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01/16/12(Mon)03:41 No.17557077>>17547219 >Some serious shit: Intentionally introduce time travel to your campaign. DM did this in a two-year-long campaign after a timeskip during the summer intermission.
>Blick Winkel: After having your PCs meet their future-selves at least twice, without using mind-control, the threat of Paradoxes or other GM-fiat, get them to perform all actions they saw their future-selves perform when you have them encounter their past-selves. We were the ones who discovered, recovered, and introduced the mcGuffin that destroyed the kingdom in the past (of the first campaign). It was us.
Then we were fighting beholders over the course of two sessions, and we were horribly outclassed. After some out-of-session scheming, we decided to convince the DM to let us meet our future selves who would appear and save us from the beholders. It happened, and one of the PCs (Toryg) asked a future-PC: "Zephyr, where did you get that scar?"
During later travels, Zephyr was eventually knocked unconscious and got a scar.
During another encounter with future-ourselves, Zephyr asked future-Toryg: "Toryg, since when have you been female?" His response: "I've been one all along."
After about five minutes of laughter, it was retconned.
My Dorf character made a habit of bro-fisting his future self.
When we came back to fight the beholders (yes, we did run that encounter), I got to brofist my past self. Shit was off the hook.
>Great Scott!: Be perfectly consistent in your application of time travel throughout your entire campaign. This happened.
>The Leap Home: End your campaign where it chronologically started. It was open-ended. After encountering a parallel dimension and Master of All Universes Forever, we had to punch Lawful Stupid Bahmut to stop him from turning the universe into lawful nothing. After that, our point of temporal reference was kind of skewed. |