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File: 1342476160768.png-(55 KB, 430x543, 1340620020093.png)
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File: 1342476198209.jpg-(39 KB, 452x350, Arbor Turf.jpg)
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Better late than never, its time for...GAME OF THRONES QUEST! EPISODE VIII - A NEWER HOPE!
Archived last episode:http://suptg.thisisnotatrueending.com/archive/19898022/

The battle for the Clawwater holdings was fast and relatively easy, with much of the opposing force mercifully surrendering before they were cut down by the massed might of the Arbor. Much of the town was spared, and few ships were lost in the invasion. At your insistence, the town was not sacked and the smallfolk are being protected and watched carefully. Once the penninsula his fortress was on was cut off, Damien Clawwater, heir to the family, surrendered himself and the keep. However, not all things were that easy.

While most of the footmen and serveants surrendered easily, the noble family was subjected to extreme stresses. The Lord Clawwater borders on madness, his greed and jealousy making him nearly insensible. He had to be forcibly taken by your nights. The daughters are quite emotionally scarred from the ordeal, the eldest believing that you meant to rape her and the serving girls to death, while the younger had to be pried from the grip of her mother who had a complete breakdown. Lady Clawwater fell from the keep, but only after killing her youngest son and nearly doing the same to her youngest daughter. The middle boy, Brandon, is still to be found, and you fear he may be among the dead on the field.
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yes
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Paxter stands on the docks, gazing out past the narrows in the early morning twilight. You doubt he has slept... But the embarking process has been going smoothly. Nearly all the Cargill forces are back onto their ships, the Redwyne soldiers are already waiting at sea, and Ser Dormer has his forces assembled and waiting to be taken by small boat off the eastern beaches, to avoid clustering the water with too many ships. You walk to your liege, offering him a skin of wine (he accepts) and an orange (he declines). After a moment or two, he turns to you. "I don't feel much like the conquering lord, Dustain. I feel tired. Very tired and sick that it had to end like this."

You just nod, watching as another pair of small boats ferry some of the remaining Cargill crossbowmen to a Redwyne cod, sitting just beyond the narrows. Closer in, two Portain galleys, a Redwyne transport and two captured fishing ships all sit low in the water, waiting to be towed to the docks and repaired, before they wind up at the bottom of the bay.

>Wat say?
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this is conquering my lord. its just that in story and song it is glorified. this is the truth of the matter.
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>>19910749

fuck yeah GoT quest!

"now you know what war is like, and you know that waging one shouldn't be taken so light hearted. There is no glory in battle or conquest, just the dead and those left to mourn"
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>>19910749

"What would you have done with the Clawwaters? May I suggest sending Damien to the Wall? His skills would be a vital asset there. As for the daughters, perhaps fostered at various houses?"
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I have been waiting all day for this and now that I only have 8 hours left to sleep before work you deign to show? You evil geniuses, you. I shall be enjoying this in the archives. Good day. *slams on derby hat and storms off*
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>>19910789
>>19910786
Paxter nods, and the two of you are silent for a long, long time. Eventually, he speaks again. "The Portain ships should be here tonight, if their winds hold. That will give you nearly forty ships and a combined force of nearly fifteen hundred men to secure the rest of the islands. Bastard's Cradle might give you some trouble, and the reefs around the Skalpstones and Mermaid's Palace might need watching, but I trust that the two of you will have this well in hand... My father trusted you with uncovering this treachery. My bannermen succeeded, discovering the rot at the cause of this foul conspiracy. Now it falls to you to finish the work. Once the islands are secure, journey back to your lands and attend to your people... I will be calling for you two of you soon, and rewards are due."

Clapping us on the shoulder, he walks off to find some of his knights, to rally the rest of the men to board the boats and get under way. That leaves you with much to do today if you are to secure Crabber's Harbor.

>Deal with the captured or surrendered enemy soldiers.
>Evaluate the keep and make an accounting of what is there.
>Deal with the nearly dozen men caught looting or raping.
>Get a feel for the place.
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>>19910802
Paxter has resolved to drag them all to Ryamsport, to either await trial or be held in custody for the time being. When you go to him, you will probably have time to lobby on the behalf of whomever you choose.
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>>19910852
Soldiers and small folk first. We deal with the living before we get to the dead/soon to be dead.
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get a feel for the place before we do anything would be for the best.
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>>19910852

First of all, hang the men caught raping, we need to win the smallfolk over, and our men need to know we don't tolerate that behavior and will be punished severely.

Have an account of damage the keep, food in the stores etc, how long we can keep our men supplied before we eat the isle bare, have raiding parties of no less then 100 for each cove organized.

We should probably address the captured soldiers, have them set to cleaning the town of the wreckage and dead.
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>Deal with the nearly dozen men caught looting or raping.

We can not tarry on this matter at all. Their punishment must be swift and terrible. We will uphold our promise to the people of this island.

Rapists get the noose, and looters get the black should they choose not to follow the rapists.

Then it's on to dealing with the enemy soldiers.
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>>19910852
A noose for every rapist and looter, then a visit to the cheese-eating surrender monkeys.
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>>19910907
Hanging the dudes first will help dealing with the enemy men and civies.
Then since everyone knows you mean business, deal with the captured dudes.
Assign someone to account the keep, perhaps Honeyhall or Crane?
Then whatever else.
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PRINCELY! What the haps? Oh wait was that the joke?

Glad to see you're just one hour late, not twenty-five or forty-nine.

Agree on the punishments. Then deal with the smallfolk and captured soldiers; they're going to be a huge asset or a huge hindrance going forward and we want the former.
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Er, my vote's with Scsrio at >>19910907 .
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>>19910889
Right I completely forgot about them. Hanging in the middle off the town it is. We keep our word about fairness damnit.
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>>19910889
>>19910907
You have your men assemble the eleven criminals in the town square. Perhaps two or three hundred onlookers gather, as Ser Crane and Doros afix nooses to one of the overhanging walks, looping them around protruding posts as setting up a light wagon for the condemned to stand on. You make a short speech to the assembled townsfolk, about how you gave your word that no Arbor man would loot or rape, and these men broke that promise... So now they pay. Brown Tim gives a whip a crack, the wagon rumbles forward, and four men swing. You make it a point to show that one of the men you just hung was of your house.

Meanwhile, the seven men caught looting are offered the black or the block. All but one choose the black, and lose a finger of their choice for the transgression before being sent up to the motte, under guard, to wait for a ship to take them to Oldtown. The one man who doesn't loses his head to a quick swipe of Ser Cordwayner's wide-bladed two hander.

>It seems the consensus is to talk with the surrendered men next?
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I would say that we first deal with the looters and rapers harshly. Rapers get killed while looters get a lesser punishment.

Then, we talk to the captured men and disarm them, or have them volunteer as heralds to other islands of resistance for a chance to surrender peaceably.

Then take a feel for the place, and browse the keep. We need to show the local populace that we aren't duoches and make notes of what area need to be repaired and what businesses need to be re-invested in to make sure this gets behind the populace as quickly as possible.

Maybe we could do some PR relations by sending messages out about what happened, and be completely honest about our role and the role of the men in the fight (perhaps even exaggerate a little?), with some Kudos thrown to Lord Paxter.
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>>19911000
Sounds good. Also please tell me we've gathered all of the wounded, not just ours but the Clawwaters as well for treatment.
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>>19911000

Yes, we tell them that we bear them no ill will, this ordeal was because of the Clawwaters, and we only wish to see this village return to peace and prosperity.
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>>19911000
I think that would be for the best. Stones are unlikely to attempt to murder us in our sleep if they slip their bonds.
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>>19911000
Looks like I woke up at the exact right time. Let's deal with the prisoners now. They haven't done anything wrong fight be loyal to their liege, it's not their fault he was into the shady business.
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>>19911024
The Sept is currently treating the wounded, as is a large inn across the square, which you had cleared out after compensating the owner with a few dragons for going through most of his wine... Luckily, most of it is of moderate vintage, so you don't feel bad using it to clean wounds.

You go to the surrendered men, sitting under the guard of some Dormer archers and Cargill footmen. Nearly six hundred and fifty are in small groups or larger bunches, the smallfolk who were conscripted outnumbering the men-at-arms nearly five to one.

>What do you say to them? Are their punishments to be made? What about telling them who they are loyal to now?
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>>19911071

I say let the smallfolk go immediately. Then we talk to the men-at-arms and explain the situation to them.
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>>19911071

"Trust me when I say these words, that I only wish to see this town return to peace, and to bring prosperity to it the likes it has never known. I bear no ill will for you defending your homes and fighting for your liege lord, you fought honorably and as what can only be expected of a Lord's levies. I would like to see the remaining pockets of resistance surrender peacefully and without bloodshed, if there are any men of command here who would consent to joining our parties and peacefully negotiating the surrender of any remaining pockets of resistance, let him stand."
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>>19911010
I am liking this idea. We should be magnanimous with the captive forces but not foolish or soft. Then we can begin the long work of healing so that the next lord to inherit these lands finds himself with a people able to work and willing to listen. It will do us no good to end up fighting this battle only to replace a Jackal with a Leopard.
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>>19911071
>what say
"I am Dustain Karban. I serve Lord Redwyne, and Lord Tyrell through him, and the lord king through him. Several months ago it was brought to my attention that there were smugglers operating along the borders my lands and Lord Portain's. Together with him we destroyed the enclave and discovered they were part of a larger smuggling operation headed by Damien Clawwater. We came today to mete out justice to him and others who broke the law. If you know of any who assisted in this crime make yourself known to me now, or later to my Steel Guard if you so desire. Those who come forward of their own free will shall receive what mercy there is to give. If you hide your crime or attempt to flee there can be no mercy."
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>>19911093
I wouldn't let them go /immediately/, but they should more or less be let go scot free. It's not their fault their lord is an idiot, but some of them may have spilled the blood of our men, and so there will need to be some redress done, even if it's just symbolic.

As for the men at arms, explain the situation and redo/get oaths of loyalty. Anyone who refuses can either take the black or be executed.
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>>19911129
You, with a bodyguard of your men, walk more or less into the middle so that your voice can be heard. After calling for quiet, you remove your helmet so that these men can see your face. You want them to understand that this is the end of the fighting, that no recriminations will be had for the men conscripted to fight for their lord's treasonous actions... They were, after all, following the orders of their rightful lord, and loyalty is not something you seek to punish. You tell the smallfolk to return to their homes, fields, and villages. All they must do is serve the next lord of these lands as loyally, and forgo any steel they have.

The smallfolk, when they hear they are free to go home, look cautiously overjoyed... I mean, they have never heard of a trick like this before in the songs and tales. But they know better than to look a gift horse in the mouth, and abandon what little armor they had, and soon are streaming out of town or back to their families like a fragmented wave, clusters of twos and threes venturing home, happy to have eluded the Stranger against all odds. A few men remain behind, mostly older men... You get the feeling that the last thing they want to see is more boys dying for a lost cause.

>There are perhaps eighty or so men-at-arms left. What do you say to them?
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>>19911071
>>19911071

Friends, Arbormen, Clawwater-kin, lend me your ears

I come not as a conqueror, bearing sword and strife, but as a brother loyal and true.

Great crimes have been committed in your mist, and I would not compound them, for that is for dishonorable men and I am one of honor.

Those who have committed those grave errors have received their compensation in full, and you have done great things for your leige and for what you assumed the strength of the Arbor, though you knew not the fullness of the tale.

I cannot cast blame on those among you who were conscripted. Wrought with danger was any choice, and burdens great for you to bear. I offer you a chance to return to your homes. No evil will befall you, no great task of vengeance will I impose. I ask that you allow me to help rebuild your homes, my brothers, for strife strikes hard but never should be borne alone.

For those men whose honor demanded that they fight against us, you have acquitted yourselves well. Hold your heads proud for you showed how Arbormen fight, though I would have preferred you not fight against your kin. For you, you will be disarmed and given the chance to tell your brothers who still resist that the war is over, that they can go home without ill will. Those who still wish to be in military service can stay as a local militia for the populace to ensure that crimes will not remain rampant, and I expect you to pledge yourselves to honor any new bannerman should he retain these holdings. Hold yourselves with pride, and do not make me regret my decision. For though mercy and kinship has given you a pass, even mercy has limits and blood can be stretched too thin.
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>>19911177
Explain the situation, why there was fighting in the first place, and get oaths of loyalty to the right people over the Clawwaters. If they'll affirm their alleigance to our lord, I don't see a problem with no other punishment.
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>>19911071
Explain to the small folk that they are to be returned to their homes and so long as they keep their heads down and cause no trouble for the army all will be forgiven. Then speak to the men at arms.

Explain that the Clawwaters had commited treason and for this justice had to be delivered upon them. Their future lord will not be of that line and so if they feel themselves incapable of following someone else they are to be released from service to seek a new trade.
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>>19911199

god damn, well articulated Anon, couldn't have said it better myself.
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Many of the men pledge loyalty to you on the spot, swearing that they will serve the next lord of these lands as faithfully as the first. These are, after all, professional fighting men. All they know is the discipline and rigor of this life... You are happy to have the majority of their hearts. A few, perhaps a dozen, refuse to bow to a new lord, claiming that the Arbor killed the Clawwaters to take their lands. You have those men rounded up, and placed under guard away from any people. Their lies could turn to rumor, and you have no desire for a prolonged campaign here, fueled by the dimwitted calls from a few guardsmen.

The men who pledged service, you send out to the field to help the Dormer men by digging graves and pits for the slain. You would let them help move the bodies, but you don't want to put weapons into their hands so immediately after their friends and brothers were killed in the fighting... So that unhappy tast remains with a company of grim-faced Redwyne marines who are piling spears, crossbows, and mail onto a collection of carts, to be taken back to the keep.

With the prisoners and criminals taken care of, you are left with investigating the town and making an accounting of the keep. By now, Ben and Terris have landed, and they join your escort as you prepare to move on to the next task. Ser Honeyhall, although probably exhausted by this point, is running on sheer pride... He carried your banner during the battle, and he still carries it now. While the boy should sleep, you can't bring yourself to send him away... He deserves this.
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>>19911334

We should mount up and head for the keep, let Honeyhall carry the banner, also have someone notify us the moment Portain lands, he'll want to see the keep for himself. We should also find out if there are any hidden stores of stolen wine in the Keep/town, if not they're most likely in the other coves.
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The castle itself is not overly well stocked. Enough supplies are here for your men and the men-at-arms who pledged service to eat for several weeks, before things start to get scarce. You resolve to put the fishing ships back to work as soon as you can... After all, nothing gets the smallfolk angry like hunger.

You take some rest in one of the barracks, grabbing perhaps four or five hours of sleep along with two shifts of guards and some of the Steel Guard. Meanwhile, half your archers watch the walls of the motte and the remaining Steel Guard begin to search the keep, while whatever spearmen you still have who aren't ready to collapse patrol the town in groups of six. Ben is having Terris practice his letters as the boy writes an accounting of the keeps holdings, starting in the kitchens and moving upwards from there.

>Roll 1d100 and 5d6 to see what people find, and if the Steel Guard discover anything unusual.
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>>19911378

And be sure to bro it up with Portain. This is the fruits of our joint investigation after all.
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rolled 4, 1, 3, 1, 3 = 12

>>19911453

Rolling them 5d6
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rolled 63 = 63

>>19911453

rollin 1d100
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rolled 2, 5, 3, 2, 6 = 18

>>19911453
The 5d6
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rolled 59 = 59

>>19911453
rollin'
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rolled 94 = 94

>>19911453
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rolled 37 = 37

>>19911453
Rolling.
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>>19911378
Good point. We're going to want to secure documents relating to this smuggling ring as soon as possible so that we can nab every last one of the criminal scum. Have some of the Steel Guard start securing the town; we're going to need an accounting of damages and needs. Maybe get a census going so that the next lord's entry is as smooth as possible?

Also, anyone else suspect we're going to find another adventure hook in the keep?

Oh, will we be managing this place for long? We're going to need a separate balance sheet and list of stats.

Hmm... I think I'll take over pastebin duties. I'm afraid I'm busy for the next few hours, but sometime this week I'll update our list of deeds and activities.
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rolled 4, 5, 6, 6, 2 = 23

Let us see what we find.
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rolled 2, 1, 5, 3, 3 = 14

>>19911516
and 5d6
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rolled 4, 3, 4, 1, 3 = 15

Did great on the d100, but the 5d6 says that the Steel Guard found the rest of the wine. Second try?
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We should really get started on finding the last Clawwater not in our custody. We need to start combing the town and the countryside.
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>>19911521

Wonderful, things have been kind of eclectic without that one kind chap who kept updating it. Also for reference to lands i saved this pic Princely made, enjoy
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We need to search the keep for more evidence of the crimes, and hopefully a list of names. Why should we only punish the nobles ?
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You are shaken awake by Terris. He is pale, and stammers out something. "My.. My l.... My lord. Maester Ben says that you have to hurry to him now. He says you must go now, that it is important." The boys face is pale... Whatever the maester found must have been terrible. You only pause long enough to throw on your shirt of mail and belt your sword around your waist.

You hurry through the yard, as a few men under the gaze of Ser Bushy are sorting through weapons and armor, putting them into piles of the salvageable and those that need to be melted down. Rushing to the keep, Terris leads you down a set of winding stairs hidden in the rear of the kitchen, and through several water-logged tunnels that must be carved into the rock of the point itself. You pass by Ser Crane and Iylaria who are holding the door, blades drawn. "The maester said that no one but you and the boy are to enter... And for you to leave the torch. He is scared white, my lord."
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>>19911602

Holy fucknuts i'm guessing the last son is down there holding ben hostage
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>>19911602
Call of the Drowned God time. Roll 1d4 SAN.
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>>19911602

We'll leave the torch, but no one said anything about leaving our sword.
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>>19911602

Do as he says!
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>>19911602
Oh gods no. Wildfire?
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>>19911602 Cont.
You slip through the door as Terris goes running off, carrying a second message for the maester to someone else.

You follow some winding passages until you come to a heavy wooden door. Outside, a mark has been made in red sealing wax. A shaking hand has pushed it into a cross. The slowly creeping sense of foreboding nearly makes Ben's approach silent. "My lord... I have made a discovery. A truly horrifying discovery." He opens the door with a heavy key, and blows out the candle, before placing it in a niche outside the room. Following him in, you stops you just four or five steps into the room. It is a dark closet, carved from stone with the shelves more resembling miniature vaults, with lips and small grates. You can see around twenty earthenware pots, each the size of a flagon of wine. There is writing on the pots, but in the darkness, you cannot make it out. "You said the old lord was greedy and vengeful? Well, I think we found what he used much of that gold on, my lord... Wildfire."
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>>19911690

oh fuck i hadn't even considered that
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>>19911703
I fucking hate it when I'm right.
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>>19911703

Mother of fuck, no one can know this shit exists until we consult Portain and think of a way to handle this, besides putting it on a boat and sailing it into the middle of the ocean.
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>>19911703
ABORT ABORT ABORT
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Posted in the last thread

Speaking of the Steel Guard, we should have a little sent off for Oats with the rest of the guard along with any other casualty it suffer. Try to remember his actual name and not only his nickname, drink in his name and bring his body home and buried him in specific place near the castle reserve for the Steel Guard and close household menbers. Make it a little ritual to strengthen their bounds inside the guard and us.
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>>19911703

Assuming that Wildfire isn't hilariously expensive and this is the only cache on the island, it could be that there are stores of these all over the island. All it would take are a few enterprising and/or vengeful men to set fire to the entire fleet, or to set most of the island on fire.
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>>19911744
Second.

As for the Wildfire, we should probably at least try to find out what Lord Clawwater planned for it. Has he been shipped off already?
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>>19911703

Jesus FUCK!

Tell Ben to get the hell out of there.

Immediately post a guard on the wildfire, as inconspicuously as possible.

We need to sell the wildfire to the lowest bidder as soon as fucking possible, there's no place for it in warfare.
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>>19911703

OK, we should writer to Paxter and ask his permission to dispose of it carefully.
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>>19911703
Mind explaining the significantce for someone who doesn't know to much about the stuff? Is it like napalm powered by plot or something?
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>>19911703
Rolling for SAN loss!

Yeah, I think we're going to want to dispose of this ASAP. Get the crap on a boat and sink it.

Is wildfire LEGAL? Finding out how he got the crap is going to be worth some research. And did the Lord Clawwater actually store it in his castle?
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>>19911789

I would say send a letter to Paxter... but if it ends up in the wrong hands we are seriously boned. Probably send one with a boat back to ryamsport immediately, we need to have Lord Clawwater interrogated.
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>>19911703
"So, who wants to become a dragon?"
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>>19911703
Such a terrible cache of horror. Perhaps it is not righteous of me to say, but I see something to be carefully coveted here. Wildfire if used cleverly is a nightmarish force multiplier.

A good man would dispose of it. A loyal man would consult his lord. An ambitious might keep it for himself. A wise man would consult the master before choosing any of these options and consider if there are perhaps more hidden alcoves of death on these lands.

...and more importantly if the unaccounted for Clawwater knows of the locations of such things.
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>>19911816

Its Greek fire, but their are no greeks so its call wildfire.
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>>19911816
It's fantasy Greek Fire. Yeah.
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>>19911816
More like classical Greek Fire. Think napalm jelly that burns even more out of control.
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>>19911816

Imagine magical Napalm that burns anything, even water. One jar is enough to ruin a city, an island, a forest. Having multiple jars of them stuffed beneath this keep is like sitting on an armed nuke.
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Three full drops of pee escape before you can get a breath into your lungs. "Are you sure?" Ben just nods, his face grim. "We have to leave this room, and guard it well. Any spark, even a shift in the air, and these corridors turn into an inferno of green fire that might even melt these stones." He retreats from the room, and gently locks the door. "This room must be guarded by our best men, and never left alone. A single mistake, and this turns into hell."

When you question him outside, out of hearing of the Steel Guard, Ben gives you some hope. "Each of those vessels must cost a purse of gold, easily. I am unsure how much of this there is, or if any has gone missing... But for now, we should be wary. There are more tunnels here, in the dark. We must scour them all, carefully and discreetly. If any of the men discover that there is Wildfire here, their courage will crumble." He pulls his chain, fingering a link of red, unrefined iron. "I know something of the secrets of alchemy, although far less than even a junior pyromancer... But I know enough to fear Wildfire like it is the hand of a dread god."
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>>19911847

Its not magical, is regular Greek Fire.
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>>19911820
>Is Wildfire LEGAL?
Good question. If it is, we might consider profiting from this find.

I agree we need to interrogate Clawwater,though, other stashes could become a boon to a veritable guerilla with Brandond Clawwater at the vanguard. *paranoia*
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>>19911887

It's very magical, it's gotten more powerful since dragons reappeared.
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>>19911887
I don't think Greek fire burned green. Also don't panic make out that nothing is wrong merely post Reff on guard with the orders to have fun with anyone who attempts to open that door. Paxter should know about this.
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>>19911887
Which we still don't know how to make. It's alchemy, pure and simple.

>>19911862
More tunnels? Ohgodsohgodsohgods. Start sweeping the keep NOW, we have to know how much wildfire was brought here and how it was transported. Let's get it out the same way it came in and then drown it all.
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>>19911862

Two of the Steel Guard at this door at all times, day and night. We'll have to organise search parties utilising the rest of the Guard. I'm reluctant to wait too long because there's still one more Clawwater out there and, if he's like his mother, he may decide to burn the whole island to a cinder.
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>>19911916
I would bump it up to at least 6 at the door, would need a fairly sizable group to beat 6 in a confined space while 2 could get overwhelmed.
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chances are the whole family knew.

We must find that missing son.
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>>19911862
This is extremely bad. We need to find Brandon. Is there any word of him, he may think he have gravely wronged him and use this for his revenge.

We don't want too much of a guard, enough to keep it safe but too much and people get overly curious.
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If wild fire is legal on the Arbor it shouldn't be. The Arbor grows it's wealth, and now there's gallons of a substance here that can create an unquenchable fire.
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>>19911916

This, we need to find that boy immediately, and scour these tunnels for anymore caches of wildfire or secret exits. As soon as Portain arrives we need to discuss the ramifications of this, and figure out how we're going to tell Paxter, we'll have to figure out a safe way to dispose of this stuff, or if Paxter would prefer it being stored somehwere
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I wonder what kept clawwaters from using the wildfire. They were in a no win situation already.
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I don't understand the fear... Yeah, it's awfully dangerous and powerful, but you'd think it's intelligent and wants us to suffer, from the reaction of the maester.

Just be careful, count the vats, investigate their source, then decide if we keep it for ourself, or tell paxter.

Why wasn't it used against us ?
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>>19911898
>>19911897
>>19911887
Ben continues. "Wildfire is fire on the most elemental level. It is a green holocaust, a flame that burns underwater or with no air. Rumor has it that the only way to extinguish it is to drown it in sand, and even then... I have heard tales that sometimes the sand is just turned to liquid, melted in the force of the flames. Even stone and steel cannot stop such a flame."

By this point, the two of you pass your guards. You turn to Iylaria. "If anyone but myself or Ben try to get past you, cut them down. No one is to go beyond this point. In a few hours, we will send relief for you." Ser Crane starts to speak, but you cut him off. "No, Martin. I will not tell you what is there. And if you value the lives of everyone in this keep, you will not leave this post."

The pair of you walk on, Ben talking again. "Such a thing can only be made in King's Landing by the Pyromancers themselves... It is unstable and fickle, yet something that many warlords covet. It can turn a wooden fortification into a charred ruin."
>>
>>19911943
Sizable bounty on his head via crier in the town, search parties outside the town.
>>
>>19911955

Probably mutually assured destruction, they wouldn't have been able to control it from consuming their own island, but then it doesn't make sense why they bought it at all unless they planned to set the Arbor ablaze.
>>
>>19911939

Good point. The rest of the Guard can help form the search parties. We probably shouldn't have more than two or three. It's important that we sweep this place quickly, but we don't need a ton of soldiers stumbling around in the dark.

I don't suppose we have lanterns that would be a bit safer than open flames?
>>
It's because we moved so quickly and talked Damien down so fast. If we had failed our negotiation check the last thread would have ended with half the Steel Guard dead and the entire keep aflame from wildfire's reckless overuse.
>>
>>19911960
>>19911955
For what was it suppposed to be used, if not to defend against an invading army ?
I wonder if that means that old Clawwater is not as mad as he looked, or madder.
>>
>>19911961

How they even got this stuff worries me even more, shows they had strong connections with the guild in king's landing.. or their smuggling was much more elaborate than just wine.
>>
>>19911961
We need to talk to Lord Clawwater and Damien about this. Questions to ask are who knows of it, where they got it, what they planned to do with it and why they considered stockpiling Wildfire more important than the prosperity of their lands and people.
>>
>>19911982
They could have made a better use of it against our ships. It would have been more efficient, and more secure.
>>
>>19911990

I don't think keeping this shit right under your home is a sign of sound mental health.

We need to make sure the bare minimum of people know about this. If anyone asks, we're searching for Clawwater - which is true.
>>
>>19912011
Yeah, I'm surprised they didn't turn the narrows into a giant sheet of fire. Thank the Seven that this was not used in this battle. It would have been utterly horrific for both sides.
>>
>>19911998
Prolly old man Clawwater's next step. "If I can't have the riches of the Arbor, none shall. BURN IT ALL."
>>
>>19911960
Wildfire is hilariously unstable and gets more so over time, and the containers it is stored in degrade. The best example I can think of is mining for adamantium in Dwarf Fortress. Nine times out of ten you're safe working with it, but that chance of something going wrong grows the more you do and eventually it WILL come up.

And then Happy Fun Stuff.
>>
>>19911954
>>19911964
>>19911998
>>19911990

Check if Brandon id hiding among the servants or the smallfolk, ask the men-at-arms for him. put a reward for him in the village. And look for him in the rest of the island.
>>
>>19911961
>Even stone and steel cannot stop such a flame.
Can a true targaryen ?
>>
You summon Doros, Gray Thom, and Ser Cargill, telling each of them to take two of the Guard and scour the tunnels, with just a single candle each. You let Ben brief them, while you head for the walls. You have Terris bring you a mug of ale and half a duck, while you wait for a sign of Portain's ships and mull things over in your head. With Wildfire, the Clawwater's could have turned the bay into a firestorm, a cauldron of death... It is a tough question.

Meanwhile, you have Ser Cordwayner take a dozen roused spearmen to search the town for the boy, Brandon. If he knows about the Wildfire, he might know if more is hidden. A boy with a taste for revenge and a few flagons of Wildfire could kill hundreds, or even thousands.

>Roll 1d100 twice, once for Wind, once for searchers. Indicate when you roll.
>>
>>19912011
>>19912036


That may tell us something. Either they didn't know how to safely deploy it, or they didn't know it was here.
>>
rolled 84, 94 = 178

>>19912062
Rolling for both !
>>
rolled 77 = 77

>>19912062

searchers
>>
rolled 97 = 97

>>19912062

For Searchers
>>
rolled 77, 8 = 85

>>19912062
First is for wind, second is for search.
>>
rolled 68 = 68

>>19912062

Wind
>>
rolled 25 = 25

>>19912062
Rolling for Wind
>>
>>19912074

Good enough.
>>
>>19912074
Hot damn.
>>
rolled 35 = 35

Search
>>
rolled 33 = 33

>>19912062
Searchers
>>
>>19912074
This anon deserves a name. And maybe a knighthood.
>>
>>19912074
>>19912079
>>19912083
>>19912078
>>19912074

Hear hear, come and gather 'round and hear the tale of Lord Dustain Karban the luckiest man in the Reach.
>>
>>19912079
Here's hoping!
Captcha: old obudO
I shit you not!
>>
>>19912110
No namefagging ! I'll be the masked knight in a mass-produced suit of armor.
>>
>>19912141

holy dick rockets batman!
>>
Your lunch goes by without incident, for which you are happy. You didn't realize it before, but you are ravenously hungry.. You also have to get the servants back into the castle, so that they can get to work baking bread and preparing food. That is, if the entire castle doesn't burn to ash.

By mid afternoon, you can see sails appearing on the horizon. A few start appearing, and then dozens. The fleet incoming will bring the strength you need to secure the islands, and the ships to make sure that you can scour them clear of any resistance. You predict, with the wind, that the Portain ships should arrive near evening.

On the Brandon front - You found him. He is lying in the sept, being treated for a head wound he took trying to rally men along the town's wall. He is unconscious, but alive.
>>
>>19912074
Dayum
>>
>>19912176
Oh dear god that is a relief.

We need to have a chat with the men of the Clawwater family, especially Lord Clawwater and Damien. Ask about the Wildfire.
>>
>>19912063
Maybe the old Claw kept it a secret from his own men. Maybe from his own family.
How likely is it that the tunnels open to the sea, and that he worked alone with a transport crew from King's Landing ?

But more importantly, if wildfire only comes from KL, that means it was either smuggled from under the nose of the mad king by his own artificers, or that he wanted it sent here to lord Clawwater.
Why would Aerys want to put his wildfire on this island ?
>>
>>19912176
Thank the gods. As soon as he wakes up we need to question him wether or not they have more wildfire.
>>
>>19912176

That's one less thing to worry about. When Portain arrives, we'll say a quick hello and request that we speak in private. Just us and Ben, to explain the situation
>>
>>19912176
Thank the Seven. See if he knows anything about this Wildfire deal, when he wakes.
>>
File: 1342482959511.jpg-(139 KB, 550x384, Indeed.jpg)
139 KB
>>19912140
>>19912176
Oh you don't say. We found the kid and did NOT light our new castle on fire. Even when we aren't doing anything we're lucky.
>>
Are we going to do house fortune rolls anytime soon? It feels like months have gone by since the tournament, honeyhall, the planned invasion, and this current event.
>>
>>19912204
Dont talk about it with Brandon, he might not know anything and I don't want him to talk about it to others afterwards.
Interrogate him progressively, try to determine how involved he is into the schemes of his father first.
>>
>>19912176

Have the boy brought up and kept in the family quarters, we don't need to loose him in the rabble, and if he knows nothing about wildfire, we don't need him spreading it around there's a stockpile.
>>
>>19912246
We have them every month or so, it's just that we've been busy this month so we haven't gone into the next one. This whole capturing Fat Tom, gathering up the men and sailing here all took place within a few weeks.
>>
>>19912214
Shouldn't we keep the wildfire a secret until we know more ? We might be able to keep it to ourself, it could be useful.
>>
>>19912278

You don't know how dangerous this shit is, I wouldn't want this shit anywhere near Saltmouth or the Arbor in general, if we're going to keep it we're going to have to put it on an isolated island cave no one knwos about, and if anyone ever finds out it's ours we're a dead man, i'd rather not fuck with this shit, more trouble than it's worth.
>>
>>19912278
It could also burn every inch of the Arbor to the ground. Completely against doing anything that isn't destroying it and making plans for a second smuggler hunt.
>>
>>19912212
>>19912214
>>19912218
>>19912226
You order that some men are to watch the young Clawwater, and ensure that he is taken care of. As for everything else, you have the docks cleared so that the Portain men can unload with speed. You have a few members of the Steel Guard waiting for him to land, so that he will come to the keep with all speed.

You meet your friend in one of the lower bedrooms of the keep, which you are using as a meeting room. He shakes your hand, before sitting down. "I am sorry I missed the battle, although it was a foregone conclusion... But we must not cry over lost glory. There will be other times we can share the field, i think." He offers you wine (you accept), and then you fill him in on the fight for the island, the surrender of Damien Clawwater, and the fucking mess that everything else in the keep was. He listens, nodding slowly. When Ben approaches and informs him off the discovery in the tunnels, he goes pale. "That is... Those pots are more dangerous than a host of five hundred men. King Aerys himself refuses to use such a thing in war, and he is as fond of flames as any Dragon ever has been."

A silence fills the room. "So what do we do, my lord?"

>wat say?
>>
>>19912311
You are exaggerating, but only by a few orders of magnitude. But the current stockpile in the tunnels could turn all of Saltmouth to cinders, roast every ship in the bay, and scar the outsides of Castle Salt.
>>
>>19912321

For now, we get this island under control, then we find a way to get rid of this stuff, the less people who know the better, if we can i suggest one of us go back to Redwynne once things are under control and inform him of the situation. In my opinion, we should find a way to load these up and dump them in the sea as soon as we can. But not before the Fleet is out of dock.
>>
>>19912278
I'd rather not. This is absurdly dangerous and we don't need money so badly that we're willing to risk setting everything on fire.

>>19912321
First we find where they got it from and who in the family was involved in the procurement. Additionally what plans they had.

While it may be valuable and there are probably people willing to purchase it, I am quite leery of trying to sell something that will melt your flesh if a stiff breeze sets it off.
>>
>>19912321
See >>19911914.

Dammit, I knew getting Ben to forge that Valyrian Steel link would have been a good idea; he might have learned how to deal with it.
>>
>>19912351

Don't even try selling it, in the wrong hands it'll destroy cities. Destroying it is the best option.
>>
>>19912364

Agreed, it most likely came in through some secret waterway under the keep, it'll have to go out the same way.
>>
>>19912311
>It could also burn every inch of the Arbor to the ground.
You're exaggerating. There's not enough in these vats to cover a significant part of the island.
It burns hot, long, and explosively. But it doesn't burn what it doesn't reach.
>>
>>19912364
Valyrian Steel is Magic, I don't think it'd cover Wildfire.

Given that he fingered the red iron link that might be representing knowledge in alchemy but he never studied Wildfire that closely.
>>
>>19912373
Agreed. This shit is far too dangerous for anyone to have. We need to dispose of it somehow.
>>
>>19912387

Still doesn't mean that the wildfire wont' cause a fire big enough to support itself and become uncontrollable, you ever seen BC/cali wildfires? think that.
>>
>>19912140

The second son of a proud river lord he was born.
In the service of high lord in the Vale he squire and make his name.
South to the Reach he set sail in service of lords Redwyne and Tyrell.
In the Arbor roots he could take
In the sea and the salt a castle he raise
His charm with women no one could best
Rich he could grow from his way with the coin
To war he set sail brave as I could tell
Yet I can’t tell how this tale ends for he is still alive and well
>>
Right now, the Wildfire can wait... You hope. You do, after all, have islands to take. A quick look at force distribution, and you and Portain start planning. In two days, with the tide, most of the warships will be leaving for the islands. Your galleys will bring word of the change in leadership to Stonecrab Cay and Mermaid's Palace, the two closest islands. Half of the Portain ships will make a large 'U' which will enable them to see to Horseshoe Rock, the Isle of Pigs, and Bastard's Cradle. Meanwhile, two of your ships and the other section of Portain vessels will go to the Skalpstones and Salty Shale before linking up with the rest of your galleys. There, the combined fleet will assemble under Jorge Caswell and scour the Skalpstones for any hiding galleys with Clawwater colors, as the reefs, bays and tiny islands are the ideal hiding place for any potential rebels.

Meanwhile, you and Portain will remain on Crabber's Harbor with most of the ground troops, ready to mount up into the repaired Portain galleys and converted cogs to drop the hammer on any major resistance.

>Sound good?
>>
>>19912373
>Don't even try selling it, in the wrong hands it'll destroy cities.
Sure, don't sell it to just anyone.
But in the right hands it can reduce considerably the number of casualties of a war.
If you face an army, you need to kill a fourth of it to win, and gain the moral advantage. You can either send your men at it, possibly in a tactically sound way, until you reach that point, but a lot of your men will have died in addition to the ennemy soldiers. Or you can send wildfire, and reach the same point with very little casualties on your side.

It's useful, we just have to find out how to use it.
After all Aerys can use them to burn people in his palace, so it's manageable.
>>
>>19912457

Works for me, we'll need a solid garrison to hold the castle, and Ben will be in charge of making sure no one gets near the wildfire in our absence.
>>
>>19912429
>you ever seen BC/cali wildfires?
Using it in a dry forest was not really my idea.
>>
>>19912457
>>19912477

Yeah, sound good.
>>
>>19912465

Either way, we should defer to Paxter's judgement on this matter.
>>
>>19912457
Sounds good, make sure that while we're gone the wildfire stays guarded and we have men still searching for other caches of it.

Before we go we should check in on the girls of the family.

Keep the castle garrisoned and led by people we trust.

Make sure to bring already surrendered men at arms with as they know the territory and can convince the enemy forces to surrender.
>>
>>19912487

no, but i'm saying it has the potential to cause that if mismanaged.
>>
rolled 7 = 7

>>19912457
Right.

For now we need to search the castle some more. For documents. Does the Lord have a study or something ?
>>
>>19912430
Bravo! Bravo! Encore!

All it needs is mentions of how stupid lucky Karban is and maybe some lines about Hot Dornish Wife. We can get to the tale-telling later, like about how he ate Ser Flowers lance during a joust and got a stomach ache that lasted two days and seduced every girl who smiled his way.
>>
>>19911558
Where are the clawwater islands on this map ?
>>
>>19912477
>>19912499
Currently, all the men you brought are set to hold the castle, and you are thinking of arming the former Clawwater men-at-arms with fire-hardened cudgels and mail shirts, to serve as a watch. Portain's men will be divided up between his two fleets. Your marines are going on your galleys.

The Clawwater girls are already gone, along with Damien and the Lord and Lady Clawwater. They left with Paxter, and will be in Ryamsport in eight days or so.

>Crunch:
So who will command the Portain fleets? Who will stay and watch the keep?

Will you be going with Jorge, or staying behind with Ben to finish sorting out all the issues with the castle.
>>
how to get rid of wildfire:

Send a raven to the alch guild in king's landing asking them to send some people to look after this stuff, they can handle is safely and we'll pay for their trip. They could even take it home with them, but I think it would be good to have them send one of their number to us as an advisor. We do not know if any wildfire is hidden elsewhere and if the time comes we want some, some who can make it is on hand.
>>
>>19912569
Let's stay. We have things to investigate.
>>
File: 1342484741770.jpg-(23 KB, 1142x577, Local Area.jpg)
23 KB
>>19912568
There are supposedly dozens of small islands that aren't represented on the map, but I am treating the big island off the Arbor coast as Crabber's Harbor. For the sake of the story, scatter the other islands around in in a rough circle.
>>
>>19912586
No giving it back to them. The money they got for it was ours, we should sell it back to them, or keep it or destroy it.
>>
>>19912569

Portain should command his fleet - we already got our bit of glory, no reason to take any of his. We can trust Jorge with our ships while we stay here. This is partly to oversee the continuing search for the wildfire, partly to investigate its origins and finally because this island has no actual leadership right now. We've already proven to be firm but fair, we can keep the peace for now.
>>
>>19912590
So far, we have one vote to stay behind. Anyone else content to let our men handle this while we sort out the business here?
>>
>>19912674
I also vote staying behind.
>>
>>19912569
Okay, the Portain fleets should be commanded by either Portain or his most trusted naval person depending on what he wants.

We should probably stay at the castle and get this place back on track and running smoothly.

Make sure to give Jorge Caswell a symbol of our authority and orders to try for diplomacy first.
>>
>>19912674
Stay behind. We need to solve this wildfire issue.
>>
It looks like team "Stay Behind" has the votes. While we and Ben are busy sorting through stuff here, Portain will lead his fleet north to Bastard's Cradle with nearly three hundred men, mainly archers, and make sure that there are no Clawwater forces. If there are, he promises to get their surrender, rather than their heads.

The other Portain fleet will be led by his cousin, Ser Jason Portain. These ships will swing around and meet up with Jorge before investigating the Skalpstones.

>Roll 1d100 for weather and wind.
>>
If we go we have to leave behind four or six members of the Steel Guard. Not a good plan. Portain should definitely command HIS fleet, and we ought to stay since we're already taking command. We can go touring some other time.

We ought to take a new title for this. Steward of Clawwater?
>>
>>19912696
Maybe we can send some of the sailors we captured yesterday with them to help convince the others to surrender to a forgiving master.
>>
rolled 64 = 64

>>19912732

Clear skies all the way!
>>
rolled 16 = 16

>>19912732
Rollan

>>19912735
My hope is to get whoever takes over as a bannerman.
>>
rolled 1 = 1

>>19912732
>>
>>19912751
Good thinking. We ought to draft a proclamation as well. Invite Portain to help draft one over wine, hope that the result isn't signed by the Joint Kings of the Arbor, Casterly Rock and the Wall.
>>
>>19912781

never again.

>>19912751

We already have clawwater men going to help negotiate, don't worry.
>>
rolled 82 = 82

>>19912781
Dear god in heaven have mercy on us.
>>
rolled 2 = 2

>>19912732
rollin;
>>
>>19912809

i'm not the only one!
>>
>>19912809
>>19912781
Well I for one am going to miss Jorge.
>>
>>19912786
>>19912751
We are. They can help navigate the ships through some of the trickier currents and shallows, and they are men who can talk to their neighbors with more authority than foreign soldiers. As for the proclamation? You have Ben draft one up that night, and both Portain and you sign it. It can be read aloud at any thorp, hamlet, or fishing village that would like to hear it.

Meanwhile, the fog clears, but the constant drizzle still remains. The men are, however, almost done burying the last of the dead. You send word to the town's septon that you would like to be there, at the dedication to the graves.

>Roll 1d100 3 times, for either Portain's ships, Ser Jason's ships, or Jorge's ships. Please indicate.
>>
rolled 70 = 70

>>19912826
Portain
>>
rolled 59, 48, 70 = 177

>>19912826
>>19912826


Jorge, Jason, Portain
>>
rolled 36, 43, 23 = 102

>>19912826

Portain, Jason, Jorge
>>
>>19912826

Reminder to take any Steel Guard casualties with us for proper burial.
>>
Portain's fine. A pity about his cousin though...
>>
rolled 31 = 31

>>19912826
JORGE
>>
rolled 82 = 82

>>19912826

portain my nigga
>>
We will remember Jorge, he was a good man.
>>
rolled 17 = 17

>>19912826
Jorge
>>
rolled 4, 4 = 8

>>19912826

Jorge and Jason
>>
rolled 33 = 33

>>19912826

god save Jorge
>>
rolled 70, 76 = 146

>>19912951

opps, those were d6's. Lets try again with 100's. Same order as before.
>>
>>19912936
Oh god we've already lost one named character in this campaign, now you off another?
>>
>>19912953
>>19912936
>>19912862
Poor Jorge, he ought to be okay though, he's absurdly skilled on a boat.
>>
rolled 52 = 52

>>19912925
Rolling for his last minute recovery.
>>
So i guess Jorge get's sniped by a smart ass archer or the ship runs aground.
>>
The fleets leave in two days, on the same morning you go to attend the funerals for all the men who died. Three plots were dug along the town's wall, now being called the Heroes Wall. One is for the smallfolk who were conscripted, and is adorned with three small cairns of sea stone, covered in wreaths of flowers and small, hand carved depictions of the Seven. The second is for the Clawwater men-at-arms, and has a great cairn decorated with several cloven helms and shileds, and perhaps a dozen broken blades and snapped spears. Many of the surviving men-at-arms attend, to pay their respects to their comrades. Farther down the line is the area for Arbor soldiers. Here, banners are placed on spears and left flying over the dead... You have your banner there as well, flying between the yellow and blue of Dormer men and the blue of Redwyne soldiers. Around them you see the checkered brown and green for the Portain marines who died protecting the small boats from fire in the narrows, and the crossed picks of Cargill in remembrance of the brave pikes who clashed with the towns defenders.

With the fleet sailing away to your left, you are asked by the septon to speak, after each plot has been blessed and consecrated with incense.

>Wat say?
>>
>>19913042

"Brave men died in the defense of their homes, and in the service of their lords, let their sacrifice not be forgotten nor be in vain as we look to the future. Let our memories of them steel our resolve and give us the strength to build our dreams in their names."

idk something corny like that
>>
>>19913042

I would not burden these men's souls with heavy words...You were lost too soon, and for too little cause.

May you find peace in the arms of the Seven, brothers and fathers of the Arbor.
>>
>>19913042

"As we commit these bodies to the earth, we salute them for the sacrifice they made. Whether they fought for you or against you, they all fought bravely. We remember them and we pray that they find peace and joy in the presence of the Seven. For we are all children of the Mother and these fine men... they were worthy of the Warrior, every one of them."
>>
>>19913042
Far too many died yesterday, all of them brave men no matter which side of the battle they were on. Fighting for their lords and their homes.

Let us rebuild Clawwater in the name of their memories and in remembrance of their bravery. Let us have peaceful days to come but never forget those who we lost to bring them.

They rest with the Seven now, and our prayers go with them.
>>
>>19913042
>>19913042

Lo there do I see my brothers, my fathers, my grandfathers standing here before me. I see here the sons i never reared in plots of land I never tilled, where the spray of the sea and the salt of the earth comes to meet the men of the Arbor.

May their sacrifice ever be remembered, and their deeds great and small echo through the halls of the dead and soon to be. For here are men of the Arbor lying in the Earth tainted red with sin, for brother shed the blood of brother.

Many men will cross this place on roads well trodden along paths well cleared. It is our duty and honor, and our pledge to never see our blades whetted with the life of our kinsman, and to pass the lessons we have learned here to those who will bear our future. For here men of the Arbor lie, and we will welcome you among our ranks one day.

If our sons shed the blood of our brothers, and if our sons never learn from us, in the halls of the dead we shall ask them to stay away.
>>
>>19913105
>>19913099
>>19913085
Your words seem to please the assembled men and women. You don't hang around much longer after your speech.... Grieving is a personal affair, and you don't feel the need to be a spectator to other people's pain. Heading back through the town, it is quiet. Most of the citizens are at the burial... A town of nearly nine hundred souls, nearly empty and silent. It is unnerving.

Getting back to the keep, you review the collected documents and reports from the Steel Guard. The tunnels have proven to be a goldmine... Well, it has Gold in it. The Steel Guard searched through the tunnels closely, turning over hidden rooms and locked cisterns.

On a letter from Ben, you review the totals. Twenty seven small containers of Wildfire hidden through five rooms, and nearly ninety casks of Arbor Gold. You have also found small stockpiles of castle-forged swords and mail, and five small chests of golden dragons. Much of the wealth of the Clawwater family seems to have been tucked away in the tunnels, well hidden.
>>
>>19913195

Anything in the documents about where the wildfire came from or what they were planning to do with the gold and arms?
>>
>>19913195

We should put those funds immediately to fixing up the town, save a few casks of wine for a feast, these folks will need it in a month from now, the rest should be shipped to market.
>>
>>19913184
>>19913184

>For here men of the Arbor lie, and we will welcome you among our ranks one day.

>If our sons shed the blood of our brothers, and if our sons never learn from us, in the halls of the dead we shall ask them to stay away.

Should be changed to

For here men of the arbor lie, and they will welcome us among their ranks one day.

If our sons never learn from us, and shed the blood of their brothers, when we greet them in the halls of our ancestors, we will ask them why they never learned from us, and we will ask them to stay away.
>>
>>19913237

Nope, this is stole gold made from smuggling, inform Lord Redwyne of the totals and the wildfire. He will chose what do to with it.
>>
>>19913195
That's a fair bit of money.

I think the best thing to do with it, at least the money, is to have it be used to invest in the Clawwater lands so whoever gets them can let it grow and prosper much like what we've done in Saltmouth.

This would be best if we get this place as our bannermen, that would be a seriously bitching upgrade to our land and naval capacity. We'd help this place grow and become more prosperous to avoid this sort of unfortunate incident.

I'm willing to vote that we just get rid of the Wildfire after consulting with Portain, we can't really transport it, we'll have to leave and I don't want to leave it just lying around.
>>
>>19913195

We should account for the estimated wealth of all findings, and inform Lord Paxter of the total so we can divide the loot evenly.

I suggest we use our share of the Arbor Gold's sale money to help rebuild the town, our future bannerman will be grateful and will jump start economic growth in the town.
>>
>>19913268

I could prefer to have our bannermen close at home not far at sea. Plus its not us who choose what will eventually happen to this lands.
>>
>>19913230
The gold and arms have no known supplier, although you assume they were the payments for the wines. The Wildfire, however, has a clear path to these tunnels. In the tiny room off the massive solar you discovered Lord Clawwater in, you uncover roughly two dozen tomes. Some of these are copies of more common books, but seven are harder to find books of histories, navigation, and genealogies.

Two of them, however, are what you have been searching for: the financial accounts of the family. There are names listed. Some you know, like Bhaarissio and Velinto Vellasi, the Lysean trader you interrogated. Others are unknown to you, but you feel that they will stop into Saltmouth eventually, and then they shall be yours. Clearly listed are payments to the Alchemists Guild of Kings Landing, for anywhere between four hundred to two thousand dragons at a time.
>>
>>19913310
Wow, how much money in total did this guy burn on Wildfire?
>>
>>19913261

Ah right my bad, we'll wait for paxter to make a call on that, but suggest re-investing in the town.

>>19913310

We'll thoroughly examine the books with Ben, the alchemist's guild is going to have some answering to do, but we'll have to wait to consult Paxter on how to continue with this, whether we tell the King himself his favorite boys have been dealing behind his back.
>>
>>19913310

OK, so we need to find Clawwater's connection in the guild. I'm going to assume that buying wildfire isn't actually illegal, but I'd imagine you'd need to give a damn good reason for having it, especially if you're the lord of a few pieces of rock in the middle of the sea. We'll also need to have a proper talk with the former Lord Clawwater himself.

Has his son woken up yet?
>>
>>19913346 alchemist's guild is going to have some answering to do

If Clawwater pay in gold, then no. Any lord can pay then to make it if them can afford it. No thing illegal on their end. Best thing we can do is write a leather to them explaining the situation and ask then their cooperation by telling us the total number of pot sell to Clawwater. In fact lets do that.
>>
TWO THOUSAND DRAGONS AT A TIME?! My God Lord Clawwater is a moron. If he'd spent that money on his lands he could have stopped needing the smugglers and none of this would have happened.
>>
>>19913346

Agreed, it is a wise future investment to ensure such a scheme does not happen once more. I am thinking lord Paxter may want to have some distributed to those who answered his call though, rewarding their loyalty a bit more and to keep the grumblings of the dissatisfied to a dull murmur. We have no real need of it, so we should mention that we would not mind him allocating our share towards the reconstruction effort should he choose to distribute the rediscovered wealth.
>>
>>19913403
>>19913396

If it's not illegal it should be, or there should be a system of pre-authorization by the King himself to allow purchasing of wildfire.
>>
>>19913310

Give the books to Ben. I think we can take the books as "loot", its not too much looting but I don't think anyone will mind. See if we can find the blueprints of the castle or the name stonemasons that work on the castle to make the tunnels.
>>
>>19913445
With this particular king it'd be a rubber stamp and not much good...
>>
anyone else hoping Old man Redwyne dies quick, and we can ask for our reward from Paxter to be the hand of his sister
>>
>>19913327
>>19913327
Going into the totals? The payments started seven years ago, and total just short of twenty three thousand dragons over that time. They seem to have begun after an Alchemist known as Williem attended the family.

You lean back into your chair, thinking about everything. A small fortune was spent on those flasks in the basement... You just shake your head. What a waste.

>wat do now?
>>
>>19913454
>>19913445

He loves buying that shit by the ton. The alchemist's guild is currently in the high favor of the king. So lets treat carefully.

>>19913465
See if we can find the blueprints of the castle or the name stonemasons that work on the castle to make the tunnels. We need to find ever hidden hole their is in this castle.
>>
>>19913464

Not going to happen, we've been over this so many times and it's not at all the best idea in the long run, even the Cargill lady is a better choice with immediate land benefits.

>>19913454

I realize that, but eventually some legislation should be put forward like that, whether it's before or after the rebellion

>>19913465

Time to see if the clawwater boy is awake and knows anything, he should've been moved up to the family's apartments, keeps him isolated and under our watch.
>>
>>19913465
Ok, confer with Ben on finding a good way to get rid of these safely. Maybe wrap them in soft things, put them on a small dinghy or something, sail it out and let it sink.

Check for blueprints.

Have a talk with Brandon, try to get a feel for how involved he was in the various plots and how much he knew.
>>
Send a raven to Ryamsport about the recovered Arbor Gold and the Wildfire, and then once we've gotten everything else out start figuring out what to do to neutralize that shit. also Keep them books.
>>
>>19913505

Ah but you forget the most tempting thing about that girl. If we marry her and something happens to Paxter she will be the one to inherit control over her family. We would suddenly become the top dog of the Arbor, only answering to the Tyrells themselves.
>>
>>19913465
We need to contact Paxter somehow, we have a lot of things that needs his input as soon as possible. But on the other hand we can't simply leave when there are medieval WMD's in the basement.
>>
What do we want to do first: go talk to the barely awake Clawwater boy, or make a plan to sink the Wildfire?
>>
>>19913580
Let the kid rest for a bit longer, he had a nasty blow on the head and he's under guard. I want this Wildfire fucking gone.
>>
>>19913552

Paxter has two sons and a daughter. So no.
>>
>>19913580

Get sand to bury the wildfire in. Ben said that was the only way to keep it safe, I dont even think sinking it would do the job.

>>19913593

Families have tragic accidents all the time in Westeros
>>
>>19913552

yah, top dog of the Arbor, or possibly top dog of one of the seven kingdoms? We have no idea what could happen in the rebellion, i say let's wait until we have a full hand before laying down the cards.

>>19913520

guys. what if. now listen guys. what if we destroyed the entire ironborn fleet with wildfire during the greyjoy rebellion? If it's not illegal to buy then it ain't illegal to 'de-possess' the clawwaters of it.

That's just off the top of my head, but i'm sure there are several other ways we could use it.

Again i know i've harked on about destroying it, but let's entertain the thought for a second, where could we hide it? Of course somewhere off shore, preferably a cove or cave on a small island only we know of.
>>
>>19913580

Talk to the boy. We don't have the first clue about wildfire and Ben only knows a little more. All we can do right now is keep it under guard until an actual expert shows up.
>>
There seems to be a serious debate over the Wildfire, so we are going to bring it to a vote.

>Vote now: Either destroy the Wildfire, or keep it... Keeping it could also mean locking it away under the keep for fear of moving it.
>>
>>19913552
Yeah no. You forget, we also happen to LIKE Paxter. This is a rare thing to like and trust your Lord. Besides if you think about it why not wait to marry for another year or two to see if better prospects turn up?
>>
Act reasonably, but remember that our news flies by raven, which takes time. Paxter has decided for us to use our judgement in matters, and if we want to impress upon him we should not come running to him every time an issue comes up.

Minimally staff a ship and take the wildfire to be sequestered on a small island where it cannot take many lives. This is a powerful weapon, and costly too. Paxter may have need of it or the money it can generate. The money should be saved, besides one of the chests, which will be spent to show that the Lord of the Arbor still recognizes they people of the town to be his loyal subjects.

We must be bold, we must be swift, and we must be just. As waves upon rock.
>>
>>19913646
Keep it. Paxter will have final say. Lock every possible way to get to it though, then destroy the keys.
>>
>>19913615

Speaking of top dog in the seven kingdoms; when we're done here and return to Saltmouth we need to send a letter to Robert. Something to the effects of how it was unfortunate we didn't get a chance to talk, due to a small wooden irratation of our face. Promise that next time we meet you'll think about letting him unhorse you. Also mention how he has a standing invitation to Saltmouth to "drink as much as his body can handle". It all should be written in a jovial manner.
>>
>>19913646

I say write to Paxter for permission to instructions. He may want to keep it since it cost so much.
>>
>>19913615

Wildfire can be very unstable. One slip and we could end up doing an uncanny impression of Aerion Targaryen
>>
So far, the only voices I see are for keeping in. Out of four votes, two people want to keep it and two want to write Paxter.

Make your voices heard guys.
>>
>>19913675
Hell yeah. Robert Baratheon is a bro among bros, and since we blew him off his saddle and he simply toasted our name he is a great man, no matter the high lord title.
>>
I vote taht for now we put it on a boat and take it to an isolated island for now, and wait for Paxter's judgement on the matter. The least we can do is move it out of the castle.
>>
no matter what I say we keep one small flask of the wild fire as a trophy
>>
I am saying let us keep it and inform our lord of it in person so that he can make use of it as best fits his sensibilities. We could try and keep it to ourselves after all but I am thinking that we are looking at nearly twenty thousand dragons that can be used to further our or our lords goals in the future should we need such a horrible weapon.

The substance is dangerous, but it is also useful. I vote we do not yet discard this from our hand.
>>
>>19913646
Destroy it. Only the pyromancers know how to properly handle it and I would hate to see Saltmouth burn to the ground.
>>
Yeah while destroying it seems like the smartest choice, it isn't really our choice to make.
Like that is a substantial (albeit extremely ill-thought-out) investment, so we should defer to our liege lord's judgment in matters such as this.
>>
>>19913727
I really am iffy on keeping it, especially here where a mishap could cause absurd amounts of damage.

We should write to Paxter and for now send it elsewhere, some barren and sandy island where we hide it. Worst happens the island catches on fire and the damage is negligible.
>>
i supose we keep it locked away until such times as we can move it safely to dispose of or keep.

really at this point it would be unsafe to move it, so write our list on the haul, and lets move forwards
>>
>>19913760
So trying to transport it on some barren island seems a smart move for now.
>>
>>19913646
Keep it under guard until Paxter decides what to do with it. Portain knows about it which means trying to 'de-possess' it is likely to come back and bite us in the ass. It would also be useful evidence when it comes to further investigation. And it's likely to win us some extra brownie points from our soon to be liege-lord.

>>19913647
I'd suggest we stay single at least to the rebellion starts, we could stand to gain a lot with a strategic marriage of some sort. It's also one of few chances we are going to get to marry above our station.
>>
>>19913727

Karban is always plotting, always thinking ahead. He knows the danger of the stuff, however it is a very powerful tool if used carefully.

I suggest we keep it...at least for now. Load it up in sand on the bottom of a boat and take it to an island where we bury it.
>>
>>19913761
>>19913760
>>19913755
>>19913748
>>19913738

Seriously, the best choice in this situation is probably either move it to a isolated island, or keep it here for now, and tell paxter about it, then contact the pyromancers to help transport it either to an isolated island for later use or to help destroy it.
>>
>>19913783
True, but I do think we should still see what the deal is with Cargill's daughters.
Like if it really is treachery on the part of the West Cargill branch, we might get something out of it, even if we don't decide to marry the girl.
>>
Voting is now closed.

The consensus seems to be to write Paxter about this news. While it may be unseemly to run to your liege at every turn, this IS Wildfire. And more than an insignificant amount. The raven's fly that afternoon, and you think on it... Whatever Paxter thinks, keeping it might be worth it. But only at a secluded point, far away from people where it cannot harm anyone.
>>
>>19913877

now that this is taken care of time to talk to the clawwater boy.
>>
>>19913877

Clawwater boy time
>>
>>19913800
Not going to lie, I *really* like the thought of burning the entire Greyjoy fleet out of the world with it. But if you want to get really crazy, think about the rebellion. What are the Tyrells going to do for the entire thing? Siege Storm's End. Who's up for burning Stannis Baratheon out of house and home?
>>
>>19913916

Or, who's for burning the lannister's out of home and keep eh? I'm sure a certain king would be very grateful, and either way whoever wins we win, Lannisters are dead!!
>>
>>19913942

Burn the Starks dead. Get rewarded Cersei as a prize. I'm pretty sure we could match up with her better than Robert ever did. Maybe she wouldn't become such a giant cunt
>>
You have the boy brought to you. He is still having some trouble walking... It seems that he tried to rally the breaking Clawwater levies, and was rewarded with a firm beatdown from Dormer footmen.

Ser Crane escorts the boy to your little headquarters, and sits him down in an overstuffed chair. The boy looks at you with a confusing mix of emotions on his face. "My lord... What do you want of me?"
>>
>>19913952
Not a terribly bad idea, but I doubt Tywin would marry off his daughter to such a low lord as ourselves.
>>
>>19913916
If you like Westeros being ruined beyond repair perhaps.
Unless Aerys is so overjoyed about the rebellion being crushed that he has a heart attack, and Rhaegar avoids his death, then Robert must win.
>>
>>19913956
I was wondering how much you knew, and how deeply you were involved in the various "activities" of the Clawwater family.
>>
>>19913956
>>19913956

I want to know..... how much cake you can eat.

Proceed to have a cake eating contest with the young lord.
>>
Nothing harsh lad. Fear not, the worst is over, I swear on my honor as a knight and lord. But I do have to ask you some serious questions. For starters, what did you know of your brother's crimes? Did he ever speak of his activities in your hearing? Give any reasons?

2. What did your parents say about what was going to happen? What did they say when we showed up?

3. Do you know what your mother did to your brother and attempted with your sister?

4. Is there likely to be any trouble from your family's other holdings?
>>
I've been thinking. We could, with the wildfire burn either the Ironborn fleet or the Royal Navy.

If we burn the royal navy, then the son and daughter of Aery's could never escape off of Westeroes, especially if we side with the Rebellion and control the seas.

Then Robert kills the entire bloodline of the Targaryeans, and possibly gets some solace in the fact that his love was murdered.

Then he might turn into a good king. It's all speculation though.
>>
>>19913877
So we have proof of the Alchemist Guild selling this stuff to the Clawwaters. What exactly are the ramifications of this? I mean, the selling of something like wildfire cannot to a minor lord cannot be completely legal right? On the other hand, Aerys was pretty close to the guild and pissing off the guild may screw us later.
>>
>>19913965
Convince the Tyrells to backstab Aerys after Robert is dead. It's not like he'll have much of an army left at that point.
>>
>>19914027
Why the fuck would we do that? Even if we could (which we don't have near enough pull for), what would we gain?
>>
>>19914005
The problem with that is that the Reach fought for the Iron Throne, against the Starks and Barantheons.
>>
>>19913972
Sadly, you have no cake.

>>19913971
The boy goes very quiet. You don't talk, and just stare at the boy... After perhaps a minute or so, the boy speaks. "There is no point lying, is there?" You just shake your head. The boy exhales, before starting.

"My father is the one who started all this, with my older brothers help... I was just a boy when it started, little more than six or so. My father believed that the Arbor lords were growing rich, so very rich, with the wine trade. He thought that, as Arbormen ourselves, we deserved some of that wealth too. But our lands are small and rocky, unsuitable for growing wine. So my father endeavored to steal it and smuggle it. My brother helped organize everything and found men, while my father played host to Free Cities merchants and privateers. "
>>
>>19914048
>>19914027
>>19914005

you guys are looking at this the wrong way, the Tyrells will never turn unless we drastically shake up the events of the rebellion. We have to wait and see how things play out, making plans on pure conjecture right now is counting our chickens before they've hatched.
>>
>>19914051

We have met Robert and it seemed he took a liking to us. If we explore that avenue we might find that he would make a more just king than Aerys. If that is the case the only obstacle left would be convincing Paxter. Maybe its time the Tyrell's bowed to the Arbor.
>>
>>19914060
Alright, but what about the way your family chose to spend your fortune?
>>
>>19914060
While the Clawwater's methods were illegal, and they should be punished, they had a point. We should endeavor to get Paxter to introduce some reforms to spread the wealth to the less well of lands.
>>
>>19914076

I like the way this man thinks! But such a course of action will either recquire drastically changing Paxter's view of the Tyrells or removing him entirely.
>>
>>19914076
Hell to that, let's put Ned Stark on the throne.
>>
>>19914060 Cont.
The boy takes a sip from a flagon of cool water, and continues. "My father used the money to add the motte to our keep, and to strengthen the walls. We bought more ships and the men to sail them. We assembled as much gold for my sister's dowry as we could, and hired tutors for Stefanie so that she could learn like one of the lordy girls of the south. But there was never enough to please my father. He said that in the Arbor, gold grew right out of the ground..."

He leans back even further, as if attempting to distance himself from his words. "I guess that is what brought this about."
>>
>>19914095

Lets not get crazy here. The clawwater were not starving before stealing wine they just wanted more money.
>>
>>19914076
Why would we want Robert on the Iron Throne. He was a terrible, terrible king. Aerys was worse, I'll give you that, but why put Robert on the Throne when we can secure Rheagar. All we have to do is make sure he doesn't elope/kidnap Lyanna.
>>
>>19914099
You know, I would not be surprised if Lord Karban himself ended up on the Iron Throne.
>>
>>19914137
You're absolutely right, we can stop it all at the tournament at Harrenhall.
>>
>>19914119

"your father stretched his arm farther than he could reach. Do you know how he spent all of his gold? Did your brother ever argue with your father where it was all going?"
>>
>>19914138
Nah.
That would be straight up bullshit.
Even being part of the court might be stretching it too far.
>>
>>19914119
I suppose it is. You need not worry about your sisters by the way, I will make sure that they are taken care of.

Do you know what else he spent his gold on?
>>
>>19914119
>>19914060
With the boys testimony done, what are we to do with him?
>>
>>19914119
"And of your houses gains through this endeavor, how much if any was put back into your land and small folk? What part of this operation were you entrusted with?"

Let us take the measure of this boy. It would be best if we can salvage not only the lands of the Clawwater's but the remnants of their family as well.

>licious etaists, Is this a Dornish name captcha, either way now is hardly the time.
>>
>>19914187

wait, we need to ask him if he ever saw his father and brother arguing about gold and where it was going, if Damien ever expressed doubts to Brandon about their father, we aren't done yet with him.
>>
>>19914119
Did your father ever expect to be found out ?
>>
>>19914137
I don't think we have the power to do that.
And I don't think you appreciate just how bad a king Aerys is.
If we can't stop the rebellion, than Aerys must die.
Can you imagine what his retribution would be?
He would do worse to Westeros than the War of Five Kings would.
>>
>>19914119
...Now I almost feel sympathetic. If it weren't for the fact that his father is a miserable bastard with dreams of devestation.

"It's said that gold grows from the ground in the Arbor lad. But it's just that a saying. Gold does grow but it is through careful investments hard work and patience. Your father showed none of that I fear."
>>
>>19914187
See if he knows any more and how involved he personally was.

Try to find if he knew about the Wildfire, don't outright mention it but ask if he knew of any perhaps dangerous purchases.

Then talk to him, get to know him, get the measure of him.
>>
>>19914230
I don't know, running an operation of that magnitude for ten years shows a certain kind of cunning.
>>
>>19914187
Keep him with us for now. Is it possible to have two squires? If so then Terris' job became a bit easier.
>>
>>19914206
Indeed there is more information to be had we need only be patient and ask him the correct questions. I being the sentimental sort would like to see that the boy and his sisters end up in a place where they can live comfortably, perhaps even thrive.

Should we play our hand correctly and the cards are sufficient we may be able to garner the loyalty of the members of very house we brought low. Perhaps this is too ambitious, but what is Dustain Karban if not ambitious?
>>
>>19914238

on that line of thought also ask if he ever saw mysterious men making deliveries directly to the castle below ground, you know, outside the normal scum delivering wine casks.
>>
>>19914247
Cunning yes, hard work? A bit but once set up it'd pretty much just require maintaining. Good choices of spending? Not so much.
>>
>>19914250
The kid isn't a squire, he's a knight. It was recent, but he isn't a squire anymore.
>>
>>19914187
Is it done ? I'm curious about his own responsibilities. He's 17, what did he do of his days before we attacked ? Did his father put him in charge of anything ?

We might use him too counsel us about what to do with the island, if he has some experience about ruling it. Does he know of any plans and enterprises his father had ? Something that we would like to see continued ?
What can he tell us about his people ?
>>
>>19914275
yes this was mentioned. The family shall soon be stripped of their titles, this includes the boy's Knighthood does it not?
>>
>>19914187
Have someone write down the testimony and place the boy under house arrest for the time being. When we have a ship to spare send him to Oldtown along with his written testimony and a letter stating that he did not seem to have an active part in his fathers crimes.
>>
What if we traded all the wildfire to the Faceless Men in return for assassinating Aerys?
>>
>>19914173
>>19914198
>>19914206
>>19914211
"The gold, my lord, was spent on so many things... On my sisters, and on lace and silk and velvet for my mother. It bought my brother and I suits of enameled plate and castle-forged blade. It bought tutors and luxuries and new ships for the fleet. It repaired the docks and extended the sheep wall. It attracted Free City merchants and bards and singers."

When you ask him about his part of the conspiracy and about the leadership, becomes... hesitant. "My father was in charge, my lord. My brother did his best to serve. As for myself, I was tasked with ensuring that the Free City merchants found our men in the sea. I would make sure the foreigners would be able to find the tiny scooners, and be able to navigate the shallows, reefs, and currents of our islands."
>>
>>19914301

Are there any other hidden holds for the wine?
>>
>>19914301

Alright, either he's hiding something or that's all he knows/did, he probably doesn't know anything about the wildfire. I'd prefer keeping him on as an advisor on how to manage the population, Damien Clawwater is already in Ryamsport and can answer any questions Paxter has. Besides, if he comes to like us he may spill all the beans.
>>
>>19914289
I don't know. His family titles will be taken, but given that knighthood isn't hereditary it might not be stripped.

>>19914301
That is unfortunate, I'll do what I can to get you leniency claiming your minimal role and how it was due to family loyalty, an admirable trait.

I have searched through the tunnels underneath, and I have found much. But I still have questions, have I found it all, and why did your father purchase a certain thing from King's Landing.
>>
>>19914289
He is still a knight. The Redwynes are his father's lord, and the land they had was, following the path of feudalism, Redwyne lands. However, the boy was knighted in the light of the Seven. Unless you are the high septon, you can't strip a man of his knighthood.

Admittedly, a lot of men can "effectively" be stripped of their knighthood, having their lands, wealth, and arms. Without those, "knight" is just a title.
>>
>>19914332
Wait for him to answer this before asking him if he has any questions he would address to us. He is our captive and he may not yet know of his families fate.
>>
The boy speaks again. "I know some of the tunnels, but the truly deep ones are known only to the oldest members of the family... My mother used to joke that even my father doesn't remember them all, and that some were lost over time. I could lead you to the ones I know of, if it would please my lord."

He is either a smart kid who knows how bad his position is, or his spirit is broken.
>>
>>19914355
I thank you for the explanation. Should things turn out in such a way perhaps we can take him on as a free knight, to grant him a chance to redeem his family's name. There is great risk in doing so of course, the boy may very well want us dead, especially when he learns of his brother's and mother's fates.
>>
>>19914353
>I have searched through the tunnels underneath, and I have found much. But I still have questions, have I found it all, and why did your father purchase a certain thing from King's Landing.
Don't tell him that. We'll question the father soon enough, no need to inform the boy that there is something extraordinary in the tunnels.
>>
>>19914408
We should have him show us the tunnels he knows of.
>>
hes a kid. lighten up the mood. we got everything we need from here.
>>
>>19914413
>to grant him a chance to redeem his family's name.
I'm against this. I don't want people to know that their family can endure after going against arbor. The kid can be allowed to redeem himself, but only under another name, or no name at all.
>>
>>19914408

We'll see to the catacombs next if no one has any more pressing questions? I think we've gotten everything we will out of the lad besides exploring the lower tunnels.

Also do we agree to keep him around to advise us on how to treat with the populace?
>>
>>19914408
Take him up on that offer, we may have missed something.

Be cautious about it, we have guards with us, he is unarmed and we have people in front of and behind him to ensure he doesn't pull a runner and disappear into the tunnels, maybe going after the Wildfire.
>>
>>19914466

This, the clawwater family dishonored themselves, I don't want a boy around us who could potentially put a knife in our back, the Clawwaters are no concern to us once this business is concluded, they got themselves where they are by making their own bad decisions, we shouldn't help them kill us by making worse decisions.
>>
>>19914470
It seems a good idea.
>>
>>19914470
>Also do we agree to keep him around to advise us on how to treat with the populace?
Yeah, and to help us get the day-to-day administering going. He could help our successor for a few months too, before being exiled from these islands.
>>
>>19914511

I think it would be best not to have any Clawwater remain here longer than a few days. We don't want to take the chance that the people will galvanize behind him and try to push us out. We also don't want to take the chance of the civilians attempting to kill him.

I suggest we have him show us these tunnels and then send him on the next boat going to Ryamsport.
>>
Who do we want to take down to the catacombs with us and the boy?
>>
>>19914551
A decent assortment of Steel Guard, and Ben.

Don't include Doros, he'd hit his head on the ceiling.
>>
afew of our bodyguards. round up 4-6 of em.
>>
>>19914551

Yes but be careful, we don't want him to trow a pot of wildfire at us.
>>
>>19914549
>We don't want to take the chance that the people will galvanize behind him and try to push us out.
I don't think they will. Their main force has been wiped, their conscripted friends and family died by the fault of their lords... they already seemed to accept us.
What else can they hope for ? Brandon is not Daenerys.
>>
>>19914602

They were secretly healing him in the Sept. The commonfolk would definitely be able to recognize he was the son of their lord. They were aware we were looking for him, yet we only found him when sending out armed troops to search.
>>
>>19914551
A few of our bodyguards that already explored the tunnels.

Cuff the boy to one of them. He might be able to lose us in the tunnels.
Bring some paper, a pencil and a board to trace a map.
>>
We bring a small ground, including Iylaria and Reff.

The young boy leads you through spaces your men have already cleared, but does show you several secret cisterns that hold thousands of gallons of free water, collected in the rains.

However, he discovers no treasures that your men haven't already found.
>>
>>19914551

Our most level headed of the steel guard. Probably don't want to take too much metal down there, just in case. Maybe staves and leather armor. We need to bring Iylaria with us as she is most used to fighting in light armor.

Also Ben
>>
>>19914628
Well, there's a difference between accepting your new lord, and selling the wounded young son of the former one to him.
>>
>>19914654
Do we pass by the wildfire ? Ask him what is in the pots if we do.
>>
send him to a place to sleep. with a guard or two. we have as mcuh as we are gunna get out of him.

finish our figures, post some guards and go to sleep
>>
>>19914692
He doesn't know about the Wildfire, and doesn't head down any of the tunnels where it was discovered. If his father or older brother kept it from him, it might be for the best... You are just reading the boy from what little time you have, but he doesn't seem to have the stomach to use a weapon like Wildfire.

Resurfacing, the boy turns to you. "Those are the chambers I know of, my lord. I am unsure where the other tunnels go, but I can guess that there are plenty of other storerooms and cisterns down there. The first members of our family dug dozens of them in many levels... I am unsure how many passages there are."
>>
>>19914757

Send him off to bed guarded over someplace. It's getting late so we should grab some sleep.
>>
The next few days are a tedious process. Each morning you awake, and check the patrols and officers from the previous knight, listening for trouble. You break your fast with Ben, and send Terris to investigate the state of your ships under repair.

>Roll 1d100 for the wind gauge.
>>
rolled 57 = 57

>>19914795
How is everything going in town? Is everything slowly returning to business as usual?
>>
rolled 53 = 53

>>19914795

Roll
>>
rolled 58 = 58

>>19914795

Rawling for wind.
>>
rolled 100 = 100

>>19914795

Wind
>>
rolled 100 = 100

lets get some reports from our men on how the night went, if we missed anything or if we have any other pressing issues.
>>
>>19914827
>>19914828


No fucking way!
>>
>>19914828
>>19914827
Holy fuck. Is the wind going to permanently fall in love with us? Do we get to take the wind as a concubine now?
>>
>>19914828
>>19914827

Karban luck strikes once again
>>
>>19914827
>>19914828
I am thinking the 7 have a specific plan in mind for the wind this day.

As for the boy, it saddens me to not attempt to cultivate a potential follower out of him but I don't refute the reasons given. As I said it would be risky, and I am of the sentimental variety.
>>
>>19914815
It is, just rather slowly. The town is still pretty shook up from the activity, but things are starting to head back towards normalcy. It will probably be a lot easier once there are no longer a bunch of ships with foreign colors in the harbor.

A call goes up after the fleets have been gone ten days. In the afternoon haze, between the sheets of rain, you can make out nearly twenty returning sails, running high and proud.

Portain returns to your impromptu headquarters, soaking wet yet in high spirits. "We found three of their galleys, and left the burning off the shore of the Cradle! HAHA!" You congratulate him, and pour him some wine. He tells his story fast, and it is all good news. His ships headed north at good speed, and captured two converted merchantmen, before running into a squadron of galleys north of the Isle. After putting them to light, they landed, and made the news known to the people of Bastard's Cradle, who took it in stride. "The rest of the voyage was easy... We sailed, proclaimed the news in any fishing village we could see, and made it back to these conforting halls with all the speed we could. " When he asks about his cousin, you have little to tell him that he isn't back yet. "Don't worry, Dustain. Jason had nearly a dozen ships with him, and that rogue Caswell is as fine an admiral as I have ever seen. The two of them will come sailing here with prizes and tales, I can assure you."
>>
>>19914876

Inform him of our success at finding the missing Clawwater and of the wildfire.
>>
>>19914876
So we found the missing Clawwater, he was involved to a very slight degree, completely out of family loyalty. We should probably not store the Wildfire here, Paxter may not want us to simply destroy something so valuable but we can't keep it here. I am thinking we stash it on a small barren island so that if it goes off it won't kill us all.
>>
>>19914897
Portain is pleased with this. "At least we have all of them under guard now." You fill him in on everything else you have learned. He just listens and nods. "You know, there is something here... The wealth this family has stockpiled will pass to the next lord of these lands. How has the hunt for the wine gone?" You and he kick back and forth some ideas about where the rest of the wine might be tucked away.

The two of you spend the rest of the night drinking and discussing ideas.

>Roll 1d100 for wind gauge.
>>
I think some of you guys are overreacting to the Wildfire.

It isn't illegal, and it can be used safely. There are rules for it in the RPG, and Tyrion makes good use of it on the Blackwater. However, it's dangerous. Very dangerous. Especially because only one container needs to rupture for all of them to go up. The main risk at King's Landing

...nonetheless, what we have here could easily burn down the keep and perhaps the town as well, Wildfire just gets bigger as it gets more to consume. This is a lot of Wildfire for the area we're in, Tyrion was flipping out at King's Landing because Aerys II buried caches all over King's Landing and had thousands upon thousands of jars that were starting to grow more and more unstable. Thoros of Myr was able to dip his sword in Wildfire and use it safely, but in general Wildfire is dangerous shit.
>>
rolled 58 = 58

Here we go.
>>
rolled 93 = 93

>>19915000

Roll
>>
>>19915018

Ha, bitching.
>>
File: 1342496660549.jpg-(31 KB, 500x329, Now_this_is_podracing.jpg)
31 KB
rolled 77 = 77

>>19915000

Now this is podracing
>>
rolled 77 = 77

>>19915000

Wind
>>
rolled 63 = 63

rollan
>>
>>19915031
>>19915027
>>19915018
>>19915009
Two days later, the rest of our fleets arrive. The arrival of the second fleet is far less noble. Several of the ships limp back into port, heavily damaged. A Portain galley called the 'Lusty Lucy'is barely sailing, with several large gashes in her hull. There are definately fewer ships than set out previously... You send men down to the docks, and send Terris to bring Jorge before you.

The man, honestly, looks like hell. He has a gash on his face and a bandaged arm wound. "My lord... The remnants of the Clawwater fleet have been destroyed. The islands are yours."
>>
>>19915068

Yay, he's not dead. Time to find out what happened.
>>
rolled 79 = 79

lets here his report on what happened, losses battle report. if anyone else needs aid.

once you have done that salute the man, send him and his men to the barracks to re-coup.

get some others to start repairing their ships.
>>
>>19915068

This man deserves a commendation for his work. BTW lets keep exploring the catacombs hole up the place if need to.
>>
>>19915068
Give me a complete report then have Ben look at you.
>>
>>19915068 Cont.

"The heavy galleys that fled our first strike were hiding in the Skalpstones. We captured one of them, and burned the other two. The other galleys from the Clawwater's fleet were driven onto the rocks. Whatever is left of their loyal men is scattered to the wind." You sit him down, and he tears through several cups of wine before speaking again.

He gives you the quick rundown of what happened. His fleet, and Ser Jason's, spread the word to the islands. Generally the people were receptive to the idea... In Caswell's words "No body tried to gut me or anything like that, so they couldn't have been too upset." However, they caught the remains of the Clawwater ships in the Skalpstones, and chased them unto destruction.
>>
By the way, let's not metagame, guys. We already know that Robert Baratheon is cool, but we won't change which side the Tyrells are on, and we probably don't need to, since all of the major players survive. Until the Rebellion succeeds, our mindset should be that Aerys is our rightful king and that we must endure him until Rhaegar takes the throne.
>>
>>19915145
He nods at Ben as he comes into the room. "I think there is a little bit of the mast in my arm somewhere, maester. If you could dig it out of me, I would appreciate it." Ben rushes to get supplies while Jorge talks. "We lost a cog and two galleys, and the cog went down with all hands. The Portains lost two galleys as well, one when it ran aground and opened itself on rocks... Their casualties were worse."

He nods to the window. "Our ships will need time in the Saltmouth docks before they are fit to go to war again, my lord... But we are done here. No force is left to oppose us."
>>
>>19915199

We also don't know there is a rebellion brewing. We are very ambitious and a High Lord took a liking to us. Why would we not try to continue that relationship at this time?

ipresm traitor captcha, how fitting
>>
So what are we to do now? The islands have been pacified, the family is in custody, and the keep is under your control...

What do we do now, guys?
>>
rolled 38 = 38

we have the place pacified.

i guess we go to the capital and go to the trail or see the results with the the case, considering we gathered alot of the evidence. also we take the kid, leave a trustworthy suborniate with a occupation for for the minute.

welp, thats just my thinking
>>
Also, just realized that we are autosaging. Making the lifeboat now.
>>
>>19915319

First we fill the hold of a boat with the sand and dragonfire and we tow it out to an island to store.

Then we need to boat to the capital with the last Clawwater with us. We can leave Jorge here while the ships are repaired.
>>
>>19915319

We begin rebuilding any lands or buildings that were destroyed in the initial outbreak. We try to make the lives of the citizenry return to normal as much and as fast as possible.

Get those ships rebuilt, hold a service for the men that were lost at sea. Make sure Jorge is alright. His faith in himself as an admiral might be shaken with the loss of the men and the ships.

How many ships do we have now? Maybe we can commission more ships and sailors to pilot the ships?

We could also be seen in service at the sept, and hold council with the cities leaders about the most pressing concerns. Tell the local populace that they can rely on us for their concerns.

We won the battle, but we need to destroy any smoldering resentment.
>>
>>19915319
Okay, set things up to keep this place running smoothly while we're gone. Set up construction of things we destroyed, repairs to ships, that sort of thing, put someone trusted and good at running things in charge for the time being.

Send the Wildfire in a very sandy boat to a nice quiet island for storage.

Then we take the last Clawwater to Ryamsport.
>>
>>19915412

Lifeboat is afloat. Get in there and make those opinions known.


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