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/tg/ - Traditional Games


File: 1386954808987.jpg-(41 KB, 433x413, Donny.jpg)
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>It's magic, I don't gotta explain shit

You and Anna are silent for a while, while Andre moves around the room, avoiding every obstacle as if he could see, but always keeping his gaze straight ahead, not even turning to face the things around him. You ask him what's going on, and how he can see without even opening his eyes.

"It's hard to explain. I can't see, everything still looks completely dark, but I can just feel where everything is. I get this sense when something is close, or far away, and the way it's moving and how fast and... I don't know I just KNOW. I didn't realize I could do it until Russ woke me up with his barking. I got out of the bed and went over to him without even thinking. And when those punks came into to do us in, not only did I know where my swords were and how to fight them, it almost felt like I knew how they'd move before they even did it."

A) "Does this mean you aren't mad anymore?"
B) "So you think you can fight like always?"
C) "I don't think we should put you in danger, even so."
D) Ask for more specifics on Andre's ability
>>
>>28837275
>B) "So you think you can fight like always?"
>that bottom right of the op pic
>i see what you fucking did there
>>
>>28837334
>>28837334
Andre replies in the affirmative, assuring you that in his condition, he will be able to continue fighting. He does explain however, that while he does have a nearly perfect sphere of 'vision', it only stretches about as far as he can spit before things get hazy. With this in mind, the three of you begin putting information together that you have gathered after a day of investigation, and try to find where the Black Fire meeting might be held tonight.

Your reasoning narrows the possible sights down to two locations: A warehouse belonging to a local merchant, who is rumored to be funding the church, or a large tavern that has had a lot of tough looking men come in and out within the past few months.

A) Stake out the warehouse
B) Stake out the tavern
>>
>>28837513
Looks like it's just you and I for now.
B) Stake out the tavern
>>
>>28837567
Later that day, after getting yourselves set up, you all head to the tavern to observe it. You find a rooftop that seems inconspicuous enough for your purposes, and settle in. Most of the observation is handled by you and Anna since Andre can't see far enough, and Diane prefers to be near him.

You watch the door for hours, and do indeed see quite a few tough looking customers go in and out, but nothing seems out of the ordinary. That is, until two men in red robes enter together. After that, more and more people come in, in larger groups, all seeming to know one another. After a while, there don't seem to be more coming, and you can hear loud talking coming from the tavern. It might be good to get a closer look.

A) Go alone
B) Send Anna
C) Go with Anna
>>
>>28837769
>C) Go with Anna
We need back up, but I don't think Diane and Andre will be particularly helpful here.
>>
>>28837791
You and Anna climb down the side of the building to the ground. There are very few people in the street no, and even fewer seem to care about anything going on more than 5 feet around them.

You approach the window of the tavern and lean up against the wall, tuning your ears to the voices in the room. Most of them are just murmurs and nonsense, but after some time listening you do hear someone begin to speak up over the crowd, silencing them.

"Blesses brothers and sisters, we gather here today to celebrate the near completion of our plan to knock the false sun god from his throne!" This is followed by applause, "However before the final stages can begin, we have awful news. It seems that heretics; evil worshipers of the false god have entered our city. They have wormed their way in, and have gone so far as to maliciously slay some of our noble brothers. We commence them to the pyre today, with heavy hearts and tear-soaked cheeks." The people in the room mutter something, possibly a prayer, "Know that the heretics have shed their robes, bearing the mark of the false god, and even now may walk among us! We must be careful now more than ever when sharing our secrets, for they may be upon us even now."

The speaker goes on to detail the final steps of a plan, which you piece together to be the invasion and destruction of the Holy Palace, via a portal opened by a circle of mages inducted into the church.

A) Keep listening
B) Relay the information to the others
C) Step into the tavern
>>
>>28837992
I think we should wait for a few more people. I don't want to single handedly fuck us over.
>>
>>28838116
>>28837992
Hi there
>>
>>28838163
Oh hey, second player. What should we do, Luigi? I'm thinking C), but we could get our asses kicked.
>>
>>28838182
I suppose we could listen a bit more to see if he says the location. If he doesn't we should try to get a view of him and stalk him for interrogation, Assassins Creed style.
Also: keep an eye out, they might have spotters near the tavern.
>>
>>28838215
Yup, seconding this. Sounds like the safest course of action. There's no point in being Donnel Jesus Tinhead if we rush in and die.
>>
>>28838116
>>28838163
Third Player powers, activate!

>>28838215
Agreed.
>>
>>28838237
>>28838215
You continue to listen in on the meeting, waiting for any further clues that could help you in the future. Most of the speakers address is about individual assignments for single people or groups, but he calls them by name so there's not really a way to figure out who in the room might be doing what.

After an hour or so, the meeting comes to an end. People begin milling about the tavern, and some start heading for the exit. You and Anna are forced to swiftly climb up the wall and hide out on the ceiling to avoid being noticed by the crowd. The last two to leave are the men in red robes. They say something to each other about going ahead with their assignments, then split and head opposite ways down the street. You look over to the roof where Andre and Diane are, but you can't see them or signal from here without being noticed. You should probably follow at least one of the robed men for information, but...

A) Send Anna after one, while you tail the other
B) Both go after the one going left
C) Both go after the one going right
D) Don't tail them
>>
>>28838366
>A) Send Anna after one, while you tail the other
Fuck I can see this going so badly.
>>
Rolled 51

This is a party game. 4 players.
>>
>>28838366
B) Both go after the one going left
Nobody goes off solo. You know, unless they're us.
>>
>>28838392
I dibs Yoshi.
>>
>>28838366
B) Left is always right
>>
>>28838366
>A) Send Anna after one, while you tail the other

Seriously.
>>
>>28838429
>>28838419
>>28838392
>>28838381
Our party is a badass space marine, a tiger, a gunslinger and the sentient top of a fountain.
>>
>>28838366
>A) Send Anna after one, while you tail the other

I'm sure this will be fun.
>>
>>28838509
Dude, I'm django the solar boy.

Come on. You know? metal Gear Solid/castlevania gameboy advance game?
>>
>>28838509
That's a new way to look at the name.
I like it.
>>
>>28838533
Sorry, I only had two games for GBA and it's been years since I played them. Those references will fly right past me.
>>
>>28838519
>>28838497
>>28838381
You tell Anna to follow the one going right, and try and learn more about his role in the plan. You also tell her to use force to extract information if she needs to. She hops down from the roof and begins walking after him, keeping a casual and steady pace behind. You yourself jump down and start following the one going left.

He turns down a few streets, nothing of particular interest, before heading down an alley. You come up to the wall and peek your head around the corner to see what he's up to. He seems to be sitting on a small stone bench and waiting for something. He pulls out a small pipe, fills it with something and lights it.

A) Observe
B) Approach
>>
A) Observe
>>
>>28838603
Don't split the party, don't split the party, don't split the... oh Father, why have you abandoned us.

B) "Yo, is that the good green on you got there, homie?"
>>
>>28838603
A) Observe
>>
>>28838624
Fucking renegade Shepard.
>>
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>>28838664
They better be ready. I'm coming for them.
>>
>>28838603
A) Observe. We shall blend like none have blended before.
>>
>>28838618
>>28838625
>>28838796
You decide to continue watching your target, to see if anything presents itself. He seems mostly content to smoke and look at the sky between the two buildings. It isn't until a few minutes later that a man wanders by, and catches your attention.

He is a bit grungy, dressed in dust covered boots and pants, carrying a satchel and a scrap of paper which he constantly looks at. He approaches you with a friendly smile.

"Excuse me, but I'm a bit lost. I'm looking for a fellow who I need to give this message to. He said he'd be around here, but the bottom part of these directions were torn and now I can't remember the exact place we were to meet.. He's supposed to be wearing red robes and smoking."

A) Tell him the man is in the alley
B) Tell him you can't help him
C) Offer to take the delivery for him
D) Do some Hitman shit
>>
>>28838926
D) Do some Hitman shit
>>
>>28838926
>D) Do some Hitman shit
>>
>>28838926
D) Kiss him them stab him in the guts, take the paper and leave.

ok that's a joke.

just
D) Point to something behind him, then when he turns his head cut his neck.
>>
>>28838926
D) Do some Hitman shit
Blood for the... uh, Sun god. And certainly no-one else.
>>
>>28838962
>>28838964
>>28838977
You tell the man that you just saw the person he's looking for, and ask him to follow you. He does, and you lead him down another alley, away from anyone that might see. He asks why you brought him here. He is sweating audibly.

A) Knock him out and take his things
B) Hold him up for his things
>>
>>28839075
I CALL MEMBER OF THE BLACK FLAME CULT.
>>28839091
>A) Knock him out and take his things
Better safe than sorry.
>>
A) Knock him out and take his things

We go in disguise and talk to the man.

It isn't lying is it?
>>
>>28839091
A) Knock him up.
heh
>>
>>28839091
>A) Knock him out and take his things

Don't take chances. If it turns out he's not actually a cultist, we can apologise later.

>>28839108
Certainly not!
Those ruffians have no dignity or class. I mean, honestly. live burning?
You tenderize, bleed, and THEN roast. Much better flavour.
>>
>>28839227
laalaalaa i cant hear you over how much your cult sucks
>>
>>28839227
>>28839201
>>28839181
You deliver a powerful punch to the man's stomach, then as he bends to guard himself from another hit, you drive your elbow into the back of his neck, and he collapses. He is completely unconscious. You take the opportunity to relieve him of his satchel, slinging it over your shoulder. You rummage through it and find the message he was meant to deliver. When you open it, it tells of a shipment of ritual components being moved into the city, which the church plans to use in their scheme.

A) Take this information and go
B) Try to extract more from the man in red robes
>>
>>28839299
C/A) Tie him up somewhere and then go.
>>
>>28839327
This. We gotta go steal/destroy that shipment.
>>
>>28839299
C) Bind him
then
B) Try to extract more from the man in red robes

Information extraction should also remove red from the picture. Possibly in messy and permanent fashion.
I may be running this 'possibly a cultist' joke into the ground.
>>
>>28839299
>>28839327
This.

Also, make sure he can't take. This means putting something between his mouth.

He live. He just be in a dark corner for a couple of hours.

As the Black fire church and it followers are burn to the ground.


AHAHAHAHAHAHHAHAHA
>>
>>28839393
You know what. Your right.

But first, take care of the messages.

Then the robe man
>>
>>28839416
But what if we blow our cover?
>>
>>28839416
I mean the messager
>>
>>28839430
What cover? The robe man will find out the message was taken.

If we kill the man after we torture the info out of him and kill him, we can find out WHO BEHIND THIS CULT AND THEIR HEADQUARTERS
>>
>>28839455
Yeah, but we can go and deal with the shipment before they find out that we've taken the message.
>>
>>28839327
>>28839377
You think to bind the man before leaving, but you have nothing to do so with. At any rate, you have all the information you need for now, and so you leave the alleyway and head back to the tavern to meet with the other.

Atop the lookout building, Andre is practicing sword swings while Anna feeds and pets Leman Russ. You tell them about the shipment of components. They comprehend, and tell you that Anna still hasn't returned. This is slightly worrying, but you were only gone for about 15 minutes yourself.

A) Wait here a bit longer
B) Try to find her and make sure she's alright
C) Send Russ to fetch her
>>
>>28839513
>B) Try to find her and make sure she's alright
+
>C) Send Russ to fetch her
>>
>>28839513
C+B) "Lead the way boy" "You two stay here, ready to battle, after I come back we'll check that shipment"
>>
>>28839467
If we take down the only red robe here before he (somehow) gets a message out, we can still deal with the shipment before anyone else finds out.
>>
>>28839513
...this is why you never split the party.
C+B) Russ, track.
>>
>>28839529
>>28839531
>>28839573
You tell Russ to sniff out Anna, ordering Dian and Andre to wait until you get back before moving. Russ leads you back down the building, sniffs around the street, and then begins to head the way Anna went.

You continue following for quite a while, to the point that you start to get more worried the farther you go. Then Russ comes to a door leading into a small restaurant, and begins scratching and barking at it.

A) Open it
B) Break it down
C) Listen at the door
>>
>>28839685
>C) Listen at the door
Fuck.
>>
>>28839685
>C) Listen at the door
Our waifu is likely in jeopardy. But let's shed some light on the issue before we charge in like a raging wildebeast.
>>
>>28839685
C)
>>
>>28839696
>>28839772
You quiet Russ down and lean in towards the door. There is a loud racket and shouting. Then the clash of steel on steel, followed by pained howls. Finally something slams up against the door on the other side, and the room goes quiet.

A) Knock
B) Kick down
C) Open
>>
>>28839828
>C) Open
Either she just kicked some ass, or she just got her ass kicked. Place your bets to which it was!
>>
>>28839828
C)
>>
>>28839828
B) Kick it down. Hard. Possibly with magnificent solar strength.
Time for some thrilling heroics.
>>
>>28839858
>>28839921
You turn the knob and open the door to a dark room, lit by torches on the walls, most of which are doused at the moment. There are tables and chairs, but most of them are overturned and there are a few broken bottles and mugs about.

You see 5 men in normal clothing, 4 of which are holding or lying near enough weapons to have been holding them until recently. Near the other side of the room, Anna is stepping on the head of the man she was tailing before, complete with red robes. His nose is bleeding profusely, and he slaps his hand on the floor, asking for mercy. Anna looks more or less fine, save for a cut along her cheek. Russ approaches her and licks her hand, and she responds with a scratch behind the ear. You ask Anna what happened, and she explains that she had been tailing him as you said to, then followed him into this restaurant, sneaking around the back to go unnoticed. She listened in on them for a while, but eventually one of them found her in the back room, leading to the scene you see before you. Anna shares the information she gathered with you, and you find out the location of the shipment of components as well as the number of people that will be guarding it. You kiss her forehead, and she bats you away, smiling. The man in red is still on the ground, struggling to escape from under Anna's boot.

A) Knock him out
B) Kill him
C) Other
>>
>>28840145
Well shit, nice going Anna.
>B) Kill him
>>
>>28840145
C) Put the boot in
This is, as always, an issue well solved by a boot to the head. Live or die, all follows the will of boot.
>>
>>28840145
A)
>>
>>28840224
Realizing that letting him go will only jeopardize your future plans, you silence the man in red robes for good. You and Anna leave the restaurant quickly, without looking back. To remain around much longer will only net you more trouble.

You meet up with Andre and Diane again, and lay out all the information you have gathered. Tonight, a shipment of ritual components will be delivered to a house in town, where the ritual circle is being made in the basement. There will be two couriers together, a man and a woman, both dressed as merchants, but armed and deadly. They will hand it over and be on their way. Once they do, there will be somewhere between 13 and 20 priests of Black Fire inside, but there's no telling how many of them will be capable fighters. After that, the church will test the ritual by trying to send a single priest to the Holy City to infiltrate is and analyze it's defenses. The true ritual won't take place for another week, at which pint it will be too late to stop them. What is your plan:

A) Attempt to spot the couriers first, and destroy the shipment
B) Stake out the location and try to kill the culprits during the handoff
C) Stake out the building, and then eliminate all church members in the building
>>
>>28840718
C) Only way to be sure
>>
C) Stake out the building, and then eliminate all church members in the building

Fuck the church.
>>
>>28840718
>C) Stake out the building, and then eliminate all church members in the building
The blazing sun must scorch the earth
>>
>>28840898
>>28840989
Your plan is set, and now all there is to do is find the location and set up the ambush. It only takes a little asking and a little rough play to find the place you're looking for. It seems like an ordinary home from the outside, set between to other buildings with very little room in the middle. There are a few windows, proving the place to be about 3 stories tall, but you suspect that the event you're looking forward to will take place in the basement, where less people might see.

All 5 of you find a roof with easy access to the ground, and begin waiting for signs of the couriers. During this time, Diane passes out some bread, meat and cheese for a quick meal. Between bites, Andre turns to you, "So once this is over, then what? Can we go home?"

A) "I hope so."
B) "I don't think so. There are bound to be more members of the church to deal with."
C) "If everything goes well, we might be home tonight."
>>
>>28841228
B) "We should hunt down as many as we can. I say take a week here to round them up and then when they are mostly erased we go hom"
>>
>>28841228
>B) "I don't think so. There are bound to be more members of the church to deal with."
We're here to end this cult. Burn them all to ash.
>>
B) "I don't think so. There are bound to be more members of the church to deal with."

We finishing this so we can never come back.
>>
>>28841277
>>28841326
>>28841359
A few hours go by with little to no movement around the house, before you start to see people entering. Some of them are wearing robes, some not. They all seem comfortable around each other, however, and it's obvious they are the people you're looking for. Soon people stop entering the house, and things get quiet. There is still no sign of the couriers.

A) Enter now
B) Wait a bit longer
>>
A) Enter now

They may already gotten the stuff.

Let ruin the ritual before the spy gets in.
>>
>>28841488
A) Donnel goes in first, alone to check it.
The rest wait 2 minutes before entering, if Donnel doesn't come back out.

>could be trap
>could be the wrong place
>could be a lot more
>>
>>28841504
>>28841515
It's time to move. You tell the others to wait while you get closer to get an idea of the situation. Anna protests you going alone, but you assure her that you'll only be just outside the window.

You make your way down to the street and then across to the window of the house. Inside you hear voices, and when you peek in you see a few men standing around in the first room. Just as you thought, there is a trapdoor in the floor, wide open, that likely leads to where the ritual is going to take place. You look up to your comrades, and they signal that the road is all clear as far as they can see. It's time.

A) Rush in to cause a panic as you attack
B) Sneak in, to prevent them from noticing you
>>
>>28841701
B) Sneaky Sneaky
>>
>>28841701
>B) Sneak in, to prevent them from noticing you
We can make them panic once we're too close to be stopped.
>>
B) Sneak in, to prevent them from noticing you
>>
>>28841739
>>28841753
>>28841773
You signal to your comrades, and they receive the message. A few moments later, they are caught up to you and armed. Diane is a bit slower, as she isn't trained to sneak while running as the rest of you are, but she manages.

It begins when you and Andre leap into the window, landing softly on the stone floor. Anna pops her head into the window, firing an arrow at the only man facing you, standing in the far corner of the room, and it takes him in the neck. The other 3 spin to face you, but you are already upon them by then. Andre cuts two of them down with a flourishing spin, and the last you run through with your sword. The floor is clear, and not a single alarming sound was made. After Anna helps Russ and Diane into the window, you tell Anna and Russ to check the upstairs for anyone, and execute them silently if they have to. You, Andre, and Diane head for the trapdoor. Peering down, you spy a circle of men in red robes, preparing a ritual circle in the dirt. You don't think you can begin killing them without raising an alarm, but it might be possible to eliminate a few. You drop down, followed by Andre, and the both of your roll into dramatic upward swings, cutting open two of the men in robes. The room is now in a frenzy. Just like that day, nearly a year ago in the Black Fire village, you and Andre whirl and slice with gentle grace. Blades and bludgeons come at you, and though some graze your armor, none make good contact. You see Andre run a man through, driving him into another with the force of his charge, and driving his saber into another man behind the first. You go so far as to cut open a man's leg, sending him to one knee before plunging your sword down the back of his neck and out through his chest.

The fight lasts only 12 seconds, and by the end you and Andre have sustained quite a few bruises, but no injuries that will prove truly threatening. You wipe your blades and head back to the trapdoor.

cont...
>>
>>28842035
Upstairs Diane asks how it went, and you give her a thumbs up and a smile. Anna descends the stairs, her own sword dipped in blood, and Russ licking his chops. The plan went fairly well. That is until you hear something outside, followed by a knock at the door. The couriers have arrived with the components.

A) Stay silent
B) Hide
C) Answer casually
D) Tell them to leave
>>
>>28842063
C) Put on robes and answer while the others sneak through to the outside so they can go behind the couriers
>>
>>28842063
>C) Answer casually
"Oh, this? Incident with a heretic. They will not bother us again."
It's true, after all. Just not the way its implied.
>>
C) Answer casually

Get dress with the robes and tell them to come in.
>>
>>28842063
c
>>
>>28842195
Hahaha, very true, mate.
>>
>>28842109
>>28842195
>>28842215
As the pounding on the door continues, you think of a desperate plan. You have Andre jump back down the trapdoor to fetch the robes to form a disguise. I the meantime, you answer the knocking in a polite tone, telling them to just wait a moment for you to unlock the door. You look back down the hole to see what's taking Andre.

"None of these robes are gonna work, they're kind of sort of covered in blood and ripped to shreds!"

The plan shot, you go to answer the door as you are, trying to be as casual as you can. When you open it, you see a man and a woman standing together, dressed in merchant wraps. The man is tall and dark beneath his cowl, and he has a large axe strapped to his back, and a crate in his arms. The woman is much smaller and slender, with a wooden staff gripped in both hands. They look at you suspiciously. You apologize for taking so long and extend your arms for the package. The man pulls it away and asks for his money first.

A) "Of course, wait here a moment while I get it!"
B) "Step right inside and I'll get it for you."
C) "There's been a change in plans. Your money isn't here at the moment."
D) Slam the door
E) Other
>>
>>28842333
A) Go up stairs, jump through the window, air assassination.
>>
>>28842333
>A) "Of course, wait here a moment while I get it!"
>>
>>28842333
>C) "There's been a change in plans. Your money isn't here at the moment."
Berate them for their representative failing to arrive for the meeting at the bench. Tell them they'll recieve their due payment at a dead drop there.

Due payment may or may not be an arrow through the eyeball.
>>
A)

Get anna to go out and snipe the dude with the arrow.

We finish off the girl.

It a necessary act.
>>
>>28842371
>>28842413
>>28842519
You ask them to wait a moment while you collect their money, and shut the door softly. You turn to Anna and Diane, who are panicking and nervous. You tell them to go upstairs and wait for a signal to attack the couriers, and they follow. Andre climbs back up from the trapdoor, and you tell him to be ready to spring an attack in case things go south. You hear more knocking at the door, and the man shouts for his payment again. You attempt to cross the room to open the door again, when suddenly you hear a bark, followed by a whimper, and then see Leman Russ tumbling down the stairs. There is shouting from upstairs, and then the man outside begins pounding on the door, demanding to be let in. Before you have time to think of another plan, the door comes flying at you, right off of its hinges, trailing smoke and embers behind it. You and Andre narrowly dodge out of the way, and now face the man with his axe drawn, and the woman holding the staff as embers dance in her hand. It seems a fight may be unavoidable. You look to Andre and signal him to:

A) Go right, for the mage, while you go left, for the fighter
B) Go left, for the fighter, while you go right, for the mage
>>
>>28842720
b
>>
>>28842720
B) We have more power. He can deal with a tank, but not with a caster.
>>
>>28842720
>B) Go left, for the fighter, while you go right, for the mage
Andre doesn't have magic, correct? Aside from that, his Daredevil senses work better up close.
>>
B) Go left, for the fighter, while you go right, for the mage
>>
>>28842752
>>28842756
>>28842794
Andre dashes to the left and closes in on the man with the axe, while you charge the mage woman. She winds her arm back and flings a ball of electrical energy at you, leaving you barely enough time to raise your shield. The impact sends you flying backward, and you roll into the basement door. You regain your feet and step back from the opening just as a gout of flame shoots into it, covering a 10 foot are around it. Then the mage woman descends after you. She looks you in the eye and smiles eerily, playing with another lightning charge in her hand, almost inviting you to attack again.

A) Fight defensively
B) Fight offensively
>>
>>28842936
>A
>>
>>28842936
>B) Fight offensively
Strength boost, then hurl that shield like you've read too much Marvel. Use it as cover for face stabbings.
>>
>>28842936
B) Best defense is a good offense: Zig zag to her, and instead of defending WITH our shield we'll throw it at the lightning ball. This way we can defeat her before the first attack and kill her before she loads the second
>>
>>28843061
Fixing:
>defeat her first attack and kill her before the second*
>>
>>28842936
B

Use strength of gods and captain America her.
>>
>>28843057
>>28843061
>>28843099
You charge at her again, concentrating on your holy symbol to cast Strength of the Gods during the length of the charge. She fires another spear of lighting at you, but your enhanced strength enables you to charge through it, only losing a small bit of momentum. You reach her and turn your shield sideways, driving it into her face with a wide punch. It makes contact and sends her reeling, giving you a moment to press the attack. She avoids your sword swing, but you chop off a section of her hair as she backsteps. You try to keep up the assault, but are stopped when she lets a small red orb fall to the floor, which you step on in your haste, that springs a burst of flame from the ground. You manage you guard your face in time, but the trap forces you back. When you open your eyes, she is preparing another spell. You leap to catch her before she sets it off, and succeed in slicing her arm, which causes her to drop her staff. She fires off another lightning spear, and this one catches you in the chest, and sends you directly into the stone wall of the basement. You're briefly stunned as she prepares another, larger spell. She holds out her palm and breaths a pink mist into it, which is thick and foul looking. You don't have time for another charge, you need to defend

A) Raise your shield
B) Roll to the side
>>
>>28843368
B) Nope, Don't wanna get hit at all by this spell
>>
>>28843368
>B) Roll to the side
Never put a perfectly meltable face near unidentified magic gases.
>>
>>28843418
>>28843648
You roll to the right as she blows the pink smoke into the wall where you were just kneeling a moment before. She is surprised to see you react so fact, and you take advantage of the chance to bring your sword across her back. She falls to one knee and tries to get away, throwing balls of flame back behind her, missing you completely. You run up and give her a boot to the rear end, shoving her face in the dirt. She tosses her staff across the room and asks you to show mercy. You comply, telling her to stay down, and head back to the trapdoor to help Andre. However just as you are about to jump for the ledge, you feel a force pull you backward, and you end up slamming into her, and then into a wall. She wraps her arms around you, and you feel a great pain as she plunges a dagger into your stomach. You twist your body and connect your elbow with her head, sending her back to the dirt, and then proceed to stomp on her back. Finally, you draw Dad's knife and drive it down into her back, twisting it for good measure. You can still her Andre fighting upstairs, but your wound is bleeding a lot.

A) Pull the knife out and heal
B) Run to help Andre
>>
>>28843858
A+B) Cast heal then immediatelly go. We are no use to him dead, but we can't risk standing around like a fool
>>
A and B
>>
>>28843858
>A) Pull the knife out and heal
Trust your comrade. Focus on not bleeding out.
>>
Rolled 69

>>28843858
>B)
>>
>>28843991
You pull the knife out of your stomach, cringing at the immense pain it causes. You place a hand on your Symbol, beneath your robes, and begin concentrating. The pain subsides, and you feel the gash closing up. When you finally finish, you run back to the trapdoor and climb up to assist Andre.

You see him locked with the axe man, who seems to be blocking Andre's attacks quite effectively with the haft of his weapon. They both look like they've taken a bit of punishment, as Andre is only using one arm to swing, and the axe man is bleeding from his temple and has two large cuts across his chest. You rush in to help Andre, but are pushed back when the axe man shouts at you, releasing a powerful force that sends you backward, sliding, trying to keep your balance. Fortunately, though it didn't work as you intended, your charge distracts him long enough for Andre to drive the elbow of his injured arm into the axe man's chin, then slice him across the stomach. He falls to his knees and drops his weapon, blood spilling from his abdomen as he clutches it. Andre delivers the killing stroke, taking the man's head clean off.

The two of you rush upstairs to check on the others, only to find Diane healing Anna's leg from what looks to be a serious wound, and Leman Russ standing near a corpse dressed in black leather.

A) Ask what happened
B) Help Diane heal Anna, then run
>>28843945
>A+B
>>28843959
>A and B
The fight with the Mage lasted about 66 seconds, and healing takes about 10. The choice was there because you had to choose
>>
>>28844340
C) Help Diane heal Anna, then ask what happened
>>
>>28844340
B)
Ask what happened as we run!

>are pushed back when the axe man shouts at you, releasing a powerful force that sends you backward,
in their language he is DOVAHKIIN
>>
Rolled 11

>>28844340
>B
>>
>>28844518
>>28844521
You run over to help Diane heal Anna's leg. With the building full of bodies, you don't want to be caught here in case anyone else comes.

Once things are done, you all run down the stairs and snatch up the box full of components, as you sprint out the door and down the street. A few people look at you as you pass by, most likely interested in the fact that you're all covered in blood. At one point, you notice Diane struggling to keep up, which you point out to Andre. He tosses his sabers to Anna, then proceeds to scoop Diane onto his back. You pick up speed and eventually duck down a back alley. You stop to catch your breath and take stock of what you've got. The ritual components are now in your possession. Diane says she will be unlikely to find any sort of use for them in her own ritual preparations, so you should find some way to get rid of them.

A) Find some way to burn them
B) Hide them in the alley
C) Hold on to them for now
D) Other
>>
>>28844807
We can use these later when the black fire guys activate a portal and we end up having to make our own to go fight them back home...

But I dunno, it's also very dangerous
Divided between A and C
>>
>>28844807
>C) Hold on to them for now
Let's not burn the ritual components for the cult based around fire.
>>
>>28844894
>>28844902
You think it may be better to hold on to the components for now. You don't know that they won't come in handy at some point down the road. Diane disagrees, but you persuade her.

You head back to the inn where you were hiding out originally, but are faced with a cruel surprise when you arrive. Your horses, as well as your cart and the things contained within it have been taken. All that remains is a bit of dried pork, lying alone in the dirt. The group is devastated by this turn of events. You engage in a bit of investigation, but as far as you tell there's no way to know if this was an act of the Black Fire church or just local thieves who took the opportuniy when it arose. On the other hand, someone also appears to have collected the bodies of the men that Andre killed earlier, as well as the body of the innkeeper. The inn is empty now, save for the beds and little furniture that was in it in the first place. The others express their fatigue, and you don't know how much longer you'll be able to hold out either, after everything that's happened. You still have well over 200 gold left with you, so it shouldn't be too hard to afford a new place to stay.

A) Find a new inn
B) Find somewhere abandoned
C) Stay here
D) Try and beg for shelter from locals
E) Other
>>
>>28845227

B. some where abandoned
>>
>>28845227
B)
>>
>>28845227
>C) Stay here
Nobody'll expect it, and the beds should still be servicable.
>>
>>28845314
>>28845367
You decide that it would be better to make yourselves scarce, rather than stay here and risk being attacked again in the night. The five of you head down the road to the market district of the city, looking for any place that seems like it has been empty for a good amount of time.

You come upon a dusty and crumbling warehouse. inside it is messy and foul, clearly a host to previous squatters. After some looking around however, Andre finds the door to a secret storeroom that the two of you manage to break into together. Down a set of stairs you find a room, totally empty but for some boxes. It is warm and spacious enough to spread out if you need to. This seems like as good a place as any. You send Anna and Andre out to buy some new camping equipment,and they head off. You are left alone with Diane, who seems to have nothing to do now, without the cart, but sit quietly and play with Leman Russ' ears.

A) Make smalltalk
B) Ask about Andre
C) Ask about her feelings on the situation
D) Ask about her childhood
E) Other
>>
>>28845626
C)
>>
>>28845626

B + C
>>
Rolled 57

>>28845626
>C) Ask about her feelings on the situation
So... how d'you think we're doing on the not-screwing up front?
>>
>>28845778
Sorry. Forgot my dice were on.
>>
>>28845862
...sweet Zeus, that name.
>>
>>28845670
>>28845778
You think that since this is the first time the two of you have been alone together with nothing to do, now may be a good time to talk. You ask her how she feels about the current situation. She confesses to having no love of all the killing and violence that has to be done on this mission, but she accepts that it is a necessary part of it. She says she much prefered teaching and healing at the Holy Palace than worrying over so many small wounds out in the field. You sympathize. She also takes a moment to commend you on your impressive rise in skill since your first days at the Palace. And, with red cheeks, she congratulates you on your relationship with Anna, mentioning how difficult it was to fall asleep in room next to yours during the night at the peak of the mountain weeks ago. You don't quite understand her meaning at first, but it only takes you a moment to piece together what she's trying to say.

You continue chatting about little topics until Anna and Andre return, bearing all their acquired goods. There are four new bedrolls, canteens, rations, and new clothes. Andre also shows you a long white scarf he seems quite proud to have found, with a yellow pattern painted on it.

"Since I won't be needing my eyes, I thought maybe this would be a stylish way to intimidate enemies. Anna had to pick out the colors, for obvious reasons." He ties the scarf around his head, covering his eyes and letting the tails fall down his back.

A) "You certainly look more threatening."
B) "You look like a fool."
C) "I don't think many people will notice."
>>
Rolled 9

>>28846006
I do have a thing for large titles/names, but don't worry, I'm holding back a lot right now.
>>
Rolled 3

>>28846091
A) "Hey, next time you get new clothes, let me help you choose" *inner evil laughter intensifies*
>>
>>28846091
D) "A man walks down the street in that scarf, people know he's not afraid of anything."
I'm sorry, but how could I not?
>>
>>28846124
You praise Andre's new fashion statement, inflating his ego further. Together the four of you sit down to a decent meal, though a cold one. The night goes by smoothly, and everyone feels well rested by morning.

When you wake, and after prayers, the five of you head out to see the aftermath of your work. You travel around town, heading to taverns to listen in on the gossip passing from drunk to drunk. You overhear people calling your work a punishment for worshiping the Black Fire god, or a punishment for failing him. You hear a few people say that it was mercenaries, angry about being denied payment who killed all the church members. Whatever you hear,nobody seems to have pegged you as the killers or as servants of the Father of Light. Later in the day, Anna hears that the church is planning on an emergency meeting tonight, at a warehouse near the edge of town. This seems likely true, but it seems odd that they'd do it in such an open place.

A) Go to the meeting.
B) Avoid the meeting
>>
Rolled 11

>>28846782
B or C) Instead of going to the meeting let's go Batman on the cultists when they head towards it: that is, kill/kidnap them while before they reach their destination
>>
>>28846782
>>28846844

This works. Head thataways now and start setting traps along likely routes.
>>
>>28846844
>>28846935
Like a true madman, you concoct a plan to set traps and ambushes along the road to the meeting area. Realizing though, that in order for this to be effective you will need to split the group, you decide to go with Anna while Andre partners with Diane. Leman Russ will have the simple job of running down and picking off stragglers. With the plan set, your group heads out. You find the place where the meeting is meant to be held, and choose the most likely routes for people to attempt to come from. Andre and Diane go north, while you and Anna go south, and Russ circles the area.

Using the things on hand, you set traps that will creates large chokepoints along the route you're guarding. As night draws near, you come to realize that nobody seems to be arriving. An hour later, it is settled. The warehouse, though possibly inhabited, was only meant to be a trap for you. You quickly gather your comrades, who came to the same conclusion, and head back to your hideout. It isn't until you go to fetch Russ that the extent of your problems is shown.

You find Russ lying limp in an alley near the street, beaten and bloody. You run to him and check his wounds. He is alive, but too weak to even whine. Diane begins healing him, and Anna points out a roll of paper nearby. You open it to find a threat, written in blood. One of the church has challenged you to open combat in the warehouse, promising a fair fight as long as you come alone. Naturally, the others tell you not to even think about it.

A) Go to the warehouse
B) Get everyone back to the hideout
>>
Fuck I fell asleep there, but player 1's back!
>>28846355
Love the reference.
>>28847242
Should we be stupid enough?
>>
File: 1386991520726.jpg-(28 KB, 497x402, 1376021356246.jpg)
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Rolled 17

>>28847242
C) Set the warehouse on fire. They shall die by their own god's element!
HAHAHAHAHAHAHAHAHA
>>
>>28847341
They likely have fire resistance. No.
>>
Rolled 13

>>28847359
So far only one courieur showed us magic, but I digress.
Should we explode the place then? No? Not enough manure, I see,
How about throwing plague infested rats through the windows, or maybe... maybe we can collapse the building somehow!
Anything that leads to the mass murder of heretics, cmon.
>>
>>28847395
Calm down
>>
>>28847395
Or, we go in there and stab them, and have our friends come in 5 minutes after. That way we can potentially take them out and if it's a trap and we're left wounded or something they can help.
>>
File: 1386991964989.jpg-(107 KB, 654x421, Killkillkill.jpg)
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Rolled 19

>>28847416
I am calm.. I may be ... a bit... *cracks neck* a bit off, but I swear am I completely okay in the head *starts laughing manically and having muscle spasms*
>>
Rolled 5

>>28847476
Makes sense, but I have a feeling whatever waits us inside is not something we can stab. Maybe a true trap.
>>
>>28847242
>>28847395
Honesty, courage and honour.
Its an obvious trap. Nobody, not even the cult, actually expects us to go there. There is only one path.
>A) Go to the warehouse
>>
>>28847515
>D) Go into the warehouse, have our friends follow 5 minutes later.
>>
>>28847515
Technically it's: Valor, Compassion, Honesty. But I appreciate someone trying to be holy, thank you.

>>28847515
>>28847533
You rise to your feet, telling Diane to finish healing Leman Russ. As you walk out of the alley, Anna asks where you're going. You tell her that you will meet the challenge head on, and show them what it means to live in the light of the Father. Anna runs over to you, grabbing your sleeve and ordering you not to go alone.

"Are you an idiot? That's what they want you to do! If you go by yourself they'll just ambush you and kill you, and string you up in their church somewhere! Please, just wait and we can go together!"

You turn to her and smile. She is taken aback by it, but you continue. You place your hand on her shoulder and tell her that you know it's a trap, and that they will not be true to their word. But that is precisely why you have to go. To show them that even in the face of death, you will not bend to fear. You will be as a mountain in a storm. No matter how much they may try to chip away from you, you will stand strong and remain standing for as long as they can hammer at you. She begins to tear up at this, then buries her face in your chest and asks you not to go once more. You kiss her head and return the embrace, but push her away and tell her that she can come in after you once Russ is healed, but things will be over by then. She stands in silence as you walk away, around the corner and toward the warehouse.

Outside the great door you kneel, and face the last remnants of the setting sun. You take hold of your Holy Symbol and begin a prayer. You ask for mercy, strength, and courage. Then, you rise to your feet and enter the great doors.

cont...
>>
>>28847695
Oh my, he's a badass.

Also, OP, have you ever considered using rolls to define fail/win in combat or other tests? Do you think it removes your control of what passes and what doesn't (I do).
>>
>>28847695
The interior of the warehouse is a grand room, with large crates and barrels and sacks littered all about. Many of the crates are stacked into large piles, creating mock towers of a sort. The roof is high, and you can see the wood supports that hold the entire place together.

All around you are men and women, many of whom are garbed in the red robes you've come to expect, and all carrying some form of weapon, from swords to knives to bludgeons and spears. Furthermore, every single one of them looks at you with disgust in their eyes. This does not phase you however. As you approach the center of the room, you see s few people step aside, to reveal a large man sitting atop a pile of sacks as if they were his ragged throne. He wear deep red plate armor, and has a greatsword laying across his lap. He has a shaved head that has begun to grow fuzz, and three scars across his scalp that resemble the marks left by the claws of a beat. He smiles at you through crooked teeth, and stands. His footsteps as he draws near and monstrous and loud with the armor covering him. The two of you meet, and you notice that he is near a half foot taller than you. He looks down at you, and extends his hand. You shake it.

"I am Remus Crimson, formerly Londo of Limetree. I am the first paladin of the God of Black Fire, and it is my mission to slay you today. I wish only for an honorable battle, worthy of my god. I will fight you, then I will crush your skull, then I will break your back. Finally, I will roast you on a pyre, as a sacrifice to the glory of my god. What do you say?"

Roll: 1d100 Decides your response
>>
>>28847852
>have you ever considered using rolls to define fail/win in combat or other tests
If I wanted to play a game that was fair, I'd play a game. This is pure roleplay for me. That's not to say the character can't fail, just that I will do whatever makes the story more dramatic in a good way.
>>
Rolled 40

>>28847895
"Your false idol has nothing on the power of my god. This fight will prove my god true."
>>
Rolled 25

>>28847895
Approach him, then whisper "I know daddy didn't love you but that's no reason to become an edgy paladin worshipping black gods."
>>
Rolled 4

>>28847895
Tell him your nam. Tell him your rank. Tell him your mission.
"I wish an end to this pointless death. I will fight you. I will kill you. I will pray for your soul, I will dismantle this insanity, and then I will go home."
>>
>>28848017
...Imma stop rolling. I'm not good at it.
>>
Rolled 63

>>28848017
>>28848052
You just need to train more.
>>
Rolled 75

>>28847895
"Shouldn't you break my back before crushing my skull?"
>>
Rolled 38

>>28848065
It worries me that 63 out of 100 is winning. Particularly considering that there's no vote attatched.
>>
Rolled 28

>>28848252
>>28848233
You guys are cute.
>>
>>28847954
Remus smiles again. It is a truly ugly smile, full of crooked teeth with gaps between many of them. He bows to you, and you bow back. Then he shouts to all those present that this fight will go uninterrupted, or the coward who tries to assist either side will be chopped into chunks and fed to jackals. There are no protests from the gallery.

The two of you stand 20 feet apart now. Remus has his greatsword in both hands, pointing it at you, while you hold your sword in one hand and shield in the other. The room is quiet. You hold your stance. You can feel your Holy Symbol warm against your chest. It tells you to fight hard, and strike true.

A) Attack first
B) Wait for Remus to attack
>>
Rolled 9

>>28848307
B) Let's see what he's made of, when we get a feel of his capabilities we go in. Hard.
>>
>>28848307
>A) Attack first
This guy is huge. He must have huge guts.
RIP AND TEAR
>>
Rolled 22

>>28848307
B) Wait for Remus to attack
>>
>>28848307
Finish him quickly. Don't try to be flashy or anything. Just run him through before knows you're starting.
>>
>>28848405
...is that a vote to rip and tear?
>>
File: 1386994903067.jpg-(30 KB, 344x267, 20680.jpg)
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Rolled 20

>>28848370
I feel you brother.
>>
>>28848307
>B
>>
>>28848342
>>28848383
>>28848498

Remus suddenly begins moving. He doesn't charge, or even jog, but walks toward you with his sword held out. Something about the way he keeps smiling as he approaches unsettles you.

Then, as he gets to about 8 feet, his sword begins to glow red, and the blade comes alight with black flames. You recognize this to be frighteningly similar to your own spell. When the blade is fully engulfed, he leaps high into the air and attempts to come down on top of you. You roll to the side, keeping your eyes on him as you move, and witness a burst of flames, almost splashing from the are of the floor where his sword struck. He turns to you and begins advancing again, smiling, holding his flaming sword out toward you.

A) Evade
B) Counter
C) Holy Fire
>>
>>28848561
>B) Counter
>C) Holy Fire
>>
Rolled 87

>>28848561
>B+C) Counter God Powers BEGIN!

This will turn into
>Messiah Quest: Beat other chosen ones up!
>>
Rolled 30

>>28848584
Seconding this action. Let's show him what we're made of.
>>
>>28848561
>B) Counter
with
>C) Holy Fire
>>
>>28848584
>>28848608
Remus comes at you again, swinging his greatsword downward to take your head,. but you manage to turn his attack away with your shield. Then igniting your own Holy Fire, you attempt to plunge your blade into his gut. The blade ignites with white fire, but Remus' armor turns it away. You are forced to roll backward to avoid his plated fist as he attempts to drive it into your head. You look him over, checking his armor for any point to pierce, but he is sealed up tight. You evade a few more great swings, thankful that they are as slow as they are devastating.

After one particularly grand evasive maneuver, you spot a gap in his plates, located behind his knee. If you can strike him there, you can slow him down. That is easier said that done, however, as his reach is much greater than yours, and although his swings may be slow, his footwork is not.

Remus comes again, bringing his sword down to cut you from left shoulder to right hip.

A) Dodge
B) Parry
C) Clash
>>
>>28848802
>B) Parry
>>
Rolled 41

>>28848802
>A) Dodge
We're more maneuverable than him.
>>
File: 1386996259210.jpg-(12 KB, 480x360, hqdefault.jpg)
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Rolled 80

>>28848802
>A)"DOOOOOOOOOODGE"
>>
>>28848802
>A) Dodge
Dodging is good. Dodging keeps us alive and un-flattened.
>>
>>28848834
>>28848883
>>28848930
You roll to the right, avoiding his blade and another gout of black fire emitting from the ground. He is beginning to tire you out, you realize. He has only been swinging while you've been forced to exert yourself avoiding his attacks. You need to slow him down now or risk being hit by one of the next few swings.

He swings for your belly, and you dash backward. He lunges, and you turn away his sword with your shield. You wait for an opening. He cuts diagonally, you duck. He lunges again. This is it. He placed his step too wide. You can do something.

A) Bash him with your shield, give yourself a moment to breath
B) Gamble and go for his knee
C) Risk it all and try to slide between his legs
>>
>>28849033
b
>>
Rolled 33

>>28849033
>B) Gamble and go for his knee
>>
Rolled 34

>>28849033
B)
>bashing a huge guy with our tiny shield
>bah
>>
>>28849033
>
C) Risk it all and try to slide between his legs
Lets light a fire where the sun don't shine.
>>
>>28849057
>>28849061
>>28849080
As the lunge passes you by, you take advantage of the brief moment where he is carried by the momentum of his own strike, and thrust your sword at his knee. It cuts, but not very deep. You step backward and get a giant fist for your troubles, blocking it with your shield, but still sent back and staggered by the force of the blow. Remus growls with pain, and you can see the smile on his face turning into a frown very quickly. He approaches you again, this time limping, but the force of his down swing is just as great as before.

A) Dodge
B) Shield Parry
C) Clash
>>
Rolled 75

>>28849187
>B) Shield Parry
We gotta conserve some energy for the next opening at his knee we get.
>>
>>28849187
b
>>
Rolled 65

>>28849187
B)
>>
>>28849187
>B) Shield Parry
Get the other knee
>>
>>28849207
>>28849222
>>28849226
As Remus' sword comes down with crushing force, you raise your shield and turn it aside. You try to step in for another counter, but you underestimate his drive to win. When you step forward, you come face to face with his face, as he delivers a fierce headbutt. You stagger backward again. You raise your shield in a desperate attempt to buy a moment while your ears stop ringing and your vision clears. Just as you think you can see straight again, Remus is upon you, and you receive a massive blow from his sword on your shield. You feel your shoulder nearly pop out of it's socket as he drives you to one knee. Remus' continues to rain mighty blows down upon your shield. You find the rhythm of his swings, and now must act quickly before your shoulder is devastated.

A) Roll forward
B) Roll right
C) Attempt to shield parry
>>
>>28849432
>B
>>
Rolled 42

>>28849432
>B) Roll right
>>
>>28849432
>A) Roll forward
Shoulders screwed. Enemy's bigger, stronger, and faster. Surrounded by enemies that will likely attack the moment he goes down.
Situation excellent. I attack!
>>
Rolled 97

>>28849432
A) Forward, to glory!
>>
>>28849463
>>28849498
With perfect timing you roll to the right of Remus. His sword meets the ground and another burst of flame come from the ground. Looking at your shield, it is charred black, but still holding strong.

Remus runs at you, dragging his greatsword through the dirt and growling a deep and ferocious growl. He tries to bring his blade diagonally upward, but you manage to dodge just in time. His arms are still carried by the momentum of his swing, and you have another chance to land a blow. You see his wounded knee, as well as the other and a small gap in his shoulder plates.

A) Continue damaging the wounded knee
B) Try to hit the healthy knee
C) Take a risk and try to land a thrust in his shoulder plates
>>
>>28849595
>A
>>
Rolled 12

>>28849595
A)
>>
Rolled 10

>>28849595
>C) Take a risk and try to land a thrust in his shoulder plates
>>
>>28849595
>A) Continue damaging the wounded knee
Timber.
>>
>>28849666
>>28849722
You lunge at his knee, intending to pile on the damage done to it. Your sword cuts much deeper this time, and you hear Remus shout as a burst of white flame emerges from the wound. Remus falls to his knee, and you dash backward to avoid his wrath. You re caught however, as he extends an arm and clamps his armored fist around your throat. With a great heave, he lifts you off of the ground and slams you back down. You land on your back, and nearly bash your head on the floor. Remus then stomps down, hard, with his wounded leg. He grits his teeth from the pain, but still manages. You feel your ribs begin to crack under the force of his massive foot, and then again as he brings his leg back and delivers a huge kick. You roll across the floor, somehow finding your knees. Your chest is in great pain, and you're starting to find it difficult to breath. You cough up a small amount of blood, and realize that your lungs may be damaged as well.

Remus is approaching again, but with only one good leg to support his enormous weight, he is slow. He brings his sword back, meaning to swipe it across the floor to cut you.

A) Fall on your rear and raise your shield
B) Try to get up and maneuver out of the way.
C) Crawl backward and try to get enough distance to heal (note that this is your last available spell charge for the day)
>>
>>28849871
>B
>>
>>28849871
>B) Try to get up and maneuver out of the way.
>>
>>28849871
>A) Fall on your rear and raise your shield
Steel your resolve. Your faith will give you strength.
Possibly in a literal fashion.
>>
>>28849886
>>28849912
With all your willpower, you rise to your feet and avoid the incoming swing by hopping over it. Remus brings the blade on the backswing, and you block. The impact sends an immense amount of pain through your torso. You continue the process of avoiding his swings, and parrying when you can't avoid them. Each movement drains you, as you struggle to breath, and you would be dead already if he could move any faster.

Soon your movements begin to slow as well. You aren't move quite as fast as you want to, even pushing your wounded body to it's absolute limit. Suddenly Remus releases the grip on his sword with one hand, and shoots out his right to try and grab you again. His desperation has betrayed him, and now you may have a chance to gain the upper hand.

A) Turn his arm aside with your shield, and try to attack his shoulder
B) Risk being grabbed to try and dodge, then aim for his head
C) Don't take the chance; roll out of the way and wait for a better opportunity to strike
>>
Rolled 15

>>28850122
>A
>>
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Spoiler Image, 4 KB
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>>28850122
>B) Risk being grabbed to try and dodge, then aim for his head
If this works we could win. It's time to take a leap of faith.
>>
Rolled 47

>>28850122
B) "For the Fatheeeer!"
>>
Rolled 9

>>28850122
>B) Risk being grabbed to try and dodge, then aim for his head
For the glory of... whatever our god is called!
>>
>>28850212
>>28850251
>>28850264
As the red plated hand comes toward you, you weave beneath it, then step in and come back up around the inside of Remus' arm. You bring your left arm across your body, and with a mighty swing you bash his head with your shield.

Remus stumbles backwards, dazed by the blow, and rolls onto his back. He brings his arms up to guard his face as he waits to regain his composure. You have a few moments, you must use them wisely.

A) Try to finish the fight now
B) Heal yourself and increase your chances
>>
Rolled 49

>>28850358
B) I have a feeling we'll have to fight others after this guy...
>>
>>28850358
>A
>>
Rolled 64

>>28850358
>A) Try to finish the fight now
Finish him!
Without toasty, if possible.
>>
>>28850358
>A) Try to finish the fight now
>>28850392
I have a feeling you're right.
>>
Rolled 23

>>28850412
>implying we can do anything but take off our skin and breathe super nuclear/solar fire at this guy.
>>
>>28850437
>>28850358

Actually, making that a formal request.
http://www.youtube.com/watch?v=knDPDeFY2mM
Please OP, find a way to include holy fire breath in this quest, I beg you!
>>
>>28850401
>>28850412
>>28850422
You run at Remus in the hopes of ending this fight as soon as you can. As he guards his face from attack, you try something desperate and plant the tip of your sword on his chest. You close your eyes and focus on the blade, trying to channel the Father's light into it, to give it greater strength. The plan works, and the flames that engulf the blade grow more intense. Just as Remus takes his hands from his face and pulls his arm back to swing, you her a loud pop, and your sword plunges into his stomach. Through focus, you made the flames hot enough to cut through the steel of Remus' armor. Remus cries in pain, loud enough to echo all through the great warehouse, as you pull your sword back out of him. The metal around the hole glows red hot, and white flames rise up from the wound. Remus is crippled from the pain of the attack, and you use this moment to walk over to his face. He looks you in the eye, tears welling, blood running from his mouth and nose.

"Finish me. For both our gods."

A) Kill him
B) Kick his sword away
>>
>>28850572
>A) Kill him
With pleasure.
>>
>>28850572
B) "Renounce your god"
If he doesn't ,then try to use the super flaming sword to BURRRN.
That'd be
>a
>>
>>28850572
>B
>>
>>28850572

A. FINISH HIM
>>
>>28850572
>A) Kill him
"Find peace in the light of the sun."
Stab.
>>
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493 KB
493 KB GIF
>>28850645
>>28850626
>>28850604
Well I guess it's decided then.
>>
>>28850654
In hindsight, we should probably kick his sword away and THEN stab him.
Don't want to repeat the mage debacle.
>>
>>28850604
>>28850609
>>28850626
>>28850645
You raise your sword above your head, and pray for mercy to be shown to Remus, a misguided man who was drawn into the dark. Remus closes his eyes and exhales ready to meet his fate. You bring your blade down, and with one clean motion, remove his head.

The warehouse stands in disbelief. You look around to see if any of them are planning on anything underhanded, but it seems that your triumph dissuaded them from such a thing. Suddenly the great doors of the warehouse open, and your companions run in. They all make they're way to you, on guard as they approach. You explain that the people here won't attack, and that you'll tell them all the details when you aren't dying of internal bleeding. You sit down, Anna kneeling behind you for you to rest, as Diane lifts your mail and robes to begin healing your injuries. Andre meanwhile stands with his sabers drawn, trying to feel the room. You realize it must be big enough that he can't see all of it very well.

Once Diane finishes healing you, you take a deep breath to feel the expanse of your lungs again. You hear growling from Leman Russ, and look up to see a man approaching you with a crossbow. Andre tries to step in front of you, but you get around him and walk up to the man. He has tears in his eyes and his hands shake even as he holds the crossbow up to your chest.

A) Take it from him
B) Tell him to fire it
C) Run him through
D) Other
>>
A) Take it from him
>>
>>28850866
>B) Tell him to fire it
Make my day.
>>
>>28850866
>B) Tell him to fire it
>>
>>28850866
A) Take it from him.

>>28850920
>>28850932
What if our Eastwood level is too low and he really shoots us?
>>
>>28850958
Chainmail. Also we're pretty Eastwood at this point.
>>
>>28850866
"A brave man died today. It was a good death."
Turn the arrowpoint aside.
"Don't taint it."
>A) Take it from him
>>
>>28850968
>point blank crossbow shot
Yes Spring, our chainmail is that badass.

But you are correct that our eastwood level is rising wildly!
>>
>>28851030
It'll hurt but I doubt it'll pierce us.
>>
>>28851037
http://www.youtube.com/watch?v=jAJPoFL6fLw
>>
>>28851064
>>28851037

Though I have to admit, they did use bodkin, and the mail is not proper riveted mail. Still, all I am saying is, why take risks
>>
>>28850920
>>28850932
You raise your arms and tell the man that if he truly thinks after all that's happened to you, and all that has occurred here, he will be the one to prove the Father of Light a false god, he can shoot. He shakes, and blubbers. Then, with a sad droop in his shoulders, he takes his finger off of the trigger. You turn around and walk back to your companions, who look worried. You tell them that everything is fine now.

On the way out of the warehouse, none of the people who viewed the battle between you and Remus even think to get in your way, whether because of shaken faith or fear for the ability of you and yours. It is night now, and you are tired. You head back to the hideout to rest before tomorrow. You're sure that the final battle in this campaign is close at hand.

That night, after you've eaten, and everyone has gone to bed, you feel something prod you in the dark. You open your eyes, pointless since there is no source of light in the room, and ask who's there. Anna replies, saying that she can't sleep. She requests sharing your bed, just for tonight.

A) Allow her in
B) Ask her what the problem is
C) Tell her you both need proper rest for tomorrow, and there's no time for playing
>>
>>28851083
To look more bad-ass, obviously.
>>
>>28851089
>A) Allow her in
>B) Ask her what the problem is
>>
>>28851089
A+B)
>>
>>28851089
A) Allow her in
B) Ask her what the problem is
More quality time with the waifu.
>>
>>28851089
>A) Allow her in
Once she's inside
>B) Ask her what the problem is
>>
>>28851135
>>28851116
>>28851110
>>28851099
Everybody is agreeing, yay.

Also I miss Brutus.
>>
>>28851148
It's just not quite the same.
>>
>>28851099
>>28851110
>>28851135
You open the blankets and allow her to slid in with you, assuming the usual position with her pillow between your arm and chest. You ask her why she's having trouble, and she tells you that she keeps tossing and turning, thinking about how the journey is almost over. She also says that seeing you beaten half to death made her feel a bit nauseous earlier, and it's been sticking with her. You kiss her forehead and tell her to relax now, and she presses up against you in response, falling asleep with you not long after.

A few days later, as you wake in the morning, you wake and see Diane and Anna already up, talking about something over food. Anna seems surprised to see you awake, and offers you something to eat. You accept and sit down. In the time since the battle with Remus, there has been very little activity from the Black Fire church. There are occasional events in town, but usually you manage to stop them just by showing up and looking scary. The past two days especially have been quiet, which relieves everyone but you. You still feel that there may be something in this city, trying to cling to the last breaths of the church. Andre wakes up while you're thinking, and takes some food from Diane. They ask where you want to investigate today:

A) The market
B) The taverns
C) The alleys
>>
>>28851148
>>28851184
Maybe he'll be back next thread.
Hopefully.
I don't want to be the rebound party member.
>>
>>28851297
>A) The market
It's totally not because I don't trust Andre near the taverns. No, sir.
>>
>>28851297
>C) The alleys
>>28851314
It's not you, it's us. We're just still not over Brutus.
>>
>>28851314
But there's always another place in the party!
5 man band is best band

Shepard, the Space Marine Xeno Lover
Wrenloft , the Patriarch of House Wrenloft
Tiger, the Large Feline with Stripes
Springhead, the Sentient Fountainhead
Captain Brutus, the Brute Captain

>>28851297
A) Markets, why not.
I'd still prefer sewers if they have any large enough to fit people inside.
>>
>>28851351
*Sniffs*
...I thought we had something special...
foreveralone.jpg
>>
>>28851412
You can still be in the party, right?
>>
>>28851297
>A) The market
>>
>>28851383
...actually, that's a point. Are there sewers?
And I can't believe I'm actually arguing in favour of entering the sewers.
>>
>>28851340
>>28851383
You decide to check the markets for more information on the movements of the church. You finish your meal, armor and arm, and prepare to head out just as a hand made of fire emerges from the ground and grabs your ankle. You cry out to the others for help. Andre draws his sabers, but more hands begin to emerge from every wall in the room and arrest your comrades. The floor beneath you begins to blaze, and more hands emerge and begin dragging you down, into the floor. You struggle to grab something, but there is nothing secure to hold. Anna cries your name and reaches out to you, but the hands holding her won't allow her to move. Then, just as quick as it all began, it's over, and you find yourself in a dark, damp smelling room. Your eyes adjust to the light, and you find that you are kneeling in a prison cell of some sort. The only source of light is a torch on a wall nearly 20 feet away. You hear dripping in the distance, but nothing else. There are think iron bars set in stone walls, and not so much as a bed to lay on in the cell.

A) Cry out for help
B) Try to break the bars with your shield
C) Stay quiet
>>
>>28851507
>B
>>
>>28851507
B) We could always cut throw them though. You know, with our superhot flaming holy sword
>>
>>28851543
You're right.
>D) Cut through them using lightsaber
>>
>>28851507
Strength of gods, bend the bars.

Seriously, so long we bend them far apart to fit through, we will escape.
>>
>>28851507
>D) Melt the bars with holy flame!
Please tell me this isn't a dream.
>>
>>28851603
>We are actually using magic flames from our other sword.

It'd the closest thing to wetting the bead because of a dream I can think of considering our context.
>>
>>28851522
>>28851543
You bash the bars with your shield in an attempt to bend or break them. At first, it feels like you might be making progress, but after so long you believe it was just wishful thinking. You give up, and try to think of a new plan, when you hear a voice echoing through the stone halls. You back up from the bars and raise your shield, trying to pinpoint the direction it's coming from. Then, just outside the bars and before your very eyes, a gout of back flame burst from the ground, and forms itself into the shape of a man in black and red robes. His face is completely covered, and he holds something resembling a black stone in his hand.

"It's good to see you, warrior of light. I have been expecting your arrival for some time now. I even intended to throw a bit of a welcoming party, but I'm afraid I was so eager to see you that I couldn't concentrate on preparations for the bash."

A) Ask who he is
B) Demand to be let out
C) Stay silent
D) Other
>>
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20 KB JPG
>>28851575
Prison Bars
>>
>>28851729
>A) Ask who he is
>>
>>28851729
>C) Stay silent
Let him monologue.
>>
'night guys
>>
>>28851961
G'night, mate.
>>
>>28851729
OP, description for today's thread?
>>
>>28851760
"I am the one who's plans you have been meddling in. I admit that for all the years of work I've put into this, you've managed to dismantle it in less than a month. But no more. You shall stay here until I have gathered the needed resources to open the portal to your home. Once I'm there, and without you to interfere, I think the rest of my plans will go smoothly. Don't worry about food or water down here, by the way. You won't be getting any. I know it won't kill you, but it will be oh so fun to watch you shrivel up. Oh, and of course you won't be needing these" he waves a hand and you are pulled, slammed against the bars. Unable to move, you watch as he reaches into the cell and takes your sword, as well as your holy symbol. "Now I must be going. Goodbye for now."

With those last words, another gout of flame emerges from the ground and he is gone. You fall back to the ground, still sore from being pressed against the iron bars. You are left alone, in the cold cell. Then, the torchlight burns out.
>>
>>28852042
Sunbros play Hitman: Absolution
>>
>>28852056
That's gonna wrap it up for tonight guys. Good news is, new thread in about 8 hours! Bad news is, it might be the finale. Before I go to bed, I want to thank you for playing, and I hope you all had some fun.
>>
>>28852102
Wow, well thanks for hosting man. I had a lot of fun, I''m saving all these threads in my personal archive too.
>>
>>28852102
...and seeing as it's 8 30 in the morning and I've been here for fifteen hours, Imma go sleep.
>>
>>28852208
Shame OP won't be able to read this, since i fell asleep again, but I've had a lot of fun too and I can't wait for his next quest!
>>
>>28853081
Same here, I really hope Mr. Rags decides to make another quest.
>>
>>28857074
New thread


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