/tg/ Thread Archive

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Archived Threads

Shit Thread (Under -4) Average Thread (-4 to +4) Good Thread (+5 to +9) Excellent Thread (+10 to +19) Epic Thread (+20 and above) Editor's Choice

October 2012
21368164MechEngineer QuestDaniel Holdt gets a new job, and questers try to figure out how to make a decent 'Mech with a small selection of parts.Collective Game, MechEngineer Quest, Battletech2012-10-31 42 
November 2012
21423338MechEngineer Quest Part 2Daniel works his ass off; meets Dieter and Hatamoto. Cliffhanger!Collective Game, Battletech, MechEngineer Quest2012-11-04 34 
21481062MechEngineer Quest Part 3Ilsa discovers a LosTech cache, and Skvorec Armorworks scores a funtional, if not lightly-armed UrbanMech as well.Collective Game, MechEngineer Quest, Battletech2012-11-08 29 
21559682MechEngineer Quest Part 4Daniel gets stressed, dice hate everyone, but then sweet SUCCESS, and a Light 'Mech is born!Collective Game, MechEngineer Quest, Battletech2012-11-13 32 
21632792MechEngineer Quest Part 5The Arms Dealer Cometh! Turns out he and Goddard are buddies of sorts, and a STELLAR deal is made, and much swag is acquired as a result.Collective Game, MechEngineer Quest, Battletech2012-11-18 33 
December 2012
21863382MechEngineer Quest 6Arms deal now over, Daniel retires to do some serious tobacco-to-design conversion work, and the road is less bumpy than usual. Good stuff all around, and another Positive Quirk! Also LB-10X ammo.MechEngineer Quest, Collective Game, Battletech2012-12-03 30 
21928927MechEngineer Quest 7Hallway cockpits and angry Asians, oh my! More success with the HZP and some words with Ivan, Ilsa, and Dieter.MechEngineer Quest, Collective Game, Battletech2012-12-07 32 
22064307MechEngineer Quest 8The Eights are coming! Goddard is confirmed missing, and Daniel and Janine do some detective work. Also, Skvorec cops are pretty chill guys.Collective Game, MechEngineer Quest, Battletech2012-12-16 24 
22195208MechEngineer Quest 9Time wears on till the deadline; Daniel learns to shoot, and tries to get some work done, but the stress of the situation seems to get the better of him. Janine tries to help but the roadblocks are too many. Also a bit of meta-discussion, and the GM's apology for derailing the thread due to tired concern.MechEngineer Quest, Battletech, Collective Game2012-12-24 39 
January 2013
22366657MechEngineer QuestThe battle begins, and Daniel discovers a sleeping Janine might just be his muse, as he solves the compartmentalized myomer problem, with Positive (Quirk) results.MechEngineer Quest, Battletech, Collective Game2013-01-03 30 
22481398MechEngineer QuestThe battle ends, and the costs are heavy, but victory is bittersweet. So are kisses and fists. The local cops continue to be bros, Skvorec Armorworks gets salvage, and Daniel makes a gentlemanly gesture.MechEngineer Quest, Collective Game, Battletech2013-01-09 29 
22628602MechEngineer Quest Part 11Things get back to normal (as normal as it gets anyway), and Daniel has arm trouble, but gets some spiritual help from a corgi named Max.MechEngineer Quest, Collective Game, Battletech2013-01-17 26 
22759879MechEngineer Quest Part 11The HZP gets wired, and things about what happened to Goddard are revealed by an unlikely source. Can he be trusted?MechEngineer Quest, Collective Game, Battletech2013-01-24 32 
February 2013
22924190MechEngineer Quest Part 13Bruce gets a job at Skvorec, and Daniel finalizes the weapons loadout on the HZP with three configurations to satisfy as many buyers as possible. Also, futons.MechEngineer Quest, Collective Game, Battletech2013-02-02 33 
23150291MechEngineer Quest Thread 14Daniel finishes the armor layout, giving the HZP some pretty great scale-style armor that allows weight adjustment for customer flexibility. Also, things.MechEngineer Quest, Collective Game, Battletech2013-02-14 24 
23290553MechEngineer Quest Thread 15Talks with Ivan, Hatamoto and Dieter prepare Daniel for success, and talks with Bruce prepare him for the worst.MechEngineer Quest, Collective Game, Battletech2013-02-21 27 
23423223MechEngineer Quest Thread 16Daniel meets with Wanda, Ilsa, and Janine. Plans for some new tech design are made, and Janine is tentatively named the new CEO of Skvorec Armorworks.MechEngineer Quest, Battletech, Collective Game2013-02-28 27 
March 2013
23549936MechEngineer Quest Part 17Bruce feeds Daniel some more news, and the HZP acquires jump jet mounts. Also, timeskips?Collaborative Game, MechEngineer Quest, Battletech2013-03-07 24 
23792964MechEngineer Quest Part 18Timeskips. And funerals. And Lord Shun being an apparent bro.MechEngineer Quest, Collective Game, Battletech2013-03-21 23 
23915772MechEngineer Quest Part 19Ominous Summons, XP, and anontech falling off the internetMechEngineer Quest, Collective Game, Battletech2013-03-28 20 
April 2013
24175323MechEngineer Quest Thread 19 v2.0More discussion with Lord Shun, a tour of a Raven (hush-hush!), and the beginning of negotiations. Huzzah!Battletech, MechEngineer Quest, Collective Game2013-04-11 23 
24304714MechEngineer QuestThe Phobos is subjected to scrutiny by Capellan MechEngineers, and a deal is reached.Battletech, MechEngineer Quest, Collective Game2013-04-18 23 
24444609MechEngineer Quest 21Lord Shun springs a controversial clause upon Daniel and Janine. All of Skovrec Armorworks expresses their opinion on this development.Battletech, MechEngineer Quest, Collective Game2013-04-25 21 
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About the Archive

This is my very simple attempt to come up with an archival program. Enter the thread number (/tg/ only) and a brief title and one-sentence description and hit Go!; it'll archive a copy of the page for future lulz. Archived threads are checked every two hours for updates until the thread 404s. (I never thought threads would last over two days but 1614919 proved me very wrong.) To refresh an existing archived thread, simply attempt to add it again, and it will be immediately refreshed.

Please do not navigate away from this page once you hit Go!; depending on the number of images, it may take a minute or more to complete. If you do navigate away, the update script should catch anything you miss, but the thread may display incorrectly or with 4chan.org hotlinking images until it is repaired.

Mods, if this script seems too spammy, I can up the checking interval, lower the time limit, or remove this altogether. Ideally, it should mean a simple 12 pageloads for a day per new thread, and it does not re-download images, so the load should be negligible.


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