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  • File: 1329747683.jpg-(21 KB, 314x473, glaive.jpg)
    21 KB Anonymous 02/20/12(Mon)09:21 No.18026531  
    OLD SCHOOL FANTASY

    What was different back then?

    How do you create ye olde flaire?

    Got some vintage fantasy images?
    >> Anonymous 02/20/12(Mon)09:27 No.18026563
    More cliffs,

    More the wizard being the BBEG

    A general distrust for magic in the populace

    No united rule over more then one town that did not come from a warlord who went from place to place conquering it.

    Generally every town has it's own religion.

    Bigger and wilder beasts that some how stay true to more typical and real animals. (Less Dragons, More Giant Salamanders) Undead are a special case but shouldn't be used at every turn.

    Cults, Cults everywhere.
    >> Anonymous 02/20/12(Mon)09:28 No.18026566
    Less flashy. Or rather not as clichéd because clichés weren't all that cliché yet.
    No overly abstract garbage like hide-in-plain-sight.
    Orcs, wolves and bandits were viable opponents.
    More complex rules but still unbalanced as hell.
    Players were less focused on stats and rules.
    >> Anonymous 02/20/12(Mon)09:32 No.18026597
         File: 1329748338.jpg-(1.13 MB, 1400x2200, 15468464645468.jpg)
    1.13 MB
    More exploration and traveling.
    >> Anonymous 02/20/12(Mon)09:36 No.18026623
    Less monster races as player characters.
    80% humans, 19% dwarfs, elves, halflings, 1% other.
    >> Anonymous 02/20/12(Mon)09:36 No.18026626
    >>18026531

    Where is this from OP?
    Im looking into more fantasy than SG.
    >> Anonymous 02/20/12(Mon)09:38 No.18026635
         File: 1329748683.jpg-(222 KB, 696x900, Robert_E_Howard_suit.jpg)
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    >>18026563
    >Cults, cults everywhere

    You rang?
    >> Anonymous 02/20/12(Mon)09:41 No.18026662
         File: 1329748901.jpg-(310 KB, 939x1200, 516198fb44e1d07958e8cb9b3b4629(...).jpg)
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    >>18026626
    No idea. I can't read japonaise.
    My guess would be a japanese fantasy novel, anime or game.

    What's SG?
    >> Anonymous 02/20/12(Mon)09:45 No.18026687
    >>18026662

    studio ghibli
    >> Anonymous 02/20/12(Mon)09:47 No.18026690
    >>18026566
    >more complex rules that were unbalanced as hell

    I wouldn't say the rules were more complex, and "party balance" wasn't a thing, since the game didn't revolve around combat.

    One dude might have been better at slaying shit, but not many people cared.

    Having a "balanced party" is a rather modern conceit, all in all.
    >> Anonymous 02/20/12(Mon)09:47 No.18026691
         File: 1329749237.jpg-(408 KB, 1471x1041, 1320509332822.jpg)
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    >>18026680
    What's SF then?
    >> Anonymous 02/20/12(Mon)09:47 No.18026692
    >>18026531
    by still playing WHFRP, and Trudvang.
    >> Anonymous 02/20/12(Mon)09:49 No.18026698
    >>18026692
    Rolemaster is much better at fantasy tropes than those two.
    >> Anonymous 02/20/12(Mon)09:57 No.18026743
    I'm actually looking for some of this as well. Something with more of an oldschool feel to it. Would any of the older D&D versions do?
    >> Anonymous 02/20/12(Mon)10:00 No.18026753
         File: 1329750026.jpg-(93 KB, 1280x1024, 1328987304634.jpg)
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    It was a fascinating world full of adventure and mystery.
    Magic was more magical, adventure more adventurous and death more deadly.

    People were more creative too since everything was new and fresh.
    And it was much less dark&edgy and there were fewer special snowflakes or last-of-it's-kind characters.
    >> Anonymous 02/20/12(Mon)10:02 No.18026760
    I always liked going for a sort of Conan the Barbarian kind of thing. Monsters are to be used here and there, not at every turn, magic is ALWAYS an important plot point when it gets used.

    And the BBEG isn't always a sorcerer, but when he is, he'll fuck your shit up
    >> Anonymous 02/20/12(Mon)10:04 No.18026771
         File: 1329750281.jpg-(154 KB, 562x800, 1320610350047.jpg)
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    >> Anonymous 02/20/12(Mon)10:06 No.18026775
    Runequest is pretty good.
    >> Anonymous 02/20/12(Mon)10:07 No.18026783
         File: 1329750463.gif-(21 KB, 350x350, 1325588119562.gif)
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    >> Anonymous 02/20/12(Mon)10:09 No.18026788
         File: 1329750546.jpg-(125 KB, 277x358, dorastor.jpg)
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    Glorantha is the best and still actually going strong, I think. Heroic Fantasy done right, in a world built on myth, where weapons are made out of the bronze bones of long-dead gods and a mountain range might be a sleeping dragon.
    >> Anonymous 02/20/12(Mon)10:10 No.18026795
         File: 1329750625.jpg-(30 KB, 320x320, DuckH.jpg)
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    >>18026788

    And also there are ducks.
    >> Anonymous 02/20/12(Mon)10:10 No.18026797
    People weren't scared of using things that were just cool instead of effective.

    Warriors in studded leather armor or even just simple clothing.
    Magicians with spears or crossbows.
    Those were the times of high adventure.

    When was the last time you spent a feat only for flavour /tg/?
    >> Anonymous 02/20/12(Mon)10:12 No.18026806
         File: 1329750776.jpg-(74 KB, 369x500, runequest.jpg)
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    >>18026775

    Ah, RuneQuest. The home of sensibly-dressed female warriors.
    >> Anonymous 02/20/12(Mon)10:13 No.18026809
    Crunch used to be secondary.
    We didn't even really talk about rules.
    >> Anonymous 02/20/12(Mon)10:13 No.18026813
    >>18026760
    I honestly do it more with vikings than barbarians though.

    Favorite tactic is writing up a bigass list of superstitions for the world and then letting the players pick a few that their character believes in.

    They are, of course, reminded that in this world there are good reasons to be cautious of stuff...

    My favorite part is that I keep forgetting what's actually on the list and didn't bother thinking up what any of it actually was ahead of time. Now and then I'll even change it if they guess right.
    >> Anonymous 02/20/12(Mon)10:13 No.18026817
    >>18026698
    >Rolemaster is much better at fantasy tropes than those two.
    Rolemaster is just bad and boring and not good at anything really.
    >> Anonymous 02/20/12(Mon)10:14 No.18026822
    >>18026775
    >Runequest is pretty good.
    Drakar och Demoner did it a bit beter and Trudvang (rule mechanics aside) even more so.
    >> Anonymous 02/20/12(Mon)10:14 No.18026823
    >>18026817
    Sounds like you never played it.
    >> Anonymous 02/20/12(Mon)10:15 No.18026826
    >>18026797
    4th E dnd actually. Picked up the linguistic one for a sort of "Indiana Jones in a robe" type sorc. Dude was an archeological boss.

    Also, pretty sure that is the first time any DnD character ever picked up a magical tome and went "It belongs in a library!"
    >> Anonymous 02/20/12(Mon)10:16 No.18026831
    >>18026823
    Played, own, horrible crap it is and I don't get why I suffred it in my early youth. Move past your silly notion of nostalgia, it's just bland and bad.
    >> Anonymous 02/20/12(Mon)10:18 No.18026840
         File: 1329751085.jpg-(24 KB, 343x450, suncounty.jpg)
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    >> Anonymous 02/20/12(Mon)10:19 No.18026850
    here is one thing i find making old style gaming fun. make magic a powerful, mysterious and RARE. granted a wizard should have things to help him be a wizard, but a magic weapon should be an adventure. and the way second edition AD&D was set up the DM could make up how to make a magic item, it wasn't quantifyable and there was no price set like in later editions.

    example to make a cloak of shadows i needed,
    Juice from a blind mans eye
    Enough silk to make a cloak from one spider
    Black holy water, not holy water dyed black
    and A shadow's blood
    after created it had to be placed into a cave with no light for 3 months

    that was 4 adventures, including finding the wizard to cast the spells. that was a great old style adventure
    >> Anonymous 02/20/12(Mon)10:21 No.18026862
    >>18026797
    >People weren't scared of using things that were just cool instead of effective.
    dat feel

    A lot of exploration,great fear for the villains,enthousiasm.
    These are what I recall.Everything was destroyed with the vidya.People started thinking in a vidya-way:
    >save/load
    >it's just a game,I cannot be really hurt
    >DAMAGE DAMAGE DAMAGE
    >> Anonymous 02/20/12(Mon)10:24 No.18026885
    Has anyone looked into Legend from the same guy that did RuneQuest?
    >> Anonymous 02/20/12(Mon)10:25 No.18026891
    One thing that wasn't quite mentioned yet: myths. All powerful creatures, ancient heroes, legendary weapons and significant locations should have some attached to them.

    Magic should also be... less of a known quality and more diverse and unusual, and a good idea may be to give various heroes - including the PCs, potentially! - access to unusual magical or semi-magical powers that would set them apart from everyone else.

    As opposed to pretty much everyone casting the same old spells by rote.
    >> Anonymous 02/20/12(Mon)10:27 No.18026907
         File: 1329751654.png-(940 KB, 611x1131, Peasant_with_a_sword_by_cactus(...).png)
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    That feel when you let your fighter start as a delusional dirtfarmer with an old sword who dreams of becoming a knight and your group calls you hipster.
    >> Anonymous 02/20/12(Mon)10:27 No.18026910
         File: 1329751671.jpg-(25 KB, 360x540, IMG_0733-540.jpg)
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    >>18026806
    Yeah... About that...
    >> Anonymous 02/20/12(Mon)10:28 No.18026915
    >>18026907

    Channel it into roleplaying.

    Since to be fair, that's exactly how people would've treated a true hero at the start of his journey.
    >> Anonymous 02/20/12(Mon)10:29 No.18026918
    >>18026910

    S-shut up. She was just... out swimming when the monster caught her by surprise.
    >> Anonymous 02/20/12(Mon)10:30 No.18026924
    >>18026915

    Too cool for farm.
    >> Anonymous 02/20/12(Mon)10:35 No.18026938
         File: 1329752159.jpg-(78 KB, 400x600, greek_warrior.jpg)
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    >>18026910
    Yeah it's not like there are any historical models, right?
    >> Anonymous 02/20/12(Mon)10:36 No.18026940
    I don't know how it was for others, but I miss the exploration parts in old adventures and going to far and misterious places. From new continents fulls of ruins ands weird beast to new kingdoms.

    In muy group fantasy is now politics/intrigue/everyone is dark/the world is brown, moreso after half the group picked up Song of Ice and Fire. Oh well.
    >> Anonymous 02/20/12(Mon)10:37 No.18026943
         File: 1329752263.jpg-(76 KB, 262x348, omenakuja.jpg)
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    >> Anonymous 02/20/12(Mon)10:38 No.18026946
    >>18026943
    Oh god what.
    >> Anonymous 02/20/12(Mon)10:38 No.18026947
    >>18026915
    No, the players called me hipster for choosing such a concept.
    It's just sad, man. It's like for them fantasy is all about beeing powerful badasses at all times.
    >> Anonymous 02/20/12(Mon)10:40 No.18026953
         File: 1329752401.jpg-(45 KB, 500x704, d&d.jpg)
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    Back then, you didn't need to hang around.

    Because you had D&D.
    >> Anonymous 02/20/12(Mon)10:40 No.18026957
    >>18026946
    It is a Runequest campaign/quest in finnish. Ducks are humanoids and a playable race in RQ. Cursed by some god or something for not fighting chaos.
    >> Anonymous 02/20/12(Mon)10:41 No.18026960
    Everyone in this thread: We should for a decide on a system and form a group so that we might partake of this oldschool roleplay together.
    >> Anonymous 02/20/12(Mon)10:41 No.18026961
    >>18026946

    Quack quack quack quack, motherquacker.
    >> Anonymous 02/20/12(Mon)10:41 No.18026964
    >>18026957
    I've seen also published in spanish. The title was "Applelane" I think, so it may exist in english too.
    >> Anonymous 02/20/12(Mon)10:42 No.18026966
         File: 1329752524.jpg-(106 KB, 411x512, Deathdrake.jpg)
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    >>18026961

    ...Kinda figures I'd forget the picture.
    >> Anonymous 02/20/12(Mon)10:43 No.18026974
    >>18026947
    Your character is just stupid and makes life hard for the rest of the group.

    It's about as tropey as getting your village killed by Orcs when you're a child, and less believable.
    >> Anonymous 02/20/12(Mon)10:43 No.18026979
         File: 1329752623.gif-(59 KB, 386x654, ill1.gif)
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    Lone Wolf FUCK YEAH!
    >> Anonymous 02/20/12(Mon)10:44 No.18026980
         File: 1329752645.jpg-(25 KB, 324x450, 50e_9_Apple_Lane.jpg)
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    >>18026964

    Yep!

    Don't you just hate scurrilous scoundrels? I think they are the worst kind.
    >> Anonymous 02/20/12(Mon)10:45 No.18026986
         File: 1329752710.jpg-(80 KB, 262x354, peikkomaat.jpg)
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    I remember when long, long ago, when I was a kid, a band of orcs might rape a fair maiden - most likely for dramatic effect, in addition to that being what orcs do - without someone crying That Guy, and bringing down upon us a grand torrent of accusations for disgusting DM fetishes, misogyny and racism. Ah, well. Today I enjoy my RPG's wholesome, healthy-minded and family friendly, just to keep from dwelling on the fact that players these days inevitably turn IC drama into OOC drama.
    >> Anonymous 02/20/12(Mon)10:45 No.18026987
         File: 1329752713.gif-(74 KB, 386x684, ill2.gif)
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    Old school fantasy is all in the feel.

    To recreate that feel, one would need original material. (Books, sheets, etc.)
    My group once decided to run an old school game with newer material, it just didn't feel right.
    >> Anonymous 02/20/12(Mon)10:45 No.18026992
    >>18026974
    >implying he can't fight because he doesn't wear plate armor or swings a magic flamesword +4
    >implying lame one-trick-min/max-ponies are useful
    >implying roleplay is about beeing effective and not playing a role
    >> Anonymous 02/20/12(Mon)10:46 No.18026999
         File: 1329752812.gif-(53 KB, 386x709, ill3.gif)
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    There is also the fact that everyone wants to run a special snowflake character, super edgy and original*.
    >> Anonymous 02/20/12(Mon)10:48 No.18027015
         File: 1329752931.jpg-(52 KB, 400x400, angry.jpg)
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    >>18026980
    >>18026943
    He'd fit right in.
    >> Anonymous 02/20/12(Mon)10:48 No.18027016
         File: 1329752933.gif-(60 KB, 386x662, ill4.gif)
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    >> MR. RAGE !D9l9S8Lio6 02/20/12(Mon)10:49 No.18027021
    >>18026992

    ROLEPLAY IS ABOUT PLAYING A ROLE AS PART OF A GROUP.

    IF YOUR CHARACTER HAS FLAWS THAT ARE SOLELY GOING TO DRAG DOWN THEIR PERFORMANCE, AND PROVIDE CHALLENGES FOR THEM? SURE, GO FOR IT. BE ILLITERATE OR HAVE A PERSONAL ISSUE WITH SPIDERS.

    IF YOUR CHARACTER HAS FLAWS THAT WILL AFFECT THE ENTIRE GROUP, THEN YOU NEED TO TALK ABOUT IT AND GET PERMISSION FROM THE GROUP AT-LARGE BEFORE YOU SAY "BY THE WAY, IN MY BACKSTORY, I FUCKED THE PRINCESS AND HER DAD IS SOOOO PISSED" OR "BY THE WAY, BLIND AS A BAT."

    IF YOU DISLIKE THE WAY YOUR GROUP PLAYS, FIND A DIFFERENT, MORE COMPATIBLE GROUP.
    >> Anonymous 02/20/12(Mon)10:49 No.18027025
         File: 1329752996.gif-(53 KB, 386x660, ill5.gif)
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    >> Anonymous 02/20/12(Mon)10:51 No.18027035
    >>18026986
    I miss the days when I could talk about wenches and mead and no one would bat an eye at the concept.

    Let's face it. If I had gold, a sword, and magic artifacts galore that's what I'd do. I like booze and I like women. Are they original motives? Not a bit.

    But you didn't complain about the wise old wizard trying to keep peace in the realm. There are some cliches that have earned a place in our hearts.
    >> Anonymous 02/20/12(Mon)10:52 No.18027038
    >>18027021
    You do realize we'd still be living in caves if everyone thought like you do?
    >> Anonymous 02/20/12(Mon)10:52 No.18027040
         File: 1329753153.gif-(57 KB, 386x657, ill6.gif)
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    >> Anonymous 02/20/12(Mon)10:52 No.18027041
    >>18026980

    Runequest is one system that really penalizes small, weak characters like duck. A friend of mine ran Duck Tower, and he said the ducks just could not damage the heavily armored characters. A duck rolled a critical hit, and he looked forward to actually doing damage...and the player rolled a critical parry.
    >> Anonymous 02/20/12(Mon)10:53 No.18027048
         File: 1329753197.gif-(66 KB, 386x654, ill7.gif)
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    My favourite.
    >> Anonymous 02/20/12(Mon)10:53 No.18027053
         File: 1329753236.jpg-(84 KB, 324x450, lolwat.jpg)
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    Interrupting Lone Wolf dump to post this.
    I don't even.
    >> Anonymous 02/20/12(Mon)10:53 No.18027054
         File: 1329753237.jpg-(75 KB, 350x557, anaxial.jpg)
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    >>18027015
    >Durulz (Duck)
    >Anatanthropus donaldi

    Speaking of which, has anyone here had any experience with Hero Wars or HeroQuest? (Same setting, more recent and very different system, but hopefully the same general feel.)
    >> MR. RAGE !D9l9S8Lio6 02/20/12(Mon)10:55 No.18027062
    >>18027038

    THAT...RECREATIONAL HOBBIES SHOULD BE FUN FOR ALL INVOLVED?

    I SUPPOSE IF YOU CONTORTED AND TORTURED THAT THOUGHT-PROCESS TO SOMEHOW APPLY IT TO THINGS THAT AREN'T RECREATIONAL HOBBIES, SURE.

    ALL I KNOW IS, IF I'M GOING TO GO PLAY VOLLEYBALL WITH SOME FRIENDS, *I* DON'T HAVE THE RIGHT TO BE INDIGNANT AND PISSED OFF IF MY TEAM CALLS ME A FUCKTARD FOR PLAYING ONE-HANDED AND DOING POORLY. VICE VERSA, IF WE'RE ALL PLAYING ONE-HANDED, WHO GIVES A TOSS?
    >> Anonymous 02/20/12(Mon)10:56 No.18027066
         File: 1329753395.jpg-(253 KB, 1047x1500, 1301824549208.jpg)
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    I remember playing AD&D with just me and one other friend. We had improbable characters (I played a centaur warrior who used a lance and sword) and had fun just interacting with our own environments and trying new ideas. Played Tunnels & Trolls too. The system is wonky, but it can be fun and games can be easily improvised.
    >> Anonymous 02/20/12(Mon)10:58 No.18027080
         File: 1329753530.gif-(80 KB, 386x704, ill9.gif)
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    >> Anonymous 02/20/12(Mon)11:00 No.18027085
         File: 1329753615.gif-(66 KB, 386x640, ill12.gif)
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    >> Anonymous 02/20/12(Mon)11:01 No.18027091
         File: 1329753670.jpg-(81 KB, 374x360, 1319510560223.jpg)
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    OLD SCHOOL!
    >> Anonymous 02/20/12(Mon)11:02 No.18027100
         File: 1329753747.jpg-(206 KB, 650x814, 1326917495116.jpg)
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    >> Anonymous 02/20/12(Mon)11:02 No.18027102
         File: 1329753776.jpg-(78 KB, 500x645, river of cradles.jpg)
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    >> Anonymous 02/20/12(Mon)11:02 No.18027104
         File: 1329753778.jpg-(106 KB, 650x349, 1326917624732.jpg)
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    >> Anonymous 02/20/12(Mon)11:02 No.18027105
    >>18027062
    Suddenly RPG's are volleyball to fit your view of performance > everything? And I'm contorting thought processes?

    Oh, wait, I get you. You're just trying to lure me into an internet fight aren't you? Just to make sure no-one thinks ill of your horribly one-eyed, flatbrowed murder simulator concept of gaming?
    >> Anonymous 02/20/12(Mon)11:03 No.18027111
         File: 1329753823.jpg-(190 KB, 650x1147, 1326917689315.jpg)
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    >> Anonymous 02/20/12(Mon)11:04 No.18027119
    >>18027100
    THIS

    From the AD&D 2nd Ed. Players Handbook
    >> Anonymous 02/20/12(Mon)11:04 No.18027120
         File: 1329753855.jpg-(215 KB, 650x629, 1326917810876.jpg)
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    >> Anonymous 02/20/12(Mon)11:05 No.18027127
         File: 1329753900.jpg-(731 KB, 800x1187, 1326917927134.jpg)
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    >> Anonymous 02/20/12(Mon)11:06 No.18027131
         File: 1329753965.jpg-(186 KB, 650x615, 1326918032235.jpg)
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    Is it me, or is /tg/ a bit slow right now?
    >> Anonymous 02/20/12(Mon)11:06 No.18027135
         File: 1329754013.jpg-(200 KB, 650x654, 1326918071616.jpg)
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    >> Anonymous 02/20/12(Mon)11:08 No.18027144
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    >> Anonymous 02/20/12(Mon)11:08 No.18027149
         File: 1329754136.jpg-(144 KB, 969x752, HumaktiWarriors.jpg)
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    >> MR. RAGE !D9l9S8Lio6 02/20/12(Mon)11:09 No.18027156
    >>18027105

    WOULD A CIRCLE-STORYTELLING METAPHOR WORK BETTER, THEN?

    IF I'M SITTING AT A STORYTELLING CIRCLE, AND HAVE FORBIDDEN MYSELF FROM USING ANY WORD WITH THE LETTER "E" IN IT, THEN ONE OF TWO THINGS WILL HAPPEN:
    EITHER I'M CLEVER AND CAPABLE ENOUGH TO KEEP THE STORY GOING DESPITE THE LIMITATION, IN WHICH CASE I'VE CHALLENGED MYSELF AND HAD A NEAT EXPERIENCE, OR
    I'M NOT, AND THE STORY STARTS CHUGGING AND DRAGGING WHENEVER MY TURN ROLLS AROUND

    IN THIS INSTANCE, I'VE TAKEN ON A RESTRICTION THAT DRAGGED DOWN THE WHOLE GROUP'S FUN, AND I HAVE NO RIGHT TO BE INDIGNANT WHEN THAT'S POINTED OUT TO ME.

    BETTER?
    >> Anonymous 02/20/12(Mon)11:10 No.18027158
    >>18027105

    It really depends on where your group is on the scale of roleplay vs. gameplay. Roleplaying a mostly useless character in a game oriented towards fighting is fine, but if you're going to do that you should also accept it when the other characters are going to realize your guy is an idiot and then throw yours out.
    >> Anonymous 02/20/12(Mon)11:10 No.18027160
         File: 1329754209.jpg-(81 KB, 634x560, 1328708978523.jpg)
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    Wizards should look like this guy. No exceptions.
    >> Anonymous 02/20/12(Mon)11:10 No.18027165
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    >> Anonymous 02/20/12(Mon)11:10 No.18027169
    >>18027100
    It's time for everyone's favorite game: Heroes or Just Assholes?
    >> Anonymous 02/20/12(Mon)11:11 No.18027174
         File: 1329754289.jpg-(944 KB, 1467x896, DSA7.jpg)
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    >>18027160
    >> Anonymous 02/20/12(Mon)11:11 No.18027176
         File: 1329754301.jpg-(188 KB, 650x825, 1326918163870.jpg)
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    >> Anonymous 02/20/12(Mon)11:12 No.18027181
    >>18027169
    That guy in the red looks like a pretty big asshole to me.
    >> Anonymous 02/20/12(Mon)11:12 No.18027187
         File: 1329754356.jpg-(116 KB, 625x438, DSA2.jpg)
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    >> Anonymous 02/20/12(Mon)11:13 No.18027190
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    >> Anonymous 02/20/12(Mon)11:13 No.18027191
         File: 1329754387.jpg-(116 KB, 650x443, 1326918204975.jpg)
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    >>18027165
    >>18027174
    What are these from?
    >> Anonymous 02/20/12(Mon)11:13 No.18027198
    >>18027169
    The first arrow finished it, they just desecrated the body for a while afterward.
    >> Anonymous 02/20/12(Mon)11:13 No.18027200
         File: 1329754435.jpg-(239 KB, 650x878, 1326918251651.jpg)
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    >> Anonymous 02/20/12(Mon)11:14 No.18027202
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    >>18027191

    Das Schwarze Auge (Dark Eye), 1st Edition, around 1984

    Notice the distinct nordic influences.
    >> Anonymous 02/20/12(Mon)11:15 No.18027210
    >>18027198
    >2012
    >Vouching for filthy monsters
    >ISHIGGY DIGGY
    >> Anonymous 02/20/12(Mon)11:15 No.18027213
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    >>18027156
    >>18027062
    >>18027021
    >> Anonymous 02/20/12(Mon)11:16 No.18027217
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    Illustrations are by Bryan Talbot.
    >> Anonymous 02/20/12(Mon)11:16 No.18027221
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    >>18027202
    Awesome, I like it a lot.
    >> Anonymous 02/20/12(Mon)11:16 No.18027223
    I wonder...

    For a Heroic Fantasy setting, what sort of music would you play?
    >> Anonymous 02/20/12(Mon)11:16 No.18027227
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    >> Anonymous 02/20/12(Mon)11:17 No.18027229
    >>18027202
    >zwerg
    Oh boy. German dwarves are... like... double dorfy.
    >> Anonymous 02/20/12(Mon)11:17 No.18027234
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    >> Anonymous 02/20/12(Mon)11:17 No.18027239
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    Uz are the best oldtimey fantasy race.

    Started as monstrous encounter fodder, got fleshed out into a fully-fledged, unique and sympathetic culture without becoming any less awesome and brutal.
    >> Anonymous 02/20/12(Mon)11:18 No.18027245
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    >>18027223
    I personally like this guy's stuff.
    http://www.youtube.com/user/musicinmind3
    I also like to use OSTs from games.
    (HoMM3, Baldur's Gate, Diablo, etc.)
    >> Anonymous 02/20/12(Mon)11:19 No.18027252
    >>18027239
    We once played a game of trollkin ball with the Uz, against a professional team. It was quite hilarious, even if the trickster's spine broke in two places.
    >> Anonymous 02/20/12(Mon)11:20 No.18027253
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    >> Anonymous 02/20/12(Mon)11:20 No.18027261
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    First edition included a solo adventure that had an illustration of girl tied to a pole by an evil magician plus an ork that was reaching out for her, implying impending rape. Later print runs had to feature a modified illustration.
    >> Anonymous 02/20/12(Mon)11:20 No.18027262
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    >> Anonymous 02/20/12(Mon)11:21 No.18027272
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    >> Anonymous 02/20/12(Mon)11:22 No.18027281
    >>18027253
    Worst. Babysitter. Ever.
    >> Anonymous 02/20/12(Mon)11:22 No.18027288
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    >>18026531
    >How do you create ye olde flaire?
    pastels and watercolours

    windswept cliffs, windswept cliffs errywhere

    dangerous monsters (that don't usually talk) guarding mounds of treasure.

    bandits and caravan raiders would be commonplace
    >> Anonymous 02/20/12(Mon)11:23 No.18027291
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    Epic one on one fights with the BBEG.
    >> Anonymous 02/20/12(Mon)11:23 No.18027292
    >>18027253

    Oh Boy, she's so royally fucked!
    >> Anonymous 02/20/12(Mon)11:23 No.18027297
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    Last one for now, I should have left a couple of hours ago to renew my passport.
    >> Anonymous 02/20/12(Mon)11:23 No.18027299
    That feel when back then roleplay wasn't about beeing powerful but having fun playing your roles.

    That feel when an adventure gone wrong wasn't considered a loss because it was still fun.

    >>18027156
    Did you win D&D today, son?
    >> Anonymous 02/20/12(Mon)11:24 No.18027313
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    >>18027229

    Closer look. Bit of "Breaking the Fourth Wall" trope too.
    >> Anonymous 02/20/12(Mon)11:26 No.18027327
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    >>18027299

    I'll renew mine the day after tomorrow. Last pic.
    >> Anonymous 02/20/12(Mon)11:27 No.18027333
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    >>18027252

    New rule: it's not fun unless the trickster gets hurt.
    >> Anonymous 02/20/12(Mon)11:30 No.18027359
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    So, by "traditional", are we talking 70s and 80s?

    Is lore drawn from medieval manuscripts and archaeological finds too traditional? Because that is my favourite kind of traditional.
    >> Anonymous 02/20/12(Mon)11:35 No.18027401
    >>18027359
    >So, by "traditional", are we talking 70s and 80s?
    Pretty much. Though beeing younger doesn't mean it can't be old school.

    >Is lore drawn from medieval manuscripts and archaeological finds too traditional? Because that is my favourite kind of traditional.
    Isn't that a rather new thing?
    >> Anonymous 02/20/12(Mon)11:38 No.18027422
    Interest in the medieval periods sparked in the 19th century, and fairytales have been passed down from the medieval period itself. Manuscripts and other finds have been part of our understanding of medishit for longer than the popularised fantasy genre, but I think it's worth questioning whether it counts as "traditional".
    >> Anonymous 02/20/12(Mon)11:45 No.18027488
    >>18027422
    What I meant was fantasy and rpg in general beeing influenced by actual history.
    Like the realistic combat in Riddle of Steel for example.

    I always thought back then they didn't care enough to do research.
    Not that the majority does nowadays.

    To be honest the only games to do this that come to mind are Ars Magica, Harnmaster and Riddle of Steel.
    >> Anonymous 02/20/12(Mon)11:49 No.18027523
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    For me it was the grimdark I suppose. Trite like A Song of Ice and Fire with "hurr she got raped by the whole town of more than 100 peasants how gritty is that guise?". The first book was alright, but it was an immediate downhill after that. I don't want to read or play some dudes rape fantasy, I just want to explore ancient ruins created by mysterious dead civilizations in the middle of a awesome jungle with badass tigers and shit. It's like no one knows how to have fun or be fantastical anymore. Everything has to be so goddamn bleak and crappy all the time.
    >> Anonymous 02/20/12(Mon)11:49 No.18027524
    >>18027488

    Warhammer Fantasy's been around for quite a while, and it's actually pretty historically accurate when it chooses to be.
    >> Anonymous 02/20/12(Mon)11:57 No.18027586
    >>18026797
    >>high adventure

    >>not HIIGH ADDDVENNTTURREE

    http://www.youtube.com/watch?v=KeXh-acvBrw
    >> Anonymous 02/20/12(Mon)11:57 No.18027590
    >>18027488

    Sengoku.
    >> Anonymous 02/20/12(Mon)11:58 No.18027594
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    >>18026840

    >>The appearance of those armors

    >>Man hugging computer.jpg
    >> Anonymous 02/20/12(Mon)12:06 No.18027651
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    I suppose there is to much political correctness, everything must be balanced like it was run by a socialist /tg/ nitpicking group, /tg/ hates it when you don't play an archetype and other reasons like this is why the old school fantasy died out.
    >> Anonymous 02/20/12(Mon)12:10 No.18027683
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    >> Anonymous 02/20/12(Mon)12:19 No.18027753
    >>18027651

    /tg/ also hates it if you do play an archetype.

    Actually, the best advice you can take from /tg/ is to not listen to any of it.
    >> Anonymous 02/20/12(Mon)12:22 No.18027781
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    >>18027594
    >> Anonymous 02/20/12(Mon)12:25 No.18027805
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    >>18027781
    >captcha: ticelore condemna

    What evil spell is this?
    >> Anonymous 02/20/12(Mon)12:32 No.18027883
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    >> Anonymous 02/20/12(Mon)12:35 No.18027917
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    >>18027753
    Yeah, /tg/ is kinda like a Russian roulette hydra and only now and then you will face one of the benign heads.
    >> Anonymous 02/20/12(Mon)12:36 No.18027926
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    >> Anonymous 02/20/12(Mon)12:54 No.18028048
    >>18027524
    >Warhammer Fantasy
    >actually pretty historically accurate when it chooses to be
    I think your historical accuracy is vastly different from mine
    >> Anonymous 02/20/12(Mon)13:04 No.18028112
    >>18028048

    "when it chooses to be" is the qualifier here. A lot of Empire stuff lines up heavily with the Holy Roman Empire of the German Nation in actual Renaissance history, and Bretonnia is a reasonably unawkward combination of late medieval France and England.
    >> Anonymous 02/20/12(Mon)13:29 No.18028330
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    People today are to much about the gear and not enough about running around half-naked like a boss.
    >> Anonymous 02/20/12(Mon)13:34 No.18028382
    >>18027651

    Agreed. Monstrous races is a huge part of this as well. Where every bloodsucking freak has to have it's own well fleshed out culture that you must respect you bigot.

    The trollpak guy above talking about Uz is talking about the decline. The Uz didn't lose any of their awesomeness, but the entire game and setting did.
    >> Anonymous 02/20/12(Mon)14:47 No.18029051
    >>18027156
    I fail to see how a guy working a farm is less capable of wielding a sword than any other average guy.
    >> Anonymous 02/20/12(Mon)15:06 No.18029240
    >>18027926
    >dat pic
    >background
    >Roman Dragon Riders

    welp, off to my next character.
    >> Anonymous 02/20/12(Mon)15:18 No.18029365
    >>18029051
    He isn't. Well backgroundwise it would make sense if trained fighters were the norm, but statwise there isn't a difference.

    It's just that people think "hurr, if you're not going for max possible stats you're a liability".

    But what they don't see is that there is not the slightest problem if the whole group doesn't min/max.

    If the fighter characters don't always go platemail and dual-wielding bastardswords, classes that are weaker in combat like rogues or bards can actually be useful too while fighters still shine.

    And if spell users chose some flavour or utility spells for a change instead of just the most powerful ones they wouldn't steal the spotlight of everyone else.
    >> Anonymous 02/20/12(Mon)15:23 No.18029424
    >>18027213
    >u mad
    >not knowing who MR.RAGE is

    Gee, you're pretty new here aren't you?
    >> Anonymous 02/20/12(Mon)15:25 No.18029439
    >>18029424
    A namefag no one except you cares about?
    >> Anonymous 02/20/12(Mon)15:29 No.18029487
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    >>18029439
    >namefag
    >> Anonymous 02/20/12(Mon)15:35 No.18029551
    >>18029487
    Does shitposter suit you better?
    >> Anonymous 02/20/12(Mon)15:36 No.18029559
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    >>18029439
    >> Anonymous 02/20/12(Mon)15:41 No.18029616
    >>18029551
    >shitposter

    2/10

    You had me going there for a moment.
    >> Anonymous 02/20/12(Mon)15:45 No.18029650
    >>18028382

    I wouldn't say so.

    For one thing, there are still plenty of legitimately monstrous races around. Broos are always, always evil in the nastiest ways possible, even if it's not their fault (the only exception is too much of a special case to really talk about).

    Uz, however, are part of the Compromise. They're pretty monstrous, but they're on our side.

    You know.

    If you look at the really, really big picture here.

    Also, what's this Lunar talk about respecting other people's cultures and not being bigots?
    >> Anonymous 02/20/12(Mon)15:49 No.18029686
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    >> Anonymous 02/20/12(Mon)15:51 No.18029705
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    >> Anonymous 02/20/12(Mon)15:53 No.18029739
    >>18027217

    Germans refer to dragons as pretzel worms?
    >> Anonymous 02/20/12(Mon)15:57 No.18029771
    >>18029739
    "Tatzelwurm" is a seldomely used variant.

    Our Dragons can also be called "Drache".or "Lindwurm".
    >> Anonymous 02/20/12(Mon)16:02 No.18029834
    >>18029771
    Lindwurm is the term I'm most familiar with. Well... aside from Drache/DRagon of course.

    In some contexts, mostly of biblical nature, they're also called serpents (Schlangen) I believe.
    >> Anonymous 02/20/12(Mon)16:04 No.18029856
    if you want to get an old school feel with a D20 system Iron Heroes is the way to go
    >> Anonymous 02/20/12(Mon)16:40 No.18030235
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    >>18029834
    There are several different regional names for creatures.
    Some refer to the same creature some to a similar one.
    In Bavaria they have several chimera that are called Wolpertinger.
    Examples are Deublstenz, Dergl, Dreialmerziach, Stessprotzerl, Wasserratznkrick and Rasselbock.

    Pic is a Deublstenz.
    >> Anonymous 02/20/12(Mon)17:09 No.18030620
    >>18029650
    I was speaking in the broader sense rather than specifics to that setting. Players as monsters degrades the 'traditional feel' the OP is talking about, and generally has turned most fantasy RPGs into the Star Wars Cantina.

    That orcs, giants, lizards, and devils are basically core in 4e D&D basically says it all. For a tradtional game there is no reason I'm not immediately taking a whack at anything coming at me with red eyes, horns and a sulfurous belch. Likewise anything with scales.
    >> Anonymous 02/20/12(Mon)17:25 No.18030832
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    >>18026885
    Don't buy Legend. Wait for RuneQuest 6 to come out,it's gonna be the shit!
    http://www.thedesignmechanism.com/

    Sorry for the late response.
    >> Buzzclaw !!GuBRMOHpyR4 02/20/12(Mon)18:01 No.18031268
    So oldschool fantasy gaming=
    -80% Humans
    -Humanoids are weird
    -Monsters are evil
    -A ruler only controls areas where his soldiers march/patrol
    -Magic is rare/dangerous
    -Ancient ruins, ancient ruins everywhere
    -Flavor>Crunch

    That right?
    >> Anonymous 02/20/12(Mon)18:24 No.18031575
    More or less. Some items might be debeatable.
    >> Anonymous 02/20/12(Mon)18:24 No.18031578
    >>18031268
    sounds about right
    but there's so much more to it
    >> Anonymous 02/20/12(Mon)18:39 No.18031738
    Old sword and sorcery rpgs where pretty much a conglomerate of tropes from works by Robert E. Howard, Fritz Leiber, Clark Ashton Smith and other Pulp era magazines.
    >> Anonymous 02/20/12(Mon)18:42 No.18031766
    >>18031268

    Pretty much!

    >>18031738

    Taking inspiration from real mythology and ancient history is cool too, though, as long as it is suitably pulpified.
    >> Anonymous 02/20/12(Mon)20:10 No.18032758
    You want old school flaire? Change the rules, but don't tell your players. Keep it fair, (Monsters & NPCs have to follow the rules too) but keep it mysterious.

    Players who know the rules expect things from the game. They expect monsters to be defeatable,(it's a game, right?) which ruins the majesty of the powerful, rare, or exotic. These players know routine solutions to problems in a formulaic sense.

    Players who don't know the rules are busy spinning their imaginations, Trying desperate maneuvers, using group plans, etc.

    Make all challenges dangerous. Not just dangerous in the Lost HP sense. Let the players know that there is always something to lose. Infiltrating that tomb? Put a timer on the table. After 15 minutes, The full moon rises, and the skeletal guards awaken again. Bluffing that merchant? Succeed, and he will buy that dagger at inflated prices, but fail, and he'll tell others in town of your dishonesty. Watch as the inn overcharges you, the livery 'loses' your horse.

    Old school flavor lent the idea that your tools were useful, because they made the adventurer useful. Nowadays, an obstacle appears, an adventurer is assumed to have a solution for it (yeah, I totally have rope. . . ) and the obstacle is gone. If so, why have it in the first place. Old school way, they need that rope.

    Have realistic, but horrible consequences. Fallen in a pit, without a good way out? They are pulled out in three days by a traveling wood-cutter, none the worse for wear besides thirsty and humbled.

    Adventure was about being dauntless in the face of difficulty, where difficulty was a varied and nuanced thing. Not just a monster of the week.
    >> Anonymous 02/20/12(Mon)20:16 No.18032838
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    >>18032758
    Second
    >> Anonymous 02/20/12(Mon)20:19 No.18032872
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    >> Anonymous 02/20/12(Mon)20:22 No.18032902
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    >> Anonymous 02/20/12(Mon)20:24 No.18032924
    Old school fantasy was pretty much like this.

    http://www.youtube.com/watch?v=r_t605Th-QI
    >> Buzzclaw !!GuBRMOHpyR4 02/20/12(Mon)20:39 No.18033098
    >>18031766
    >>18032758
    I see. Does using the 3.0 UA "Generic Classes" also help to create such an atmosphere?
    >> Anonymous 02/20/12(Mon)20:44 No.18033160
    >>18032758

    You know why this is? It's because afterwork rpg mentality. Back in the days videogames were difficult. Remember trying to dock in Elite? Same with RPGs and adventures. These days frustration is to be avoided by all means and that is an error.

    Occasional frustration should be a part of games. Puzzles in RPGs that seem to be designed for 10-year olds are meant to avoid frustration for gamers that have a job. Their job is frustrating enough, so they have a low frustration tolerance both in video games as well as RPGs.

    But games without some actual challenges are meaningless. There's nothing more boring that vidya RPGs with a seemingly endless string of take item A and bring it to B quests.
    >> Anonymous 02/20/12(Mon)20:48 No.18033209
    Why does the old artwork stir me in the a way modern stuff just cant?
    >> Anonymous 02/20/12(Mon)20:48 No.18033217
    >>18033209
    >Because it's good
    >> Anonymous 02/20/12(Mon)21:20 No.18033622
    Also, Reward systems.

    Nowadays, the case is that, if you win, you receive money and exp. Also loot.

    Back in the day, you could get all that, sometimes, but you also got, TITLES, LAND, The honor of dancing with the maiden after the joust, a statue built in your honor, access to the wizard's personal library for a few days (Big stuff, considering you didn't know All Magic available).

    These rewards make your character part of the world. They get a title, well, sweet. Now they are minor nobility! Their children have a chance at a great life! They can maybe meet the Duke, or The Baron. Oh wow! What if they get to meet the King? That's amazing! Even if they go ten towns over, when they sign into an inn as Sir Dudeguy, Earl of Landplace, they'll have instant respect and fame from the locals. It doesn't sound like much, from the outside, but your character had a sense of pride for it, and a sense of nobilisse oblige.
    >> Anonymous 02/20/12(Mon)21:26 No.18033711
    >>18033622

    My favorite part about 2e was that was a part of the class system. I can see why they got rid of it, but it was really conducive to world-building.
    >> Anonymous 02/20/12(Mon)21:26 No.18033715
    >>18033622
    Got land? Now they are somewhat in charge of some people, and are responsible for their well being. They can design a building to build their own small keep, or wizard tower, or monastery or whatever. Maybe, if they are smart or hardworking, it will make money for them, or that hospital will heal the sick, or that this new temple will bring honor to their god? When was the last time your characters Built a temple, just for the why not of it? Instead of just raiding them or burning them down, eh?

    Bard wrote a song about your deeds? Sweet! In a bar fight? Well, before you break that jerk's nose, start a quick chorus of that drinking song that the bards wrote for you, to honor the day you outdrank Old Dwarf Red-River. . . Once the tavern is merrily hooting your cheers, then turn to the punk, tell them you're important here, and they'd best move along before your break their nose. Then break their nose.
    >> Anonymous 02/20/12(Mon)21:46 No.18033985
    Here's another elemental.

    Casual mysticism. Not everything has to be explained.
    Old school unicorns. Mythical. Only met certain people under rare circumstances. Nowadays, you can buy them, you can train them, you can have a paladin mount, or animal companion, or as a summon, etc.

    Why was the Force in Star Wars so cool as a kid? It was a mystical unknown force, that's why. It EXISTED, and it DID things, and that's all that mattered. Now, after it was all explained away, the magic was lost. Magic in RPGs is the same way.

    Use spell components. I mean the esoteric oddball ones, not just the GP costs. Hey, you know that when a wizard reaches for bat guano, you know things are going to get dangerous.

    Science works better the more you know about it.
    Magic works worse the more you know about it.
    >> Anonymous 02/20/12(Mon)21:46 No.18033990
    >>18033985
    When the party does something good, instead of gifting them loot, give them FAVORS. Loot is just one thing. But Favors are actually many things. They are the perfect reward for the time, as needed by the DM or by wanted by the player.

    King owes you a favor? He can pardon your rogue the next time he's in the gallows. He can give a gift from the armoury, He can have his elite bodyguard escort you through the lands of the howling dark for one week, he can offer an introduction to the court of the Emperor of the neighboring lands, he can have his clerics host a ritual to scry and ressurect you if you fall in your path, in one month's time.

    Save the town? Well, the town doesn't have much, but whenever they call, they shall do what they can to aid the party. They can reshoe your horses, and fix your wagon. They can shelter your family after BBEG burns down your farm, they will inform you of where that strange falling star landed that spooked the cattle. Several levels later, rally them to join your cause as you march to defeat the growing darkness in the east.
    >> Anonymous 02/20/12(Mon)22:00 No.18034193
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    >> Anonymous 02/20/12(Mon)22:05 No.18034275
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    >> Anonymous 02/20/12(Mon)22:09 No.18034340
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    >> Anonymous 02/20/12(Mon)22:13 No.18034410
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    >> Anonymous 02/20/12(Mon)22:16 No.18034460
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    >> Anonymous 02/20/12(Mon)22:27 No.18034616
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    >> Anonymous 02/20/12(Mon)22:33 No.18034715
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    >> Anonymous 02/20/12(Mon)22:36 No.18034769
    >>18034715
    dat ass.
    >> Anonymous 02/20/12(Mon)22:39 No.18034817
    >>18027104
    Damn, I wish there was a bigger size of that. Perfect wallpaper material then.
    >> Anonymous 02/20/12(Mon)22:44 No.18034894
    >>18034715
    Where are you finding these awesome pictures.
    >> /toy/ room dumbie 02/20/12(Mon)23:23 No.18035516
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    >>TITLES, LAND
    i read Titties and Laid

    frank frazetta
    julie bell
    boris vallejo
    donatto ginocola
    edward dillon
    >> Anonymous 02/20/12(Mon)23:28 No.18035574
    I'd love to run an oldschool fantasy game. I have never GMd a game before in my life, but I feel I would be best for storytelling. Not too good with rules though.
    >> Anonymous 02/20/12(Mon)23:36 No.18035681
    >>18035516
    >>donatto ginocola
    donato giancola
    >> Anonymous 02/20/12(Mon)23:39 No.18035726
         File: 1329799195.jpg-(421 KB, 864x1127, boris vallejo mythology calend(...).jpg)
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    >>18034894
    see
    >>18035516

    I do love the old school fantasy art.
    >> Anonymous 02/20/12(Mon)23:50 No.18035862
         File: 1329799813.jpg-(187 KB, 1024x768, 05-mirror_001.jpg)
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    >>18035726

    Frank F. is my homeboy.
    >> Anonymous 02/20/12(Mon)23:50 No.18035864
    This is how I run games, and I've finally found a group that appreciates it. I'm so happy, /tg/! Do you have any idea how liberating it is for your players to be working towards exploring that ruin on the horizon because it's *there*? For them to return to the city to check on their friends and contacts out of genuine want to know what's happening in the world, rather than just stopping to buy 11 more health potions and get another +1 to their +2 Keen flaming burst rapier? For them to actually fear death regularly against regular mooks? To be wearing the same armor and using their same mundane starting weapons, even in the midgame, with only one in a breastplate? For the wizard to be using a pistol? For the party to see magic as, well, holy balls MAGIC?

    This is how games were meant to be played. Fuck builds, fuck magic being the mundane. Fuck player entitlement to be WINNING rather than playing, and exploring the world around them. I understand the desire to be useful, potent and strong. But that shouldn't be the whole game.
    >> Anonymous 02/21/12(Tue)00:00 No.18036020
    >>18035862
    More Boris Vallejo guy myself but these guys srt is truly inspering and puts me in the mood to start painting again. We should have these threads more often.
    >> Anonymous 02/21/12(Tue)00:14 No.18036205
         File: 1329801263.jpg-(619 KB, 948x1200, BorisVallejoAgainstTheOdds.jpg)
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    >> Anonymous 02/21/12(Tue)00:40 No.18036518
         File: 1329802800.jpg-(133 KB, 918x1167, boris_vallejo_80intheunderworl(...).jpg)
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    >> Anonymous 02/21/12(Tue)00:43 No.18036563
         File: 1329802991.jpg-(322 KB, 909x1200, 720653f0f791aba5a0fc5ae11ed3d2(...).jpg)
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    >> Anonymous 02/21/12(Tue)00:55 No.18036688
         File: 1329803711.jpg-(54 KB, 487x634, Do you not know death when you(...).jpg)
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    >> Anonymous 02/21/12(Tue)04:16 No.18038356
         File: 1329815774.jpg-(854 KB, 1297x917, dsa11.jpg)
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    DSA Schwertmeister.
    >> Anonymous 02/21/12(Tue)04:20 No.18038377
         File: 1329816040.jpg-(723 KB, 1416x939, dsa12.jpg)
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    >> Anonymous 02/21/12(Tue)04:21 No.18038382
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    >> Anonymous 02/21/12(Tue)04:31 No.18038419
    Hey, is MR. RAGE still around in this thread? Stopped by and was browsing and saw some youngling/low-level troll trying to start a shit fight with him.

    Rage man, nice to see you still posting. Been a while. Hope things are good with you.
    >> Anonymous 02/21/12(Tue)04:48 No.18038501
    >>18033985
    >Use spell components. I mean the esoteric oddball ones, not just the GP costs. Hey, you know that when a wizard reaches for bat guano, you know things are going to get dangerous.

    The benefit of this is that you also get to go on quests for lore and ingredients. And that kind of detail can really make the world breathe, as you develop ties with merchants, libraries, other adventurers and so on.

    I'd say it's not always bad to know stuff about magic, though. But I think a better approach would be to develop/reveal the magic system during play - or better yet, encourage people to come up with their own theories to explain how it works.

    And then, when they finally know how it works (assuming that they're wizards or otherwise have a reason to want to know it) and are confident enough to experiment with it, start to throw them curveballs. Magic rules tend to have magic exceptions.
    >> Anonymous 02/21/12(Tue)05:01 No.18038588
    >>18038501

    BTW, I think 40K Roleplay's psy powers mechanics are basically pretty good. The counter-balance to the immense power of psy is the Psychic Phenomena and especially the Perils of the Warp table, which introduce a huge unpredictable element to the use of psy.
    >> Anonymous 02/21/12(Tue)05:17 No.18038680
    >>18038419
    No, he left because he realized that he was posting garbage.
    >> Anonymous 02/21/12(Tue)05:25 No.18038720
    Frank sure did like drawing pictures of burly dudes fighting.
    >> Anonymous 02/21/12(Tue)05:26 No.18038731
    >>18038680
    Nice to see that you're still mad enough to continue posting about MR. RAGE AND that you're new enough to not know who MR. RAGE is despite him posting here since 2008 or whereabouts.
    Protip, bud: this isn't /b/ or /v/.
    >> Anonymous 02/21/12(Tue)05:40 No.18038801
         File: 1329820829.jpg-(57 KB, 640x480, 1328398606278.jpg)
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    >>18038731
    Nice to see that you're still here to lick his butt.
    No, I don't know who Mr Rage is and I don't care since everything he wrote so far is counterproductive don't-like-what-I-don't-like bullshit.
    He's been around for a long time, so what?
    Doesn't make him any better than others.
    And I'm not even the dude from before btw.
    I just came here.
    >> Anonymous 02/21/12(Tue)05:44 No.18038817
    >>18038801

    Next he'll call John Galt a cancerous tripfag and demand he be kicked from the board.
    >> Anonymous 02/21/12(Tue)06:01 No.18038893
    >>18038731
    >>18038817
    >caring about tripfags
    No, anon. You are the newfags.
    And then anon was a faggot.
    >> Anonymous 02/21/12(Tue)06:16 No.18038981
         File: 1329823019.jpg-(83 KB, 588x798, Boris Vallejo - Barbare face a(...).jpg)
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    >> Anonymous 02/21/12(Tue)06:20 No.18038999
    >>18038893

    >>Carrying about the dude who basically single-handedly saved TRoS, or at the very least was hugely influential in it's resurgence
    >>Saving indie games from death
    >>Lolgofuckyourself.
    >> Anonymous 02/21/12(Tue)06:23 No.18039015
    >>18038817
    >>18038999

    John Galt is cool, does a lot of neat stuff for /tg/ and is generally a helpful dude.

    Mr Rage is an unproductive idiot and attention whore. The board would not feel his loss. If he dropped the trip and the obnoxious all caps he would be the same as every other asshole.
    >> Anonymous 02/21/12(Tue)06:35 No.18039078
         File: 1329824135.jpg-(1.49 MB, 972x1500, ps-7.jpg)
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    I miss when we talked about old school fantasy.
    >> Anonymous 02/21/12(Tue)06:43 No.18039122
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    >> Anonymous 02/21/12(Tue)06:45 No.18039137
         File: 1329824717.jpg-(736 KB, 1152x864, Michael-Whelan-Wallpapers-fant(...).jpg)
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    >> Anonymous 02/21/12(Tue)06:54 No.18039188
    >>18039015
    >Mr Rage is an unproductive idiot and attention whore. The board would not feel his loss. If he dropped the trip and the obnoxious all caps he would be the same as every other asshole.

    You only think that because he proved you wrong at some point.
    >> Anonymous 02/21/12(Tue)06:58 No.18039226
         File: 1329825538.jpg-(881 KB, 1184x1200, 17bd4a4e06aa8c3faeee045047912a(...).jpg)
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    >> Anonymous 02/21/12(Tue)07:08 No.18039280
         File: 1329826089.jpg-(75 KB, 337x525, Throm.jpg)
    75 KB
    Ian McCaig. Fabulous illustrator.
    >> Anonymous 02/21/12(Tue)07:26 No.18039407
         File: 1329827213.jpg-(124 KB, 853x1200, 1287503725_ken_kelly_attack_fr(...).jpg)
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    >> Anonymous 02/21/12(Tue)07:30 No.18039426
    >>18039188
    Nope. Just observation.
    >> Anonymous 02/21/12(Tue)07:38 No.18039462
         File: 1329827889.jpg-(621 KB, 800x1199, 9c5463a7a275ec00acf8f9c0dcc39b(...).jpg)
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    >> Anonymous 02/21/12(Tue)07:39 No.18039471
         File: 1329827969.jpg-(539 KB, 800x1197, 6cd47cdac9277f504bfd10141fd30e(...).jpg)
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    >> Anonymous 02/21/12(Tue)07:44 No.18039499
         File: 1329828287.jpg-(239 KB, 927x1200, 4878-admin.jpg)
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    Getting tired of dumping half the art in this thread.
    >> Anonymous 02/21/12(Tue)07:45 No.18039502
         File: 1329828311.jpg-(131 KB, 861x1028, ffcolr32.jpg)
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    Whoops, posted in the wrong thread, so here I go again

    I FUCKING LOVE CONAN

    He got me into low-fantasy
    He is the reason I enjoy rolling barbarians

    I love the settings
    I love how Howard manages to give sorcerers and their magic this creepy supernatural tone
    I love how Conan manages to kill Eldritch-Abominations
    >> Anonymous 02/21/12(Tue)07:49 No.18039533
         File: 1329828555.jpg-(485 KB, 1200x974, 18.jpg)
    485 KB
    Mind if I post some Frank Frazetta stuff?
    >> Anonymous 02/21/12(Tue)07:50 No.18039543
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    >> Anonymous 02/21/12(Tue)07:50 No.18039550
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    >> Anonymous 02/21/12(Tue)07:51 No.18039555
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    >> Anonymous 02/21/12(Tue)07:52 No.18039563
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    >> Anonymous 02/21/12(Tue)07:53 No.18039567
         File: 1329828782.jpg-(469 KB, 780x1200, frank_frazetta_aros.jpg)
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    >> Anonymous 02/21/12(Tue)07:53 No.18039573
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    >> Anonymous 02/21/12(Tue)07:53 No.18039575
         File: 1329828828.jpg-(338 KB, 1000x998, 370bb520-51de-43a4-b7ff-22e15a(...).jpg)
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    >>18039533
    Go ahead. I'm done for now.
    >> Anonymous 02/21/12(Tue)07:54 No.18039583
         File: 1329828895.jpg-(446 KB, 879x1200, frank_frazetta_birdman.jpg)
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    >> Anonymous 02/21/12(Tue)07:55 No.18039591
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    >>18039575
    Take a rest
    >> Anonymous 02/21/12(Tue)07:56 No.18039595
         File: 1329829000.jpg-(326 KB, 1013x1200, frank_frazetta_conanofaquiloni(...).jpg)
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    >> Anonymous 02/21/12(Tue)07:57 No.18039598
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    >> Anonymous 02/21/12(Tue)07:58 No.18039605
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    >> Anonymous 02/21/12(Tue)07:58 No.18039610
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    >> Anonymous 02/21/12(Tue)07:59 No.18039615
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    >> Anonymous 02/21/12(Tue)08:00 No.18039628
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    >> Anonymous 02/21/12(Tue)08:00 No.18039631
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    Just out of curiosity:

    Am I alone here?
    >> Anonymous 02/21/12(Tue)08:01 No.18039637
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    >> Anonymous 02/21/12(Tue)08:02 No.18039643
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    >> Anonymous 02/21/12(Tue)08:02 No.18039651
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    >> Anonymous 02/21/12(Tue)08:04 No.18039667
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    >> Anonymous 02/21/12(Tue)08:05 No.18039675
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    >> Anonymous 02/21/12(Tue)08:06 No.18039677
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    >> Anonymous 02/21/12(Tue)08:06 No.18039684
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    >> Anonymous 02/21/12(Tue)08:07 No.18039688
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    >> Anonymous 02/21/12(Tue)08:08 No.18039695
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    >> Anonymous 02/21/12(Tue)08:10 No.18039704
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    >> Anonymous 02/21/12(Tue)08:10 No.18039718
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    >> Anonymous 02/21/12(Tue)08:11 No.18039724
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    >> Anonymous 02/21/12(Tue)08:12 No.18039730
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    >> Anonymous 02/21/12(Tue)08:13 No.18039736
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    >> Anonymous 02/21/12(Tue)08:14 No.18039742
         File: 1329830066.jpg-(65 KB, 391x500, heroquestglorantha.jpg)
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    Personally, I love Glorantha.

    As in, the default Runequest setting.

    I have entirely unreasonable amounts of love for it, to the extent of saying that it's my favourite fantasy setting ever, mostly because it gets mythology, magic and religion RIGHT.

    There's also the whole concept of heroquesting, where you cross over into the God Plane in a potent magical ritual to reenact the myths of your gods and ancestors, and thus empower them to keep the world from falling apart at the seams for a little longer - while also getting benefits for yourself or, more likely, your community in the process.

    And the idea of the Hero Wars in the default setting is awesome too - conflicts flaring up everywhere as the Third Age heads towards its conclusion, conflicts that are bound to change the very way the world works - assuming there will still be a world left when it's done...

    Basically, it means that in Glorantha, protagonists start as members of their community (perhaps outstanding ones, perhaps not at all), well within a specific social and magical context, and then, over the course of their adventures, become mighty heroes and change the world, probably stepping way outside of their original comfort zone in the process. It may not sound special, but with Glorantha's focus on communities and myth, it's something that could be done in a very captivating way indeed there.
    >> Anonymous 02/21/12(Tue)08:14 No.18039743
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    >> Anonymous 02/21/12(Tue)08:16 No.18039751
    Well folks, thread is full.

    Maybe I will post more another time.
    >> Anonymous 02/21/12(Tue)08:58 No.18040005
    >>18039751
    Thanks for the dumps guys. Much appreciated.
    >> Anonymous 02/21/12(Tue)08:59 No.18040018
    to the anons who dumped Boris and Frank,

    Thank you.

    As for low fantasy: http://www.imdb.com/title/tt0085542/

    This is basically a low fantasy Frank Frazetta campaign brought to life. It's everything that is and ever should be good about low fantasy. Watch this if you haven't, it's so fucking classic.
    >> Anonymous 02/21/12(Tue)09:17 No.18040139
    >>18039751
    Good show man. Was getting tired of doing most of it myself.
    >>18040005
    Hey, my pleasure. I love me some old school art.
    >>18040018
    Yeah, Frank and Boris makes the stuff of dreams.

    Also already quite familiar with Fire and Ice. A bit on the campy side but very much enjoyable.
    >> Anonymous 02/21/12(Tue)09:29 No.18040207
    I wish I could work with some of you folks to come up with some community project on a low-fantasy world.

    Shit would be great, I know what you're capable of /tg/
    >> Anonymous 02/21/12(Tue)09:47 No.18040334
    >>18040207
    Sounds like fun. I love musing on fantasy setting idea all the time but never end up writing them down. We should do one of these threads again some day.
    >> Anonymous 02/21/12(Tue)10:01 No.18040433
    >>18027781

    Back super late, but I like these developers. They actually are willing to look to history for ideas and not just continue the zombified momentum of the typical fantasy armor you see in most settings now.
    >> Anonymous 02/21/12(Tue)10:16 No.18040513
    >>18027523
    >I just want to explore ancient ruins created by mysterious dead civilizations in the middle of a awesome jungle with badass tigers and shit.

    I'm late but

    you just described everything I ever wanted from my adventures.
    >> Anonymous 02/21/12(Tue)10:35 No.18040607
    >>18040513
    Yeah, same here.
    >> Anonymous 02/21/12(Tue)10:43 No.18040642
    Thanks to this thread I learned of Korgoth of Barbaria.

    I didn't even know this show existed. It's hilarious. Thank you guys again
    >> Anonymous 02/21/12(Tue)11:04 No.18040730
    awesome thread!
    >> Anonymous 02/21/12(Tue)13:20 No.18041827
    Continuing here:
    >>18041645



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