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  • File : 1309550256.jpg-(196 KB, 1586x2000, WAR_concept_nov08-04.jpg)
    196 KB Warriors of the North Quest 6 The Will of the Gods !EabccEYuUs 07/01/11(Fri)15:57 No.15445375  
    A chill wind tears you back from your visions and to the present time. Still sharing your link, your minion shivers even though she is markedly more clothed than you. The bray shaman whines contemptuously and turns away from the Tzeentch marked herdstone to join the few gor still left in his retinue.

    You snort as he leaves. There'll be a fitting consequence to that creature's impertinence later on. For now, you focus your attention to the attack that is soon to take place, and with it, your calculated vengeance. Already the spell of confusion has led the Jarl to place the archers on the wrong sides of the palisades. The ungors should be at the weak points of the barriers by now, kicking away at the weathered timbers for the gors to pour through. Doombull and his herd of bestigor follow hotly, ready to shatter the gates with their might.

    Now you are left to your own devices at the herdstone camp.

    What do you do now? (2d12 with action.) A friendly reminder from the storyteller: You and your slave should eat something. It's been two days.
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)15:58 No.15445383
         File1309550314.jpg-(14 KB, 500x400, chaos_vehicle_tzeentch_symbol_(...).jpg)
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    Look what I typed up!

    Rules: Warriors of the North uses 2d12 as a system.

    If you want to influence the story, you must link back to the action as told by the storyteller with a suggestion of an action.

    The first die is used to decide which action will be used to further the story. The first four rolls that are linked back to the most current piece of the story will be the rolls that will be considered.

    The second die is used to determine the effectiveness of your action.

    Double nines are the equivalent of rolling two natural twenties in a d20 system and higher than rolling a double twelve, as nines are the number of the patron god of this thread. However, only double nines carry this rule. If only the first or second die are nines, then it is treated numerically.

    You may attempt to reroll previous actions by linking back to the action and rolling 1d12. The most current reroll will take the precedence of the first die while replacing the second die with the number rolled. Rerolls will be considered until the fourth action roll is completed. Any rerolls after the fourth are null and void.

    In the case of two or more rolls having the same value of the first die, the storyteller assigns the actions values on an appropriately numbered die and rolls to see which happens.

    ALWAYS LINK BACK TO THE STORY OR THE ACTION YOU WANT TO REROLL. A lot of people forget to take the 2d12 out of their email field, and more than a few rolls just exclaiming or commenting on the story have been taken as a serious roll in the past.

    Have fun!

    Past sagas of Wargol Umhang
    http://suptg.thisisnotatrueending.com/archive/15425268/
    http://suptg.thisisnotatrueending.com/archive/15429450/
    http://suptg.thisisnotatrueending.com/archive/15435000/
    http://suptg.thisisnotatrueending.com/archive/15437414/
    http://suptg.thisisnotatrueending.com/archive/15439224/
    >> Anonymous 07/01/11(Fri)16:05 No.15445451
    rolled 4, 5 = 9

    >>15445375
    Try to find the best place from which to observe the fight.
    >> Anonymous 07/01/11(Fri)16:11 No.15445480
    >>15445375

    >You and your slave should eat something. It's been two days.

    Eat the slave.
    >> Anonymous 07/01/11(Fri)16:11 No.15445485
         File1309551083.jpg-(45 KB, 596x613, tzeee.jpg)
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    rolled 10, 12 = 22

    Fuck yeah!

    >>15445375

    I like reading these more than making decisions, but I guess I can't mess up if I say look for something to eat, right?
    >> Anonymous 07/01/11(Fri)16:12 No.15445502
    rolled 2, 12 = 14

    >>15445451
    This, but quickly, in case anything goes wrong.
    >> Anonymous 07/01/11(Fri)16:13 No.15445526
    >>15445485
    except if you get a very high priority, and then miss the battle dumbass
    >> Anonymous 07/01/11(Fri)16:13 No.15445527
    rolled 4, 8 = 12

    >>15445375
    Join the ungors and guide them. Doombull and his friends won't need overseeing. Bring the slave too.
    >> Anonymous 07/01/11(Fri)16:19 No.15445579
    Jesus, three bloody Quests, and loads of other threads.

    We're being overrun!
    >> Anonymous 07/01/11(Fri)16:19 No.15445585
    >>15445485
    To feast!

    >>15445526
    Cut it out, it's better than the stupid posts we've been having or shit like this>>15445480
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)16:21 No.15445601
         File1309551698.jpg-(418 KB, 1000x638, WARca0207_09.jpg)
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    >>15445485

    A low growl comes from below you. You look at your slave, and she stared back at you, mortified. She clasps her stomach, looking away, but the action only highlights your own hunger. It has been hours since you've last eaten, perhaps a day, and you don't know the last time the minion has been fed either.

    You look at a particularly happy gor tending a slab of meat over a cooking rock. You forcefully bark and he yelps, groveling as he offers the steak to you.

    Tearing it in two, with the larger portion for yourself, of course, you throw the gristle to the ground in front of your slave. She looks at you with hatred, but knows the price of trying to deny your generosity, and stoops to pick up and attempt to brush away the little bugs and blades of grass on her portion. You bite into the meat with relish, but instead of the warm flesh that you expect, it tastes hintedly of mushrooms. Your slave notices as well and tries to hold down her bile as she swallows, unable to contain her outburst.

    "What is this offal?!" she cries out.

    The gor looks at her with a toothy and chipped grin.

    "That O-o-o-o-orc!" it nods.

    You shrug and bite into it again. The slave looks to take the same color as the meat when it still lived, but takes another swallow as well.

    What now? (2d12 with action, first four rolls considered)
    >> Anonymous 07/01/11(Fri)16:24 No.15445627
         File1309551845.jpg-(40 KB, 356x354, 1291615768642.jpg)
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    >>15445579

    >hatin on Norsca Quest

    Bitch be trippin balls.
    >> Altair !!xOUwbxhaxNW 07/01/11(Fri)16:24 No.15445630
    rolled 2, 6 = 8

    >>15445601
    Finish our meal, give thanks to Tzeentch, and get on our way.
    >> Anonymous 07/01/11(Fri)16:25 No.15445642
    rolled 5, 6 = 11

    >>15445601
    Thank the ungor and go with ungors to speed up the kicking in process. They will need leading, unlike the Doombull. Hussle the slave along as well.
    >> Anonymous 07/01/11(Fri)16:26 No.15445645
    rolled 11, 7 = 18

    >>15445601
    Prepare to join the battle with sorcery as you can't personally contribute much in terms of manpower.
    Spells of deceit, fog to cover up your advances, confusion to turn your enemies against one another
    >> Anonymous 07/01/11(Fri)16:26 No.15445654
    >>15445601
    Go to a perch from which you can observe the battle and, if necessary, support your troops with magic.
    >> Anonymous 07/01/11(Fri)16:26 No.15445659
    >>15445627
    Nha man, I'm worried about this thread. I'm worried about being swamped to death.
    >> Anonymous 07/01/11(Fri)16:27 No.15445667
    rolled 10, 11 = 21

    >>15445654
    Derp. Forgot roll
    >> Anonymous 07/01/11(Fri)16:27 No.15445668
    >>15445601
    We should start being nicer to slave, otherwise we are done for the instant her mark gets dispelled, or we fall unconcious while in danger, or something.
    >> Anonymous 07/01/11(Fri)16:28 No.15445679
    >>15445668

    >nice
    >Minionelf

    Pick one.
    >> Anonymous 07/01/11(Fri)16:31 No.15445706
    >>15445668
    A good point. What about stokeholm syndrome syndrone though?

    But I suppose we don't want a tratior consort. Some adventuer could waltz in and get her to stab us in the back.
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)16:33 No.15445737
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    >>15445645

    You relish the last bit of orc shank as it runs down your throat. Not exactly flavorful, but it satisfies well enough. You turn your attention to the battle ahead. Already the bray shaman is preparing its own spells, his acolytes holding down one of their unfortunate number as the shaman guts it with it's horned staff.

    You are not to be outdone in the ranks of spellcasting! You look to the herdstone with the burning Eye and then to your cloak. The slave still battles with her meal, but that matters little to you as she always becomes the locus when needed anyway. You touch the ruffled feathers of your cloak and the plumes on your Changed hand.

    Yes, it is time for a spell. But what, you wonder?

    You've made a decision to do your wizardry and have all the ingredients that you need. What other spells can you cast or prepare other than the Jarl's confusion for the upcoming battle? (2d12 with choice, first four rolls considered)
    >> Anonymous 07/01/11(Fri)16:34 No.15445744
    >>15445706
    if stockholm syndrome happens at all, it will definately be helped along if Mr. Bastion dosent throw her food on the ground just to be an ass.
    >> Anonymous 07/01/11(Fri)16:34 No.15445748
    rolled 4, 6 = 10

    >>15445737
    Something big, flashy, and distracting. Cloud of Crows.
    >> Anonymous 07/01/11(Fri)16:36 No.15445758
    rolled 1, 4 = 5

    >>15445737
    Enpower the Doombull, so that he may draw even more attention, and destroy even more of the foolish villagers!

    Also, consider the benifits of being nice to Minionelf.
    >> Anonymous 07/01/11(Fri)16:36 No.15445761
    rolled 12, 6 = 18

    >>15445737
    >>15445748

    Seconding the crow spell. Not a reroll, but stacking the choices. Also, make sure they're not wiseass crows like the ones that watched our ass beaten when we were grappling with the ungors.
    >> Anonymous 07/01/11(Fri)16:38 No.15445776
    >>15445744
    A good point. Allright people, lets try and win this girl over. A vessel is better when it is willing after all.

    I suggest winning her over with wit and smooth talking.

    Oh jesus, this is becoming a dating sim.
    >> Anonymous 07/01/11(Fri)16:38 No.15445777
    rolled 9, 5 = 14

    >>15445758
    Seconding this
    >> Anonymous 07/01/11(Fri)16:38 No.15445778
    rolled 3, 3 = 6

    >>15445737
    Mist to cover our warband's approach and assault.
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)16:45 No.15445833
         File1309553114.jpg-(54 KB, 250x352, 250px-Tzeentch2.jpg)
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    >>15445761

    You remember the ravens at during your time in the woods. Perhaps a more controlled version of that? Changer knows they were barely any help at all during your duel with the ungors, but then again they were used for the express purpose of intimidating the beastmen and not much else.

    Stroking the feathers on your new arm, the quills seem to glow at the idea. It seems simple enough, and such a novel twist! The favored animals of your favored god to sew chaos and confusion to the unbelievers!

    You begin to recite the names of your Patron in front of the herdstone, and it glows as well. In a moment of divine inspiration, you decide to pluck one of your own splendid plumes to save your cloak the disrepair!

    Ouch! That did not go as well as you intended. The plume is glowing and dissipating in the wind, its frayed barbs turning into multitudes of laughing crows that alight on the branches, ready to do your bidding, but perhaps self mutilation was not the path that Tzeentch intended for your arm. A trickle of blood seeps from the spot where your quill used to be, and the stinging is a bit disproportionate for what has happened. Perhaps you should make a note of it. Still, the spell looks moderately successful.

    What else should you do? (2d12 with action, first four rolls considered)
    >> Anonymous 07/01/11(Fri)16:47 No.15445843
    rolled 7, 9 = 16

    >>15445833
    Have the crows attack the enemy archers to prevent them from reinforcing the main troop
    >> Anonymous 07/01/11(Fri)16:48 No.15445851
    rolled 8, 2 = 10

    >>15445833
    Help your slave to finish her meal, perhaps with a little more magic?

    If she has finished, then move the ravens to an area out of range, but still visable, to the archers. Perhaps they will be distracted enough to allow your warband better cover?
    >> Anonymous 07/01/11(Fri)16:49 No.15445855
    rolled 9, 6 = 15

    >>15445833

    Find some goddamn pants and start making your way with your raven flock to the battlefield.
    >> Anonymous 07/01/11(Fri)16:49 No.15445856
    rolled 4 = 4

    >>15445833
    >>15445851
    Goddammit. Re rolling.
    >> Anonymous 07/01/11(Fri)16:51 No.15445867
    rolled 10, 9 = 19

    >>15445833
    Send the birds to the village to pick out the eyes of those we hate most.
    >> Anonymous 07/01/11(Fri)16:51 No.15445869
    rolled 11, 10 = 21

    >>15445833
    Tell the beastmen telepathiclly to try and leave the cheiften alive. You want to sacrifice him your self.
    >> Anonymous 07/01/11(Fri)16:52 No.15445870
    rolled 4, 6 = 10

    >>15445833
    Conjure a mist to cover your forces and inspire your doombull into a fierce fervor to give him strength.
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)16:55 No.15445892
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    >>15445867

    Again you feel hatred boil up in your stomach. Perhaps this is why your people lean so much towards Khorne in battle, you muse. Your slave recognizes the telltale signs of your displeasure and crawls away, not wishing to be another tool in whatever scheme you are brewing.

    You change your focus instead of rage to more pleasing thoughts. The fat grubs that call themselves seers. Yes, they should make good examples and victims for your ravens. You wave your hand and the birds all take wing at once, cackling with wide grins on their beaks. Oh, so sweet...

    What now? (2d12 with action, first four rolls considered)
    >> Anonymous 07/01/11(Fri)16:56 No.15445904
    rolled 8, 1 = 9

    >>15445892
    Sharpen our Elven sword and go to the battlefield.

    Tell the beastman to leave Boat builders, Smiths, Tailors and Children loyal to the Raven God alive.

    All else can die by the sword.
    >> Anonymous 07/01/11(Fri)16:57 No.15445916
    rolled 8, 3 = 11

    >>15445892
    Get your slave to follow you to a higher vantage point. You wish to see the carnage, and show her how powerful her master is.
    >> Anonymous 07/01/11(Fri)16:58 No.15445923
    rolled 11, 12 = 23

    >>15445904
    Reroll.
    >> Anonymous 07/01/11(Fri)16:59 No.15445929
    rolled 3 = 3

    >>15445916
    RAAAH. REROLL
    Also, denounce Slaanesh while your at it
    >> Anonymous 07/01/11(Fri)17:00 No.15445937
    rolled 9, 5 = 14

    >>15445892
    I like where this is going.
    Another spell worthy of Tzeentch before moving to battle.
    Something to hide your forces until they are below the enemies' very noses.
    >> Anonymous 07/01/11(Fri)17:00 No.15445941
    rolled 9 = 9

    >>15445923
    High five!
    >> Anonymous 07/01/11(Fri)17:00 No.15445946
    rolled 11, 6 = 17

    >>15445937
    Reroll for effectiveness.
    >> Anonymous 07/01/11(Fri)17:03 No.15445965
    Hmmm, I'm getting the feeling rerolling should be limited. It's getting a bit much
    >> Anonymous 07/01/11(Fri)17:04 No.15445975
         File1309554274.jpg-(93 KB, 750x750, TzeentchQuestProg02.jpg)
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    Posted this after the last thread ended. Updated it a little.
    Any comments/suggestions I can work with?
    >> Anonymous 07/01/11(Fri)17:05 No.15445983
    rolled 9, 11 = 20

    >>15445975
    COLOUR, cos that is AWESOME.

    Be our quest artist, bro.
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)17:05 No.15445984
    >>15445965

    It usually isn't. For some reason, the fourth roll isn't coming in as fast as it does for this one.
    >> Anonymous 07/01/11(Fri)17:06 No.15445994
    rolled 8, 8 = 16

    >>15445937
    >> Anonymous 07/01/11(Fri)17:06 No.15445995
    >>15445975
    To be picky, didn't we get rid of Minionelf's armour?
    >> Anonymous 07/01/11(Fri)17:07 No.15445999
    rolled 12, 9 = 21

    >>15445995
    No, roll didn't make it.
    >> DieselDictator !UEzOyKRYK. 07/01/11(Fri)17:07 No.15446005
    >>15445975
    Stache, and mebbe some healed gut wounds where the ungor gored him.
    I diggit.
    >> Anonymous 07/01/11(Fri)17:07 No.15446006
    >>15445975
    where is the bitchin moustache?
    >> Anonymous 07/01/11(Fri)17:08 No.15446016
    >>15445975

    We still require a bitchin' mustache. We're Norse after all, not some baby-faced man of the Empire.
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)17:08 No.15446017
    Still waiting on that fourth roll, guys.
    >> Anonymous 07/01/11(Fri)17:10 No.15446032
    rolled 3, 9 = 12

    >>15445892
    Try to turn the ungors invisable for better sneaking, and prepare your sourcerus might to aid them. Tell Minionelf to stay out of trouble, in case she gets hurt.
    >> Anonymous 07/01/11(Fri)17:10 No.15446036
    >>15445937
    >> Anonymous 07/01/11(Fri)17:10 No.15446038
    rolled 10, 10 = 20

    >>15446017
    Have the shaman head to battle and buff the minotaur before backing the troops
    >> Anonymous 07/01/11(Fri)17:11 No.15446045
    rolled 1, 6 = 7

    >>15445892

    Move towards your lines, attempt to aide when necessary or prudent.
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)17:16 No.15446100
    >>15445946
    >>15445937 (taking the second die here)

    One spell seems to be working well enough. You raise your hands high and begin to chant once more. We'll push our luck. Trickery and deceit are needed now, after such an aggressive move. Magic to cloud and conceal your warband should do the trick.

    The names fall easily from your mouth, but this time you decide not to use any reagents. Until you find a more suitable practice than sacrificing feathers, or at least a more economic way of doing so, you will have to rely on your mastery over the winds for now.

    The spell once again casts easily enough, and the Eye on the herdstone shimmers pleasingly. It doesn't feel as powerful as the old spells using the feathers, but it will have to do for now. You'll have to settle on seeing the effects in the battlefield yourself, you think.

    What now? (2d12 with action, first four rolls considered)
    >> Anonymous 07/01/11(Fri)17:18 No.15446112
    rolled 9, 2 = 11

    >>15446100
    Get to a suitable vantage point.
    >> Anonymous 07/01/11(Fri)17:18 No.15446113
    rolled 7, 1 = 8

    >>15446100
    Use telepath powers to tell them to spare our Blacksmiths, Ship Makers and Tailors, anyone who can be use to us at a latter date.

    Also perhaps youths decicated to the Raven God can be taken under our cause, or at least enslaved, spare them too if they do not resist.
    >> Anonymous 07/01/11(Fri)17:18 No.15446115
    rolled 8 = 8

    >>15446112
    Reroll
    >> Anonymous 07/01/11(Fri)17:19 No.15446123
    rolled 12, 3 = 15

    >>15446100

    Summon the special raven. I like that guy. Maybe he can tell us how to cast spells for realsies.
    >> Anonymous 07/01/11(Fri)17:19 No.15446128
    rolled 12, 1 = 13

    >>15446100
    Good, enough relying on feathers. Time to move out.
    Get the shaman and the remaining ungor, move to visual range of the village, a good point with a clear commanding view of the battle.
    What spells does the shaman have prepared?
    >> Anonymous 07/01/11(Fri)17:20 No.15446135
    rolled 6, 4 = 10

    >>15446100
    It's fighting time. With your forces invisable, its time for some intimidation. Keep your minion in the forest, while you stand in front of the gate. Call to speak with the cheif. Show your power by sending your power by sending you invisable minotaur to smash the gates while your talking.
    >> Anonymous 07/01/11(Fri)17:20 No.15446138
    >>15446123
    Back to this already? Fock.
    >> Anonymous 07/01/11(Fri)17:21 No.15446152
    rolled 6 = 6

    >>15446128
    Oh god. rerolling for ya dude.
    >> Anonymous 07/01/11(Fri)17:22 No.15446155
    >>15446128
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)17:22 No.15446157
    >>15446128
    >>15446123

    28 is evens
    23 is odds
    >> Anonymous 07/01/11(Fri)17:23 No.15446159
    >>15446152
    Too late, their shittastic rolls were 3rd and 4th
    >> Anonymous 07/01/11(Fri)17:23 No.15446160
    rolled 9, 10 = 19

    >>15446155
    Rolled wrong
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)17:23 No.15446161
    rolled 1 = 1

    >>15446157
    >> Anonymous 07/01/11(Fri)17:23 No.15446166
    >>15446161
    Well, at least its the better of the two.
    >> Anonymous 07/01/11(Fri)17:24 No.15446172
    >>15446161

    Well...at least we got the better of two....hopefully....
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)17:27 No.15446205
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    >>15446123

    You feel pride swell within you as you cast two spells without... too much of a mishap. You are growing in strength in your powers! Perhaps it is time to ask for more focused magic? Improvisation has helped you so far, but you want to be more proactive in your fates.

    Using the smallest feather you can find from your mantle, you concentrate as hard as you can to summon the Raven.

    A familiar flap of wings greets your ears and you turn to he sound of it, pleased to see the bird resting on the shoulder of your slave, who still is hugging her knees to her chest, not wishing to be noticed.

    "Oh, no." the raven looks at you and snaps before you even begin your query. "You should go and fight though." it adds, scratching itself as it speaks.

    Hmmph. (2d12 with action, first four rolls considered)
    >> Anonymous 07/01/11(Fri)17:28 No.15446211
    Fucking raven. Ever since he showed up, we've been fluffing.
    >> Anonymous 07/01/11(Fri)17:30 No.15446225
    rolled 2, 9 = 11

    Join the fight
    >> Anonymous 07/01/11(Fri)17:30 No.15446230
    Essentially if I get the look of Wargol Umhang right he's Saxton Hale in a raven cloak with a bird arm. I like this character
    >> Anonymous 07/01/11(Fri)17:30 No.15446233
    rolled 6, 8 = 14

    >>15446225

    Linkbacks, bro, linkbacks.

    >>15446205

    Join the fight.
    >> Anonymous 07/01/11(Fri)17:31 No.15446238
    rolled 4, 8 = 12

    >>15446205
    If we fight and proof our worth will you gift us more spells, Raven?

    And then we go and fight.
    >> Anonymous 07/01/11(Fri)17:31 No.15446240
    rolled 11, 5 = 16

    >>15446205
    Join the ungors allready! Ask the raven if he wants to tag along, and tell your slave to stay back, lest she is harmed!
    >> Anonymous 07/01/11(Fri)17:31 No.15446245
    rolled 1, 3 = 4

    >>15446230

    Always forgetting the cool elf sword and the ungor skull, plus the chained up elf babe at his feet.
    >> Anonymous 07/01/11(Fri)17:32 No.15446251
    >>15446240
    this
    >> Anonymous 07/01/11(Fri)17:32 No.15446255
    rolled 5, 9 = 14

    >>15446205
    Don't join the fight, finish it.

    masterchief.jpg
    >> Anonymous 07/01/11(Fri)17:33 No.15446263
    >>15446240
    Also try to be civil with it please.

    >>15446245
    Conan style!
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)17:37 No.15446304
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    >>15446240

    The raven, in its oh so considerate ways, is right. You've spent enough time preparing. You've gained the power you've searched for, the warband as well. You are Norscan as well as a follower of Tzeentch, and you still wish to be there to fight the targets of your schemes face to face.

    You head towards the path of the ungors, careful not to trip on the pathway as they are much fleeter of foot. As an afterthought, you say over your shoulder for the slave to stay, a nuisance she will be chained up in a fight. She seems to be relieved at your suggestion.

    The raven seems to have other ideas, though. "No, no. Go with the... champion..." the bird snickers, and you see the glow of the mark on her forehead as she whispers and nods, rising and running towards you with grace even with her chains. When she catches up to you, the spell seems to withdraw and she looks at you again with fear and contempt.

    "... I must follow you, sir..." she mutters.

    Hmm. That was... interesting...

    What now? (2d12 plus action, first four rolls considered)
    >> Anonymous 07/01/11(Fri)17:39 No.15446322
    rolled 8, 5 = 13

    >>15446304

    Follow the Ungors into the breach. Once inside, find the Jarl and personally execute him.
    >> Anonymous 07/01/11(Fri)17:39 No.15446324
    rolled 3, 12 = 15

    >>15446304
    Go with the champion
    >> Anonymous 07/01/11(Fri)17:39 No.15446326
    rolled 5, 12 = 17

    >>15446304
    Tell her to turn back once more, let us see if our own power can now rival that of the Raven.

    From there we march to the battle, sword in hand.
    >> Anonymous 07/01/11(Fri)17:40 No.15446329
    rolled 10, 12 = 22

    >>15446322

    rerolling
    >> Anonymous 07/01/11(Fri)17:40 No.15446333
    rolled 11, 5 = 16

    >>15446304
    give her our word I want to see how effective she normally is with her own weapon and how effective our arm is in combat
    >> Anonymous 07/01/11(Fri)17:40 No.15446334
    rolled 2, 1 = 3

    >>15446304
    Arm our minion with either our blade or a "donated" ungor weapon. If she's to be in the fight, she may as well be useful.
    >> Anonymous 07/01/11(Fri)17:41 No.15446339
    wait for the breaching of the gates. then head for the capital building
    >> Anonymous 07/01/11(Fri)17:41 No.15446343
    >>15446333
    *sword
    sorry it's dark.
    >> Anonymous 07/01/11(Fri)17:41 No.15446350
    rolled 10, 3 = 13

    >>15446304
    Come over all tsundere, and say "Well...just don't get in the way." Now get to the village!
    >> Anonymous 07/01/11(Fri)17:42 No.15446351
    >>15446333

    . . .
    Fuck you.
    >> Anonymous 07/01/11(Fri)17:42 No.15446352
    rolled 9, 7 = 16

    >>15446339
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)17:45 No.15446383
         File1309556730.jpg-(357 KB, 1005x1280, witchelf-look-02.jpg)
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    >>15446333 (Assuming "word" is sword here)

    It seems there are still machinations afoot since your slave has been ordered to accompany you. The cackling of the raven is not far off, and you know that he is watching you, though you may not see him.

    So it wants your slave in the battle as well, does it? Fine. You shove the elf's sword back into her hands, and for a moment, she smiles of her own accord without malice since you've owned her. That smile is soon to be replaced with a grimace, though, as the sword slips from her grasp and clatters to the forest floor, her hands still bound in chains. She curses and stoops to pick up the blade, now muddy and dirty.

    Well, you've armed her, for all the good that will do. What now? (2d12 with action, first four rolls considered.)
    >> Anonymous 07/01/11(Fri)17:47 No.15446402
    rolled 11, 8 = 19

    >>15446383
    Tell her to stand behind you, and lead the ungors to the weak spot in the wall.
    >> Anonymous 07/01/11(Fri)17:48 No.15446411
    rolled 2, 9 = 11

    >>15446383
    Follow the champion
    >> Anonymous 07/01/11(Fri)17:48 No.15446418
    rolled 12, 3 = 15

    >>15446383
    Take back the sword and give her the Elven dagger, but undo her shackles.

    She is under our command, I doubt she could run away if she wanted to.
    >> Anonymous 07/01/11(Fri)17:49 No.15446424
    rolled 12 = 12

    >>15446418
    Good god fuck you. Rerolling
    >> Anonymous 07/01/11(Fri)17:49 No.15446425
    rolled 6, 5 = 11

    >>15446418
    OH COME ON.

    Reroll.
    >> Anonymous 07/01/11(Fri)17:50 No.15446430
    rolled 10, 6 = 16

    >>15446383
    wait for the cities wall to be brached. after the walls have fallen work your way toward the capital building.
    >> Anonymous 07/01/11(Fri)17:50 No.15446436
    rolled 6, 3 = 9

    >>15446424
    No need to say fuck you, I didn't make the dice.

    Thanks for the reroll though, dick.
    >> Anonymous 07/01/11(Fri)17:51 No.15446446
    >>15446411

    We. Are. The Champion. Dumbass. We lead the Warband.
    >> Anonymous 07/01/11(Fri)17:51 No.15446447
    >>15446436
    You're welcome. Also, you're a dick.
    >> Anonymous 07/01/11(Fri)17:54 No.15446465
    rolled 4, 9 = 13

    >>15446436
    God, this argument is going to turn into kiddies screaming, so I'll shut up. Fine, I'm a dick because I can decide random dice somehow, happy?
    >> Anonymous 07/01/11(Fri)17:55 No.15446474
    >>15446465
    No, because now you agree with me.
    >> Anonymous 07/01/11(Fri)17:55 No.15446481
    >>15446465
    >>15446474
    Drop it you guys
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)17:56 No.15446489
         File1309557401.jpg-(20 KB, 350x609, woar2-07.jpg)
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    >>15446425
    >>15446418 (Remember guys, for rerolls only roll 1d12...)

    You curse at the ineptitude of your slave elf. Grabbing the sword roughly from her hands, she looks at you with malice but says nothing. You berate her for her clumsiness, telling her that it was obvious as to why she is in her position now if this was how she treated her weapons as a slaver. She holds back her tongue, but you know she would be cutting you with her words if not for the enchantment.

    You sniff, telling her to stretch the chains taut on a rock in the forest floor. She looks at you with suspicion, but knows she is bound to do as you will anyway, and reluctantly kneels to your command. Taking the sword, you bring down the blade to the metal, and after several strikes, one of the links chinks off and she winces, finally able to move her hands as she wishes as she stands. You tell her that she is not worthy of the sword yet, and reach for your hip to arm her with a dagger. Your hand only reaches empty cord, though, as it seems you've forgotten that you've lost your elven dirk with the struggle against her in the shipwreck!

    No matter, she is free enough to fight as she can. You say nothing and head to the direction of the battle.


    What now? (2d12 with action, first four rolls considered.)
    >> Anonymous 07/01/11(Fri)17:57 No.15446494
         File1309557441.png-(1.18 MB, 984x1124, Wargol_wip.png)
    1.18 MB
    I'm working on a newer version of our mustachioed champion right now, hopefully better quality than my other ones. Anyone like the color scheme of the previous sketches?

    Any suggestions, comments?
    >> Anonymous 07/01/11(Fri)18:00 No.15446515
    rolled 12, 5 = 17

    >>15446489
    We did? Shit.

    Continue the plan here>>15446322
    >> Anonymous 07/01/11(Fri)18:00 No.15446518
    rolled 9, 2 = 11

    >>15446489
    (Thank you.)

    Try and find the Minotaur, he is likely our most experienced fighter and has done some work on the battlefield.

    If we can, find a Smithy and spare the Blacksmith, we'll need someone to better equiped us.
    >> Anonymous 07/01/11(Fri)18:00 No.15446525
    rolled 7 = 7

    >>15446515
    Rerollan
    >> Anonymous 07/01/11(Fri)18:01 No.15446534
    rolled 5, 6 = 11

    >>15446489
    Tell her to get behind you, so she dosen't get hurt, unless she can fight with no weapon. Grab a few feathers just incase you need a spell in a hurry.
    >> Anonymous 07/01/11(Fri)18:02 No.15446547
    rolled 11, 5 = 16

    /tg/: White Knighting Dark Elf slavers.

    You people sicken meeeeeee.
    >> Anonymous 07/01/11(Fri)18:02 No.15446550
    rolled 7, 8 = 15

    >>15446489
    Give the slave the sword and Follow the Ungors into the breach.
    >> Anonymous 07/01/11(Fri)18:02 No.15446552
    If someone rolls a 9 for priority, and then rerolls and gets a 9 for effectiveness, is that still better than two 12s?
    >> Anonymous 07/01/11(Fri)18:02 No.15446555
    rolled 3, 1 = 4

    >>15446489
    Head into the fray, we need to show we are a champion worthy of praise.
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)18:03 No.15446563
    >>15446552

    No. It has to be a natural double.
    >> Anonymous 07/01/11(Fri)18:05 No.15446584
    >>15446547
    Hey, she's our only vassal at the moment. Need to keep her alive at least. If she gets freed, we don't want a vengeful dark elf after us.
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)18:08 No.15446608
         File1309558127.png-(141 KB, 250x248, 69831.png)
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    >>15446525
    >>15446515

    Following the ungor path is proving more difficult than you anticipated. Still, at least their trail is easy enough to follow, their smaller hooves a miniature stampede in the snow and forest detritus. You sport a few cuts and scratches as you pick up the pace, and you feel as if you are going a bit slower since you are protecting your mantle against the branches lest they pluck more valuable feathers. Your slave seems not to be even winded, though, armored as she is, delighting in the fact that she seems to be slowing down to make sure she doesn't go so far ahead of you.

    You grumble and press on. Eventually, you make it to the treeline, and you see that your spell of concealment has worked... to a point. The walls seem to be picking apart themselves, but if you look closer, it isn't hard to notice the silvery outlines of the ungors at their work. How fortunate that the archers are on the other end of the village. Otherwise it would be a simple matter to spot the ungors. You don't question your luck though, only happy that you've made it here to see the battle before the doombull and the rest of the beastmen come through.

    What now? Roll 2d12 and action, first four roll considered.
    >> Anonymous 07/01/11(Fri)18:11 No.15446627
    rolled 8, 10 = 18

    >>15446608
    Telepathically tell the Ungor to spare anyone useful to our cause, workmen and the such, all else is to be killed swiftly.

    Also see if we can spot the hate-ravens we summoned.
    >> Anonymous 07/01/11(Fri)18:12 No.15446636
    rolled 6, 8 = 14

    >>15446608
    Order the main attack, and blast a hole in the wall. Then mutate the fuck out of the nearest tratior-basterd.
    >> Anonymous 07/01/11(Fri)18:13 No.15446644
    >>15446608
    Lie in wait till the Ungors are finished and then 'lead' the charge and slay all of the warriors, shamen and what not.
    >> Anonymous 07/01/11(Fri)18:14 No.15446648
    >>15446644
    rerolling
    >> Anonymous 07/01/11(Fri)18:14 No.15446650
    rolled 6, 5 = 11

    >>15446608

    My idea is the same as this person's.
    >>15446627
    >> Anonymous 07/01/11(Fri)18:14 No.15446658
    rolled 4, 10 = 14

    >>15446627
    Also when we do take over get some armor.
    >> Anonymous 07/01/11(Fri)18:15 No.15446660
    rolled 8, 6 = 14

    >>15446608
    Apply an illusion to the beastmen so they look like an allied tribe to the villagers but normal to our side.
    >> Anonymous 07/01/11(Fri)18:15 No.15446663
    rolled 7, 9 = 16

    >>15446644
    why am I so inept?!
    >> Anonymous 07/01/11(Fri)18:17 No.15446684
    >>15446663

    Because your not an adept.
    >> Anonymous 07/01/11(Fri)18:21 No.15446713
    Bump, for the Changer of Ways!
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)18:22 No.15446726
    rolled 2 = 2

    >>15446627
    >>15446660

    27 is odds
    60 is evens
    >> Anonymous 07/01/11(Fri)18:22 No.15446729
    rolled 7, 6 = 13

    OP?
    >> Anonymous 07/01/11(Fri)18:24 No.15446749
         File1309559085.jpg-(95 KB, 750x750, TzeentchQuestProg04.jpg)
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    >>15445975
    Updated.
    >> Anonymous 07/01/11(Fri)18:24 No.15446751
    rolled 2, 12 = 14

    >>15446726
    You said first 4 rolls considered, OP.

    You're EVIL.
    >> Anonymous 07/01/11(Fri)18:26 No.15446763
    rolled 8, 11 = 19

    >>15446749
    Awesome, should make the feathers more visible, though.

    Totally saved.
    >> Anonymous 07/01/11(Fri)18:26 No.15446766
    Archived!
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)18:26 No.15446767
         File1309559213.jpg-(8 KB, 100x125, thumb_modelsheet_ungor_head.jpg)
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    >>15446660

    It seems like your ruse is beginning to fray at the edges. Already the forms of the ungor are starting to materialize, and you can feel the doombull's quaking feet in a low rumble in the distance.

    Quickly, you decide that a better plan might be in order. Sighing as you know what you are about to do, you pluck a few more feathers from the Raven Quill cloak and chant the names of the Changer of Ways. You feel the air shimmer and you see the ungors transform into ugly, yet noticeably more human, facsimilies of the Untergoths, another pig-like tribe that your former one is allied to.

    Again the spell is best when not looked at too closely, but it will do at a distance. The doombull and the beastmen approach. What to do now? 2d12 with action, first four rolls considered.
    >> Anonymous 07/01/11(Fri)18:29 No.15446782
    rolled 10, 10 = 20

    >>15446767
    >>15446767
    Command the bull to wait for our word, and then send the message to our minions to spare all craftsmen or useful people.
    >> Anonymous 07/01/11(Fri)18:29 No.15446787
    rolled 2, 3 = 5

    >>15446767
    Let's rock and roll. Blast your ungors and entrance, and time it so that the Minotaur's loud gate smashing masks the noise of your spell.
    >> Anonymous 07/01/11(Fri)18:30 No.15446795
    rolled 5, 10 = 15

    >>15446767
    Command the Doombull and his troops to smash the gate. Put a very heavy emphasis not to kill anyone useful, like weaponsmiths, children, etc.
    >> Anonymous 07/01/11(Fri)18:31 No.15446807
    rolled 1, 10 = 11

    >>15446782
    Just making sure this works...
    >> Anonymous 07/01/11(Fri)18:38 No.15446857
    rolled 7, 6 = 13

    >>15446767
    Commence the attack! Mutate the humanity out of the first human you lay your eyes on!
    >> Anonymous 07/01/11(Fri)18:43 No.15446905
    rolled 10, 3 = 13

    >>15446767
    Attack already!
    >> Anonymous 07/01/11(Fri)18:44 No.15446913
    >>15446905
    Great bro, thanks for posting.
    >> Anonymous 07/01/11(Fri)18:46 No.15446924
    >>15446913
    Don't worry, he's too late to change anything.
    >> Anonymous 07/01/11(Fri)18:47 No.15446932
    >>15446924
    I'm pretty sure OP has been stalking this thread, since rerolls don't count.
    >> Anonymous 07/01/11(Fri)18:48 No.15446939
    >>15446913
    Eh. I think we should call it a day. Maybe start again when there isn't A BILLION THREADS MOVING ALL OVER THE SHOP.

    What ever Tzeentch wills I suppose. Lucky this is archived really.
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)18:48 No.15446943
         File1309560502.jpg-(149 KB, 1700x2338, gallery_art_beastman_gor.jpg)
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    >>15446807
    >>15446782

    The minotaur parts two trees easily with it's brawny arms, much to the delight of the gors behind him. Already they start to whoop and bray, though the doombull seems to not care for their festivities. You click your tongue, not amused by their antics, and you hold out your hand to signal them to stop. At first the gors only keep pouring out of the woods, but the doombull sees your signal and holds one fist in the air and the herd stills in it's tracks.

    You tell the beastmen that they can rape, pillage, and burn as they please, but to spare the lives of the skilled tradespeople and children. The herd looks to the doombull and the creature nods, and with that, the tide of brown fur is unleashed as the minotaut charges the gates.

    Now what do you do? (2d12 with action, first four rolls considered.)
    >> Anonymous 07/01/11(Fri)18:51 No.15446967
    >>15446943
    Call the Raven God to bless us and our people, hopefully picking some chosen among the beast men who are most loyal to him.

    Then follow the group, slowly, a master does not run.
    >> Anonymous 07/01/11(Fri)18:51 No.15446972
    rolled 2, 5 = 7

    >>15446943
    >>15446967

    Call the Raven God to bless us and our people, hopefully picking some chosen among the beast men who are most loyal to him.

    Then follow the group, slowly, a master does not run
    >> Anonymous 07/01/11(Fri)18:52 No.15446974
    rolled 12, 11 = 23

    >>15446943
    Sip a martini and "Just as planned!"
    >> Anonymous 07/01/11(Fri)18:52 No.15446978
    rolled 12, 1 = 13

    >>15446943
    Wait for them to get to work, getting the basterd's attention, then commence the sneak attack with ungors.
    >> Anonymous 07/01/11(Fri)18:52 No.15446982
    rolled 6, 3 = 9

    >>15446943
    wait for the city walls to fall the follow the herd into the fray
    >> Anonymous 07/01/11(Fri)18:53 No.15446984
    rolled 4 = 4

    >>15446978
    Rerolling for this bro.
    >> Anonymous 07/01/11(Fri)18:55 No.15446998
    rolled 10, 6 = 16

    >>15446974
    >>15446978

    Hooray. A useless choice and a spectacularly fail of a choice.

    >>15446943

    Praying for double nines. Make the doombull's horns go on blue fire. Make him more intimidating.
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)18:56 No.15447004
    rolled 1 = 1

    >>15446978
    >>15446974

    74 evens
    78 odds
    >> Anonymous 07/01/11(Fri)18:56 No.15447007
    rolled 7, 6 = 13

    >>15446943
    Follow them in and start casting Chaos magics on the defenders. Try to look intimidating. Tell your slave to act like she is cowering in your presences. Unless she's shooting Chaos magic out her mouth.
    >> Anonymous 07/01/11(Fri)18:56 No.15447010
    rolled 4 = 4

    >>15446978
    Rerolling! Fuck you and your 12!
    >> Anonymous 07/01/11(Fri)18:56 No.15447011
    >>15446974
    Glorious
    >captcha: Ω godsend
    >> Anonymous 07/01/11(Fri)18:57 No.15447022
    rolled 1, 8 = 9

    >>15447011
    It anit happening bro.

    Imma burn a Fate point OP. Please don't let us epic fail on our first raid!
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)19:00 No.15447047
         File1309561230.jpg-(1.68 MB, 1700x2338, gallery_art_beastman_ungor.jpg)
    1.68 MB
    >>15446984
    >>15446978

    Perhaps the attack was not as big a surprise as you thought. As the alarm is raised at the doombull's destruction of the gate, warriors of the tribe come pouring out. It seems as if they were planning for some sort of raid anyway, and are already armed to the teeth. Scores of ungor die to their blades as they rush to fortify the holes in the palisade, while the doombull and the bestigors are at a standstill at the gate.

    That didn't go as well as you would have hoped, but the battle is now joined! What now? (2d12 with action, first four rolls considered.)
    >> Anonymous 07/01/11(Fri)19:01 No.15447058
    rolled 9 = 9

    >>15447047
    Summon the illusion of a giant daemon Raven to distract those inside, with that with FORCE OUR WAY IN AND DESTORY THEIR WARRIORS! FOR THE RAVEN GOD!
    >> Anonymous 07/01/11(Fri)19:02 No.15447068
    rolled 5, 7 = 12

    >>15447058
    >>15447047
    Summon the illusion of a giant daemon Raven to distract those inside, with that with FORCE OUR WAY IN AND DESTORY THEIR WARRIORS! FOR THE RAVEN GOD!

    FFS, OP, please count this.
    >> Anonymous 07/01/11(Fri)19:03 No.15447078
    rolled 1, 10 = 11

    >>15447047
    Grit your teeth, and see if you can use your arm feathers without pulling them out for spells.
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)19:04 No.15447086
    >>15447068
    >>15447058

    I'm counting it as a 9, 7. You have to mind your rolls, though.
    >> Anonymous 07/01/11(Fri)19:05 No.15447091
    rolled 1, 9 = 10

    >>15447047
    The murder of crows you have. Use them, blind the leaders, peck out their eyes.
    Now is the time to call on Tzeentch and facilitate his triumph over the other gods. The villagers just think it's a simple raid.
    >> Anonymous 07/01/11(Fri)19:05 No.15447092
    rolled 7, 4 = 11

    >>15447047

    Prove yourself to Tzeentch! Lead your forces to glorious victory in combat!
    >> Anonymous 07/01/11(Fri)19:05 No.15447093
    rolled 6, 7 = 13

    >>15447047
    Sacrifice some beastmen to Tzeentch to summon lesser daemons.
    >> Anonymous 07/01/11(Fri)19:05 No.15447096
    rolled 5, 1 = 6

    >>15447047
    Try to mutate the foe, to turn them agenist their kin. They shall serve, like it our not.
    >> trollroll 07/01/11(Fri)19:06 No.15447098
    rolled 1, 1 = 2

    >>15447047
    Beseech Tzeentch to give >>15446978 aids.
    >> Anonymous 07/01/11(Fri)19:06 No.15447104
    rolled 6, 3 = 9

    >>15447086
    Sorry OP, I'm normally good.

    Thanks, bro, really.
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)19:12 No.15447162
         File1309561967.jpg-(21 KB, 328x511, tzeentch.jpg)
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    >>15447068
    >>15447058

    The battle will NOT be turned against you. You have suffered enough embarrassment to let this weakling tribe get the better of you! Raising your hand high in the air, you grab your slave's hair and bring her down to her knees, scratching at her scarred eye of Tzeentch to once again aid you. Instantly she goes into her trance as the eye activates and glows azure, and you both chant over the din of battle.

    The spell is cast and the clouds seem to filter down from the heavens. They take the form of a giant Raven's head, and while it does nothing against the more seasoned veterans, a few of the younger warriors falter and swipe at the clouds. A few of the more fleet of foot gor make good the holes in the defense and slip in to maim and kick and backstab as best they can before being skewered by the guardians. Still the doombull strains at keeping the gates open while the bestigor try in vain to fight to defend the area around him.

    In the distance, you see that the bray shaman finally makes his appearance.

    What now? (2d12 with action, first four posts considered.)
    >> Anonymous 07/01/11(Fri)19:15 No.15447184
    >>15447162

    I, for one, enjoy all the abuse Minionelf is receiving. I like how she's being broken.
    >> Anonymous 07/01/11(Fri)19:16 No.15447197
    rolled 9, 11 = 20

    >>15447162
    Shout to the Sharman, tell him to help you to destory the door with unholy fire. Fire that only our enemy can feel.
    >> Anonymous 07/01/11(Fri)19:17 No.15447203
    >>15447184
    more like growing more and more resentful
    >> Anonymous 07/01/11(Fri)19:17 No.15447210
    rolled 3, 9 = 12

    >>15447162
    Like it or not, we need the shaman's help. Tell him his brothers are going to die if he doesn't assist you. Now for some teamwork spells.
    >> Anonymous 07/01/11(Fri)19:17 No.15447211
    rolled 5, 6 = 11

    Last post before bed!
    >>15447162
    Try and hold up the gate, or destroy it, via magical means. You need the minotaur in there, and with the seers now blind, thanks to your ravens, they will have no way of bringing it down!
    >> Anonymous 07/01/11(Fri)19:18 No.15447213
    >>15447203
    So?
    Who cares how our slave feels?
    >> Anonymous 07/01/11(Fri)19:18 No.15447215
    rolled 2 = 2

    >>15447197
    can I also suggest it be purple and cause mutations?
    >> Anonymous 07/01/11(Fri)19:20 No.15447223
    rolled 2, 5 = 7

    >>15447162
    You won't let the shaman get the better of this situation.
    Call the murder of crows to swoop in behind the giant raven, taking advantage of it.
    Claw and peck their eyes out! The young ones are scared, and the veterans think it to be only an illusion.
    >> Anonymous 07/01/11(Fri)19:20 No.15447227
    >>15447213
    You will, as soon as anything frees her for more than five seconds.
    >> Anonymous 07/01/11(Fri)19:21 No.15447231
    >>15447215
    but the shaman doesn't follow tzeentch yet
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)19:24 No.15447265
         File1309562696.jpg-(56 KB, 570x455, shaman_sml.jpg)
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    >>15447197

    You know that the bray shaman has his own spells prepared, and you tell the fool to unleash them already as you maintain the raven illusion. The bray shaman whines and snorts at you, but obeys, lighting an oiled human head on fire and whispering curses into it in his language. Then, he hurls the lit skull at the door, and you watch in begrudging amazement as the entire thing catches on fire yet does not seem to harm the bestigors or the doombull as he holds it open, while the flames lick away and burn the village warriors behind them!

    At least he's working for you for now... What next? (2d12 with choice. First for rolls considered.)
    >> Anonymous 07/01/11(Fri)19:27 No.15447285
    rolled 10, 2 = 12

    >>15447213
    Move closer, now the door will burn away we will have a clear entrance.

    Perhaps try and summon an actual Daemon to help us.
    >> Anonymous 07/01/11(Fri)19:29 No.15447303
    rolled 8 = 8

    >>15447265
    Excellent.

    >>15447285
    Might as well support this roll.
    >> Anonymous 07/01/11(Fri)19:29 No.15447304
    rolled 11 = 11

    >>15447285
    Reroll.
    >> Anonymous 07/01/11(Fri)19:29 No.15447307
    rolled 11, 12 = 23

    >>15447265
    Summon a daemon to help.
    C'mon, Great Sorcerer.
    >> Anonymous 07/01/11(Fri)19:31 No.15447323
    >>15447307
    YES! PRAISE BE TO THE FATHER OF LIES!
    >> Anonymous 07/01/11(Fri)19:31 No.15447325
    rolled 3, 7 = 10

    >>15447265
    Let the raven illusion drop. Let's try casting something lethal.
    >> Anonymous 07/01/11(Fri)19:33 No.15447353
    rolled 1, 1 = 2

    >>15447307
    PRAISES be to TZEEEEENNNNTTTTCCCHHHHH

    >>15447265
    Throwaway roll. Have the burning gate fall on the enemy.
    >> Anonymous 07/01/11(Fri)19:35 No.15447373
    >>15447353
    Good thing it was a throwaway roll.
    >> Anonymous 07/01/11(Fri)19:39 No.15447423
    rolled 8, 9 = 17

    >>15447265
    Can you make the illusion end in a bright explosion of blue flame then wade in and start killin'
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)19:42 No.15447467
         File1309563753.jpg-(99 KB, 523x599, 523px-LordOfChange.jpg)
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    >>15447307

    Now your begin to rankle. How dare that upstart bray shaman steal your thunder? You will show him the true meaning of spellcraft! Your pride is at stake once more, and if anything is work a few more feathers, it is the cause of your suffering to begin with!

    Once more you grab at your mantle, a second bald patch now appearing, but with that fistful of feathers, you cry out in a loud voice! Thunder and lightning gathers, and the head of the misty raven shakes and drifts away. You slave now convulses with your power, blue tears sprouting from the corners of her glowing eyes as her mark becomes blinding to all those who look at your direction! With an agonized cry, she continues to chant, and at the end of her litany, she utters one more word... the eighth name of the Raven God revealed!

    The mist raven shivers and trembles more, and the fog slowly lifts to reveal a GREATER DAEMON OF TZEENTCH manifesting! The youths scream in terror and the defenders of the gates break as the vulturous blue head appears from the nether!

    Good job. What next? (2d12 etc etc.)
    >> Anonymous 07/01/11(Fri)19:44 No.15447492
    rolled 7, 6 = 13

    >>15447467
    Scream praises to Tzeentch and press the attack. Pour the beastmen into the breach.
    >> Anonymous 07/01/11(Fri)19:45 No.15447501
    rolled 12 = 12

    >>15447467
    Move into the battle and kill with wild abadonement, but making sure to capture those we said we wanted alive, as well as the Leader.

    We will want to add his skull to our collection.
    >> Anonymous 07/01/11(Fri)19:46 No.15447510
    rolled 5, 12 = 17

    >>15447467
    Tell the Lord of Change to help you crush your enemies.
    They shall fall to the Great Manipulator!
    >> Anonymous 07/01/11(Fri)19:46 No.15447511
    rolled 9, 8 = 17

    >>15447501
    Sorry OP, once again I fuck up.
    >> Anonymous 07/01/11(Fri)19:47 No.15447531
    rolled 12, 9 = 21

    >>15447467
    The Lord of Change has favored you with a greater demon, more than you could possibly wish for.
    But now is time to show your Norscan pride. To battle!
    Pay back those who cast you out in blood!
    >> Anonymous 07/01/11(Fri)19:49 No.15447558
    >>15447531
    As in lead the charge, announce your presence to your old village (assuming you can make yourself stand out before the demon)
    >> Anonymous 07/01/11(Fri)19:51 No.15447579
    rolled 8, 3 = 11

    >>15447531
    Enter the village, our forces mustered behind us. Offer two choices. Submit or die.
    >> Anonymous 07/01/11(Fri)19:51 No.15447584
    >>15447501
    Is that you Khorne?
    >> Anonymous 07/01/11(Fri)19:54 No.15447616
    Holy shit I can't stop crying tears of excitement, its fucking wonderful. a Greater Daemon AND the Eighth name? Shit is SO cash.
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)19:55 No.15447624
         File1309564529.jpg-(9 KB, 200x304, lord_of_change.jpg)
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    >>15447531

    Already the Greater Daemon is beginning to fade back into the warp. Enthusiasm and fervor is the only thing that brought it to this plane, and with that broken as you stare in amazement at its majesty, it begins to evaporate back into the mist. But that is not at all a detraction from the terrible damage it brings. Already those that fought against it writhe in agony of madness, mutations abounding as all of your foes are inevietably turned to chaos spawn. The beastment closest are also affected, the human and the animal battling as it seems like there is a mirror between the two and both sides watch in horror at the other. The doombull itself already changes before you. The creature sprouts seven more horns in a corona around it's head, and the mark of Tzeentch flares hot like fire on its back, the skin turning blue and crystalline as it spreads under the influence of the daemon. All around, madness occurs as buildings turn to glass, villagers are made to be unborn and age to dust all at the same time, and countless ravens laugh at the destruction.

    Guess you can forget about saving the tradesmen and children. Lucky you you're a fair ways away near the treeline. What next? (2d12 etc.)
    >> Anonymous 07/01/11(Fri)19:55 No.15447627
    >>15447531
    >>15447558
    You cast me out to eradicate my faith, but in truth you have only strengthened it better than any.
    Look, for I have been chosen! This blessed arm proof of my lord's favor, this greater daemon sent as his will!
    Listen to the eight names as revealed to his chosen, and despair!
    >> Anonymous 07/01/11(Fri)19:58 No.15447657
    rolled 7, 2 = 9

    >>15447624
    Oh fuck, we needed those to build us boats and armour.

    Fuck it, cry out our God's names and declare victory. Checking to see if we have any more upcoming mutations ourself.
    >> Anonymous 07/01/11(Fri)20:00 No.15447670
    rolled 2, 11 = 13

    >>15447624
    Use magic to enhance our voice and order any survivors to submit or face our further wrath.
    >> Anonymous 07/01/11(Fri)20:01 No.15447682
    rolled 1, 11 = 12

    All wiped out cause of a single deamon
    The entire village?

    I say neigh!
    >> Anonymous 07/01/11(Fri)20:01 No.15447690
    rolled 11 = 11

    >>15447670
    Re-rolling priority.
    >> Anonymous 07/01/11(Fri)20:02 No.15447696
         File1309564931.jpg-(24 KB, 679x482, 2082563354i-came-ghostbuster.jpg)
    24 KB
    rolled 9, 4 = 13

    That was glorious

    See if the beastmen were blessed with the raven god's gifts
    >> Anonymous 07/01/11(Fri)20:02 No.15447701
    rolled 10, 6 = 16

    go out and declare your self as the ender of days and if they wish to live another minute to follow you to glory or be crused under the heel of the raven god
    >> Anonymous 07/01/11(Fri)20:02 No.15447707
    rolled 6 = 6

    >>15447657
    support roll for effectiveness
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)20:03 No.15447715
    >>15447690

    Sorry man. The rerolls only replace the second die, not the first.
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)20:04 No.15447729
    Guys, really. Do linkbacks. I have no idea what you guys are rolling on anymore. As it stands, there are still 2 action rolls left.
    >> Anonymous 07/01/11(Fri)20:05 No.15447746
         File1309565154.jpg-(123 KB, 400x400, 1292896330880.jpg)
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    >villagers are made to be unborn and age to dust all at the same time, and countless ravens laugh at the destruction.

    JUUUUST AAAASSSSSS PLLAAAAAANNNEEEEEDDDD
    >> Anonymous 07/01/11(Fri)20:06 No.15447750
    rolled 9, 7 = 16

    >>15447657
    Rolling for this post.
    >> Anonymous 07/01/11(Fri)20:07 No.15447760
    rolled 10 = 10

    >>15447750
    >>15447657

    Oh FFS, I'm tired tonight.
    >> Anonymous 07/01/11(Fri)20:08 No.15447775
         File1309565321.jpg-(107 KB, 500x838, 3495.jpg)
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    FUUUUUUUUUUUCCCCKKKK!

    WHAT HAVE WE DONE? /tg/ ISN'T READY FOR A GREATER DAEMON! THE ROLLS MAKE NOW SENSE! EVERYTHING IS MADNESS! THE WARP IS OVERTAKIIIIING THIIIIIIS THREEEAAAAAADDDDD!!!!
    >> Anonymous 07/01/11(Fri)20:09 No.15447782
    >>15447701
    this post is for
    >>15447624
    sorry for the fuck up
    >> Anonymous 07/01/11(Fri)20:10 No.15447805
    rolled 8 = 8

    >>15447624
    After the greater daemon's show, you don't need anymore bloodshed or you'll have little left to work with. You don't follow Khorne.
    Slay the remaining followers of Khorne who would fight and declare victory in the name of Tzeentch.
    >> Anonymous 07/01/11(Fri)20:11 No.15447814
    rolled 3, 9 = 12

    >>15447805
    FFFFFFF, wrong roll.
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)20:19 No.15447905
         File1309565960.jpg-(142 KB, 340x500, Maze_of_Tzeentch.jpg)
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    >>15447701 (this is the highest priority roll I can tell in that massive clusterfuck...)

    In one last, mighty screech the bird daemon lets loose a wave of change upon the rest of the village. Everyone who is left is horribly mutated into gibbering spawn, already hard at work eating each other in the crystallized remains of the huts. The Jarl is now a blubbering blind blob, while the seers who mocked you are now a circular ring of faces rolling around in insanity.

    You declare yourself the ender of days as the daemon fades away, looking back at you with it's crooked grin and fading back into nothingness.

    Nobody is left from the village who can form a coherent thought... overall a victory. What now? (2d12 with action, first four considered.)
    >> Anonymous 07/01/11(Fri)20:19 No.15447906
    rolled 12, 10 = 22

    Well gentlemen, we are now a sorcerer of Tzeentch... we should really do something about that cloak though.

    As for an action order the surviving beastmen back until the daemon has dispersed, then capture or mop up the survivors. We will need to placate them eventually with slaughter and glory, too many casualties will weaken their resolve to serve us.
    >> Anonymous 07/01/11(Fri)20:21 No.15447927
    rolled 5, 2 = 7

    >>15447905
    We check ourself for any more mutates and declare those loyal to you to come forward and be blessed by you.

    Then we steal weapons from the blacksmith if there is any left, if not search for any boats and food inside or near the village.
    >> Anonymous 07/01/11(Fri)20:22 No.15447930
    We could make this a shrine to our first great victory, but we need to continue to grow our warband. At least the doombull has benefited from Tchar's touch.
    >> Anonymous 07/01/11(Fri)20:23 No.15447933
    rolled 12 = 12

    >>15447905
    >>15447906
    This, but let the beastmen slaughter the mutants. Maybe try to capture some of the more leathaly useful looking ones for use against future enemies. Then search for armour, eeapons or magical items.
    >> Anonymous 07/01/11(Fri)20:23 No.15447934
    EVERYONE, link back and roll when you post, please.

    Otherwise it's all wasted!
    >> Anonymous 07/01/11(Fri)20:24 No.15447944
    rolled 10, 9 = 19

    >>15447905

    Wait until a few of the soawn are left and attempt to control them if possible, else end them. We shall salvage what we can but the herd will need meat and slaves to hold their loyalty if they are not dedicated to the Raven God.
    >> Anonymous 07/01/11(Fri)20:25 No.15447952
    On a side note I'd love to see a drawfag render the aftermath of our assault on our village. Seems like a nice place to live now.
    >> Anonymous 07/01/11(Fri)20:25 No.15447954
    rolled 7 = 7

    >>15447933
    Shit. Rolling for success.
    >> Anonymous 07/01/11(Fri)20:27 No.15447966
    rolled 9, 4 = 13

    >>15447905
    Taking advantage of our display of power, intimidate the beastmen into submitting to our lord, and if that works attempt to brand them with the Eye in some way to insure obedience.

    Also, we should probably check on the bull and see what kind of goodies are left in the village
    >> Anonymous 07/01/11(Fri)20:28 No.15447977
         File1309566500.png-(310 KB, 340x391, purple_arm_what_do.png)
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    >>15447905

    Victory for the Bastion of Tchar!
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)20:34 No.15448031
         File1309566855.jpg-(66 KB, 1000x514, spawn.jpg)
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    >>15447933

    The aftermath is horrendous in the most delicious way. It seems as though most of the mutations happened in the forward arc of vision of the Daemon, though the feathers on your arms do feel more lustrous and the quill you plucked from before has regrown. Your elf slave, as she recovers, is once again sickened by the sheer Chaos of the sight, but manages to hold her bile down. Everywhere, you see pitiful chaos spawn rolling about in the snow and mud. Already, a few of the more industrious beastmen have begun to loot and slaughter the hapless blobs, and you signal for the rest of the herd to join in. They gleefully clop through the gates, smashing what little defences the walls still have left as if glass. Pitiful two-headed men, the remains of the beastmen that were too close to the daemon, both beg and bray for mercy from their animal and human heads, but they too are culled in the savage display. Under your command, the spawn that seem most dangerous are being led away with ropes and chains, though the vast majority are either killed in the process or slay the would be beastmen captors, escaping to the forest.

    You relish in the destruction you caused. The bray shaman and the bestigor looked pleased as well, while the Minotchar roars in ecstasy at the twisted sight.
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)20:35 No.15448044
    >>15448031
    Oh, 2d12 etc etc.
    >> Anonymous 07/01/11(Fri)20:36 No.15448060
    >>15448031

    OP the minotaur has nine twisted horns as well as the mark of Tzeentch correct?
    >> Anonymous 07/01/11(Fri)20:36 No.15448062
    >>15448044

    So OP, how did writing all that make YOU feel?
    >> Anonymous 07/01/11(Fri)20:37 No.15448065
    >>15448031
    Look for things to loot.

    Also go to the nearest coast and check for a boat house, that may help a lot in the future.
    >> Anonymous 07/01/11(Fri)20:37 No.15448069
         File1309567040.jpg-(31 KB, 509x385, eve.jpg)
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    >>15448031

    >Minotchar

    You are best OP of all OPs.
    >> Anonymous 07/01/11(Fri)20:37 No.15448072
    rolled 10, 8 = 18

    Just wondering how large is our warband now
    Also we should find some more creatures to swell our ranks.
    >> Anonymous 07/01/11(Fri)20:37 No.15448076
    rolled 5, 3 = 8

    >>15448065
    >>15448031
    Here's my roll, god damn.
    >> Anonymous 07/01/11(Fri)20:40 No.15448092
    rolled 7, 5 = 12

    >>15448072
    oopsidaisy
    this links here
    >>15448031
    >> Anonymous 07/01/11(Fri)20:41 No.15448095
    >>15448072
    oopsidaisy
    this links here
    >>15448031
    >> Anonymous 07/01/11(Fri)20:41 No.15448099
    I think we have earned a title finally. I like the Herald of Change or of course the End of Days. I'm assuming the Storm of Chaos hasn't occurred and Archaon the Everfailure has yet to ride out on the Empire.
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)20:42 No.15448116
    >>15448060

    Yep

    >>15448062

    Feeling pretty alright.
    >> Anonymous 07/01/11(Fri)20:42 No.15448119
    rolled 7, 2 = 9

    >>15448031

    Search the village for weapons and armor, hopefully we will find a staff in line with our sorcerous ways.
    >> Anonymous 07/01/11(Fri)20:42 No.15448122
    PEOPLE JESUS, LINK BACK TO THE OP'S POST OR YOUR ROLLS ARE WORTHLESS, IF YOU FUCK UP, YOU POTENTIALLY FUCK US UP.
    >> Anonymous 07/01/11(Fri)20:43 No.15448124
    rolled 6, 3 = 9

    >>15448031
    Announce that we make camp for the night. Find the shamen and see if hes changed his attitude having witnessed our power.
    >> Anonymous 07/01/11(Fri)20:43 No.15448136
    rolled 3 = 3

    >>15448119

    Rerolling
    >> Anonymous 07/01/11(Fri)20:45 No.15448159
    rolled 2 = 2

    >>15448136

    Fuck that shit
    >> Anonymous 07/01/11(Fri)20:46 No.15448171
         File1309567579.jpg-(27 KB, 120x120, Tzeentch_warrior_by_Bastou.jpg)
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    We require more warriors. We shall celebrate and then plan for the next raid. A smaller village shall garner us both slaves and warriors with which to grow our warband.
    >> Anonymous 07/01/11(Fri)20:47 No.15448180
    >>15448159

    You should stop rolling as

    >>15448095

    Already won.
    >> Anonymous 07/01/11(Fri)20:47 No.15448187
    rolled 7, 7 = 14

    >>15448031
    >>15448171

    forgot roll... /derp
    >> Anonymous 07/01/11(Fri)20:48 No.15448198
    rolled 7 = 7

    >>15448180
    Still a chance for double 9s
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)20:50 No.15448242
    >>15448072

    You are feeling quit gregarious now. You walk up to the leaders of the beastmen near the gates, your slave by you shivering at everything she sees. You tell the beasts that it has been a fairly productive day, slaughtering hundreds and taking down a village in a monument of your God's glory. You also note that all of you should probably search for more to bring into your band to spread even more glorious Chaos as you did today.

    "Why yes, I do concur. Our cacophonous sensation of Change has been most... enlightening... It would be most acute if we cultivate our herd to its maximum." the Doombull smiles and nods, stroking his chin.

    All assembled are shocked at the Minotchar's words except for the slave, who is still too busy being shocked at everything in general.

    Well, that's... good? (2d12 and action. First four linkbacked rolls considered)
    >> Anonymous 07/01/11(Fri)20:52 No.15448263
    >>15448242

    I love you.

    OUR MINOTCHAR SHALL BE THE FACE OF OUR WARBAND.
    >> Anonymous 07/01/11(Fri)20:53 No.15448281
    rolled 9, 10 = 19

    >>15448242
    Check the local body of water to see if we find boats, if not we move towards Kislev, planning to asborb tribes and villages as we go.
    >> Anonymous 07/01/11(Fri)20:53 No.15448285
    >>15448242

    I am now imagining the Doombull with a sophisticated British accent.
    >> Anonymous 07/01/11(Fri)20:55 No.15448305
    >>15448285
    Any other accent wouldn't do it justice.
    >> Anonymous 07/01/11(Fri)20:56 No.15448328
    rolled 3 = 3

    >>15448285
    He also wears a smoking jacket and has a pipe and monocle.
    >> Anonymous 07/01/11(Fri)20:57 No.15448331
    >>15448328
    too far.
    >> Anonymous 07/01/11(Fri)21:00 No.15448364
    rolled 8, 8 = 16

    >>15448242
    Consult the doombull and shaman on other beastmen tribes in the area who would be willing to join us.

    Our numbers took a hit from the attack, so we should try to.be diplomatic, rather than forceful in our next recruiting attempts.
    >> Anonymous 07/01/11(Fri)21:01 No.15448380
         File1309568462.gif-(4 KB, 250x242, 92.gif)
    4 KB
    rolled 4, 8 = 12

    >Get home from work
    >"Oh sweet, Norsca Quest"
    >CHAOS, CHAOS EVERYWHERE
    >BRITISH-ACCENTED SOPHISTICATED GENTLEMAN MINOTAUR
    >SWEET SWEET REVENGE

    Good God I love this quest.
    >> Anonymous 07/01/11(Fri)21:01 No.15448381
    >>15448364
    >>15448242

    Seconding this guy's suggestion. Just wanna see if I can improve the priority.
    >> DieselDictator !UEzOyKRYK. 07/01/11(Fri)21:01 No.15448383
    >>15448328
    no no he impales hats on his horns
    These will be his prized possessions.
    >> Anonymous 07/01/11(Fri)21:02 No.15448407
    >>15448381

    If I remember correctly, rerolls only affect effectiveness, not priority.
    >> Anonymous 07/01/11(Fri)21:03 No.15448410
    rolled 5, 5 = 10

    >>15448364
    thirding this guy's post.
    >> Anonymous 07/01/11(Fri)21:10 No.15448497
    rolled 6, 3 = 9

    >>15448364
    This, but also tell the slave she can help herself to any weapons she can find in the battlefield.
    >> Anonymous 07/01/11(Fri)21:20 No.15448612
    rolled 1, 6 = 7

    OP?
    >> Anonymous 07/01/11(Fri)21:27 No.15448697
    Are we in autosage?
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)21:28 No.15448710
         File1309570120.jpg-(254 KB, 1700x2338, gallery_art_beastman_bray-sham(...).jpg)
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    >>15448281

    You have the rest of the evening for yourself. You look at the wreckage of the town as the beastmen haul the bodies off to do whatever unspeakable atrocities it is that beastmen do after raids. It is none of your concern. Every so often you see a dead chaos spawn with a familiar trait or two. The same eyes of an old bully, the hair of a past romantic flame... all perfectly twisted in the shape the Raven God desires. Excellent.

    You move to oversee the crystal palisades near the cape. At least the blast of change only affected one plane of level. The longboats seem relatively unharmed, as well as stocked for whatever raid the village was planning on. You move back to the center of the village where the beastmen are already dancing in the square in a bonfire of mutated human remains, your slave following behind you.

    What now? (2d12 with action, first four rolls considered)
    >> Anonymous 07/01/11(Fri)21:29 No.15448714
    Was this archived?
    >> Anonymous 07/01/11(Fri)21:31 No.15448749
    rolled 11, 12 = 23

    >>15448710
    Grab the closest Beastman and demand to know where the raided weapons and armour was.

    Then we let our slave take her pick while we take the best dagger, best chainmail, some furs, whatever we need.

    Time to raid the coasts, but first we need to teach Beastmen to sail.
    >> Anonymous 07/01/11(Fri)21:32 No.15448766
    rolled 12, 10 = 22

    >>15448710
    We've had our victory, now to lay with our woman.
    >> Anonymous 07/01/11(Fri)21:33 No.15448775
    rolled 9, 12 = 21

    >>15448766
    FUCK YOU MAN.

    Can we combine these two, PLEASE?
    >>15448749
    >>15448766

    Please OP, COME ON.
    >> Anonymous 07/01/11(Fri)21:33 No.15448776
    rolled 10, 5 = 15

    >>15448710
    We make a new thread before this one dies.
    >> Anonymous 07/01/11(Fri)21:34 No.15448793
    rolled 11, 11 = 22

    >>15448710
    Let the beastmen do their thing. Address the slave "we're in this together, you can fight by my side willingly or as a slave, its up to you", or in some way to ease the obvious tension between us.

    Otherwise, Rest, eat, consult the doombull and shamen on other tribes of beastmen who'd be willing to join our warband without a fight.
    >> Anonymous 07/01/11(Fri)21:35 No.15448796
    rolled 1, 6 = 7

    >>15448710
    we drink as the beast feed to victory. lest we our roots
    >> Anonymous 07/01/11(Fri)21:36 No.15448810
    >>15448710
    OP, this has been such a victory can we please combine the top posts?

    Give us this one at least, we earnt it.
    >> Anonymous 07/01/11(Fri)21:37 No.15448816
    rolled 1, 1 = 2

    >>15448766
    This is retarded, we're a worshipper of tzeentch, fucking the slave would be OOC.

    Ignore this one please OP
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)21:37 No.15448819
    >>15448766 (was wondering when this would come on.)

    Should I just make a new thread with this?
    >> Anonymous 07/01/11(Fri)21:38 No.15448829
    >>15448819
    No, make a new thread but not with this one, it kinda sucks.

    We needa deal with important things first, then we can fuck her.
    >> Anonymous 07/01/11(Fri)21:39 No.15448833
    rolled 9, 1 = 10

    >>15448819
    Make a new thread, but not with this.
    >> Anonymous 07/01/11(Fri)21:39 No.15448836
    >>15448819
    Never open up a new thread with sex.

    Never.

    This one will keep a little longer before autosage hits.
    >> Anonymous 07/01/11(Fri)21:39 No.15448840
    rolled 11, 7 = 18

    >>15448819
    If you wanna write elf slave fapfic, thats your choice...
    >> Anonymous 07/01/11(Fri)21:40 No.15448849
    >>15448829

    This.

    We can fade to black later. Right now let's get our shit organized at the start of the new thread.
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)21:51 No.15448990
         File1309571463.jpg-(23 KB, 443x551, Sorceress.jpg)
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    The destruction has sated all of your appetites, and for once, you don't have the burning desire to prove yourself to anyone at the moment. Oh, you know very well that it will return, as ambition always does to the Chosen of Tzeentch, but this victory is a well earned one. Now as you watch the hedonistic festivities of the beastmen, you hunger for something else that has been denied to you from even before you left the village.

    The slave looks to her feet, kicking up glass debris, before she feels your gaze upon her. You would never admit it to her, but she is a great beauty. Where you saw her as alien and ethereal before, her time with you has grounded her. The scars and the grime and the marking on her forehead make her akin to the most winsome of jarl bridesmaids, and again you remember the lust you felt so long ago.

    She recognizes the gleam in your eye, and she opens her mouth to protest, but the soft blue glow in her brand stops her and her eyes grow soft as she smiles. She coyly beckons you to the old blacksmith's hovel, and you decide that you've done enough for Tzeentch today that enjoying the pleasures of the flesh will not detract from your glory or tempt Slaanesh.

    (Guess that's the end of this thread.)
    >> Anonymous 07/01/11(Fri)21:55 No.15449047
    rolled 1, 12 = 13

    >>15448990
    Consult doombull and shaman on tribes etc
    >> Anonymous 07/01/11(Fri)21:57 No.15449062
    >>15449047
    I think OP is gonna do that next post, as well as getting equipment.
    >> Anonymous 07/01/11(Fri)22:00 No.15449091
    rolled 9, 5 = 14

    >>15448990
    Not really surprised but still disappointed, /tg/.
    >> Anonymous 07/01/11(Fri)22:01 No.15449105
    >>15449091

    Be happy it's the end of this thread and not the beginning. At least it's not like she's the waifu now.
    >> Anonymous 07/01/11(Fri)22:03 No.15449122
    rolled 5, 10 = 15

    >>15449105
    I'm sorry but I fail to see the point you're trying to make.
    >> Anonymous 07/01/11(Fri)22:03 No.15449130
    rolled 10, 7 = 17

    after sexy time time to get some pants from the blacksmith's shop. and mabey some other equiptment while were are at it.
    >> Anonymous 07/01/11(Fri)22:09 No.15449196
    rolled 10, 10 = 20

    son of a bitch
    >>15449130
    is for
    >>15448990
    >> Anonymous 07/01/11(Fri)22:13 No.15449227
    rolled 1, 2 = 3

    >>15449196
    Fuck you. It was awesome doing all this while naked. And we'll just chaos armour at some point anyway.
    >> Anonymous 07/01/11(Fri)22:17 No.15449263
    rolled 6, 3 = 9

    >>15449227
    good point i should have said kilt instead
    >> The Will of the Gods !EabccEYuUs 07/01/11(Fri)22:26 No.15449342
    >>15449311 new thread



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