getting late, and start a new thread tomorrow.
    >> Anonymous 11/06/11(Sun)01:17 No.16855098
    >>16855088
    If OP wants to keep going, I'm good for a couple hours yet. Or we could call it here. I'm chill.
    >> OP 11/06/11(Sun)01:17 No.16855105
    rolled 95 = 95

    >>16854992
    The Reasonable Marines fan out and assume guard positions over the gateway. Nothing seems to react to their presence.

    Tosh beams down to Rivendell while Spike and his Sandman cohorts begin trudging towards Rivendell.
    >> Anonymous 11/06/11(Sun)01:19 No.16855117
    >>16855105
    Phew, Op didn't roll a 1.
    Everything is well for now.
    What's the result of the Snoopin', OP?
    What Date is it, and which of the major canon characters are accounted for?
    >> Anonymous 11/06/11(Sun)01:19 No.16855118
    >>16855105
    Please tell me we have some Silencers down there, and a whole lot of Reality emmiters!
    >> Anonymous 11/06/11(Sun)01:19 No.16855124
    >>16855118
    Tosh is silenced but Spike and the sandmen are not. We have reality emitters for all.
    >> Anonymous 11/06/11(Sun)01:20 No.16855129
    >>16855124
    No, the Xielncers are the Reasonable Marine's Blanks/Pariahs.
    >> Anonymous 11/06/11(Sun)01:21 No.16855133
    >>16855124
    Have we tried putting a reality emitter ON the gate?
    Supercharging it should destroy it's presence.
    >> Anonymous 11/06/11(Sun)01:21 No.16855134
    >>16855124
    By Silencers, he's referring to the Reasonable Marines' anti-Warp specialists that can create a bubble of 'FUCK YOU CHAOS YOU DON'T EXIST'.
    >> OP 11/06/11(Sun)01:22 No.16855139
    rolled 69 = 69

    >>16855098
    I was about to call it until I rolled that.

    Spike and the Sandmen (which sounds like an awesome band name) are only a little ways towards Rivendell when one of the Sandmen's augmented hearing picks up the sound of something heavy falling in the woods nearby, along with a scream that has been muffled to the point of near silence.

    Tosh is planting his bugs when he swears he sees someone in 20th century clothes sprint from a shadowy corridor towards the feasting hall.
    >> Anonymous 11/06/11(Sun)01:23 No.16855143
    >>16855133
    Unlikely.
    Just because it's Chaos, doesn't mean a Reality Emitter will stop it.
    It's been explained already that Reality Emitters will only provide light resistance to Chaos, not stop it or provide immunity to it.
    >> Research Fag 11/06/11(Sun)01:24 No.16855154
    With this turn of events I am reminded of some faggot in one of the earlier threads who equated us salvageing nukes to going to a mideval universe and equipping our troops with plaitmaile. I find this funny in retrospect.
    >> Anonymous 11/06/11(Sun)01:24 No.16855158
    >>16855139
    NEITHER of those are meant to happen. Get the Storm's scanners on it, while having the troops search these disturbances. If possible, beam the EMH and a few X-com psi troopers to the people who are still in the woods - there might be someone wounded needing help, or something needing to be captured.
    >> Anonymous 11/06/11(Sun)01:24 No.16855161
    >>16855139
    Ok what?
    Maybe Void Engineers? The only Meta fucks I know of who are that sneaky. and 20'th century.
    ANON, are all units and passengers accounted for?

    >>16855143
    >It's been explained already that Reality Emitters will only provide light resistance to Chaos, not stop it or provide immunity to it.
    Time to requisition a Gellar Field generator then, and find a way to combine the tech.
    >> Anonymous 11/06/11(Sun)01:25 No.16855164
    >>16855105
    Can the Marines recognize how recently the portal was erected, and maybe even identify traces of things entering or leaving said portal?
    Also Tosh should be extra careful and listen in to what people are talking about.
    >> Anonymous 11/06/11(Sun)01:25 No.16855168
    >>16855139
    Can the Al'Kesh sensors detect anything in the area of the scream?
    Have Spike approach with extreme caution, with the Sandmen providing cover.

    Have Tosh investigate the man.
    >> Anonymous 11/06/11(Sun)01:26 No.16855174
    >>16855168
    >Have Tosh investigate the man.
    With PSIONICS!
    >> Anonymous 11/06/11(Sun)01:28 No.16855188
    >>16855139
    Now that is a 2x bad news combo.
    Investigate both, with a greater emphasis on Spike and the Sandmen to be cautious.
    >> Anonymous 11/06/11(Sun)01:30 No.16855205
    >>16855168
    >>16855158
    >>16855139
    Aye, get Tosh on the interloper and Spike & The Sandmen (Yeah it does sound like a band) over to the scream, prep the EMH to go down if needed.
    Scan both areas.
    >> OP 11/06/11(Sun)01:31 No.16855214
    rolled 20 = 20

    >>16855161
    They are. Tosh begins to silently follow the mysterious figure.

    The Storm scans the general direction of the sound and locates by visual sensors only a squad of 5 humanoids in elaborate blue and gold power armor. One carries a large staff topped with horns, his own helm horned as well. The rest carry large caliber guns and move past an elf that lies on the ground, slain. They make no sound as they move in the direction of Rivendell.
    >> Anonymous 11/06/11(Sun)01:32 No.16855217
    >>16855205
    > Spike & The Sandmen (Yeah it does sound like a band)
    After this little catastrophe is averted we'll have a chat with spike about being a guitarist/leaf singer. Mouse will work the keyboards.
    >> Anonymous 11/06/11(Sun)01:33 No.16855226
    >>16855205
    Wait a minute, rather than having Spike in the lead, let's do what we did back at the Chinese base, and have the EMH beam down, and walk in front of Spike and the Sandmen.

    It'll be shot at first, but because it's a hologram, won't be harmed, and will reveal the interloper to Spike, who can stun them his phaser.
    >> Anonymous 11/06/11(Sun)01:33 No.16855227
    >>16855214
    >The Storm scans the general direction of the sound and locates by visual sensors only a squad of 5 humanoids in elaborate blue and gold power armor. One carries a large staff topped with horns, his own helm horned as well. The rest carry large caliber guns and move past an elf that lies on the ground, slain. They make no sound as they move in the direction of Rivendell.
    CHAAAAOOOOOOSSSS!!!
    HIT THEM WITH A SINGULARITY BEAM OR JUST TELEPORT THEM INTO SPACE!
    >> Anonymous 11/06/11(Sun)01:34 No.16855233
    >>16855214
    Ballsballsballs.
    Tell Spike and crew to back off, alert the Reasonables. Consider teleport options.
    Do we think we could site-to-site teleport the Chaos group away?
    >> Anonymous 11/06/11(Sun)01:36 No.16855241
    >>16855214
    >5 humanoids in elaborate blue and gold power armor
    "ANON, get confirmation that those are Chaos Space Marines, maybe the Thousand Sons.
    "Spike and the Sandmen are to wait for the second Reasonable Marine squad and the EMH to beam down to them, and then terminate those Chaos fuckers with extreme prejudice."
    >> Anonymous 11/06/11(Sun)01:36 No.16855243
    >>16855227
    TELEPORT THEM INTO SPACE AND HIT THEM WITH A SINGULARITY BEAM OR TWELVE!
    >> Anonymous 11/06/11(Sun)01:37 No.16855252
         File1320561472.png-(2.95 MB, 1280x1000, fractal gallows.png)
    2.95 MB
    >>16855227
    >>16855233
    >>16855243
    LOCK ONTO THEM WITH BOTHT HE FEDERATION AND ASGARD TELEPORTERS.
    WE WILL SPLINCH THESE MOTHERFUCKERS LIKE THERE'S NO TOMMOROW!
    >> Anonymous 11/06/11(Sun)01:38 No.16855254
    >>16855227
    >>16855233
    >>16855243
    You know, if we disengage the safeties on the Inde's transporters, we can beam them up into space and then spread their atoms across the entire local orbital area?
    >> Anonymous 11/06/11(Sun)01:39 No.16855267
    >>16855252
    That could actually work. Let's listen in first.
    >> Anonymous 11/06/11(Sun)01:39 No.16855277
         File1320561597.jpg-(68 KB, 555x545, only the dead can know peace f(...).jpg)
    68 KB
    >>16855267
    > Let's listen in first.
    SAID THE LOYALISTS RIGHT BEFORE LORGAR STARTED PREACHING!
    >> OP 11/06/11(Sun)01:40 No.16855280
         File1320561613.png-(586 KB, 384x708, THIStimeIllgetthemdamnelves.png)
    586 KB
    rolled 68 = 68

    >>16855241
    ANON: Identities confirmed. Thousand Sons Space Marines led by Chaos Sorcerer Ahriman.

    Tosh has managed to catch up with his quarry. The figure's back is to him as it sprinkles some form of dust over a plate of cooked venison and greens.
    >> Anonymous 11/06/11(Sun)01:41 No.16855287
    >>16855280
    Ignore the dust, PSIONIC STUN the trespasser!
    >> Anonymous 11/06/11(Sun)01:42 No.16855308
    >>16855280
    This is disconcerting, though. Our scanners should have picked up reality distortions if this is a SUE.

    I say have Tosh hit him with a stun blast from the phaser, and have the Al'Kesh beam up the contaminated food and the unconscious guy for analysis and interrogation, respectively.
    >> Anonymous 11/06/11(Sun)01:43 No.16855313
    >>16855280
    Looks like a poisoning. Neutralize the subject, get rid of the food, and warp back with the body.
    >> Anonymous 11/06/11(Sun)01:43 No.16855318
    >>16855280
    Tosh: cap or capture with extreme prejudice. Beam tainted food up, scan it for just what that taint is, then do a sweep for any more in the area.

    Thousand Suns: See-
    >>16855254
    >>16855252
    >>16855243
    >>16855233
    >>16855227
    >> OP 11/06/11(Sun)01:43 No.16855321
    >>16855287
    The trespasser lets outs a noise that sounds like "Gwack!" as Tosh blasts its mind. The cloaked ghost approaches and removes the figure's hood...

    ...to reveal a someone fat woman with pimples and glasses struggling to breath in the wake of Tosh's psionic blast.
    >> Anonymous 11/06/11(Sun)01:43 No.16855323
    >>16855280
    I hope these guys aren't stupid like the SUEs. That would be anti-climatic and boring.
    >>16855277
    Scout, we are not little bunny brains! Wurds are no match for strong brains of team!
    ...besidesa, we have teleporters.
    >> Anonymous 11/06/11(Sun)01:44 No.16855331
         File1320561893.png-(59 KB, 935x481, father son rage.png)
    59 KB
    >>16855321
    "ANON, two to beam up! Egon, we have a captive in need of medical assistance and brain scrubbing!"
    "And liposuction!"
    >> OP 11/06/11(Sun)01:45 No.16855339
    The Indefatigable and Al'Kesh attempt to transport the Thousand Sons, but both ships report their transporters cannot seem to lock onto them to teleport.
    >> Anonymous 11/06/11(Sun)01:46 No.16855349
    >>16855331
    especially liposuction.
    >> Anonymous 11/06/11(Sun)01:47 No.16855352
         File1320562031.png-(2.06 MB, 1280x1020, fractal crystal.png)
    2.06 MB
    >>16855339
    YOU DON"T NEED TO LOCK ON!
    DISENGAGE THE SAFETIES< BEAM OUT THE WHOLE SPHERICAL AREA THEY ARE STADNING IN, AIR AND DIRT AND ALL!
    THEY. WILL. DIE!
    >> Anonymous 11/06/11(Sun)01:48 No.16855367
    >>16855280
    >Ahriman
    http://wh40k.lexicanum.com/wiki/Ahzek_Ahriman#.TrYs0PSXu7s
    According to his file he's in exile for refusing to accept Chaos as his master?
    Someone with better 40k knowledge give us an opinion, how bad could trying to talk to him go?
    >> Anonymous 11/06/11(Sun)01:48 No.16855368
    Right now I'm imagining myself as a bridge officer wondering what's wrong with my captain as he grows more and more apoplectic, Vernon Dursley style.
    >> Indonesian Gentleman 11/06/11(Sun)01:48 No.16855371
    >>16855339
    Teleport something down right in the middle of the thousand suns crew, teleport it back out... along with anything within a radius of ten meters.
    Into space.
    Do we have any kind of mines? Maybe send one of Demoman's sticky mine down there?
    So if we can't teleport them out, make them eat mines.
    >> Anonymous 11/06/11(Sun)01:49 No.16855380
    >>16855352
    You want to bring Chaos Space Marines onto our vessel?

    ...Alright, sounds like a perfect plan! Noting could go wrong!
    >> Anonymous 11/06/11(Sun)01:50 No.16855398
    >>16855371
    >Maybe send one of Demoman's sticky mine down there?
    ON the Contrary, we shall send down a familiar face...
    "Gentlemen. This WILL be the last time you see me."

    >>16855380
    NO, INTO FUCKING SPACE YOU MORON.
    I WANT THEM CLEAR FOR SINGULARITY BLASTING AND OMEGA TRAPPING!
    >> Anonymous 11/06/11(Sun)01:51 No.16855415
    >>16855321
    Beam up the prisoner and the food.
    Determine what was added to the food, scan for more.
    Hold and interrogate the woman. Be on the look out for any one that might be able to wear the same size roaming around in case this was an odd clothing swap.
    >> OP 11/06/11(Sun)01:51 No.16855418
    >>16855331
    Tosh grabs the interloper and the contaminated food and both are beamed up to the Indefatigable.

    >>16855371
    "I'm trying! The teleporter systems keep malfunctioning! Some sort of passive ward is not only keeping them from being teleported, but also from anything being teleported near them!"
    >> Anonymous 11/06/11(Sun)01:52 No.16855424
    >>16855352
    this, except attempt a site-to-site transport as to place them far away from inhabited areas. at that point we will be able to bring firepower with less risk of detection.
    >> Anonymous 11/06/11(Sun)01:53 No.16855426
    Everyone here is overreacting. When you are being a sneaky bastard, you learn to fucking wait.
    >> Anonymous 11/06/11(Sun)01:55 No.16855450
    >>16855426
    Chaos are NOT sneaky bastards!
    And this world doesn't have the same kind of trained resistance to the power of 80's GRIMDARK.
    We can't allow them to take another step!
    SINGULARITY BEAM ON THEIR LOCATION, NOW!
    THE CANON WILL FIX ITSELF, ONCE THE TUMOR HAS BEEN EXCISED!
    >> Anonymous 11/06/11(Sun)01:55 No.16855456
    >>16855418
    Have the Indefatigable physically drop off the Tactical Marines ahead of the Thousand Suns if need be.
    Cut them off from the town.
    Keep Spike's team clear, possibly continuing on for town. That fight is above their pay grade at the moment.
    >> Indonesian Gentleman 11/06/11(Sun)01:57 No.16855474
    >>16855418
    Well fuck. I'm betting it's the Ahriman sorceror.
    I guess teleporting them somewhere safe would be crossed-out for the time being...
    Let's ask Egon if he can somehow confirm or deny that the Ahriman dude is the one with the tele ward. Maybe they developed it after fighting against Void Engineers which may have used the same tactic on them.
    Can we plot where their trail would go? Can we teleport something in their projected path? If we can, try getting some kind of teleporter mine... can we TreknobabbleGuyver one?
    >> Anonymous 11/06/11(Sun)01:58 No.16855486
    >>16855450
    I doubt it'll be that easy.
    We've got a Named character down there with the Chaos folks. We need to be very careful.
    We need to be.. Reasonable.

    Are those Marines on site yet?
    Any opinions from them on the matter?
    >> Anonymous 11/06/11(Sun)01:59 No.16855493
    >>16855418
    No one here seems to have actually read up on how transporters work, and how the disassembly process functions.

    Have the other squad of Reasonable Marines, the EMH, Star-Lord, and the Delta Greens beam down to where Spike and the Sandmen are.
    Set up an ambush where we position the teams via transporter, the EMH is used to distract, and we hit the Chaos force with everything in an alpha strike. We scrub the area and beam out, and all the elves are left with is a lot of boom sounds and one dead elf.
    >> Anonymous 11/06/11(Sun)02:00 No.16855500
    >>16855493
    But what about the gate?
    >> Anonymous 11/06/11(Sun)02:01 No.16855509
    >>16855500
    We have 2 Reasonable Marine squads.

    1 squad stays at the gate, and they can beam in SCP, UNIT, MI, and X-COM for reinforcements.

    The other squad sets up the ambush.
    >> Anonymous 11/06/11(Sun)02:01 No.16855510
    >>16855493
    Take the x-com troops, too. They're very good at burning holes straight through enemy forces.
    >> Anonymous 11/06/11(Sun)02:03 No.16855520
    I'm tired and must sleep. Don't get Spike killed while I'm gone, lads.
    >> Anonymous 11/06/11(Sun)02:03 No.16855525
    >He seeks to acquire artifacts, data, or even persons he believes can lead him to mastery over the way of the sorcerer.
    >artifacts
    >even persons

    Fuck. He's after either Gandalf, The Ring, or both.
    And.. Void Engineers are trying to interfere? And we're interfering with both of them?
    >> Anonymous 11/06/11(Sun)02:04 No.16855530
    >>16855525
    >And we're interfering with both of them?
    That's pretty much our opus moderandi.
    >> OP 11/06/11(Sun)02:05 No.16855532
    Calling it here for the night. Tommorrow/later today's thread may be late. I have things I need to do.
    >> Anonymous 11/06/11(Sun)02:05 No.16855541
    >>16855532
    night.
    this thread archived?
    >> Anonymous 11/06/11(Sun)02:07 No.16855549
    >>16855280
    >Chaos Sorcerer Ahriman

    >>16855493
    >We scrub the area and beam out, and all the elves are left with is a lot of boom sounds and one dead elf.

    I don't think you understand the level of shit we are under.

    >Ahriman is a true master of sorcery and one of the most powerful psykers in the galaxy, his knowledge of the dark arts rivalled only by the greater daemons of his patron. In addition to the multitude of Chaos Psychic Powers he can call upon, he is armed with The Black Staff of Ahriman; an ornate Force weapon which provides a potent focus for his psychic energy. He also carries an enchanted bolt pistol which fires powerful Inferno bolts similar to the weapons of his Rubric Marines.
    >> OP 11/06/11(Sun)02:08 No.16855558
    >>16855541
    http://suptg.thisisnotatrueending.com/archive/16852204/

    Someone beat me to it, heh.
    >> Anonymous 11/06/11(Sun)02:08 No.16855559
    >>16855532
    Good night man.
    We're going to need our rest before tackling this one.
    >> Anonymous 11/06/11(Sun)02:08 No.16855565
    >>16855549
    Which is why we are planning to SINGULARITY BEAM HIS ASS.
    There's no handling him in one on one combat without some Pariahs or something.
    >> Anonymous 11/06/11(Sun)02:11 No.16855587
    >>16855367
    >"Change is sometimes necessary. But I prefer order. It is more...predictable."
    No, really, how terrible is the idea of talking to this guy?
    >> Anonymous 11/06/11(Sun)02:15 No.16855622
    >>16855587
    Oh wow, that link changed my mind a bit.
    Still they are Chaos...
    Alright, we'll give him the slightest chance. WE will ask him if he is who we think he is, an THEN see about forming a temporary alliance.
    The Knights Inductor will certainly come to like him, because he's no real traitor.
    >> Anonymous 11/06/11(Sun)02:16 No.16855623
    >>16855587
    Probably pretty terrible.
    I'm pretty sure that Chaos is like the Dark Side of the force, in that it twists the minds of those who use it to make them more, for lack of a better word, evil.
    But then again, even if he's not supposed to be here, doesn't he still have plot armor?
    >> Anonymous 11/06/11(Sun)02:18 No.16855641
    >>16855623
    Ah, but he Rejected Chaos, remember?
    He's his own master, the Gods do not have his soul.
    The Warp is not evil, it is simply 90% filled with Chaos.
    >> Anonymous 11/06/11(Sun)02:22 No.16855671
    >>16855641
    True, but Chaos is pretty evil. Like yeah Tzeentch has hope, Khorne has honor, Nurgle acceptance/love, and Slaneesh the drive for personal improvement, but I'd say them and their servants are like 95% dedicated to the negative aspects almost exclusively.
    >> Anonymous 11/06/11(Sun)02:22 No.16855677
    ...Ahriman's all about knowledge isn't he?
    Maybe we can tell him about our good friends the Orz?
    >> Anonymous 11/06/11(Sun)02:24 No.16855695
    >>16855641
    ...Yeah you have a point. And I'm pretty sure he might be beyond our ability to destroy.
    >> Anonymous 11/06/11(Sun)02:25 No.16855703
         File1320564318.jpg-(8 KB, 251x163, 1287032787108.jpg)
    8 KB
    >>16855677
    That...that has the potential to end in either hilarity as Ahriman is pulled into a higher dimensional plane from which there is no escape, or absolute disaster.
    >> Anonymous 11/06/11(Sun)02:28 No.16855723
    >>16855703
    Do we know for 100% certain that it's impossible to escape?
    Because if anyone could find a way, it would be Ahzek Ahriman.
    >> Anonymous 11/06/11(Sun)02:29 No.16855735
         File1320564592.png-(327 KB, 631x467, megatronyses.png)
    327 KB
    >>16855723
    And he would end up bringing Starscream with him, too!
    >> Anonymous 11/06/11(Sun)02:33 No.16855757
    >>16855735
    And he'd ride Starscream's jet form out.
    I can see it now, this horned and armored chaos mage sitting in the orange cockpit of a red and white jet and being thoroughly displeased with us.

    ...Why is this only increasing my desire to attempt this strategy?
    >> Anonymous 11/06/11(Sun)07:40 No.16857402
    >>16855757
    You forgot the alternate, and far more horrifying, possibility. Ahriman comes out, riding Starscream, and he is thankful to us for sending him there.



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