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  • File : 1320659728.gif-(81 KB, 312x276, King_in_Yellow.gif)
    81 KB Bagworld Thread Two Anonymous 11/07/11(Mon)04:55 No.16867884  
    Continued from:
    http://suptg.thisisnotatrueending.com/archive/16859494

    What happens when you put a bag of holding inside another bag of holding?

    You rip a hole in space and are jettisoned outside reality.

    Where does all of it end up? Bagworld.

    A giant planet made of treasure, where the ground is gold, gems, and broken, discarded trash. Where countless magical items await. And where when you delve deeper, you come to more and more horrific layers filled with cursed magical items, forgotten and buried beasts, and deep enough, He Who Is, the ruler of bagworld.

    This is a setting where the frankenterrasque is only the fourth most terrifying thing around, and where there are no gods or afterlife - only an endless pile of treasure, and He Who Is.

    The only escape is on the fifth layer, which faces the infinite void filled with aberrant horrors.

    The question is - when the players reach it, will they be in any condition to return?
    >> Anonymous 11/07/11(Mon)04:58 No.16867903
    Sounded interesting until I got to:
    >frankenterrasque

    Also I keep reading 'bagworld' and thinking 'Berserk'.
    >> Anonymous 11/07/11(Mon)05:03 No.16867929
    Is he who is Tom Bombadil?
    >> Anonymous 11/07/11(Mon)11:50 No.16870432
    I'm pretty disappointed /tg/ spun this off into cthulhu mythos, as though that was the only way it could go.
    >> Anonymous 11/07/11(Mon)11:53 No.16870465
    >>16870432
    I disagree. While Lovecraftian aesthetics are somewhat old hat, it's much more interesting than "magical candyland filled with wonderous treasures".

    I think He Who Is is more akin to a crazed Willy Wonka-type fellow.
    >> Anonymous 11/07/11(Mon)11:54 No.16870470
    What happened to:

    Spelljammer + Treasure Planet + Journey to Atlantis + Titan A.E. + Outlaw Star + One Piece + Duck Tales

    This had so much potential... Oh well, as always take what you like and discard what you don't I suppose.
    >> Anonymous 11/07/11(Mon)12:51 No.16870962
    >>16870465
    Neverwinter:
    "a halfling once founded a utopian village inside his Bag of Holding, and that village continues to thrive to this day."
    >> Anonymous 11/07/11(Mon)13:04 No.16871083
    >>16867884
    See I imagined what we were originally talking about, a world that just had come together from all the floating junk and things flushed by bag of holding shenanigans.

    The whole point someone brought up about "low level people accidentally blow up their bags of holding, high level characters do it on purpose." so there might be a huge amount of monsters there too.

    I even liked the idea of a wizard that got stuck there too, and had to turn himself into a lich in order to survive, but I always thought of him being more crazy survivor than evil, evil king in yellow kinda guy.
    >> Anonymous 11/07/11(Mon)13:08 No.16871119
    Seeing how I enjoyed the original interpretation of the Bagworld, where there was high adventure as people journeyed to the Treasure Planet and tried to leave with stuff, could we possibly make the first couple layers relatively tame? No eldritch abominations there, just pirates and stuff, perhaps traders looking for rare soil and water and exchanging them for huge amounts of gold and other invaluable treasure, which the other traders take in hopes of getting out of the place with them.
    >> Anonymous 11/07/11(Mon)14:00 No.16871576
         File1320692450.jpg-(37 KB, 240x342, fx20070307_we_hoarder.jpg)
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    Reposting from last thread:

    1) Is this place separate from the flow of time? Can you be trapped in the bagworld for a thousand years and emerge at exactly the same moment you left but with all the memories and horrifying degeneracy acquired by a dozen lifetimes? Or worse, could you emerge at given point in time since they are all equally connected to the void.

    2) The Vestiges that are called upon by Binder (BoM D&D 3.X) are specified to exist in the void outside of the universe. Can all of them be found in some form or another here?

    3) Who is the actual BBEG? Is it the Evening King who keeps you here and who holds all that has come into place eternally within the void? Or is it the Gray Thingri Society who seek to crack the very division between what is and what was never meant to be and in doing unleash the horrors of the void upon the multiverse? Or is it the one who has escaped before you, the original villain that trapped you here in the first place and became trapped with you, that knows the truth of this world and how to draw forth all of the most powerful and forbidden weapons ever created?

    4)I think the Frankentarrasque would be much scarier (and less comedic to imagine) if it's nature and origin wasn't known or explained. In the void no asks where it came from. It just 'is'. And it is the flesh. The flesh takes many forms but its object is clear. It will consume and grow whatever nourishment enters this forsaken place. And whoever. And just like the countless other horrors trapped here by the machinations of gods and men, it can never be allowed to escape.
    >> Anonymous 11/07/11(Mon)14:08 No.16871639
    >>16870962
    I was under the impression that Bags of Holding contained no air?
    >> Anonymous 11/07/11(Mon)14:13 No.16871694
    >>16871639
    Each has enough for one medium-sized person to stay in for ten minutes.
    >> Anonymous 11/07/11(Mon)17:29 No.16873496
    >>16871694
    Still probably not enough?
    >> Anonymous 11/07/11(Mon)19:34 No.16874907
    >>16871576
    My thoughts:
    1: It's outside the normal flow of time, but has its own flow - which gets more disjointed as you progress. The farther you go out toward the void, the more confusing it becomes.
    2: Yes, I believe they would be.
    3: The king is a distant figure and not a real BBEG, any more than the Lady of Pain is. The Gray Thingri society is an ever present threat, to both you and your nemesis, but not a force the players can really defeat. They're a huge civilization on the fourth layer, which is itself the size of a planet. The guy who came with you is going to be a persistent rival/annoyance/danger. But ultimately, the BBEG is going to be Bagworld itself. Just escaping is defeating it.
    4: A valid alternative.
    >> Anonymous 11/07/11(Mon)20:14 No.16875454
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    FUCK THIS SHIT, I want my One Piece Treasure planet adventure!

    Here's the rundown I've decided on:
    >Level 1, Bagworld Primary: A fun setting mashup of Spelljammer with some combination of Treasure Planet, Journey to Atlantis, Titan A.E., and Outlaw Star, where everyone has plenty already due to the sheer amount of physics-breaking artifacts in random locations constantly producing delectable foods and liquids. Only real 'terror' is the being at the Core of the Treasure Planet, the rare Franken-Tarrasque-esque piece or other monsters floating through space or monsters in orbit bout the Treasure Planet while the surface gets regularly ravaged by Magic Storms, but none of these are direct BBEG threats to existence and are mostly fluffy goodness in the background.
    Basic Win condition: Become powerful enough to retire in a mansion built out of world-breaking artifacts, or discover some esoteric artifact or being with a link to the outside and use that to escape.
    >> Anonymous 11/07/11(Mon)20:15 No.16875468
         File1320714918.jpg-(132 KB, 353x450, khalil-gibran-the-prophet-on-g(...).jpg)
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    >>16875454
    >Level 2, Bagworld Catacombs: Here there be monsters, a more dangerous place where all the more dangerous artifacts and beings got thrown out of the Prime Bagworld. Plays much like Dark Heresy, in which you are small fry in a big, uncaring world of nasties. The Treasure Planet on this level is larger, but far more chaotic, the only safe places are tunnels through the world, while Bagspace is filled with shadows of dead gods. Beware undercover Grey Thingri agents.
    >> Anonymous 11/07/11(Mon)20:16 No.16875479
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    >>16875468
    >Level 3, Bagworld Wastes: A massive reversal from the spacious Bagworld Prime, this level is a non-euclidean wasteland that folds bag into itself. There is no treasure Planet analogue here, as anything on this level is usually mobile, self aware and decidedly malevolent or crazed. The Grey Thingri Society has a number of outposts here. If you've never faced a full Franken Tarrasque, they'll be relatively common here, if perhaps hard to find. THis level plays much like a mix of the Shattered Sun and Dark Sun setting, and if you want an idea of what your everyday life will be like as an adventurer on this level, watch the last segment of this video at the 3:00 point on: http://www.youtube.com/watch?v=6QFwo57WKwg
    >> Anonymous 11/07/11(Mon)20:19 No.16875523
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    >>16875479
    >Level 4: This place has no defined dimensions. There is no civilization here, and no treasures to be found, for both have been swallowed up by the Grey Thingri Society to oil the machine that is their existence. Everything here will either kill you by accident, or on purpose, at any point in time or space if you let your guard down. The only setting I know of to match the horror of this place is Czarnosc:
    http://suptg.thisisnotatrueending.com/archive/15681622/
    http://suptg.thisisnotatrueending.com/archive/15715013/
    http://suptg.thisisnotatrueending.com/archive/15769474/
    No creature ever visits this place willingly save the Grey Thingri, and those on their journey to the Fifth Layer of Bagworld.
    >> Anonymous 11/07/11(Mon)20:20 No.16875542
         File1320715218.jpg-(814 KB, 3045x2300, from logic stems all.jpg)
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    >>16875523
    >The Fifth Layer, The King's Evening AKA Bagworld Abyss AKA The Far Realm: This is the eddge beyond reality, the point where sanity has gone so far into insanity that it has become sane again in full awareness of reality as it truly is. One cannot describe this place, for its definition is stable only where a sentient creature defines it. There are landmarks that are ancient, their existence empowered by the beings who remain entrapped within, primary of these is The Tessaract Eternal, where the King himself remains in banishment from reality as the progenitor of all paradoxes and impossibilities, removed from all logic but his own he remains here in the place that some call Limbus, that void outside of existence which forms the gap between universes and beyond. At this point the world will only appear and act as the DM declares it, but the players will have the advantage of being able to actively control their perceived reality, should their will be great enough and their sanity already remade in reflection of the King's image.
    Ultimate Win Condition: Find your way into the Eternal Tessaract, and find the Key to the beginning of existence, from there you can find your way to reality. Otherwise, you can sail the void to another realm, and should you be be able, you can break your way in as an unnoticed speck.
    >> Anonymous 11/07/11(Mon)20:20 No.16875543
    Is there a way to go UP the layers?
    >> Anonymous 11/07/11(Mon)20:23 No.16875578
    >>16875543
    >Is there a way to go UP the layers?
    Two inverted bags of holding, i believe.
    Everything in a Bag of Holding goes to Bagworld Prime when they implode, but since things are 'different' here, you can essentially invert the polarity of the neutron flow and shove your way up a level closer to the center of Bagworld's dimensional layers.
    >> Anonymous 11/07/11(Mon)20:32 No.16875681
    >>16875543
    You know, I was in the thread all last night and I never thought about going up a level. I mean, why would you?
    >> Anonymous 11/07/11(Mon)20:34 No.16875717
    >>16875578
    >>16875681
    Oh woops, sorry, that's right.
    to go form level 1 to level 2, you do the bag of holding implosion trick.
    To get BACK to level 1 from level 2, you do the inverse trick.
    >> Anonymous 11/07/11(Mon)20:35 No.16875731
    >>16875479
    I knew what you were going to link even before you did.
    >> Anonymous 11/07/11(Mon)21:01 No.16876071
    >>16875454
    >>16875468
    >>16875479
    >>16875523
    >>16875542
    >>16875717
    Any critique?
    >> Anonymous 11/07/11(Mon)21:08 No.16876180
    >>16876071
    I basically liked what you did, but practically speaking, levels 3 and onward will be difficult to GM, let alone RP.
    >> Anonymous 11/07/11(Mon)21:16 No.16876305
    >>16876180
    >difficult to GM, let alone RP
    I disagree. All the GM has to do is provide the intitial few 'scenes' and the players will understand the sort of environment they need to RP in.
    And the GM could have a list of 'monsters' which each have a specific, crazed personality.
    Of course, on level 5 it's nothing but pure world-shattering combat and trying to beat the Infernal Clock.
    >> Anonymous 11/07/11(Mon)21:31 No.16876501
    I think I'd beat the rush and just play an Alienist or pseudonatural creature already.

    "Right, I'm already beyond normal reckoning and irrevocably insane, and I see in five dimensions. Now what?"
    >> Anonymous 11/07/11(Mon)22:08 No.16876930
    >>16876501
    >"Right, I'm already beyond normal reckoning and irrevocably insane, and I see in five dimensions. Now what?"
    Now you can never escape the Bagworld, because you will be too broken to exist.
    >> Anonymous 11/07/11(Mon)22:42 No.16877354
    >>16876501
    It's time for the Gray Thingri campaign, players.

    You must conduct wrong science experiments and fight your way to the first layers, finding means to breach the magical portals the lead back up.

    Your mission is to kidnap mortals and take them home for weird science.

    You are only slightly human. You are still odd because you are a fusion of aberration and man.

    Of course the true aberrations are no more merciful to you than the "stable" creatures, but that is no matter. You will delve the secrets of stability and order.
    >> Anonymous 11/07/11(Mon)22:45 No.16877389
    >>16877354
    Oh, and you get weaker as you go further in.

    Worse, you may change to a more normal and stable person - in turn becoming a science experiment to your fellows on the top level.

    OR:

    You are humanoids created by the society from whole cloth. They only got you somewhat wrong.
    >> Anonymous 11/07/11(Mon)23:00 No.16877570
    >>16877354
    > You will delve the secrets of stability and order.
    I like this angle. It's something none I have ever heard of explore in any detail.
    >> Anonymous 11/07/11(Mon)23:12 No.16877742
         File1320725571.jpg-(213 KB, 700x933, 1248410884973.jpg)
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    >>16877570
    When you come from a realm of absolute chaos, chaos IS sanity. It's normal.

    Order is the oddball; the strange, the impossible to understand.

    If there is one rule of chaos, it's that nothing is consistent, except when it is just to be even more chaotic.

    But in a place of order, things ALWAYS work consistently all the time. It's full of right-angles, and people have rules and shapes and definitions.

    Think about it. The Gray Thingri society is crazy by our standards because they're Gibbering Mouthers wearing people suits, but what are they to aberrations?

    They're the equivalent of the mad arab. He discovered the strange truths of chaotic beings beyond human understanding.

    The Gray Thingri society is the aberration equivalent. They seek the strange truths of order and linearity. But they get it about as wrong as Abdul got chaos - because humans are fundamentally creatures of order (we need it to live; we work on ordered rules inherently) and aberrations are fundamentally creatures of chaos. They need it to sustain their eternally chaotic, flux-filled existence.

    The Gray Thingri society are, to the aberrations, that one guy who has been studying weird books too long and has started to look REALLY weird.

    He's starting to work by rules. He's infected with order. His form is mostly STABLE. He's thinking in almost straight lines.

    Shit's crazy.
    >> Anonymous 11/07/11(Mon)23:14 No.16877765
    >>16877742
    Can we use that image as one of their symbols?
    >> Anonymous 11/07/11(Mon)23:23 No.16877861
    >>16876501

    ... don't aliens come to take you away when you get to level 10 of that class or something?

    QUICK, STOP THOSE ALIENS, STEAL THEIR SPACESHIPS.

    We're going to get the hell out of here!!
    >> Anonymous 11/07/11(Mon)23:23 No.16877863
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    >>16877765
    I think that's a fine idea.

    And let me elaborate a bit.

    Your body is a creation of perfect order. Yes, you might not think that because it's so complex and no two are exactly alike.

    But think about it. Your body is a complex machine with billions of parts, and they all play their predestined role. They are created with a purpose, they live with a purpose, and they die with one. Each skin cell has a reason to exist, and a way of working with other cells of your body to survive and thrive.

    Your body works on a complex system that pumps blood, delivering oxygen to your whole body, keeping all the little bits running. You have an elaborate nervous system humming with electrical impulses, feeding consistent, intelligible signals to your body's cells.

    People freak out that horrors from beyond space and time can walk through right angles or exist in many dimensions.

    But them? They're beings of absolute FREEDOM. Pure chaos is pure freedom, and they would be horrified to realize they can't walk through any angle. Or that they have to walk. They wouldn't even understand your circulatory system, nor your limbic system, nor your brain and nervous system. They'd be completely confused by how much order you represent. How consistent you are.

    You are a being of order. If you knew the position of every atom in the universe and had a computer that could track it all reliably, you could predict every moment of your life from beginning to end well in advance.

    To a being of pure chaos and freedom, how horrifying would that be?
    >> Anonymous 11/08/11(Tue)00:06 No.16878257
         File1320728774.jpg-(37 KB, 393x576, 1316090603452.jpg)
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    >>16877861
    No that's if you would die of old age at level 9 of Alienist. IF you can get level 10 your an outsider and probably immortal.
    >> Anonymous 11/08/11(Tue)00:08 No.16878282
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    >>16877863
    Please, please tell me that image is fake. Shopped and what have you. It isn't real basically. I haven't had this much of a mind-fuck since I decided to look at /b/ back in 2009.
    >> Anonymous 11/08/11(Tue)00:24 No.16878385
    >>16878282
    That is a lamprey mouth I believe
    >> Anonymous 11/08/11(Tue)00:25 No.16878392
    >>16878282

    Of course it's fake. Someone just took the mouth of a lamprey and photoshopped it in where someone's eye should be.

    Also, much like your image, you are a baby.
    >> Anonymous 11/08/11(Tue)01:23 No.16878958
    >>16878392
    Of course, between this and the parasite that replaces a trout's tongue, I have a new little present for my players...
    >> Anonymous 11/08/11(Tue)01:48 No.16879225
         File1320734938.gif-(110 KB, 604x453, Bag finds this cool.gif)
    110 KB
    So..
    Hackmaster plus Call of Cthullu.
    *shrugs* I'd try it.
    >> Anonymous 11/08/11(Tue)01:52 No.16879247
    >>16878958
    >between this and the parasite that replaces a trout's tongue, I have a new little present for my players
    You are a very mean person. I like you.
    >> Anonymous 11/08/11(Tue)02:01 No.16879334
    >>16875454
    >>16875468
    >>16875479
    >>16875523
    >>16875542
    This breakdown reminds me of that indie platformer game, Eversion. Starts out all bright and cheerful, but as you go deeper and deeper things get increasingly more dark and twisted.
    >> Anonymous 11/08/11(Tue)05:07 No.16880983
    someone please archive this
    >> Anonymous 11/08/11(Tue)20:23 No.16888796
    bamp
    >> Anonymous 11/08/11(Tue)20:34 No.16888908
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    >>16878958
    Exciting.
    >> Anonymous 11/08/11(Tue)20:35 No.16888931
    >>16879334
    Everyone who wants to GM a Lovecraftian horror game should play that. Eversion was done excellently.
    >> Anonymous 11/08/11(Tue)20:38 No.16888970
         File1320802726.jpg-(3 KB, 126x121, 4chan Uh huh.jpg)
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    >>16870432
    >I'm pretty disappointed /tg/ spun this off into cthulhu mythos, as though that was the only way it could go.

    >hurr a durr what are the Far Reaches in D&D gais?



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